Info about Marathon:

Official game description:
Digital Deluxe Edition
======================
The Marathon Deluxe Edition includes:
All Standard Edition content
1x Premium Rewards Pass Voucher
200 SILK Rewards Pass Tokens
Weapon Cosmetics:
*   MIDNIGHT DECAY Misriah 2442 Pump Shotgun Style
*   MIDNIGHT DECAY Overrun AR Style
Runner Shell Cosmetics:
*   MIDNIGHT DECAY Vandal Shell Style
*   MIDNIGHT DECAY Destroyer Shell Style
*   MIDNIGHT DECAY Assassin Shell Style
*   MIDNIGHT DECAY Thief Shell Style
About the Game
==============
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
SURVIVE AND THRIVE
------------------
*   Scour dangerous locations for valuables, loot, and intel on the lost colony.
*   Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
*   Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
YOUR STRATEGY, YOUR RUNNER
--------------------------
*   Pick a Runner shell that fits your playstyle, each with its own unique abilities.
*   Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
*   Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
COUNT ON YOUR CREW, TRUST YOURSELF
----------------------------------
*   Crew up in groups of two or three or take on Tau Ceti alone.
*   Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
*   Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
PUSH AHEAD, GROW YOUR POWER
---------------------------
*   Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
*   Climb the ladder and prove you’re a top Runner in Ranked mode.
*   Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.

Release date: Mar 5, 2026

Categories: Extraction Shooter, PvPvE, Squad-based Combat, Character Progression, Weapon Customization, Seasonal Progression, Live Service Game, Aggressive Monetization

Feature scans:
- MTX: score 65; verdict: Aggressive Monetization; summary: Marathon is a full-priced extraction shooter with additional monetization including a cosmetic shop and battle pass. While there is no confirmed pay-to-win, the game employs aggressive currency obfuscation (premium currency packs priced just below skin costs), overpriced cosmetics ($20+ for digital items), and a battle pass that lacks premium currency rewards. These practices have drawn significant criticism, though some players find the monetization acceptable.
- Wiki: score 75; verdict: The Hoarder; summary: The primary external data dependency is inventory management and valuation (Tier 2), with a strong secondary theme of quest guidance (Tier 3). The strict priority algorithm assigns a score of 75 based on explicit mentions of spreadsheets, wikis for item valuation, and inventory complexity.
- Proton/Linux: score 95; verdict: Broken / Unsupported; summary: The overwhelming majority of Linux-specific feedback indicates that Marathon is completely unplayable on Linux/Proton due to Bungie deliberately disabling BattlEye's Linux compatibility. Users cannot launch the game, receive warnings, and must resort to Windows. No successful workarounds are reported. The game is effectively broken for Linux users.
- Steam Deck: score 100; verdict: Broken - Unsupported on Linux/Steam Deck; summary: Marathon is deliberately blocked from running on Linux and Steam Deck due to Bungie's refusal to enable BattleEye Linux support, making the game completely unplayable on Steam Deck without Windows. Additionally, the game suffers from frequent crashes, poor performance even on high-end hardware, and controller/UI issues that further degrade the experience on any platform.

- Hardware Profile:
  - Summary: Performance across Windows hardware cohorts is inconsistent: many players report acceptable or good framerates on mid-to-high-end systems, but a substantial number experience crashes, stuttering, and poor optimization, especially on lower VRAM configurations and Linux. Linux cohorts are dominated by the game being actively blocked or unplayable.
  - Sample size: 8151 (14% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM / 16-31GB RAM (mixed, 2041 reports): Players report decent FPS (80–110) on some systems but also crashes (BROCCOLI, black screen), high CPU temperatures, and FPS drops that prevent a clear positive consensus.
  - Windows 8-11GB VRAM (mixed, 2034 reports): Some users enjoy smooth gameplay, but others suffer severe frame drops (150→11), crashes at license agreement, and persistent low FPS (20–50) even on low settings.
  - Windows <8GB VRAM / 16-31GB RAM (negative, 1066 reports): Most players report poor performance: unstable 40–60 FPS on lowest settings, high CPU usage, frequent crashes, and stutters that make the game unenjoyable.
  - Windows <8GB VRAM / <16GB RAM (negative, 903 reports): Even recommended users cite bad optimization, FPS dropping to 15–20 in combat, and crashes; the majority experience unplayable performance or constant instability.
  - Windows 12-15GB VRAM / 32GB+ RAM (mixed, 678 reports): Some high-end systems achieve 120–160 FPS, but many others report sub-60 FPS, heavy CPU usage, and crashes on mid-to-high-end hardware.
  - Windows 16GB+ VRAM / 32GB+ RAM (mixed, 582 reports): Top-tier systems sometimes run well (60–100+ FPS), but crashes every 10 minutes, low FPS on outpost, and poor optimization are common complaints.
  - Caveats: 8151 of 59330 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: Community feedback is split. Some players feel $40 is fair value given the gameplay quality, while many others call it overpriced and recommend waiting for a discount or buying at half price. Regional pricing and sale suggestions (e.g., $20-30, $15 minimum) indicate a consensus that the game would be fairly priced between $15 and $25.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 50.0h
  - Session length: 15.0h
  - Endgame: N/A
  - Reasoning: The most concrete evidence for story/campaign completion comes from a Russian-language review that explicitly states 50 hours to complete all story quests. Session length is supported by multiple reviews: one reports typical missions of 5-10 minutes, another states a maximum map time of 25 minutes with most sessions shorter; I take the midpoint of 5–25 minutes (approx. 15 minutes) as a typical session. For game completion, the reviews do not provide a clear typical total time to finish all content; the game is live-service with ongoing seasons, so this metric is left null. Endgame is clearly present (Cryo Archive map, endgame loops), but no typical hour count is reported—players mention 100+ hours of overall play but not specifically endgame hours, so this metric is also left null. Confidence is moderate due to reliance on a single story completion source and broad session estimates.
- Time-to-fun:
  - Summary: Marathon has a steep initial learning curve that makes the first 1-2 hours frustrating, but after that period the gameplay loop clicks and becomes highly addictive, especially when playing with friends.
  - Stance: Clicks after
  - Anchor: After the initial learning curve and understanding of game systems
  - Time to anchor: 1h 30m
  - Friction: steep learning curve for extraction shooter newcomers; poor tutorial that doesn't explain core mechanics; confusing and unintuitive UI; punishing PvP with high risk of losing gear; strong reliance on coordinated friends for enjoyable matches; long matchmaking times, especially in less populated regions
  - Unlock drivers: learning core mechanics and progression systems; playing with friends for coordination and shared rewards; watching beginner guides to understand the game; unlocking gear and upgrades through persistence; persisting through early losses to build skill
  - Conditions: playing with friends significantly increases fun; solo play offers a tense, stealthy experience; patience and persistence are required to overcome early frustration; watching beginner guides helps flatten the learning curve; engaging with the lore and worldbuilding adds immersion
- Player Archetypes:
  - Hardcore PvP Veteran (buy)
    - Motivation: Thrill of competitive PvP and deep progression
    - Playstyle: Optimizes loadouts, actively seeks PvP engagements, values map knowledge and teamwork in squads. Uses meta-progression to gain advantages.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Extraction shooter veteran; PvP enthusiast; Bungie fan; Competitive player
    - Reference games: Escape from Tarkov; Destiny 2; Hunt: Showdown
  - Casual Solo Struggler (no buy)
    - Motivation: Desire for a more accessible and less punishing experience
    - Playstyle: Prefers solo play, avoids direct PvP whenever possible, relies on PvE contracts. Gets frustrated by losing gear and facing stacked teams. Often quits due to lack of progress.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: Casual player; Solo player; FPS newcomer
    - Reference games: ARC Raiders; Call of Duty Warzone; Apex Legends
  - Lore-Driven Explorer (sale)
    - Motivation: Discovering the game's story and lore through gameplay
    - Playstyle: Focuses on completing contracts that advance lore, explores maps for environmental storytelling, often plays solo or in PvE-friendly squads. Values the audio and visual design.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: Lore enthusiast; Sci-fi fan; Bungie lore lover; Solo explorer
    - Reference games: Destiny 2; Halo; ARC Raiders


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong art and visual style (weight 0.49): The game's art direction, visual design, and aesthetic are widely appreciated, with comments on unique style, beautiful environments, and consistent visual identity. Clusters specifically highlight the art style and graphics.
- Excellent gunplay and weapon feel (weight 0.44): Players consistently praise the shooting mechanics, describing them as solid, weighty, and with good feedback. Many note the Bungie pedigree in gun feel, with specific mentions of handcannons, rifles, and shotguns.
- Engaging and varied gameplay (weight 0.3): Players enjoy the core mechanics, including movement, abilities, and combat. The game is described as fun, fluid, and addictive, with specific praise for the grapple hook, smoke abilities, and fast movement.
- Compelling lore and world-building (weight 0.28): The story, lore, and world setting are frequently highlighted as interesting and engaging, with positive mentions of the Marathon universe, codex entries, and world building. The writing and attention to detail are praised.
- Atmospheric and immersive setting (weight 0.19): The game's ambiance, atmosphere, and theme are highly praised, creating a compelling sci-fi world. Comments note incredible ambiance, atmospheric visuals, and a cool setting that draws players in.
- Rewarding PvE and co-op experience (weight 0.19): PvE is highlighted as fun and enjoyable, especially in trios or with friends. The game shines in coop scenarios, with tense moments in raids and enjoyable loot collection. Solo players also benefit from updates like free items.
- Great sound design (weight 0.15): Sound quality receives high marks, with players noting excellent audio design that enhances immersion and gunplay. Several clusters directly praise the sound design as perfect or good.
- Polished and technically sound (weight 0.14): The game is described as polished, optimized, and technically flawless, with good performance and stability. Multiple clusters mention solid optimization and smooth gameplay.
- Unique extraction shooter mechanics (weight 0.14): The extraction shooter mode and PvP elements are well-received, with players enjoying the Apex-like feel and tense gameplay. The hardcore mode and seasonal content add variety and challenge.
- Strong voice acting and cutscenes (weight 0.08): Voice acting is noted as high quality and a treat to listen to, contributing to the narrative immersion. Cutscenes are also praised for their quality.
- Developer responsiveness and updates (weight 0.08): Bungie is recognized for listening to player feedback and providing frequent updates, including new currencies for solo players and free content. This keeps the game feeling fresh and supported.
- Excellent AI and enemy design (weight 0.06): AI behavior is noted as realistic and engaging, with enemies that charge, retreat, and flank. The quality of AI enhances PvE and combat experiences, making encounters more dynamic.
- Excellent music and theme (weight 0.06): The music score is highlighted as artistically superior and exceptional, enhancing the game's atmosphere. The theme overall is cool and well-integrated.
- Appealing to casual and hardcore players (weight 0.06): The game offers options for both casual play and hardcore challenges, like Cryo Archive mode. Players appreciate the ability to have fun without intense commitment.
- Fun PvP in short bursts (weight 0.05): PvP is considered extremely fun in short sessions, with perfect TTK adding to the enjoyment. The mode is balanced and engaging for quick matches.

Common complaints:
- Terrible UI and menus (weight 0.38): Players consistently report that the UI is confusing, cluttered, and over-designed, with unintuitive navigation and poor readability. Multiple clusters highlight that the menus are frustrating and lack clear explanations.
- Extremely long matchmaking times (weight 0.26): Matchmaking is described as very slow, often taking 5-10 minutes for only a few minutes of gameplay, with players spending most of their time waiting. This is a major source of frustration and a barrier to enjoyment.
- Niche extraction shooter genre (weight 0.26): Many players feel the extraction shooter genre is niche and hardcore, with limited appeal and accessibility. Feedback suggests the game is a generic entry in an oversaturated trend, failing to innovate or attract a broader audience.
- Low player population and decline (weight 0.19): The player count has dropped significantly from 80k to 5-10k, leading to low population and long wait times. This makes the game feel dead and reinforces perceptions of mediocrity.
- Solo play heavily disadvantaged (weight 0.18): Playing solo is reported as practically impossible or significantly harder, with players facing unfair matchmaking against coordinated teams. This discourages solo or casual gamers and limits the player base.
- Unsatisfying loot and progression (weight 0.17): Loot feels uninteresting, worthless, and lacking in tension or value, while progression is slow, tedious, and hollow. Players do not feel rewarded for their time or effort.
- Limited maps and enemy variety (weight 0.09): The game has very few maps (only 3) and enemies that look similar and are hard to distinguish, making the experience feel repetitive and shallow. This reduces replayability.
- Ammo scarcity and lack of test range (weight 0.09): Ammo is scarce, adding unnecessary difficulty, and there is no shooting range to test weapons or practice. This compounds the frustration with the game's balancing and learning curve.
- Misleading PvE and forced PvP (weight 0.09): The PvE mode is advertised but includes forced PvP elements, and contracts push players into PvP when they prefer cooperative play. This feels deceptive and alienates the PvE audience.
- Server stability and matchmaking issues (weight 0.09): Servers struggle to maintain even 10k concurrent players, and matchmaking based on level punishes players by matching them against high-gear opponents on easier maps. This exacerbates the population problem.
- Severe cheater problem (weight 0.06): Cheaters are a significant issue and are not dealt with promptly, often remaining active for a month or more. This undermines fair play and frustrates legitimate players.
- Awkward color and visibility issues (weight 0.06): The background and color scheme make it difficult to distinguish players from the environment, causing confusion and frustration during gameplay. This is a specific usability flaw.
- Bullet sponge enemies (weight 0.06): PvE enemies require excessive damage to kill while dealing high damage themselves, making combat feel tedious rather than strategic. This detracts from the fun of the game.
- Abusive monetization and battle pass (weight 0.05): Monetization is seen as abusive and repetitive, with battle pass busywork and microtransactions that feel exploitative. Players resent the pressure to spend money on an already flawed experience.
- Mandatory progress wipes punish casuals (weight 0.05): Mandatory progression wipes favor hardcore players and alienate casual gamers, who feel their progress is constantly reset. This makes the game less accessible and more frustrating.

Gameplay feedback:
- Extraction shooter genre focus (weight 0.41): A large number of reviews describe the game as an extraction shooter with PvPvE elements, featuring loot collection, extraction mechanics, and both solo and team modes. This is the core identity of the game.
- High punishment and difficulty (weight 0.28): The game is described as hardcore with high punishment, including loss of loot on death. This makes it niche and challenging, appealing to a specific audience.
- PvPvE hybrid gameplay (weight 0.17): The game combines PvP and PvE, with players facing both AI enemies (like robots) and other human opponents. This hybrid is a key feature, though some reviewers find the PvP focus overwhelming.
- Seasonal wipes system (weight 0.16): The game features seasonal progress wipes, which reset player progression periodically. This is a divisive mechanic, with some appreciating the fresh start and others frustrated by the loss of progress.
- Character abilities and classes (weight 0.14): The game includes hero-like abilities, character classes (like Shells), and class-based systems, adding variety to combat. This is a notable feature for some players.
- Resource management and economy (weight 0.14): Resource management includes gathering materials, managing buffs, and dealing with an economy system that has pain points. Drop rates and conversion values are also mentioned.
- Movement and combat style (weight 0.13): Combat is described as fast-paced with mobility, similar to Apex Legends or Destiny. The game features medium-to-short time-to-kill and ability-based combat, appealing to action-oriented players.
- Faction and progression systems (weight 0.12): Players can progress through factions, upgrade gear, and manage resources. The progression system includes quests, contracts, and farming elements, providing long-term goals.
- Battle pass and live service (weight 0.12): The game operates as a live service with a battle pass system, seasonal progression, and free-to-play model planned. This is noted as both a feature and a potential grind.
- Contracts and objectives (weight 0.11): The game includes contract systems and objective-based missions that require traversing the map and completing tasks. This adds structure to the extraction gameplay.
- Mandatory trios mode (weight 0.1): Many reviews note that the game requires playing in trios, which some find restrictive. While there are mentions of solo and duo modes, the forced trios aspect is a significant point of feedback.
- Inventory and looting systems (weight 0.1): The inventory system is similar to Escape from Tarkov, with slot management, item grades, and risk of losing loot on death. This is a core mechanic but can be complex.
- Squad and solo play options (weight 0.09): The game supports both solo and squad play, but solo play is described as very difficult and punishing. The availability of duo queue is also mentioned, though less common.
- Maps and endgame content (weight 0.09): Specific maps like Cryo Archive and Cryo Vault are noted, along with endgame content such as hardcore modes. These provide high-difficulty challenges for experienced players.
- Matchmaking and skill pairing (weight 0.08): The matchmaking system pairs players regardless of skill or playstyle, leading to unbalanced matches. This is a common complaint, especially in a high-punishment extraction shooter context.
- Shield and gear system (weight 0.08): The game features a shield system and gear tiers (including shields and throwables), which affect combat dynamics. Gear metas exist and influence gameplay.
- Tutorial and new player experience (weight 0.07): The game provides tutorial tips, but the high skill ceiling and punishing nature make it difficult for newcomers. Sound cues, game sense, and map knowledge are critical.
- Gear tiers and weapon modding (weight 0.07): Weapon grades and modification options exist, creating a gear-based RPG-like system. This allows for customization but also contributes to gear disparities between players.
- Anti-cheat and cheating issues (weight 0.06): The game uses a system-level anti-cheat that requires deep OS access, and there are reports of teaming and cheating issues. This impacts the player experience negatively.
- Stealth and exploration elements (weight 0.05): Stealth gameplay and manual exploration/puzzle-solving are part of the experience, though not universally emphasized. These elements add depth for some players.

Performance notes:
- Extremely long loading times (weight 0.13): Multiple reviews report loading screens lasting 3-5 minutes, with one user noting a 10-minute wait to enter a map. This is compared to Starfield-level wait times, suggesting a critical performance bottleneck.
- Poor optimization on high-end hardware (weight 0.11): Players with above-recommended specs experience FPS drops to 40-60 on lowest settings, while others report low frame rates on high-end hardware at 1080p. This indicates inconsistent performance scaling.
- Frequent crashes and stability issues (weight 0.1): Crashes occur at the software agreement page, during sign-in, and in the background with RADAR_PRE_LEAK_64 errors. Evening connectivity failures exacerbate the problem, making the game unplayable for some.
- Server and matchmaking connectivity problems (weight 0.1): Server connectivity issues and slow matchmaking search speeds are reported, with one user unable to connect to servers in the evening. This suggests backend network infrastructure needs improvement.
- Good performance on some setups (weight 0.08): A few users report stable frame rates and smooth performance on ultra settings with old hardware, indicating that optimization may depend on specific configurations or hardware combinations.
- Missing display and G-SYNC settings (weight 0.05): No proper display selection for dual monitors and missing G-SYNC support or settings are noted, frustrating users with multi-monitor or adaptive sync setups.
- Steam Deck compatibility issues (weight 0.03): One user reports a login issue with GE Proton on Steam Deck, suggesting incompatibility with popular compatibility layers and limiting handheld play.
- Overly loud maximum audio volume (weight 0.03): The maximum audio volume is reported as too high, posing a risk of hearing damage. This is a safety concern that should be addressed with volume cap options.
- Bluetooth headset audio issues (weight 0.03): Bluetooth headsets switch to hands-free telephony mode, degrading audio quality. This indicates a compatibility problem with Bluetooth audio profiles.
- Nvidia control panel settings ignored (weight 0.03): Nvidia control panel and app settings have no effect on startup, likely due to game settings overriding or lack of proper integration with the graphics driver.

Recommendations:
- Not worth buying or playing (weight 0.46): Many players strongly advise against purchasing the game, describing it as a waste of money and time. They explicitly say not to buy it, especially at full price.
- Not for casual players (weight 0.25): The game is consistently described as unsuitable for casual or progression-focused players. Reviewers warn that it requires significant time investment and is not a quick pick-up-and-play experience.
- Only for hardcore PvP enthusiasts (weight 0.21): The game is recommended almost exclusively for hardcore PvP players who are willing to invest significant time. Most other players, especially those who prefer PvE or casual play, are advised against it.
- Better alternatives exist in genre (weight 0.16): Reviewers suggest picking other extraction shooters instead, such as Arena Breakout or Arc Raiders, as they offer more content or better value. The game does not stand out among its competitors.
- Time consuming for players with jobs (weight 0.14): Several reviews explicitly say the game is not recommended for players with full-time jobs, a social life, or responsibilities outside the game. It demands a level of dedication that many cannot provide.
- Not for solo players (weight 0.14): Multiple reviews recommend against playing solo, stating that the game requires a consistent squad or premade party. Solo play is not enjoyable or viable according to these players.
- Poor onboarding and technical issues (weight 0.14): The game suffers from poor onboarding that does not teach new players, along with performance problems, lack of transparency on specs, and server issues. These problems make it hard to recommend.
- PVE mode desired for broader appeal (weight 0.13): Multiple players request a pure PvE mode or more PvE content, suggesting it would make the game more appealing. Some would return if such a mode were added.
- Recommended for specific niche audiences (weight 0.12): A few positive recommendations exist for very specific groups: those who enjoy puzzles and lore, collecting shapes, or hardcore extraction shooter fans. These are conditional and limited.
- Region restrictions and monetization issues (weight 0.07): Some players mention region restrictions requiring a VPN, and criticize the monetization and balance. These external factors make the game less accessible or fair.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.71): A critical bug in the boss room prevents progression twice, and the PvPvE system repeatedly disrupts exploration and progress. Combined with 10-minute loading times, poor audio quality, and a lack of content variety and quality-of-life features, the game feels unplayable.
- Disappointment (weight 0.56): The game did not live up to its potential for mysterious world discovery, and its visual style and genre choice betray the original Marathon legacy. It lacks basic features like a test fire range, does nothing new or fun compared to other extraction shooters, and has poor visual quality resembling a pre-alpha or low-budget game.
- Anger (weight 0.15): Players could not enter the game after a week of attempts with multiple ISPs and VPNs, feeling entitled to compensation. Bungie wasted $300 million and killed Destiny for this extraction slop, and the game feels like a waste of money and effort with glitched tutorials, poor gunplay, and toxic community.
- Boredom (weight 0.1): Movement is too slow and not tactical, shooting lacks challenge with near 100% accuracy, and maps feel repetitive. The gameplay loop consists of walking around doing nothing, with long waiting times and short gameplay sessions.
- Confusion (weight 0.08): The UI is confusing and the purpose of the game is unclear, with introductory sensory overload and too many tooltips. The game does not explain mechanics and items properly, and players cannot tell if it is a hero shooter, extraction shooter, or battle royale.
- Disgust (weight 0.06): Visual design is disgusting, with characters and resources very hard to distinguish. Aggressive monetisation and battle pass despite full price, combined with an unrewarding loop and gunplay like HD Roblox, evoke strong disgust.
- Enjoyment (weight 0.04): Shooting mechanics and PVE are fun, and players reported having fun with friends. Great graphics, ambiance, and NPC balance, along with gunplay and ability usage, contribute to enjoyment.
- Excitement (weight 0.04): Excellent gunplay, fast movement, and tense moments in raids generate excitement. Top-notch gunplay and AI behavior, along with fantastic level design and visuals, enhance the experience.
- Sadness (weight 0.03): It feels like a sad direction for Bungie, as one of the most creative live service games died for this. Seeing Bungie finally understand Destiny players right when they moved on adds to the sadness.
- Annoyance (weight 0.03): UI and tutorial tips are obnoxious, and scarce ammo supply causes annoyance. Anticheat causes multiple boot attempts, and inventory management wastes time outside of matches.
- Hopelessness (weight 0.02): There is an infinite struggle of grinding and praying before being able to enjoy the game. No real sense of progression and no reason to continue playing lead to hopelessness.
- Admiration (weight 0.01): Environment design and map aesthetics are praised, with great aesthetics and art direction generating admiration.
- Dissatisfaction (weight 0.01): TTK is too low, causing dissatisfaction.
- Pessimism (weight 0.01): Believes the game will not be around in three years and is a trend-chasing project, leading to pessimism.
- Irritation (weight 0.01): Badly placed checkpoints causing progress loss lead to irritation.
- Satisfaction (weight 0.01): Good optimization on old hardware provides satisfaction.
- Anxiety (weight 0.01): High risk of losing everything on death causes anxiety.
- Amusement (weight 0.01): Punch is overpowered, providing amusement.
- Interest (weight 0.01): Visuals and style are appealing, sparking interest.
- Distrust (weight 0.01): Invasive anti-cheat requiring deep OS access and lack of Linux support, along with lack of transparency about required PC specs on the Steam page, breed distrust.}