Info about SCP: CARDTAINMENT BREACH:

Official game description:
**SCP: CARDTAINMENT BREACH** is a singleplayer free-to-play strategy deck building game based on the SCP Foundation universe, an open source horror/fantasy writing project starring hundreds of anomalous objects and creatures.
THE STORY
---------
In this game, you play as a human prisoner designated D-9341 who has found themselves inside of SCP-079s containment chamber due to a containment breach in which dozens of entities have escaped and caused havoc.
You then find out that 079 was the one who instigated the breach, and similarly to you, has the same goal as you: freedom.
079 is willing to form an uneasy alliance, as you would make its job much easier. However, it does not fully trust in your capabilities, and due to the nature of the facility, cannot trust you unless you are useful to it.
079 needs to know if you are capable and intelligent enough to be useful, and luckily has a program built into itself that the foundation used to play with it to test its capabilities.
If you fail the game, 079 states it will have to _dispose of you through lethal means._
This game however, to prevent 079 from learning even more data about the outside world, was based entirely off of the creatures and objects stored in the facility.
This allowed 079 to piece together how the creatures worked and how to best exploit their weaknesses and strengths, and was able to formulate a plan for a containment breach.
THE GAMEPLAY
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In this game, you put together a deck of 8 cards, including:
5 entity cards (SCPs like 173, 096, 106, 049, etc.)
2 item cards (131, 009, 500, etc.)
1 passive card (001, 207, 018, etc.)
The game has a turn based structure in which both you and 079 will place down one entity card and one item card per turn. Afterwards, the cards enter the "combat" stage, in which every card on the board, from top-left to bottom-right, will use their abilities. Some cards have special abilities, other cards can be stacked to build up their stats, known has horde cards.
Certain passive cards have abilities based on the daytime, which is only visible if a daytime based card is on the board. Every 3 days, the day/night cycle will change.
You and the opponent both have 10 HP, and to attack your opponent, your entity cards must enter the combat stage without having a card on the opposing side, thus leaving them open.
Max HP can be configured before starting the game.
Once you've proven yourself to 079, you can attempt again to see if you can beat it with a different or better strategy. This time, 079 does not threaten you with fatal consequences if you lose.
You can play as many times as you want, as even if you lose and are "disposed of" you may re-enter the game and try again.

Release date: Jul 31, 2025

Categories: Deckbuilding, Turn-based Combat, Single-player, Card-based Gameplay, Strategy, SCP Foundation Universe, Turn-based Strategy, Story-driven Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 1.0h
  - Story completion: 0.1h
  - Session length: 0.0h
  - Endgame: N/A
  - Reasoning: The evidence suggests that the game is very short in duration. Most of the quotes indicate that the game can be completed or experienced fully within a matter of minutes. The longest playtime mentioned is less than an hour, which likely represents a full playthrough including some experimentation or replay. The typical session length and story completion time appear to be very short, with multiple mentions of playtimes around a few minutes.
- Time-to-fun:
  - Summary: The game starts with friction due to a lack of tutorial but becomes fun once players understand the gameplay. Multiplayer and additional content are anticipated to unlock more fun.
  - Stance: Clicks after
  - Anchor: Understanding the gameplay
  - Time to anchor: 0h 30m
  - Friction: lack of tutorial; confusing gameplay
  - Unlock drivers: multiplayer update; more cards; clearer design for cards and gameplay loop
  - Conditions: visual style appreciation; early access improvements
- Player Archetypes:
  - Story-Driven Strategist (sale)
    - Motivation: Exploring the game's story and creating effective strategies.
    - Playstyle: Strategic and competitive, focusing on creating and refining game strategies.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: strategist; story explorer
    - Reference games: Yu-Gi-Oh
  - Social Visual Enthusiast (sale)
    - Motivation: Anticipating multiplayer updates and enjoying the visual style.
    - Playstyle: Social and visually oriented, focusing on multiplayer experiences.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: visual enthusiast; social gamer
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Praised art style and visuals (weight 0.81): Players consistently appreciate the game's unique and well-executed visual style, finding it fitting for the plot and setting.
- Innovative and unique concept (weight 0.64): The idea of using SCPs as cards is seen as novel and enjoyable, attracting both SCP fans and card battler enthusiasts.
- Potential for growth and popularity (weight 0.46): Many players believe the game has significant potential and high hopes for its future, indicating it could become popular among specific fan bases.
- Card synergy and mechanics (weight 0.38): The game's card synergies and mechanics are well-received, with players noting that they work well and add depth to the gameplay.
- Enjoyable deck-building experience (weight 0.27): The deck-building aspect of the game is highlighted as a strong point, offering a good variety of interesting cards and strategic depth.
- Free to play and accessible (weight 0.26): Players appreciate that the game is free to play and can be enjoyed even in short bursts, such as while waiting.
- Positive early access experience (weight 0.26): Despite being in early access, players find the game very enjoyable and well-polished, with tight gameplay and interesting ideas.
- Unique and cool SCP abilities (weight 0.26): The unique effects and abilities related to the SCPs are well-received, adding a layer of excitement and novelty to the game.
- Niche appeal and underrated status (weight 0.24): Some players feel the game is underrated and has a niche appeal, particularly among those familiar with the SCP franchise.
- Mixed feelings on gameplay duration (weight 0.22): While some players find the game fun, others feel it is only enjoyable for a short period, indicating mixed feelings on its lasting appeal.

Common complaints:
- Lack of content (weight 0.97): Many players feel that the game lacks sufficient content and does not meet the promised expectations. This includes a lack of cards and scarce mechanics.
- Needs more development (weight 0.81): Players indicate that the game needs a lot more work and development. This includes the need for quality of life improvements and better explanations or tutorials on how to play the game.
- Game is too easy (weight 0.56): Several reviews mention that the game is too easy, specifically pointing out that the boss 079 is too easy to beat. Players also note that the AI seems to lose on purpose.
- Gameplay mechanics issues (weight 0.26): There are issues with gameplay mechanics, such as cards not dealing damage to opponent cards and the game being boring when played with bots.
- Lack of multiplayer (weight 0.16): There is a notable absence of a multiplayer mode, which players feel is a significant drawback.
- No difficulty adjustment (weight 0.16): The game lacks a difficulty slider, making it difficult for players to adjust the challenge level to their preference.

Gameplay feedback:
- Single-player deck builder (weight 0.37): The game is described as a single-player, turn-based deck-building card game.
- AI gameplay (weight 0.36): Players mention the AI opponents and their gameplay, indicating a focus on single-player experiences.
- Strategy elements (weight 0.27): The game is noted for its strategic depth, appealing to fans of strategy card games.
- SCP encryption and abilities (weight 0.26): Players are interested in the encryption mechanics and cool abilities related to SCPs.
- Win streaks and round picking (weight 0.24): Players mention win streaks and the ability to pick rounds, adding to the game's strategic depth.
- Meta strategy with SCPs (weight 0.15): There is a meta strategy involving specific SCPs that players find engaging.
- Card-based combat (weight 0.15): The combat system is card-based, which is a central mechanic of the game.
- Rogue-like mode suggestion (weight 0.14): Players have suggested the addition of a rogue-like mode to the game.
- Campaign mode (weight 0.14): Players mention the presence of a campaign mode in the game.
- Based on SCP Foundation universe (weight 0.14): The game is set in the SCP Foundation universe, which appeals to fans of the lore.
- Proof of concept (weight 0.13): The game is seen as a proof of concept, indicating it has potential for further development.
- Similar to Yu-Gi-Oh (weight 0.13): The game is compared to Yu-Gi-Oh, indicating similar mechanics or gameplay elements.
- Early access game (weight 0.13): The game is currently in early access, which players note in their feedback.

Performance notes:
No performancepoints

Recommendations:
- Multiplayer mode requested (weight 0.48): Players have expressed a strong desire for the addition of a multiplayer mode. This includes suggestions for both local and online peer-to-peer multiplayer options.
- More cards and variety needed (weight 0.38): There is a significant demand for more cards in the game, including different types of cards to enhance gameplay variety and depth.
- Tutorial and introduction needed (weight 0.27): Players have requested the addition of a tutorial and an in-game introduction to help new players understand the gameplay mechanics better.
- Regular updates desired (weight 0.16): Players have shown interest in receiving regular updates to keep the game fresh and engaging.

Other player notes:
No miscpoints

Emotions:
- Hopeful (weight 0.5): Players feel hopeful due to the game's potential for growth, future updates, and additional content. They express a desire for more factions and improvements, showing optimism for the game's development and fear of abandonment by the developers.
- Excited (weight 0.21): Players are excited about the game's future and the possibility of more content. They are curious about the story and elated to learn about new developments in the SCP universe.
- Positive (weight 0.07): Players have a positive outlook due to their enjoyment of the game's strategy elements. The engaging gameplay contributes to this sentiment.
- Enjoyment (weight 0.07): Players enjoy the game primarily because of its fun gameplay and strategic elements. These aspects make the game entertaining and engaging.
- Disappointment (weight 0.07): Players feel disappointed due to the lack of content and boring gameplay, especially when playing with bots. This leads to a sense of unfulfilled expectations.
- Angry (weight 0.07): Players express anger due to the game's poor quality. This frustration stems from the game not meeting their expectations or standards.}