Info about Reverse: 1999:

Official game description:
On the last day of 1999, the "Storm" fell upon the world. You witnessed an era reversed beneath the rising raindrops. Defying all reasons, what unfolds in front of you is the world of an era long past.  
As the Timekeeper, observer of eras, you are free to travel through these eras after each "Storm." With the aid of Sonetto, a powerful Arcanist and ally from the Foundation, your mission is to travel through eras to where the "Storm" is most active, find other Arcanists who can sense the coming "Storm," and save them from being "sifted out" of the timeline.  
▶▶Stunning Visuals Blending Retro and Modern Aesthetics◀◀  
Step into the mysterious alt-history animated by unique visual elements that blend Pop Art, classical oil painting, and more art styles in history.  
▶▶A Cinematic Adventure across the 20th Century◀◀  
From the Roaring '20s to the turn of the millennium, you will embark on a journey across time and space, and uncover the truth about the "Storm" and the mystery of the year 1999.  
▶▶Full English Voice Acting with Authentic Accents◀◀  
Immerse yourself in ages past. Enjoy a story performed by diverse cast of voice actors with British, Italian, French, and other accents.  
▶▶Fantastic Arcanists from Different Times and Regions◀◀  
People once called them "mages," "wizards," and "freaks." Now they live in uneasy coexistence with regular humans … But who are the Arcanists, really?  
▶▶Weave Arcane Incantations to Attain Glorious Victories◀◀  
Build your team, cast spells, and use gorgeous arcane skills to defeat your enemies. Begin your exciting adventure through time in this all-new RPG.

Release date: 8 Oct, 2024

Categories: RPG, Single-player Story, Turn-based Combat, Card-based Gameplay, Gacha System, Character Progression, Visual Novel, Base Building, Time-based Mechanics


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Compelling story and characters (weight 0.99): The game excels in its rich narrative, featuring well-developed characters with unique designs, backstories, and motivations. High-quality voice acting, diverse accents, and immersive world-building further enhance the storytelling experience, making it a standout feature.
- Generous and F2P-friendly gacha (weight 0.7): The game is praised for its generous gacha system, providing players with ample opportunities to acquire new characters and resources without feeling pressured to spend money.  The game is also beginner-friendly and power creep is not a significant concern.
- Visually stunning art style (weight 0.32): The game boasts a visually stunning art style, with detailed character designs and animations that are both unique and appealing. The overall aesthetic is consistently praised for its quality and memorability.
- High-quality English voice acting (weight 0.28): The game features exceptional English voice acting, with diverse accents and native languages that add depth and authenticity to the characters. This enhances immersion and makes the voice acting a standout feature.
- Excellent music and sound design (weight 0.24): The game features a memorable soundtrack and excellent sound design that complements the story and enhances the overall atmosphere. The music is diverse, fitting various moods and settings within the game.
- Well-optimized with high production value (weight 0.22): The game is well-optimized and has a high production value, with a cohesive aesthetic and attention to detail. It is also friendly to solo players and provides a relaxing atmosphere.
- Engaging card-based battle system (weight 0.12): The game features a well-designed card-based battle system that is easy to understand yet offers strategic depth. The combat is engaging and enjoyable, with minimal RNG elements.
- Variety of engaging game modes (weight 0.11): The game offers a variety of game modes, including roguelike and puzzle modes, to keep players engaged. The level design is challenging and immersive, and the game receives frequent updates with new features.
- Unique time-travel story (weight 0.08): The game features a unique story that combines time travel, magic, and historical elements. This blend creates an immersive and engaging narrative experience.
- Complex and thought-provoking narrative (weight 0.07): The game's narrative is complex and explores various themes, including existential questions and emotional moments. The storytelling is effective and thought-provoking.
- Compelling protagonist: Vertin (weight 0.06): The protagonist, Vertin, is a compelling character with a distinct personality and motive, setting her apart from typical self-insert characters. Her role as a Timekeeper adds to the story's appeal.
- Enjoyable visual novel experience (weight 0.05): The game can be enjoyed as a visual novel with occasional updates, offering a story-focused experience. It is also available on Steam and contains yuri elements.
- Quick and easy daily tasks (weight 0.05): The game's daily activities can be completed quickly, requiring minimal time investment. This makes it convenient for players with busy schedules.
- General positive experience (weight 0.04): This cluster consists of general positive sentiments and personal preferences without specific details. Therefore, it receives a low importance score.

Common complaints:
- Convoluted story, poor translation (weight 0.32): Many reviewers found the story convoluted, confusing, and slow-paced, especially in the early chapters.  Poor translation quality and overly complex dialogue further exacerbate these issues, hindering player immersion and understanding. The lack of support for multiple languages is also a significant barrier for many players.
- Repetitive, unengaging gameplay loop (weight 0.23): The core gameplay loop is criticized for being boring, repetitive, and lacking depth. Some find the game too easy, while others find it grindy and tedious, especially after the initial stages. The game's heavy reliance on narrative over gameplay may not appeal to all players.
- Grindy, slow character progression (weight 0.1): Character progression is slow, grindy, and requires excessive resources.  The power creep of new characters invalidates previous investments, and the game lacks a level sync system, making it difficult to build new characters. This creates a barrier for new players and discourages experimentation.
- Confusing currencies, predatory banners (weight 0.04): The game features a confusing array of currencies and predatory banner practices.  Accidental spending on the wrong banners and the presence of 'scam banners' without shared pity systems are major concerns. Some events require specific banner characters, further incentivizing gacha spending.
- Mid-game slog, resource scarcity (weight 0.03): The mid-game progression feels like a slog due to resource scarcity and excessive tasks. The game is not free-to-play friendly, and the need to grind daily to progress was a major reason for some players to stop playing.
- Limited energy restricts playtime (weight 0.03): Limited energy restricts playtime and slows down player progress. The low amount of energy available for daily play is a significant drawback, especially considering the low drop rates for resources.
- Poor character balance, powercreep (weight 0.03): Character balance is poor, with 6-star characters overshadowing lower-rarity characters. Many attractive low-rarity characters have limited usefulness, and the pull rates for desired 6-star characters are very low.
- Poor team composition explanation (weight 0.03): The game provides a poor explanation of team composition and character roles, leading to confusion for new players. Technical terms and neologisms are used without sufficient explanation, and some boss fights require specific team builds.
- General negative sentiments (weight 0.03): This cluster contains very general negative sentiments and subjective opinions without specific details. Therefore, it receives a very low importance score.
- Lengthy, unskippable tutorial (weight 0.03): The unskippable intro/tutorial is lengthy and can be frustrating. The tutorial system can be confusing due to random card draws, and some parts have long, forced tutorials.
- Inconsistent event story quality (weight 0.02): The quality of event stories can be inconsistent, with some being mediocre or having rough translation issues. Some events felt overpowered compared to others, which were lackluster.
- Potential for pay-to-win (weight 0.02): There are concerns that the game will become pay-to-win at some point. The game is very time-consuming, potentially leading to addiction.

Gameplay feedback:
- Gacha system for character acquisition (weight 0.13): The game incorporates gacha mechanics for character acquisition, with varying degrees of generosity towards free-to-play players. Team composition is crucial, with character rarities ranging from 2 to 6 stars. Weapon acquisition is separate from the gacha system, obtainable through missions and events.
- Deep character progression system (weight 0.04): Character progression involves leveling up, ascending ('Insight'), and configuring stats through 'Resonance.'  The absence of an artifact system simplifies character building, focusing on skill upgrades and resource management.
- Story-rich visual novel format (weight 0.04): The game features a story-driven experience presented in a visual novel style, often involving time travel and historical elements. The narrative is generally linear, guiding players through a series of chapters and nodes.
- Lacks social/competitive elements (weight 0.03): The game lacks cooperative or competitive player interactions and some reviewers found the gameplay simple or boring. This may not appeal to players seeking social or highly challenging experiences.
- Team synergy is strategically important (weight 0.03): Team composition and character synergy are crucial for success, especially in later content. Some reviewers noted that new characters often have specific mechanics that require other characters to combo and work properly.
- Island building for resources (weight 0.02): The game includes an island building system ('Wilderness') where players can customize their island and passively generate resources for character progression. This system also allows for character placement to improve affinity and unlock lore.
- Dialogue and battle skipping available (weight 0.02): The game offers options to skip dialogue and automate battles, catering to players who prefer to focus on gameplay or are not interested in the story.
- "Moxie" enables ultimate abilities (weight 0.02): Characters accumulate 'Moxie' by using incantations, which allows them to unleash ultimate abilities. This mechanic adds a layer of resource management to combat.
- Historical events and figures (weight 0.02): The game incorporates historical events and figures, enriching the narrative and providing context for the story.
- Gameplay improvements and additions (weight 0.02): The developers are actively refining the gameplay and adding new modes, indicating a commitment to improving the player experience.
- Combining cards for stronger spells (weight 0.01): A key mechanic in combat involves combining identical cards to create higher-level spells, adding a layer of strategic depth to card usage and resource management.
- Elemental and damage type system (weight 0.01): Characters have elemental types and damage types that influence combat effectiveness. Understanding these types and their interactions is important for strategic team building.
- Card order impacts attack efficiency (weight 0.01): The order in which cards are used can significantly impact attack efficiency, adding a layer of depth for players seeking a less repetitive experience.
- Non-deckbuilding card battler (weight 0.01): The combat system is a card battler, but not a deck builder. Each character has assigned cards, influencing the battle deck based on the characters selected.
- Easy to learn, hard to master (weight 0.01): The game is easy to learn but hard to master.

Performance notes:
- Fast and smooth UI/UX (weight 0.02): The game features a fast and dynamic user interface with smooth menus and quick loading times. This contributes to a fluid and responsive user experience.
- Mostly bug-free and stable (weight 0.02): The game is largely bug-free, with reviewers reporting very few technical issues. Some reviewers noted occasional typos, but overall the game appears to be stable and polished.
- Missing attack effects (global version) (weight 0.01): The global version of the game is missing some attack effects that were present in other versions. This may detract from the visual experience for some players.
- Frequent loading screens disrupt UI (weight 0.01): Frequent loading screens, even if brief, can disrupt the flow of UI interaction, especially when navigating between areas. This issue is lessened on SSDs.
- Unlocked framerate despite FPS options (weight 0.01): The game's framerate is unlocked, even though it offers 30/60FPS options. This could lead to inconsistent performance or unexpected behavior on some systems.
- Manual configuration on Steam Deck (weight 0.01): The game requires manual configuration to function properly on Steam Deck. This may present a barrier to entry for some users.
- Ultrawide monitor support (weight 0.01): The game offers native support for ultrawide monitors, providing an immersive experience for players with this hardware.
- Clean animations (weight 0.01): The game features clean and well-executed animations, enhancing the visual appeal and overall polish.
- Automatic Steam login (weight 0.01): The Steam client automatically logs players into the game if it's already installed on their PC. This provides a convenient and seamless login experience.

Recommendations:
- Worth trying the game (weight 0.56): Many reviewers recommend trying the game, even if you're not usually a fan of gacha games. They highlight its unique qualities and suggest it's worth experiencing to form your own opinion. Some suggest trying it for an hour or two to see if it suits individual preferences.
- Strategic turn-based combat (weight 0.39): The game is recommended for players who enjoy turn-based combat systems that require strategic thinking. Reviewers highlight the blend of visual novel experience with strategic turn-based combat.
- Top-tier gacha game (weight 0.18): Many reviewers consider this game to be one of the best in the gacha genre. They highlight its unique qualities, story, and gameplay as standing out from other gacha games. Some even recommend it to those who typically dislike gacha games.
- Plot disappoints some players (weight 0.02): Some reviewers dropped the game due to disappointment with the plot and other issues. One reviewer states they will not return to the game, especially since there are no free character selection tickets offered for returning players.
- No need to chase meta (weight 0.02): The game can be cleared without chasing meta, and players can stick with characters that fit their game style and use strategic thinking to succeed. Tooth Fairy is a very strong healer and the only "must-pull" unit within the game.
- Play through Chapter 2 (weight 0.02): New players should play through Chapter 2 to experience the game's core elements and get a good sense of the story's quality. The developer has made the main content accessible to casual players.
- Mixed emotional responses (weight 0.02): Some reviewers express extreme love for the game and its developer, while others advise against playing it for those with gambling problems. This point has been heavily discounted due to emotional language and lack of specific details.
- Appeals to history/philosophy buffs (weight 0.01): The game is recommended for those who enjoy world history, philosophy, and humanities. Reviewers suggest it's suitable for people who like novels and want to enjoy considering the world view from the text.
- Good time to start (weight 0.01): Reviewers suggest that now is a good time to start the game due to anniversary events and reruns. Original characters from release are still relevant, and some old events will be rerun.
- Story improves after Chapter 2 (weight 0.01): The story becomes amazing from Chapter 3 onwards, and sticking through the early chapters will reward you with characters you'll never forget.

Other player notes:
- Intriguing time-reversal story (weight 0.05): The game features a strange story involving a cataclysmic Storm that reverses time. The protagonist works to stop it, studying different eras as a Timekeeper, with conflict between factions.
- Targeted towards female audience (weight 0.04): Some reviewers note the game may be targeted towards female audiences and is LGBT-Friendly. One reviewer dislikes the Ouija board aesthetic.
- Character banner and pity system (weight 0.04): New character banners are released every few weeks, and after a couple of months, new characters are added to the standard banner. The game has a 50/50 system, with hard pity at pull 80, or 140 if the player loses the 50-50 chance.
- Unique magical historical setting (weight 0.04): The game is set in an alternate 1900s universe with magic in Europe, America, and other regions. It blends historical fiction elements with magic and time travel, incorporating diverse cultures and traditions.
- Strong lore and art style (weight 0.03): The game features a lot of lore and world-building, focusing on the visual novel aspect of it. The art style is beautiful and more artistic than the trendy "moe" style.
- Culturally diverse cast (weight 0.02): The game features a diverse cast of characters from around the world and different time periods. The game is worldly, with no bad representation from any country.
- Cross-progression available (weight 0.02): The game uses the same data as the PC version, including the logged-in ID, so players need to log out before logging in with a Steam ID. Cross-progression is available for players who have played the game on mobile by binding their account.
- Character skins available (weight 0.01): Character skins are available for purchase, with the battle pass providing one skin per month for those who purchase it.
- Global version behind CN version (weight 0.01): The global version is a few patches behind the Chinese version, allowing players to plan saving strategies and builds using online resources.
- Older characters receive buffs (weight 0.01): Older characters receive buffs instead of being powercrept, similar to Interludes in FGO.
- Unusual playable characters (weight 0.01): The game features unusual playable characters, such as an apple and a piece of glass.

Emotions:
No emotions}