Info about Anomaly Company:

Official game description:
WELCOME TO THE COMPANY, CREW MEMBER... READY TO PURGE SOME ANOMALIES?
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In Anomaly Company you and your crew are sent in to assess reality in this **4-player co-op horror game**. Set in realistic, liminal environments, you must memorize your surroundings and spot **disturbing anomalies**. Decide if the timeline is safe. One bad call—and you’re forced to start over.
ARE YOU PREPARED TO CONTAIN THE ANOMALOUS TIMELINES?
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GAMEPLAY
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*   **1–4 Player Online Co-Op**  
    Play solo or with up to **4 players online** in a cooperative horror experience. Communicate using **voice chat or text chat** to analyze environments, share observations, and argue over whether an anomaly is present.
*   **Your Job as a Crew member**  
    Each level begins in a stable state. Memorize the environment, then watch closely as **subtle changes, disturbing anomalies, and terrifying events** may occur. Decide whether the timeline is safe or must be purged to progress.
A SOLO DEV PROJECT
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I’m a **solo developer** working on Anomaly Company entirely by myself. Every feature, update, and fix is made by me. Because of this, development can be slower than that of a typical game studio—but it also means the game is built with **care, passion, and close attention to player feedback**.
THINGS YOU CAN DO IN ANOMALY COMPANY
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*   **1–4 Player Online Co-Op**
*   **Co-Op Horror Gameplay**
*   **High Replayability**
*   **Voice Chat & Text Chat**
*   **Realistic & Liminal Environments**
*   **Disturbing Anomalies & Jumpscares**
*   **Observation-Based Gameplay**
*   **Unique maps**, each with a unique setting and loads of anomalies
ENTER A WORLD THAT FEELS UNCOMFORTABLY REAL
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EXPERIENCE THE TERRORS OF THE ASYLUM, WHILE YOU UNRAVEL ITS INSANITY
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FACE ABSURD ANOMALIES, CHAOS, AND UNPREDICTABLE HORRORS
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FOLLOW PROTOCOL. TRUST YOUR CREW. MAKE THE COMPANY PROUD.
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You work for the **Anomaly Company**.
Trust your memory. Question reality.

Release date: Sep 11, 2026

Categories: Cooperative Multiplayer, Action Horror, Observation-based Gameplay, Liminal Space Exploration, Anomaly Detection, First-Person Exploration, Online Co-op


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $7.99 - $9.99
  - Reasoning: The two pricing-relevant reviews are positive about the game's value at its full asking price. Since the current base game price is $7.99, the statement that it is worth the full price supports $7.99 as a fair floor for the base game. The value and replay comment reinforces that the current price is not seen as overpriced. A modest upper bound of $9.99 is used as the likely acceptable ceiling for a full-priced indie horror release, but the evidence is limited and does not explicitly endorse prices above $7.99. The Outlast comparison is a content criticism, not a pricing complaint, so it is excluded from the price estimate.
- Playtime Metrics:
  - Game completion: 1.0h
  - Story completion: N/A
  - Session length: 0.3h
  - Endgame: 10.0h
  - Reasoning: The reports describe a very short main game: one review says both levels were beaten in under an hour, and another says a mission takes about 30 minutes with only 2-3 repeats needed to see everything, so gameCompletion is set to about 1 hour. Session length is set to about 0.25 hours based on the direct report that a run was finished in 15 minutes, with other runs or levels taking 10-30 minutes. Endgame/replay is set to about 10 hours because a player with a few hours had less than half the discoverables, another reports 17.7 hours of play, and others mention needing more than 5 hours to play properly, indicating a long anomaly-collection tail. StoryCompletion is null because no review describes a narrative story completion time; the game is discussed as anomaly-checking and replay content rather than a story campaign.
- Time-to-fun:
  - Summary: The game is generally fun immediately, especially in co-op with friends; solo play is less appealing. Repetition and weak horror are common caveats, while multiplayer randomness and group dynamics keep sessions engaging.
  - Stance: Fun immediately
  - Anchor: Playing with friends in co-op
  - Time to anchor: N/A
  - Friction: Performance, graphics, or VSync issues; Lack of true horror or frightening moments; Repetition after a while with only one level; Solo play is not appealing to some players; Limited maps or content in early access
  - Unlock drivers: Playing with friends or co-op; Random anomaly variations; Multiplayer group dynamics and debate
  - Conditions: Playing with friends or co-op; Enjoying anomaly or Exit 8-style games; Multiplayer group dynamics; Random anomaly variation; Tolerance for repetition; Not expecting intense horror; Solo play preference; Early access content expectations
- Player Archetypes:
  - Co-op Anomaly Hunter (buy)
    - Motivation: To amplify anomaly-hunting tension and fun through shared doubt, debate, and panic with friends.
    - Playstyle: Plays in small co-op groups, communicates observations, argues over anomalies, and thrives on group variation.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Solo Anomaly Observer (buy)
    - Motivation: To enjoy anomaly spotting and observation runs alone, with co-op as an optional later step.
    - Playstyle: Runs solo sessions, scans environments for anomalies, and may transition to co-op when a group is available.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: solo
    - Reference games: N/A
  - Anomaly Genre Veteran (buy)
    - Motivation: To find a new anomaly-game entry that stands alongside or improves on familiar genre titles.
    - Playstyle: Compares mechanics and anomalies to prior genre titles, plays co-op or solo, and values genre-specific novelty.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Exit 8; Anomaly Project; Anomaly Exit; Nuclear Nightmare
  - Cautious Early Access Content Watcher (sale)
    - Motivation: To see a promising indie anomaly game grow with more maps and regular updates.
    - Playstyle: Plays available maps, checks update notes, and weighs current content against future development.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun with friends (weight 0.81): Many players highlight that the game is enjoyable with friends, often describing it as a great cooperative experience. It is frequently recommended for playing with a partner or a group.
- Solid overall game (weight 0.7): Overall, the game is considered solid, well done, and fun, with many expressing they enjoy it. It has good bones and is a hidden gem.
- Strong anomaly variety (weight 0.61): Players appreciate the wide range of anomalies, noting that each map has many different ones and that they are creative and varied. This variety keeps the game interesting and replayable.
- Great co-op experience (weight 0.47): The cooperative multiplayer design up to four players is praised for transforming observation into a collaborative and tense exercise. It adds fun and stress as players work together to spot anomalies.
- High-quality visuals (weight 0.31): The game's graphics are often described as impressive, beautiful, and high-quality compared to other anomaly games. The maps look polished and visually appealing.
- Immersive atmosphere and sound (weight 0.27): The atmosphere, including dim environments, disturbing sound effects, and ambient noise, creates persistent unease and tension. Many find the horror elements effectively scary without being overdone.
- Good replayability (weight 0.27): The variability in anomalies and map changes provide strong replay value, encouraging players to return to experience every anomaly. Each session feels unpredictable.
- Smooth performance and optimization (weight 0.27): Players report that the game runs smoothly even at max graphics settings and that optimization is incredible. It is polished for an early access game.
- Positive early access state (weight 0.26): Even in early access, the game has a ton of anomalies and is very polished, especially considering it is made by a solo developer. Players are excited to see future developments.
- Enjoyable core gameplay loop (weight 0.23): The simple objective of observing surroundings, identifying anomalies, and making the correct call is deceptively simple but creates a uniquely tense and mentally engaging experience. It is a good take on 'what's wrong with the room' type games.
- Jumpscares effective (weight 0.22): Jump scares are well-executed, adding fun and fear to the experience. They are often mentioned as a memorable aspect.
- Fair price and value (weight 0.22): Many players feel the game is worth the money and offers good value for its price, especially for an evening of entertainment with friends.
- Challenging but fair difficulty (weight 0.22): The difficulty is well-balanced, with a good learning curve for all skill levels. Some anomalies are obvious while others are subtle, keeping players engaged.
- Interesting lore and story (weight 0.21): There is a through story and hidden lore that players can discover, adding depth to the experience. Storytelling through small details is engaging.
- Casual and relaxing (weight 0.2): Some players find it a fun and casual puzzle game that is good for a while and easy to return to between other games. It is a great memory exercise.
- Notable specific moments (weight 0.18): Players recall memorable moments like crawling through a giant man's legs or getting scared by a mannequin. The cat you can pet is also a delightful detail.
- Great memory and observation exercise (weight 0.17): The game is praised as a fantastic memory game that challenges players to notice subtle changes. The items to memorise are placed logically, aiding memorisation.
- Multiple maps with depth (weight 0.17): The game features multiple maps that have a lot to them, each with distinct characteristics and anomalies. The hotel map is particularly loved.
- Good for streaming and groups (weight 0.16): The game is considered good value for streaming or group effort, and works well as a party game. It is fun to hang out with friends and notice subtle changes.
- Unique single-player tension (weight 0.07): Single-player mode is more challenging because you make all decisions alone, increasing the chance of mistakes and adding tension. It offers a different but equally engaging experience.

Common complaints:
- Repetitive and boring gameplay (weight 0.66): The gameplay loop becomes repetitive quickly, with limited variety and no evolution. Many find it tedious and boring.
- Very limited content and maps (weight 0.64): The game has only two maps or levels, resulting in short playtime and lack of replayability. Many players beat it in under an hour.
- Anomalies lack difficulty balance (weight 0.53): Anomalies are either too easy to spot or too subtle, leading to frustration or boredom. This inconsistency is a recurring complaint across many clusters.
- Game abandoned by developer (weight 0.39): The developer has been silent with no updates or communication, and the game feels abandoned. Promises of future content were not fulfilled.
- Motion blur cannot be disabled (weight 0.36): Players report that motion blur is always on despite settings, causing discomfort and motion sickness. Multiple clusters confirm this issue, making it impossible to play for some.
- Horror elements are lacking (weight 0.3): The game is not scary, with few genuine horror moments. Anomalies are often mundane changes rather than frightening events.
- Anomalies are trivial changes (weight 0.3): Most anomalies are simple spot-the-difference changes like color swaps, lacking creativity. This makes the game feel lazy and unengaging.
- Third level disappointing and unoriginal (weight 0.29): The third location is criticized for being a rip-off of Outlast, relying on obvious jump scares, and lacking interesting anomaly detection.
- Feels like a cash grab (weight 0.26): The game appears to be a quick money-making scheme rather than a passion project, with minimal effort and false promises.
- No invert mouse or custom keys (weight 0.12): Players cannot invert the mouse or customize key bindings, which is a basic feature missing from the game.
- No achievements (weight 0.12): The game lacks achievements, which reduces motivation for some players to find all anomalies.
- Ending falls flat (weight 0.07): The game's conclusion is unsatisfying and abrupt, leaving players disappointed. It contributes to the overall feeling of incompleteness.
- Floor purge sequence can be guessed (weight 0.07): The number sequence for the floor purge can be predicted with algorithms, undermining the challenge.
- No left-handed controls option (weight 0.06): The game lacks left-handed control support, limiting accessibility for some players.
- Controller support unpleasant (weight 0.06): While controller support exists, it is not well-implemented and feels awkward to use.
- English-only language (weight 0.06): The game is exclusively in English, with no localization for other languages.
- Cat dies in stage 2 (weight 0.06): A distressing event where the cat dies at the end of stage 2, which some players find upsetting.
- Requires sound settings adjustment (weight 0.06): Players need to adjust Windows sound settings to play, indicating poor audio implementation.
- Requests network access suspiciously (weight 0.06): The game requests network access, which some players find sketchy or unnecessary.

Gameplay feedback:
- Anomaly spotting core mechanic (weight 0.97): The central gameplay involves finding anomalies by spotting differences in the environment. Anomalies vary from subtle to comically obvious, and players must identify them to progress.
- Multiple maps and levels (weight 0.89): The game features multiple maps, including The Office and The Hotel, with different anomaly counts and rounds. Some maps are currently in development.
- Co-op multiplayer support (weight 0.71): The game supports cooperative play with friends, up to four players, and is designed around shared experiences with constant communication. It can also be played solo.
- Horror elements and jump scares (weight 0.45): The game includes horror elements, jump scares, and a slight Backrooms vibe. Tension builds slowly, with occasional spooky moments from major changes.
- Memory and observation focus (weight 0.29): The core entertainment comes from constantly observing the environment and memorizing details such as furniture placement, lighting, and objects. It requires serious attention and team communication.
- Objective and progression mechanics (weight 0.28): The game features objective-based gameplay with a countdown mechanic and a ten-time streak objective. Missing an anomaly resets the run, and levels have predetermined paths.
- Early access and content amount (weight 0.28): The game is in Early Access and currently has one or two maps with around 50-69 anomalies. It can be completed in about an hour.
- Similar to The Exit 8 (weight 0.26): The game is similar in mechanics to The Exit 8 and other anomaly detection games like Anomaly Project or Anomaly Exit. It involves finding errors in maps.
- Story and lore elements (weight 0.2): The game is story-driven with lore connecting the maps. Players can choose to pay attention to the story that unfolds.
- Simple but requires attention (weight 0.16): Gameplay appears simple at first but requires serious attention and team communication as minutes pass. It is an easy difficulty casual puzzle game.
- Replayability and varying runs (weight 0.16): Maps have replayability due to changes, with runs differing from tiny details to big jumpscares. The game can be played through multiple times.
- Level structure and progression (weight 0.15): The game features stage-based progression with a progressive difficulty curve. Levels include predetermined paths and are completed in a certain time.
- Anomaly difficulty balance (weight 0.15): The game has varying anomaly difficulty, but anomalies are not too difficult. It provides a balanced challenge.
- Similar to Backrooms vibe (weight 0.13): The game has a slight Backrooms vibe, with environments depicting mundane locations such as offices and corridors.
- Miscellaneous mechanics (weight 0.13): Other mechanics include a floor purge number sequence, destinations, and anomalies walking toward the player without real consequences.
- Voice chat and communication (weight 0.12): The game has voice chat, which supports the cooperative experience and constant communication among players.
- Puzzles and exploration (weight 0.11): The game includes puzzles and areas to explore. Players walk around the map to figure out the anomalies.

Performance notes:
- Mixed performance experiences (weight 0.45): Reports range from stable, fluid optimization on high-end laptops to severe lag, PC freezes, and poor performance on other systems. This inconsistency highlights widespread optimization issues.
- Smooth performance on high-end hardware (weight 0.24): Players with powerful hardware like RTX3060 and RTX4060 laptops report very fluid and stable performance without bugs or glitches, even at maximum settings.
- Hotel level lags laptops (weight 0.13): The hotel level specifically causes significant lag on laptops, requiring players to lower graphics settings to low. This targeted performance issue affects a broader audience.
- Optimization issues on some systems (weight 0.12): Some players encounter small technical errors and optimization problems, though others report no issues. This indicates inconsistent technical quality across different hardware configurations.

Recommendations:
- Warning against current purchase (weight 0.38): Some reviewers advise against buying the game in its current state, citing issues that need fixing. Others recommend waiting until the game is more complete or on sale.
- Best with friends (weight 0.36): Many reviewers emphasize that the game is especially enjoyable when played with friends or a group. Playing with friends is highlighted as the optimal way to experience the game.
- Worth the price (weight 0.3): A number of reviewers consider the game worth its price, including full price, though some note it is worth only a small amount. Overall, the game is seen as a good value by many.
- General positive recommendation (weight 0.29): Several reviewers give a straightforward recommendation without specific caveats. They would recommend the game to others.
- Appeals to anomaly fans (weight 0.27): Reviewers frequently recommend the game to those who enjoy anomaly-style games or puzzle games. Fans of the anomaly genre are particularly likely to appreciate it.
- Good for observation game fans (weight 0.22): Reviewers recommend the game to fans of observation-based games, finding differences, and similar genres. It is suggested for those who enjoy careful observation and anomaly spotting.
- Wait for more content (weight 0.22): Several reviewers suggest waiting until more content is added, such as additional maps, before buying. They believe the game will be worth it once more content is available.
- Co-op enhances experience (weight 0.13): The game's real potential is said to be revealed in online co-op. Many look forward to trying the co-op mode or find it adds significant value.
- Solo offers psychological horror (weight 0.07): Playing alone provides a successful psychological horror experience that requires patience and attention. It is a distinct experience from group play.
- Good for streaming or groups (weight 0.07): The game is considered good value for streaming or group efforts. It works well when played with an audience or a team.
- Recommended for everyone (weight 0.07): One reviewer recommends the game to everyone, whether playing solo or with friends. They find it broadly appealing.
- Bought copies for others (weight 0.07): A reviewer bought the game for about four people and plans to continue buying it for those who want to play. This shows strong enthusiasm and gifting behavior.
- Worth keeping an eye on (weight 0.07): A reviewer thinks the game is worth watching for future updates. It shows potential but may need further development.
- Buy even with one map (weight 0.07): Despite having only one map and 50 anomalies, a reviewer still recommends buying the game now. They find it worthwhile even in its current state.
- Not as good as Hospital 66 (weight 0.06): One reviewer does not recommend the game because it misses the spark that Hospital 66 has. This suggests it may disappoint fans of that game.
- Appeals to OCD/ADHD players (weight 0.06): One reviewer suggests the game is perfect for players with OCD and ADHD, likely due to its detailed observation and pattern-finding nature.
- Good between other games (weight 0.06): The game is described as a good title to return to between playing other games. It offers a pleasant short-term experience.
- Needs increased difficulty (weight 0.06): One reviewer believes an increase in difficulty would make the game better. They find the current challenge level insufficient.
- Mouse invert needed (weight 0.06): One reviewer states their review will change to positive if an invert mouse option is added. This indicates a control preference issue.
- Ignore negative reviews (weight 0.06): A reviewer advises not to listen to negative reviews. They believe the game is better than some reviews suggest.

Other player notes:
- Limited maps, updates anticipated (weight 0.95): Players consistently note that the game currently has very few maps (often only one or two), and many are waiting for additional maps and content updates. New maps are planned and expected to arrive soon, but the current lack of variety is a common frustration.
- Short playtime, few anomalies (weight 0.4): Players report very short completion times, ranging from 30 minutes to 2 hours, with some saying it takes 1.5 hours to finish. The game currently offers about 50 anomalies across one or two maps, limiting replayability.
- Compared to Anomaly Project (weight 0.36): The game is often compared to Anomaly Project, with some finding it just as fun while others consider it a less interesting duplicate with fewer maps and easier anomalies. It is also noted to be by the same developer.
- Solo developer behind game (weight 0.33): Many reviewers highlight that the game is developed by a single indie developer, sometimes described as a high school project, which they see as impressive but also explains the limited scope.
- Early Access status noted (weight 0.27): Reviews frequently mention that the game is in Early Access, with a 1.0 release planned. While the foundation is solid, players acknowledge it has rough edges and lacks polish typical of finished titles.
- Mixed feelings on refunding (weight 0.24): Some players are tempted to refund due to lack of content or because they perceive the game as a dead pre-product, while others see potential and hope it continues to be developed.
- Positive comparisons to other games (weight 0.23): The game is favorably compared to titles like Hospital 66, The Exit 8, and What's Wrong With The Room, with some calling it their favorite among anomaly games. Simplicity makes it accessible but can feel restrictive.
- Performance and settings issues (weight 0.2): Reviewers note that PC might perform better than laptops and compare optimization unfavorably to EA and Ubisoft. Settings like motion blur disable and volume options are missing.
- Developer updates and communication (weight 0.2): The developer is actively working on new maps and releases regular updates, though some wish updates were more frequent. There have been about three news posts since release.
- Specific gameplay details noted (weight 0.15): The exit sequence is fixed and not randomized, which some players observe. On the second level, the cat does not die but is knocked out and still breathing. Easter eggs reference other maps.
- Needs more content and variety (weight 0.11): The game could benefit from additional content, greater variety in gameplay scenarios, and further refinement of existing systems according to some feedback.
- English-only, controller support (weight 0.1): The game is exclusively in English and offers controller support, which may limit accessibility for non-English speakers but is convenient for those with controllers.
- Lacks network features (weight 0.1): A reviewer requests network access, indicating the game may lack multiplayer or online features, though it is noted that there are not many other multiplayer anomaly games.
- Fun despite low budget (weight 0.1): Despite a low budget, the game offers a fun experience, though it is not groundbreaking and is a standard anomaly finder.
- Publisher and improvement noted (weight 0.08): The game is developed and published by Kekdot, and improvements over the developers' first game are evident.
- Supportive purchase behavior (weight 0.05): One reviewer bought two copies to help the game flourish, showing strong support for the developer's efforts.

Emotions:
- Enjoyment (weight 0.2): Players enjoy the game most when playing with friends, as it enhances the experience of spotting anomalies and exploring new maps. The fun comes from cooperative anomaly hunting, the mix of cute and spooky elements, and satisfying discovery moments.
- Disappointment (weight 0.18): Disappointment stems from a lack of content, with only two short levels and simple anomalies that feel repetitive. Many also cite unfulfilled development promises, the game feeling abandoned, and technical issues like poor controller support and missing options.
- Excitement (weight 0.11): Excitement is driven by the fun of playing with friends and the anticipation of future content, especially new maps and updates. The unpredictability of each session and the variety of anomalies keep players eager for more.
- Frustration (weight 0.1): Frustration arises from forced jump scares, technical problems like crashes and lag, and an inability to customize controls or disable motion blur. The game's lack of developer support and subtle anomalies that are hard to find also contribute to player frustration.
- Anticipation (weight 0.06): Players are eagerly awaiting new maps and updates, hoping for more content to explore. The anticipation centers on future additions that will expand the game's offerings.
- Love (weight 0.03): Players love the game's concept, the engaging storytelling in the first two locations, and the enjoyment of playing with friends. Even in early access, the game's charm and anomalies foster affection.
- Amusement (weight 0.03): Amusement comes from humorous moments like crawling through a giant man's legs, funny anomalies, and silly glitches. The game's lighthearted and sometimes absurd situations bring laughter.
- Fear (weight 0.02): Fear is evoked by the game's frightening atmosphere, jump scares, and eerie moments that keep players paranoid. Encounters with mannequins and other scary elements heighten the tension.
- Boredom (weight 0.02): Boredom results from insufficient content and a lack of truly frightening or engaging gameplay. The game feels empty, and fun fades quickly due to repetitive anomalies without real consequences.
- Fun (weight 0.02): Fun is derived from playing with friends, noticing details together, and the casual puzzle gameplay. The cooperative aspect creates enjoyable and sometimes stressful moments.
- Annoyance (weight 0.02): Annoyance is caused by the inability to fully disable motion blur and loud character breathing. These minor issues detract from the overall experience.
- Appreciation (weight 0.02): Appreciation is felt for the developer's regular updates and work, as well as the eerie, paranoia-inducing ambiance. The optional story through gameplay also adds value.
- Satisfaction (weight 0.02): Satisfaction comes from the game being well done, with challenging and obvious anomalies providing good variety. The overall quality meets player expectations.
- Tension (weight 0.01): Tension is built through dim environments, disturbing sound effects, and unexpected anomalies that force players to question their memory and perception. The atmosphere successfully creates a sense of unease.
- Caution (weight 0.01): Caution is advised due to the developer being missing in action, leading reviewers to suggest waiting for more content before purchasing. The uncertain future of the game warrants hesitation.
- Enthusiasm (weight 0.01): Enthusiasm is high for this anomaly game, especially its up to four-player support and multiple detailed maps. The party game experience with friends is particularly enjoyable.
- Outrage (weight 0.01): Outrage is specifically directed at the cat character dying at the end of stage 2. This narrative choice evokes strong negative emotions from players.
- Headache (weight 0.01): Headaches are caused by the forced motion blur, which cannot be disabled and causes physical discomfort. This issue significantly impacts the play experience.
- Engagement (weight 0.01): Engagement is maintained by differences in each run, keeping players interested and involved. The variability ensures that no two sessions are exactly alike.
- Intrigue (weight 0.01): Intrigue is sparked by the game's overall concept and mysterious elements. Players find it very intriguing and want to explore further.}