Info about Don't Lose Aggro:

Official game description:
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About the Game
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Protect your team by forcing enemies to attack you in this single-player action roguelite inspired by MMO raids. Create unique builds, unlock powerful talents and master the art of tanking to command the chaos!
Damage your enemies to hold their attention! Or force them to attack you by running away!
Don't Lose Aggro lets you play any kind of tank you can think of, focusing on control, strategy and positioning.
You have the assignment of protecting your group from harm!
Companions, while alive, provide powerful abilities that can be upgraded, which are key for a successful run.
Don't Lose Aggro allows you to choose whether to protect your companions or go full hard-core and sacrifice them!
Use your abilities to utilize the tank you aim to become. Charge can close a gap between you and the enemy but if you're the slower type, you can always pull them towards you!
Some abilities are aggressive and focus on damage, whilst others focus on protection and healing.
Upgrade your lasting tanking builds by spending talent points to suit your preferred playstyle. Play as a Dodger, Blocker, Kiter, or Taunter - each with distinct mechanics and upgrade paths.
Battle through the lava-surrounded Isle of Doom, survive the Cyclone Sands' sandstorms, and face the final challenge in "The Fallen City."
As you progress, you'll unlock new arenas and fight new enemies & bosses to prove your tanking skills!

Release date: Apr 15, 2026

Categories: Action Roguelike, Character Progression, Roguelite, Single-player, Tactical Combat, Resource Management, Companion System, Boss Fights

Feature scans:
- Proton/Linux: score 10; verdict: Works well on Linux/Proton; summary: The available evidence shows a positive Linux/Proton experience, with the game running perfectly fine on Linux without any Proton version changes and delivering smooth gameplay on Steam Deck. No Linux-specific issues were reported.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 2.5h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Multiple reviews consistently report that the game's content is exhausted within 2-3 hours, with several stating about 2 hours to experience everything. This supports a game completion time of approximately 2.5 hours. No evidence was found for story completion, typical session length, or endgame playtime.
- Time-to-fun:
  - Summary: The game has early friction from understanding systems and limited progression, but enjoyment clicks once players level up and systems start to make sense, with talent synergies providing a strong later hook.
  - Stance: Clicks after
  - Anchor: Leveling up a bit
  - Time to anchor: N/A
  - Friction: early game progression feels bad; time needed to understand systems and flow; forced tutorial actions without real need; taunt spam is boring; tedious boss fights; slow-mo function as a tedious crutch
  - Unlock drivers: leveling up; understanding systems and flow; talent synergies
  - Conditions: liking roguelike progression; liking tanking role; being an MMO player; once systems start clicking; after leveling up a bit
- Player Archetypes:
  - MMO Tank Veterans (buy)
    - Motivation: To experience the tanking role in a solo, stress-free environment that faithfully recreates MMO mechanics.
    - Playstyle: Strategic, methodical, focusing on threat control, positioning, and awareness rather than raw damage.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: tank; MMO player
    - Reference games: N/A
  - Tanking Newcomers (buy)
    - Motivation: To learn and experience the tanking role without the social pressure of multiplayer, in a safe solo environment.
    - Playstyle: Exploratory, learning-oriented, taking time to understand mechanics.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: noob
    - Reference games: N/A
  - Roguelite Progression Fans (buy)
    - Motivation: To unlock permanent upgrades and experience varied runs through meta-progression systems.
    - Playstyle: Iterative, experimenting with different builds and talents across runs.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Cautious Optimists (buy)
    - Motivation: To support an early access game with strong foundations and see it grow into a fuller experience.
    - Playstyle: Patient, willing to overlook current limitations for future potential.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and enjoyable (weight 0.36): Players consistently describe the game as fun, chill, and awesome, highlighting its enjoyable core experience. The positive sentiment is widespread across multiple clusters.
- Gameplay is smooth and clean (weight 0.28): Reviewers praise the game's smooth, clean, and satisfying gameplay, noting that it feels rock solid and delivers exactly what it promises. This indicates high technical polish and satisfying mechanics.
- Great tanking practice and challenge (weight 0.28): The game is highly valued as a practice tool for tanking, allowing players to hone their skills without the pressure of real raids. It scratches the tanking itch and makes tank players feel at home.
- Excellent tanking fantasy and simulator (weight 0.24): Players appreciate how well the game encapsulates the tanking fantasy, serving as a fun and true tank simulator. It is particularly praised by tanking enthusiasts for its authentic feel.
- Vision and idea are spectacular (weight 0.19): Reviewers are impressed by the game's vision and core idea, calling it one of the best in years. The concept is seen as spectacular and very good.
- Graphics are good and consistent (weight 0.15): The game's visuals are described as good, gorgeous, and consistent, contributing positively to the overall experience. Visual quality is a notable strength.
- Worth the price in early access (weight 0.11): Players feel the game is well worth its small price even in early access, indicating strong value for money. This suggests a favorable cost-benefit ratio.
- No bugs encountered (weight 0.11): Players report encountering no bugs, with everything working as expected. This indicates a stable and polished early access experience.
- Captures good MMO tanking aspects (weight 0.11): Players appreciate that the game captures the enjoyable parts of MMORPG tanking while avoiding the negative aspects. It provides a satisfying tanking experience without the usual drawbacks.
- Roguelite structure adds depth (weight 0.11): The roguelite elements are praised for adding depth and variety, making each run different. This enhances replayability and keeps the gameplay engaging.
- Unique solo tanking appeal (weight 0.11): The game offers a unique appeal by allowing players to experience MMO tanking solo, without the time commitment of actual raids. This is a distinctive and valued feature.
- Great blend of tanking and roguelike (weight 0.11): The game successfully combines MMO tanking with dungeon crawler and roguelike elements, creating a compelling hybrid experience. This blend is highly praised.
- Lots of builds for experimentation (weight 0.11): Players enjoy the variety of builds available, which encourages experimentation and adds strategic depth. This is a key aspect of the game's replayability.
- Ideal for solo tanking fix (weight 0.11): The game is ideal for getting a tanking fix without needing to coordinate with others, making it perfect for solo play. This convenience is a major selling point.
- Promising premise and potential (weight 0.1): Reviewers note the game has a fine premise and a lot of potential, suggesting a strong foundation for future development. This indicates optimism about the game's direction.
- Concept is good and awesome (weight 0.1): The game's concept is repeatedly praised as good and awesome, reinforcing the strength of its core design. This is a consistent positive theme.
- Visuals are simple and attractive (weight 0.1): The game's look is described as simple and sexy, with a nice appearance. This suggests an appealing aesthetic that complements the gameplay.
- Made with passion and love (weight 0.1): Reviewers feel the game is made with a lot of passion and love, which is evident in its quality. This suggests a dedicated development team.

Common complaints:
- Bugs and glitches are frequent (weight 0.57): Numerous bugs are mentioned, including getting stuck in walls, visual glitches, and crashes that reset progress. These technical issues significantly detract from the overall experience.
- Game feels unfinished and barebones (weight 0.52): Many reviewers describe the game as feeling like early access, with janky gameplay, unimplemented elements, and a general lack of polish. This is the most common complaint, indicating a widespread perception of incompleteness.
- Narrow build and skill variety (weight 0.48): Reviewers consistently mention that build options are extremely limited, with only a couple of viable specs and few active skills. This restricts player choice and reduces replayability.
- Tanking mechanics are unsatisfying (weight 0.45): The aggro system is criticized as being spammy and unintuitive, with forced taunt resets and enemies ignoring threat. Players feel the game fails to capture the essence of MMO tanking, making the experience tedious.
- Limited content and short playtime (weight 0.39): Players note the game has few stages, enemy types, skills, and classes, with most content experienced within 2-3 hours. The lack of variety and depth leads to quick boredom and a sense of repetition.
- Controls and targeting need polish (weight 0.34): Players report imprecise targeting, poor keybindings, and clunky movement controls. The UI and targeting system are not user-friendly, making combat feel rough and less enjoyable.
- UI and visual clarity problems (weight 0.33): The UI is confusing, with unclear health bars, hard-to-see markers, and poor visibility of important elements. This hampers gameplay and adds to frustration.
- Boss fights are tedious and frustrating (weight 0.33): Boss encounters are criticized for being repetitive, with mechanics that feel unfair or unblockable. Players often feel one-shot or forced into long, drawn-out fights.
- Dungeon and enemy variety lacking (weight 0.3): Dungeons are described as bland with little variety, and enemy types are limited. This contributes to the overall feeling of repetition and lack of content.
- Progression and pacing issues (weight 0.26): Early game progression feels slow and unrewarding, with all abilities unlocked too quickly or too late. The pacing is uneven, leading to disengagement.
- Game lacks MMO tanking feel (weight 0.23): The game is described as not capturing the essence of tanking, with companions acting as pets and the player feeling like a support tool. This disappoints players expecting a tanking experience.
- Specific abilities are underwhelming (weight 0.21): Certain skills like ground slam and leap are considered useless or poorly implemented, with missing effects and awkward controls. This reduces combat satisfaction.
- Limited party size and companion roles (weight 0.21): The party is limited to two, and companions often feel like abilities rather than active participants. This reduces the chaotic fun and depth of gameplay.
- Companion AI is problematic (weight 0.2): Companions are described as helpless, running into danger, teleporting into enemy groups, and not contributing meaningfully. This undermines the core gameplay loop and leads to frustration.
- Overmap and hub navigation poor (weight 0.19): The overmap is confusing and off-putting, with unclear locations and tedious navigation between runs. This negatively impacts the overall flow of the game.
- Tutorial and explanations insufficient (weight 0.19): The tutorial lacks detail, and many mechanics are not explained clearly, leaving players confused about how to play effectively. This is a barrier to entry.
- Performance and technical issues (weight 0.15): The game runs poorly on some systems, with shader bugs and other performance problems. This affects the overall playability and enjoyment.
- Sound and music lack variety (weight 0.1): The music is described as fine but repetitive, and sound levels are sometimes too loud. This contributes to a less immersive experience.
- Lack of cloud save and progression loss (weight 0.1): The absence of cloud save means players must restart on different devices, and crashes can reset progress entirely. This is a significant inconvenience.
- Game is too hard or too easy (weight 0.1): Difficulty is inconsistent, with some players finding it too hard and others too easy. This imbalance affects player engagement.

Gameplay feedback:
- Tanking is core mechanic (weight 0.92): The game is fundamentally a tank-focused MMO simulator where the player takes on the role of a tank in dungeon scenarios. This is the central and most frequently mentioned aspect of the game.
- Roguelite gameplay elements (weight 0.59): The game combines tanking with roguelite mechanics, including roguelike progression, ability unlocks, and meta-progression. Players choose from various abilities and upgrades during runs, adding replayability.
- Companion system with protection (weight 0.55): The game features AI-controlled companions, including healers and rangers, that the player must protect. Protecting these companions is a core objective, as they are vulnerable and require the tank to manage aggro effectively.
- Multiple game modes (weight 0.34): The game offers various modes, including dungeon exploration, wave-based survival, and boss encounters. There is also a boss rush mode with specific mechanics like chains and fixate.
- Aggro management mechanics (weight 0.34): Managing aggro is a key gameplay element, involving taunts, building threat with skills, and using abilities to maintain enemy focus. The aggro system is central to the tanking experience, though some find it spammy.
- Solo tank experience (weight 0.24): The game is designed for solo play, allowing players to experience tanking without needing a group. It is a single-player tanking game that can be played without other people, appealing to MMO tanks who want a break.
- Class variety (weight 0.24): The game features multiple classes, including knight, ranger, and healer, each with unique abilities. The ranger has an accumulation damage mechanic, and a summoner class is anticipated.
- Dungeon pulling mechanics (weight 0.24): Pulling enemies is a key mechanic, with players often pulling large groups of mobs and managing them. This includes pulling massive rooms of adds and using abilities like whirlwind to handle crowds.
- Wave and boss rush modes (weight 0.22): The game includes wave-based survival and boss rush modes, with specific mechanics like chains and fixate. These modes add variety and challenge beyond standard dungeon runs.
- Talent and skill trees (weight 0.22): The game includes talent systems and skill trees for meta-progression, allowing players to customize their tank builds. This adds depth and strategic planning to character development.
- Inspired by World of Warcraft (weight 0.22): The game's abilities and mechanics are clearly inspired by World of Warcraft tank classes, with similar names and playstyles. It parodies MMO tank culture while mimicking the experience of tanking in an MMO.
- Shield throw ability (weight 0.19): Shield throw is a notable ability that deals high damage, interrupts enemy casting, and restores shield points needed for taunts. It is a key part of the tank's toolkit, along with taunt and chains.
- MMO-style controls and targeting (weight 0.19): The game features classic MMO controls, including action targeting, tab targeting, and traditional targeting. Skills are assigned to keys like Q, E, R, F, and C, and the game feels like a proper MMO.
- Roguelite build experimentation (weight 0.19): Players can experiment with different builds, choosing from a variety of abilities and upgrades each run. This allows for insane builds and deep strategic feel, with meta-progression across runs.
- Shield resource system (weight 0.13): The game uses a shield resource system where blocking reduces damage and spending shield points activates abilities. Blocking triggers counterattacks and reduces shield throw cooldown, adding a defensive layer.
- Early access state (weight 0.12): The game is in early access, with a development roadmap and ongoing updates. This indicates that the game is still being developed and may have incomplete features.
- Aggro and toughness management (weight 0.12): The game focuses on aggro and toughness management, requiring players to balance threat generation and damage mitigation. This is a core part of the tanking gameplay loop.
- Companion classes and abilities (weight 0.12): Companions have class-based skills, such as healer and ranger abilities, and can take aggro. The player must protect them, and they follow the player to use abilities.
- Ground-targeting and weapons (weight 0.1): The game includes ground-targeting skills and a variety of weapons that support different tanking styles. This adds tactical depth to combat.
- Timer and speed mechanics (weight 0.07): The game has a timer mechanic, and dungeon exploration is about competing for clear time. This adds a speed-running element to the gameplay.

Performance notes:
- Performance issues on high settings (weight 0.07): Players report stuttering and slow motion when running the game on high settings, indicating optimization problems at higher graphical presets.
- Overall poor performance (weight 0.07): General feedback indicates the game runs poorly, with multiple performance-related complaints from players.
- Shader bugs present (weight 0.07): The game exhibits shader-related visual bugs, which can detract from the overall experience and may require patches.
- Slow motion on medium settings (weight 0.07): Even on medium settings, players encounter slow motion, suggesting the game's performance is not well-optimized across multiple settings levels.
- Game crashes (weight 0.07): Some players experienced crashes, which can be a significant issue affecting game stability and player satisfaction.
- FPS cap at 60 (weight 0.07): The developers have intentionally capped the frame rate at 60 FPS, which may disappoint players expecting higher performance on capable hardware.
- Low settings run fine (weight 0.07): The game runs smoothly on low settings whether capped or uncapped, indicating that performance issues are tied to higher graphical demands.
- Ran well with few bugs (weight 0.07): Some players report that the game ran well with very few bugs, suggesting that performance issues may not affect all users equally.
- Runs well on lower-end PCs (weight 0.07): The game performs well on lower-end PCs, indicating that it can be playable on modest hardware despite issues on higher settings.
- Steam Deck compatibility (weight 0.06): The game runs on the Steam Deck, which is a positive note for portable gaming, though performance details are not specified.

Recommendations:
- Recommended for MMO tank fans (weight 0.49): Multiple reviewers recommend the game to players who enjoy tanking in MMORPGs, especially those who want a break from other players or MMO commitments. It is seen as a way to scratch the tanking itch without subscription fees or raid schedules.
- Good value for price (weight 0.24): Several reviewers state the game is worth its price, with some calling it an easy recommendation at the current cost. The game is considered fairly priced for the content it currently offers.
- Potential for future updates (weight 0.15): Some reviewers recommend the game based on its potential rather than its current state, expecting future updates to improve the experience. Others note it is not recommended now but could be if core mechanics are improved.
- Broad recommendation (weight 0.14): Some reviewers give a general recommendation, encouraging players to get and play the game. One specifically recommends it to both MMO and non-MMO players, and another to fans of MMOs or roguelites.
- Not recommended currently (weight 0.1): A few reviewers do not recommend the game in its current state, with one suggesting a refund due to a boss mechanic. This indicates some dissatisfaction with the current implementation.
- Not for constant action seekers (weight 0.06): One reviewer advises against the game for those seeking constant action and immediate engagement. The game may not appeal to players looking for fast-paced, non-stop gameplay.
- Appeals to build enthusiasts (weight 0.06): A reviewer recommends the game to those who love tanking and creating insane builds, indicating it offers deep customization for theorycrafters. This is a niche but passionate audience.
- Recommended for normal stages (weight 0.05): A reviewer recommends the game for players who want to play through normal stages, suggesting it is enjoyable for standard progression. This indicates the game has merit in its regular content.
- Good for quick leveling (weight 0.05): One reviewer recommends the game for leveling up quickly through boss rush, highlighting it as a useful tool for fast progression. This may appeal to players who want to advance rapidly.
- Worth monitoring (weight 0.05): One reviewer suggests keeping an eye on the game, implying it may improve over time. This aligns with the idea that the game has potential but is not fully realized yet.
- Definitely worth playing (weight 0.05): A reviewer states the game is definitely worth playing, giving a strong positive endorsement. This adds to the overall positive sentiment.
- Fun for spinning (weight 0.04): One reviewer would recommend the game if you like spinning, suggesting a unique gameplay mechanic that may be enjoyable. This is a specific and quirky positive point.

Other player notes:
- Comparisons to World of Warcraft (weight 0.38): Several reviews compare the game's tanking mechanics, abilities, and talent trees to World of Warcraft, especially classic and BC/Wrath eras. This resonates with WoW tank players.
- Early access with low price (weight 0.35): Multiple reviewers note the game is in early access and priced affordably, around $6-$10. This is seen as a positive factor given the current state.
- MMO tanking experience emulated (weight 0.24): The game captures the pull-and-hold rhythm of MMO tanking, appealing to players who enjoy that role. It avoids the time commitment and queueing of actual MMOs.
- Lacks content but has potential (weight 0.24): Reviewers note the game has few stages, enemy types, skills, and classes, but the solid skeleton and development roadmap suggest potential for growth.
- Comparisons to other games (weight 0.24): The game is compared to various titles including Red Stone, Xenoblade, Star Wars: The Old Republic, Elder Scrolls Online, Vampire Survivors, and Sword Art Online, with mixed reactions.
- Needs more development time (weight 0.19): The game is not yet complete and requires another 6-12 months of development, balancing, and content additions to become a really great game.
- Developer responsive to community (weight 0.16): The developer is quick to respond to community feedback and has already added improvements like better animations and accessibility options since the demo.
- Suitable for limited time players (weight 0.15): The game is ideal for players with limited time, such as dad gamers, as it avoids the time commitment of MMOs and can be played in short sessions.
- Comparisons to FFXIV tanking (weight 0.11): Some reviewers find the tanking role as fun as in Final Fantasy XIV, highlighting the appeal for FFXIV players.
- Runs well on Linux and Steam Deck (weight 0.1): The game runs perfectly on Linux with Proton and works great on desktop and handheld devices like the Steam Deck.
- Short playtime of 2-3 hours (weight 0.1): The current volume of content can be completed in 2-3 hours, which may be seen as short but is acceptable given the low price.
- More content planned in early access (weight 0.1): The developer plans to add more builds, classes, and party options as early access continues, addressing content concerns.
- Positive purchase decision based on social media (weight 0.06): One reviewer bought the game without trying the demo based on positive comments on Twitter/X, indicating strong word-of-mouth.
- Development roadmap gives confidence (weight 0.06): The presence of a development roadmap instills confidence in the game's future, reassuring players about ongoing improvements.
- Lacks character customization (weight 0.06): The game currently lacks character customization options, which is a noted drawback.
- Graphical style reminiscent of early 2010s MMOs (weight 0.06): The graphics call to mind early 2010s MMOs but with a modern flair, which may appeal to nostalgic players.
- No QA testing apparent (weight 0.06): One reviewer notes the game appears to have no QA testing, indicating potential bugs or polish issues.
- Addictive since demos (weight 0.06): The game has become more addictive since the demos, suggesting improved gameplay and engagement.
- One reviewer refunded the game (weight 0.05): A single reviewer decided to refund the game, possibly due to dissatisfaction, but no specific reasons are given.
- Suggestion for menu tab option (weight 0.05): A reviewer suggests adding a menu choice where pressing tab opens a menu, indicating a UI improvement opportunity.

Emotions:
- Enjoyment (weight 0.16): Players find the tanking gameplay loop genuinely fun, especially the damage-scaling class in boss battles and wave fights. The game offers a refreshing, adrenaline-filled experience that lets them practice the tank role at their own pace, with smooth performance on Steam Deck and a variety of companions and weapons.
- Excitement (weight 0.14): The core concept is seen as one of the best in years, and players are thrilled by the chaotic combat and unique mechanics like shield lobbing. There is strong anticipation for future content and polish, with many believing the game has great potential to become something special.
- Frustration (weight 0.11): Players are frustrated by technical issues such as stuttering, poor performance, and crashes that reset progress. Gameplay problems like forced aggro resets, helpless AI companions, and unclear UI elements also detract from the experience, along with a lack of content and unexplained mechanics.
- Satisfaction (weight 0.09): The game successfully captures the tanking fantasy with tight controls, fluid movement, and a rewarding progression system. Pulling large groups of enemies and becoming an unkillable fortress feels great, and the roguelite angle provides clear goals and rewards even on failure.
- Disappointment (weight 0.09): Many players feel the game is unfinished and fails to live up to its promising trailer, with limited content and repetitive gameplay that devolves into taunt spam. The AI companions are poor, and the dungeons feel bland, leading to a loss of interest after just a few hours.
- Hope (weight 0.05): Despite current shortcomings, players are hopeful for the game's future, believing it has a lot of potential. They expect updates to add more content, improve balancing, and refine the experience, and they want to see the developer continue to develop the game.
- Amusement (weight 0.03): The humorous behavior of NPCs, such as the DPS companion threatening to uninstall and the healer yelling when she takes aggro, provides comic relief. Players enjoy reliving MMO tanking trauma in a safe, single-player setting without the toxicity of real groups.
- Anticipation (weight 0.03): Players are eagerly looking forward to future updates and further development of the game. They want to see the game become more complete, with improvements to the set-up phase and movement skills, and they are interested in a roadmap of upcoming additions.
- Appreciation (weight 0.03): Players appreciate the phenomenal idea and clean execution, as well as the developers' active listening to feedback. The effort put into translating the tanking experience to a single-player game is recognized, and players enjoy tanking without the blame from others.
- Interest (weight 0.03): The unique concept and strategic gameplay, particularly the interesting aggro handling, capture players' interest. The tanking role concept is cool, and the experience progression and unlock track add to the appeal.
- Annoyance (weight 0.02): Players are annoyed by monsters ignoring paths and flying straight to companions, as well as small, hard-to-read damage numbers. Getting stuck in places and issues with healing foes in groups and targeting also contribute to the annoyance.
- Love (weight 0.02): Players love the game's flexible progression that fits various play sessions, and the concept itself is highly appealing. World of Warcraft tank players especially enjoy the experience.
- Surprise (weight 0.01): Players are surprised by mobs charging straight for the healer, which is not typical in MMOs, and by the game being harder than expected.
- Desire (weight 0.01): Players desire more ways to play the game, including more skill types and builds to increase variety and replayability.
- Confidence (weight 0.01): Players are confident that the knight class will become the strongest once it gets Pull Taunt, and the development roadmap indicates a promising future for the game.
- Confusion (weight 0.01): The tutorial provides too little explanation, and the UI is confusing, with a ground-targeting skill marker that is very hard to see, leading to player confusion.
- Respect (weight 0.01): Players gain a new respect for the tank class after experiencing how difficult it is to keep the team safe, and they appreciate the challenge.
- Nostalgia (weight 0.01): The game brings back fond memories of tanking in World of Warcraft and immediately transports players back to their MMO days growing up.
- Annoyed (weight 0.01): Players are annoyed by the healer companion's toxic lines when they mess up and by getting stuck in walls, which forces restarts.
- Frustrated (weight 0.01): Players are frustrated by losing to bosses multiple times and having to restart the game every time to re-enter a dungeon, which disrupts the flow.}