Info about We Need To Go Deeper:

Official game description:
MORE GAMES FROM DELI INTERACTIVE
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DELUXE EDITION
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About the Game
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**DIVE. DISCOVER. DIE.** Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.
2-4-Player Online Co-op
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Designed with human interaction in mind, in We Need to Go Deeper you communicate or perish. Play with friends, strangers, or bots!
Crew Your Submarine
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Pilot, repair, load torpedoes and reroute power as you and your crew dash around one of several unlockable submarines on your voyage into the deep.
Explore The Living Infinite
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The Living Infinite is an ever-changing undersea trench – with randomized biomes, on-foot expeditions, loot, civilizations and a dynamic difficulty system to keep you guessing every time you take a dive.
Wield a Variety of Tools
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From wrenches, to wedding rings, to electricity-powered weaponry, a wide selection of tools and weapons await discovery.
Customize Your Adventurer
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Choose from a wide variety of era-specific outfits from the 19th century so you can dive in style! Non-gender-specific mustaches included.  
Go even deeper with the Buried Treasure Edition! Here's a look at what's included:  
**A 197 Page Digital Art Book** written by WNTGD artist Nick Lives. Including concept art, mockups, and scrapped content, even the ugly stuff for an authentic look behind the scenes.  
**A 35 track Extended Soundtrack!** Comes with the full in-game OST alongside 13 cut tracks from throughout development! Featuring the musical talents of Jake Lives, Jordan Farr, David Johnsen and Rebecca Mijares.

Release date: Aug 1, 2019

Categories: Cooperative Multiplayer, Submarine Simulation, Roguelike, Exploration, Resource Management, Survival

Feature scans:
- Wiki: score 10; verdict: The Tourist – Spatial/Navigation Data Dependency; summary: User reviews frequently reference the need to consult external wikis for foundational gameplay information such as controls and general knowledge, suggesting a lack of adequate in-game instruction.
- Steam Deck: score 80; verdict: Broken due to UI and stability issues; summary: The game has significant issues on Steam Deck: missing UI scaling makes text unreadable, and online play suffers from frequent crashes. Despite a positive progression system and Linux compatibility, these technical barriers render the game broken for reliable use.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $2.00 - $5.00
  - Reasoning: Multiple reviews indicate the game is not worth its full price. One specifically states 2 Euros (approx $2.20) is a fair price. Others suggest waiting for at least 50% off or a very cheap sale, implying the fair base price should be significantly lower than the current asking price. However, some reviewers still find it not worth even on sale, so the consensus leans toward a very low price point.
- Playtime Metrics:
  - Game completion: 50.0h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The quote 'I have nearly fifty hours logged in it' provides a direct estimate of total playtime, which is used for gameCompletion as the closest available measure of time to complete the game. 'Beat the game 2 times and you've seen everything is has to offer.' corroborates that the game can be completed, though without a specific hour count. Two separate mentions of 'about 2 hours' for playing with friends or total playtime suggest a typical session length of 2 hours. No clear evidence for story completion or endgame hours was found, so those metrics are set to null.
- Time-to-fun:
  - Summary: The game has a steep learning curve due to no tutorial and unexplained controls, but most players find it becomes highly enjoyable after roughly 20 minutes of experimentation, especially when played cooperatively with friends.
  - Stance: Clicks after
  - Anchor: After learning the basics through experimentation
  - Time to anchor: N/A
  - Friction: no tutorial; unexplained controls; steep learning curve; janky movement and combat; multiplayer connectivity issues; lack of clear objective
  - Unlock drivers: learning through experimentation; playing with friends; growing team competence
  - Conditions: playing with friends; willingness to learn independently; good communication among players; stable network connection; not expecting a tutorial; playing on LAN or low-ping sessions
- Player Archetypes:
  - Co-op Chaos Lover (sale)
    - Motivation: Shared absurd fun and hilarity through cooperative mayhem.
    - Playstyle: Team-focused role distribution, embracing emergent chaos and teamwork over individual skill.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Barotrauma; Don't Starve Together
  - Bug-Weary Veteran (deep sale)
    - Motivation: Desire for a polished, reliable multiplayer experience that respects time investment.
    - Playstyle: Persistent co-op player who expects technical stability; frustrated by progression loss and desync.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A
  - Solo Struggler (no buy)
    - Motivation: Hoping for a viable single-player mode but encountering forced multiplayer and useless bots.
    - Playstyle: Attempts solo play with bots but finds it unengaging, micromanaging bots, or hitting design barriers.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Great with friends and co-op (weight 0.58): The game's cooperative multiplayer is highly praised, with players noting it encourages teamwork, communication, and is especially fun when played with friends. Playing with others elevates the experience significantly.
- Game is fun and enjoyable (weight 0.46): Players consistently report that the game is fun, well-made, and provides many moments of laughter and joy. The chaotic gameplay is highlighted as a positive aspect, making it a favorite among many reviewers.
- Strong soundtrack and atmosphere (weight 0.15): The soundtrack is frequently commended for being amazing and fitting the game's mood and atmosphere perfectly. It adds to the overall immersive and cinematic experience.
- Dynamic and engaging gameplay (weight 0.15): The gameplay is described as interesting, dynamic, and challenging, with players noting it stands out compared to similar games. The core mechanics are solid and keep players engaged.
- Supports single-player with bots (weight 0.14): Players appreciate that the game can be played solo with AI-controlled bots, offering flexibility when friends are not available. The bots are noted as decent, though not without flaws.
- Colorful and appealing graphics (weight 0.14): Reviewers praise the graphics as excellent, colorful, and visually appealing, with a bizarre yet beautiful art style. The visuals contribute positively to the overall experience.
- Simple and easy mechanics (weight 0.1): Players find the mechanics simple and easy to learn, making the game accessible to new players. The clear controls and straightforward gameplay contribute to a smooth learning curve.
- Fun with two or more players (weight 0.1): Players find the game much fun with at least one other human player, and co-op with 3-4 players is particularly enjoyable. It works well with smaller groups too.
- High replayability with varied runs (weight 0.06): The game offers high replayability thanks to its randomly generated worlds and varied runs. Players find each session unique and engaging, increasing the game's long-term value.
- Good even without friends (weight 0.06): The game remains enjoyable even when playing alone or without a full four-player crew, making it accessible to solo players. This flexibility is appreciated by reviewers.
- Teamwork emphasized and enjoyable (weight 0.06): The game places a strong emphasis on teamwork, which players find excellent and beneficial. Cooperative play encourages collaboration and communication among players.
- Good concept and idea (weight 0.05): Reviewers find the game's concept and idea impressive, especially for an indie title. The unique premise contributes to its appeal and distinguishes it from other games.
- Character customization available (weight 0.05): Players appreciate the ability to customize their character's appearance, adding a personal touch to the game. This feature enhances the overall experience.
- Great game overall (weight 0.05): Some players simply call it a great game, expressing overall satisfaction with the product. This general praise reinforces the game's quality.
- Runs well on LAN (weight 0.05): The game runs extremely well in LAN parties over Wi-Fi, making it a good option for local multiplayer. This performance aspect is noted positively.
- Multiple biomes provide variety (weight 0.05): The game features multiple biomes, around 10 in total, which adds variety and exploration opportunities. This diversity keeps the gameplay fresh and interesting.

Common complaints:
- Game is riddled with bugs (weight 0.41): Multiple clusters report that the game is heavily buggy, with bugs occurring frequently and making the game nearly unplayable. This is the most frequently mentioned issue, cited by clusters 1, 3, 5, and 11.
- Gameplay becomes repetitive and boring (weight 0.19): Players find the gameplay monotonous and dull, especially after extended play, with some describing it as slow and tedious. Clusters 2 and 15 both highlight this repetitiveness.
- Controls feel clunky and awkward (weight 0.11): The controls are reported as clunky, mediocre, and occasionally weird, making the game not beginner-friendly and confusing to control. This is based on cluster 4.
- Low online player count (weight 0.09): Online play is difficult due to too few players, making it hard to find matches at all times. This issue is reported in cluster 7.
- Lack of local co-op options (weight 0.08): Users note that there is no couch co-op, neither offline nor online, which is a missing feature for players who prefer local multiplayer. This comes from cluster 6.
- Developers abandoned the game (weight 0.06): Players feel that developers have stopped patching and caring for the game, indicating abandonment. This is based on cluster 8.
- Bots are useless in solo (weight 0.06): Playing solo with bots is impossible because bots are ineffective, making single-player not really playable. This is highlighted in cluster 20.
- Poor content for the price (weight 0.06): The game offers surprisingly little content and few engaging mechanics relative to its price, making it seem overpriced. This is highlighted in cluster 9.
- Movement is janky (weight 0.06): Movement feels janky, and there are bugs and jank present in the game, affecting the overall experience. This is based on cluster 12.
- Game lags and stutters (weight 0.06): The game tends to lag a lot and stutters, affecting performance and playability. This is noted in cluster 17.
- Hard to play solo (weight 0.06): It's impossible to play solo, and it's hard to find a game when playing alone, making the experience frustrating. This is based on cluster 18.
- Frequent connection failures (weight 0.06): Connection failures are frequent, and connectivity issues are prevalent, affecting online play. This is reported in cluster 22.
- Multiplayer needs fixes (weight 0.06): Multiplayer needs some fixes, and there are some multiplayer connection issues, indicating the online mode is not stable. This is based on cluster 24.
- Poor graphical quality (weight 0.06): The game's graphics are considered poor and visually unappealing, with some calling it ugly. This is noted in cluster 10.
- Issues with getting in/out of sub (weight 0.06): Players report not being able to leave the sub or get back on it, which hinders gameplay. This comes from cluster 13.
- Missing Russian translation (weight 0.06): The game lacks Russian language support, which is a barrier for Russian-speaking players. This is reported in cluster 16.
- Graphical glitches and errors (weight 0.06): There are graphical glitches and occasional graphical errors, adding to the technical issues. This comes from cluster 19.
- Difficulty spikes quickly (weight 0.06): The game gets really difficult really fast, with difficulty increasing very quickly, which may frustrate players. This is based on cluster 21.
- Single-player worse than multiplayer (weight 0.05): The reviewer would prefer playing the multiplayer sub game solo, indicating that single-player is not as good as multiplayer. This is based on cluster 14.
- Bugs expected in early access (weight 0.05): Some bugs and lag exist but are expected in early access, indicating a more lenient view on technical issues. This comes from cluster 23.

Gameplay feedback:
- Cooperative submarine crew management (weight 0.51): Players cooperate to operate a submarine, with each taking on a specific role like helmsman, torpedo loader, or repairman. This role-based teamwork is central to the gameplay experience.
- Multiplayer co-op focus (weight 0.41): The game is primarily designed for multiplayer cooperative play, supporting 2-4 players online or with friends. Coordination and communication between players are essential for survival and success.
- Submarine survival and descent (weight 0.33): The core gameplay involves steering the submarine, managing its power distribution for lighting, shields, engine, and weapons, and surviving the deep sea. Players aim to dive as deep as possible, navigating through procedurally generated underwater environments.
- Exploration and cave diving (weight 0.22): Players explore underwater caves and biomes to find treasures, collect items, and gather gear upgrades. This exploration is done both from inside the submarine and on foot, offering varied gameplay.
- Roguelike progression elements (weight 0.2): The game is a roguelike, with randomized runs and procedurally generated tunnels. Players earn experience points and money after each run, which can be used for progression and unlocking cosmetics.
- Dangerous sea creatures and bosses (weight 0.19): Players encounter hostile sea monsters and creatures that can breach the submarine hull. The game also features boss fights at the end of stages, adding to the challenge.
- Bots as player substitutes (weight 0.18): The game can be played with bots, allowing solo play or filling empty slots in multiplayer. However, having a full crew of four players or bots is recommended for the best experience.
- High difficulty and chaos (weight 0.15): Gameplay is described as chaotic, unpredictable, and hard, especially in hardmode. The need for intense communication and teamwork adds to the challenging nature of the game.
- Recommendations for player count (weight 0.12): While the game is playable with fewer players, it is best experienced with four players, and some sources suggest an ideal group of 2-3 friends. The game is designed to be played with a full crew.
- Hidden mechanics to discover (weight 0.06): The game has many mechanics that players must discover on their own by testing possibilities. This adds a layer of depth and replayability.
- Vehicle driving and autopilot (weight 0.05): The game includes vehicle driving mechanics and an autopilot feature, which adds convenience for players when navigating the submarine.
- Early access status (weight 0.05): The game is currently in early access, which may affect the completeness of features and overall polish.

Performance notes:
- Network connectivity issues (weight 0.12): Multiple reviews mention connectivity problems, network errors, and connection bugs that disrupt online play. These issues appear across several clusters, indicating a common problem.
- Game freezes and stutters (weight 0.09): The game experiences freezes that break gameplay, often attributed to patch issues, and also suffers from stuttering. These performance problems hinder the overall experience.
- High ping in multiplayer (weight 0.07): Players report experiencing high ping, with values reaching 300 ms minimum, in multiplayer sessions. This causes a poor online experience.
- Frame rate and settings bugs (weight 0.06): Frame rate settings do not save, and frame drops occur mainly inside the submarine during enemy attacks. These are performance bugs that affect gameplay smoothness.
- Menu stuck and graphical glitches (weight 0.06): Players encounter menu stuck issues and graphical glitches that are not hardware-related, indicating software bugs. These issues detract from the visual and UI experience.
- Difficulty joining rooms (weight 0.03): Some players report difficulty joining rooms, which could be related to the network issues. This hampers the multiplayer experience.
- Poor text resolution (weight 0.03): There is a complaint about poor text resolution, affecting readability and user interface clarity. This is a minor but notable issue.

Recommendations:
- Best played with friends (weight 0.37): A large portion of reviewers emphasize that the game is significantly more enjoyable and recommended when played with friends. The co-op experience is highlighted as the core appeal, while solo play is frequently discouraged.
- Not recommended for solo (weight 0.21): Many reviews explicitly state that the game is not recommended for solo players due to its heavy reliance on cooperation with 2-4 people. Playing alone is described as less enjoyable or not recommended.
- Great for co-op enthusiasts (weight 0.13): Reviewers who enjoy cooperative tactical games, hectic co-op experiences, and team-based adventures are strongly recommended to try the game. The cooperative gameplay is a major selling point for this audience.
- Buy on sale only (weight 0.13): A number of reviews recommend waiting for a sale or discount before purchasing the game. Some suggest buying at a 50% discount or more, and others advise against full price, especially given the game's current state.
- Strong general recommendation (weight 0.11): A few reviewers highly recommend the game to everyone, regardless of skill level or humor. They believe the game has broad appeal and is enjoyable for a wide audience.
- Not worth buying (weight 0.11): Some reviewers state that the game is not worth buying even on sale, offering a strong negative recommendation. They advise potential players to skip the game entirely.
- Recommend with voice chat (weight 0.11): Several reviewers suggest playing with friends using voice chat or voice calls for a better experience. Communication is considered key to enjoying the game and enhances the cooperative gameplay.
- Consider Barotrauma instead (weight 0.1): Some reviewers suggest trying Barotrauma as an alternative or even recommend it over this game. This implies the game has weaknesses that Barotrauma does better, or that it offers a similar experience that is more polished.
- Avoid at full price (weight 0.08): Several reviewers advise against purchasing the game at full price, citing unfinished or buggy aspects. They recommend waiting for a significant sale or considering the game's flaws before buying.
- Play with group of friends (weight 0.08): Reviewers recommend gathering a team of friends, typically 3-4 people, for the best experience. Playing with a full group is seen as essential for enjoying the game, especially for safety and fun.
- Positive despite flaws (weight 0.07): Despite noted flaws, the game is still recommended for its co-op fun, vast content, gameplay, and graphics. Developer responsiveness also adds to the recommendation.
- Requires team for enjoyment (weight 0.05): The game is recommended to be played with a full team because the player base may be small, making solo or partial team play less enjoyable. Having a team from the start is crucial.
- Best with communication (weight 0.05): The game is particularly appealing to players who value communication-heavy gameplay and emergent stories. The best experiences are had when friends are willing to communicate and embrace the chaos.
- Not for casual or children (weight 0.05): A couple of reviews mention that the game is not recommended for children or for those looking for a polished AAA experience. It may have a high difficulty or mature theme.
- Recommend for submarine fans (weight 0.05): The game is recommended for players who enjoy multiplayer submarine exploration games and similar genres. It offers a unique style and LAN co-op performance, which may appeal to niche audiences.
- Enjoyable casual group play (weight 0.05): Some reviewers recommend the game for quick casual group play when you don't want to worry about progress or saving. It can be a relaxed, wonky, and not-too-serious experience.
- Not recommended in current state (weight 0.05): A few reviews do not recommend the game in its current state, possibly due to bugs or unfinished content. They advise waiting for improvements or skipping it.
- Recommend only at low price (weight 0.04): The game is recommended only if purchased at a very low price or during a deep sale. Otherwise, it may not be worth the investment.
- Good with friends, okay with bots (weight 0.03): The game is described as great with friends, good with unknown humans, but only okay with bots. Playing with real people is significantly better than relying on AI teammates.
- High system requirements (weight 0.02): One reviewer notes the game is not easy to run on lower-end computers, so a capable system is recommended. This may be a consideration for some players.

Other player notes:
- Lack of updates and support (weight 0.21): Several reviews indicate that the developers are not updating or polishing the game, with long periods without updates and reduced support. This leaves the game feeling abandoned and in an early access state with little improvement over time.
- Co-op focus with friends (weight 0.18): The game is designed around cooperative multiplayer, playable with friends online or via LAN, and best experienced with about four players. It also supports bots for solo play, but the emphasis is on playing with people you know.
- Frequent comparisons to Barotrauma (weight 0.16): Many reviews compare the game to Barotrauma in terms of submarine crewing and mission gameplay, often describing it as an ultra-lite or more forgiving version. Some consider Barotrauma better, while others appreciate the shorter, more approachable sessions.
- Empty multiplayer servers (weight 0.16): The game's servers are practically empty, with no online players found, and the player base has dwindled. This makes online multiplayer difficult, forcing players to rely on bots or friends who own the game.
- Feels like early access (weight 0.15): The game is often described as feeling like it is still in early access, with little change from its early access days. This sentiment is shared across multiple reviews, noting that the game has not evolved significantly since its initial release.
- Endless replayability and content (weight 0.13): The game is technically endless, with each play being a different 'story', offering high replay value. Players can enjoy at least 10 hours of fun, with multiple biomes, mobs, and cave exploration adding variety.
- Underrated and needs publicity (weight 0.13): The game is described as insanely unknown and underrated, deserving more attention from the gaming community. Reviewers suggest that more marketing and publicity would help attract more players, as the game is relatively little-known despite its qualities.
- Comparisons to other games (weight 0.13): The game is compared to a variety of titles including Don't Starve Together, FarSky, Subnautica, The Final Station, Starbound, Lovers in a Dangerous Spacetime, and FTL, often due to similar co-op gameplay or survival elements. These comparisons help frame the game's mechanics and tone.
- Content and pricing praised (weight 0.12): Reviews appreciate the game's low cost and fair pricing, with a $16 retail price and frequent sales, making it a good value for the content offered. The game is content-rich enough for casual fun with friends, despite its flaws.
- Positive developer feedback (weight 0.12): Some reviews note that developers are active on Steam forums, stream twice a month, and fix bugs reported by players. They also give away keys to active community members and listen to feedback, indicating a responsive team for some.
- Language support missing (weight 0.11): The game lacks translations for Russian, Chinese, and Korean, which may hinder non-English speaking players. However, some reviewers note that a detailed official wiki can be translated, and the lack does not heavily impact gameplay.
- Bots and solo options (weight 0.11): The game supports playing with bots as companions, allowing solo play, and also offers LAN, public, and private online matches. However, bots are not a substitute for human teammates, and the game is best suited for groups.
- Inspired by Jules Verne (weight 0.1): The game draws inspiration from Jules Verne's '20,000 Leagues Under the Sea', featuring references to the underwater world and a bathyscaphe. This literary influence adds to the game's unique atmosphere and narrative elements.
- Seasonal events only support (weight 0.1): The game's support has been reduced to seasonal event changes, with the developers focusing on adding cosmetic DLC rather than fixing bugs. This limited engagement is seen as a sign of abandonment by the developers.
- Various game modes and features (weight 0.1): The game includes multiple features such as boat leaks, a Time Traveler NPC, books that translate gibberish, and doctors who heal diseases, adding depth to the cooperative experience. These elements contribute to the game's charm and replayability.
- Single-player is not ideal (weight 0.09): While the game claims to be playable in single-player, it is laughable and not meant for solo play. Multiple players are preferable, and the game is best enjoyed with friends, as the core mechanics rely on cooperative teamwork.
- Development neglect by devs (weight 0.09): Several reviews indicate that developers moved on after making enough money, giving up on the game long ago, and are now focusing on other projects. This has led to a lack of meaningful updates and fixes, leaving the community dissatisfied.
- Technical and network issues (weight 0.09): Network problems are severe and make the game frustrating, especially for players in regions like China due to the Great Firewall. Connectivity bugs and a significant connection bug are noted, though some developers have fixed issues upon reporting.
- Mixed feelings on quality (weight 0.08): Some reviewers note that while some ideas work, they are poorly executed, and there are better options available. The game's niche visual style and lack of polish may deter some players, leading to mixed overall impressions.
- No tutorial or instructions (weight 0.06): New players are faced with a lack of instructions and no tutorial, making the learning curve steep. This is problematic, especially for those unfamiliar with co-op survival games, and contributes to the game's early access feel.

Emotions:
- Frustration (weight 0.25): Players feel frustrated by the game's lack of tutorials, objectives, and a map, leaving them directionless. This is compounded by frequent and severe bugs that cause freezes, soft-locks, enemy teleporting, and permanent shield-disabling states, all of which ruin match progression. The experience is further marred by clunky controls, unintuitive mechanics, and persistent multiplayer connection issues that make even joining a game difficult.
- Enjoyment (weight 0.13): The game delivers a fun and dynamic cooperative experience, especially when played with friends, where taking on distinct roles like engineer and captain is engaging. The unique concept of building and managing a submarine while exploring the ocean provides an immersive and atmospheric experience that keeps groups entertained over many sessions. The chaotic events and well-designed threats contribute to memorable and enjoyable gameplay.
- Disappointment (weight 0.12): Players are disappointed by the game's apparent abandonment by developers, with a lack of meaningful updates and persistent bugs that highlight its unfinished state. The initial promise of a deep co-op experience is undercut by clunky controls, a boring gameplay loop, and a lack of guidance, leaving the game feeling unpolished and overpriced. Failures to meet the expectations set by similar games and missing features like a solo campaign further add to the letdown.
- Fun (weight 0.07): The game's chaotic and unpredictable nature, with runs rarely going as planned, creates a fun and engaging experience, especially in co-op with friends. Random events, absurd situations, and the need for constant teamwork make each session fresh and entertaining. The mix of roguelike elements with cooperative gameplay ensures that playing with a group is consistently enjoyable and full of laughter.
- Excitement (weight 0.07): Players feel excited by the constant sense of adventure and discovery while exploring the ocean's unknown depths, facing unpredictable monsters and events in each dive. The intense teamwork required to manage the submarine during monster attacks and save it from destruction creates thrilling, high-stakes moments. The anticipation of new content, unlockable equipment, and challenging bosses keeps the excitement high and motivates continued play.
- Satisfaction (weight 0.03): Players find satisfaction in uncovering the game's hidden depths and mastering its challenges beyond its simple appearance, with the difficulty adding to the reward. Achieving significant milestones, like surviving intense boss attacks and setting great depth records with friends, brings a strong sense of team unity and accomplishment. Consistent updates and a lag-free multiplayer experience further enhance the feeling of satisfaction with the game.
- Boredom (weight 0.03): Despite initial enjoyment, players report the game becomes boring over time due to its limited content and repetitive nature. The core gameplay loop, centered on repeating the same routine of diving deeper and collecting treasure, quickly grows dull. This repetitiveness is especially pronounced when attempting completionist runs or playing solo.
- Amusement (weight 0.02): The chaotic and absurd scenarios that arise during multiplayer sessions are a primary source of amusement. Laughing with friends at the mishaps, such as a teammate forgetting to restart the reactor or having to load cannons underwater, is a central part of the fun. These emergent, ridiculous situations make the game hilariously entertaining when played cooperatively.
- Sadness (weight 0.02): Players feel sadness over the game's practically dead online community and the lack of ongoing developer support, which has left its potential unrealized. Many express sorrow that a good game has slipped under the radar and can no longer be experienced as intended with a full group. The inability to progress alone due to a lack of friends or capable bots also contributes to a feeling of loss.
- Joy (weight 0.02): The game provides a source of pure joy, being described as a gem and a fun and great party game. This joy is amplified when played with friends, where the chaos and cooperative gameplay create memorable and hilarious experiences. Overall, the game's core mechanics and multiplayer focus deliver a consistently happy and enjoyable time.
- Confusion (weight 0.02): New players are often deeply confused about the game's objectives, unsure of what they should be doing or why they are diving deeper. The game's complexity, combined with confusing controls and icons from the start, creates a steep learning curve. Furthermore, in co-op, it is often unclear who is in charge or what the division of responsibilities should be, adding to the initial disorientation.
- Love (weight 0.02): Players express a deep love for the game due to the amazing, endless fun it provides with friends and family, even in the presence of bots. It is often cited as one of their favorite games, offering an immersive and great experience. The strong emotional connection stems from the countless enjoyable hours spent in its cooperative world.
- Excited (weight 0.02): Players are excited by the fun team-based exploration and the action of discovering loot and purchasing new outfits while delving into caves. The game's fully playable state and its great future potential are also sources of excitement, suggesting much more enjoyment to come. The positive experiences so far fuel a strong anticipation for what the game has yet to offer.
- Annoyance (weight 0.01): Frequent bugs, like getting stuck on anemones, significantly ruin the playing experience and are a major source of annoyance. Reaching deeper levels only to be forced to restart due to a bug is particularly aggravating. Additionally, dealing with uncooperative players in the multiplayer mode adds a layer of frustration for many.
- Regret (weight 0.01): A key source of regret is not having refunded the game in time before realizing its flaws. Players feel they paid for a game that is ultimately unfinished and unpolished, leading to a sense of wasted money. The lack of adequate localization, such as for Chinese players, further contributes to this feeling of regret over the purchase.
- Appreciation (weight 0.01): Players appreciate the developers for their active engagement in fixing issues and responding to the community, fostering a positive relationship. The game's accessibility, achieved through a fair price and low hardware requirements, is also highly valued. Finally, a cooperative and friendly community enhances the overall experience and garners appreciation.
- Anger (weight 0.01): Players are angry at the Lair Guardian boss design, which they feel is biased against single-player and forces them to lose. There is also anger directed at the developers for not addressing the requests of Chinese players for proper localization. These specific issues, concerning game design and developer responsiveness, are the primary causes of this strong negative emotion.
- Happiness (weight 0.01): The game has generated many fun and memorable moments, leading to a general sense of happiness. This joy was amplified by hearing that friends also loved the game, validating the positive experience. Overall, the core gameplay loop and the shared experiences it creates are the main drivers of happiness.
- Humor (weight 0.01): A humorous situation arises from the absurdity of players, who lack a driver's license, taking on the responsibility of piloting the submarine. Another source of humor is the suggested prank of buying the game for friends to play together, knowing the chaotic fun that would ensue. These playful and relatable scenarios provide a lighthearted perspective on the game.
- Stress (weight 0.01): The constant invasions by creatures and the chaotic situations they create inside the submarine are a major source of stress. Playing with random players adds to this pressure, as coordination and reliability become unpredictable. The need to manage multiple crises simultaneously within the constraints of the submarine's operation elevates the anxiety levels significantly.}