Info about Assetto Corsa EVO:

Official game description:
EARLY ACCESS 5 CONTENT
======================
About the Game
==============
**EARLY ACCESS 5 CONTENT**  
This update adds new cars, introduces Watkins Glen and Paul Ricard tracks recreated from a laser scan survey, and debuts a free camera mode for cinematic exploration, replays, and content creation, with further enhancements planned.
It also updates DLSS to version 4.5 and continues improvements to core systems like track limits and dynamic track behaviour, building a scalable foundation for the project’s future.
**About Assetto Corsa EVO**  
Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.
As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.
Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.
With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.
**EARLY ACCESS 5 CONTENT**
**New Cars**  
Road
*   Audi Sport quattro ( 1983 )
*   BMW M2
*   Caterham Seven 485 CSR Final Edition
*   Toyota AE86 + Tuned
*   Volkswagen Golf MK1
GT
*   Porsche 911 GT3 RS (992)
Racing
*   Dallara EXP
**New Tracks (reproduced with laser scan technology)**
*   Watkins Glen International - with 4 layouts
*   Circuit Paul Ricard - with 4 layouts
*   Free Camera Mode (Early Version)
Version 0.5 introduces Free Camera mode, letting players explore the car, environment, and action from new angles. It enables capturing replays and screenshots or videos using external tools. The mode is still in development and more features, such as photo-mode features, will follow at a later stage based on community feedback.
**Graphics & Technology Updates – DLSS 4.5**
0.5 includes an update to DLSS 4.5, continuing the work on performance scalability and image quality across a wider range of hardware configurations. The aim remains consistent: make steps towards the best quality to performance ratio.
**Gameplay Improvements and Ongoing Development**
UI: Car Selection Flow & Multiplayer Player Car, Controls Page
Thanks to an improved car selection UI and backend multiplayer updates, server admins and the Daily Racing Portal can now define eligible cars more precisely—down to version and visuals—allowing players to join Daily Races using their own tuned cars and body colours.  
**Track Limits and Blue Flags**
Track limit penalties can feel harsh or unpredictable, so in 0.5 we’re continuing work on a time-gain evaluation system to better match penalties with actual advantage. This feature is still being tested and will roll out fully once it meets competitive standards. Blue flag logic has also been introduced to help drivers better read race conditions.
**Shared Memory improvements**
Shared memory issues have been fixed to match previous titles, prevent hardware shaking during loading, and restore full data quality for motion rigs and related devices.  
**Dynamic Track: rework underway**
Dynamic Track is being reworked to improve rubber buildup, water behaviour, multiplayer support, and server sync. Version 0.5 brings rubbering visual shader upgrades, while core improvements will arrive later—consider this an essential infrastructure update with more visible results coming soon.
**EARLY ACCESS 4 CONTENT (INCLUDING DAILY RACING PORTAL)**
**New Cars (available in N variants)**
Racing Class
*   Ferrari SF-25
GT
*   Ferrari F40 LM
*   Porsche Cayman 718 GT4 RS (including the Weissbach kit version)
Road
*   BMW M3 (E46) CSL
*   BMW M8 Competition Coupé (F92)
*   Ferrari Daytona SP3
*   Mini John Cooper S (Mk VI) (including a performance variant with B16 engine)
*   Peugeot 205 T16
*   Renault 5 GT Turbo
*   Toyota Supra Turbo RZ (MK IV) — including a dedicated Drift variant.
New Tracks
*   Autodromo Nazionale di Monza
*   Michelin Raceway Road Atlanta
*   Nürburgring (2 layouts)
*   Nordschleife (3 layouts including Touristenfahrten)
*   Oulton Park Circuit (2 layouts)
This is the largest circuit expansion added during the Early Access program so far, all laser-scanned and built with signature KUNOS Simulazioni detail.
All Formula 1 circuits have also been updated with DRS zones to support the Ferrari SF-25.
**Daily Racing Portal (acevo.gg)**
With the 0.4 release, KUNOS Simulazioni introduces acevo.gg, the Daily Racing Portal, allowing players to join scheduled online races every day, with automatic splits based on their GridRating, placing drivers of similar skill levels together.
Players can:
*   Browse daily races from the online portal.
*   Register without needing to launch the game.
*   Automatically join the correct server when the event starts.
*   Access their GridRating, which carries over from SimGrid for existing drivers.
This first step brings competitive, structured online racing to Assetto Corsa EVO and will expand with league features, advanced statistics and deeper in-game integration over time.
**Improvements and Physics Upgrade**
Performance, gameplay and graphics have all been refined further for the 0.4 release, with a significant evolution of the physics model focusing on tyres, drivetrain, hybrid systems and force feedback.
Physics Update Info
*   New tyre damping method delivers higher compliance and grip consistency, improving confidence across all cars.
*   Refined tyre inertia and slip ratio ensure more natural traction behaviour under braking and acceleration.
*   New grip model balances higher baseline adhesion with progressive combined-slip limits, rewarding precision and car control.
*   Advanced tyre thermal and wear behaviour simulates temperature, degradation and compound lifecycles in greater detail.
*   Unified hybrid and KERS/ERS systems for authentic power deployment and recovery logic.
*   Enhanced drivetrain wobble model introduces mechanical elasticity and nonlinear stiffness for richer force feedback.
*   Electronic brake bias, turbo, damper and differential controls are now fully adjustable from the cockpit.
*   Improved DCT and solid axle behaviour, plus realistic rolling resistance for truer top speeds.
**Major Audio Improvements**
The audio system receives extensive upgrades to enhance engine clarity, transmission feel, turbo behaviour and environmental detail.
*   Turbo pitch linked to boost and RPM.
*   Reworked transmission sound sets.
*   More detailed VTEC crossover cues.
*   Completely rebuilt drivetrain wobble model.
*   Improved backfires and turbo hiss.
*   New scraping and raindrop ambience.
*   Updated sound samples for multiple vehicles.
These additions result in a more immersive and mechanical soundscape across all cars.
**Graphics – Main Improvements**
Update 0.4 brings another step forward in visual fidelity, with improvements focused on materials, optimization and cockpit clarity.
*   Revised car paint materials throughout.
*   Better post-processing and motion rendering.
*   Reduced VRAM usage and improved memory efficiency.
*   Fixes for dashboard displays and material issues.
*   Visual updates for MX 5 Cup ND1 and ND2 variants, Lamborghini Huracán ST EVO2, Porsche GT4 Clubsport MR.
*   Updated instrument clusters on various models.
Players will especially notice smoother performance in crowded scenes, such as online and multi-car races.
**UI – New Additions and Enhancements**
The user interface continues to evolve with improvements aimed at clarity, race awareness and electronic system management.
*   Expanded HUD notifications.
*   Updated server list with clearer player and server counts.
*   Reworked client-side leaderboard.
*   Track maps added to HUD and pitlane screens.
*   Multiplayer chat widget introduced.
*   MFD expanded to support new vehicle electronics.
*   Improved speedometer, gear and tyre widgets.
*   Odometers added for owned vehicles.
These updates continue the refinement of the UI, improving race usability for all driver types.
**EARLY ACCESS 3 CONTENT (INCLUDING MULTIPLAYER)**
**New Cars**
*   GT class
*   BMW M4 GT3 EVO
*   Lamborghini Huracán Super Trofeo EVO2
*   Porsche 718 Cayman GT4 Clubsport 
Special
*   Caterham Seven Academy Racer
*   Dallara Stradale
*   Ferrari F2004 
Classic/Road Class
*   Audi RS 6 Avant
*   BMW M3 Sport Evo (E30)
*   Mercedes-Benz 190E AMG 2.5-16 Evo II 
**New Tracks**
*   Circuit de Spa-Francorchamps
*   Red Bull Ring
**Multiplayer Mode**
With this first multiplayer release, KUNOS Simulazioni introduces the possibility for all players worldwide to race each other in online races, for the first time in Assetto Corsa EVO.
This first step features 16 maximum slots servers and this number will increase progressively up to track capacity and beyond. 
**Improvements and tyre model upgrade**
Alongside further performance optimizations and graphics improvements, the tyre and physics development have been pushed even more in Early Access 3.
**Physics Update Info**
*   Augmented Damping: Damping is now resolved at 1000 Hz.
*   New proprietary Suspension Algorithm: Allowing for more accurate suspension simulation.
*   Tyre Model EVO-lved - step 1: Calibrated and significantly improved various parameters influencing tyre behaviour, allowing for more accurate simulation. "
**Major Audio Improvements**
Implemented a comprehensive overhaul of audio systems, particularly on engine sounds, to deliver a more immersive and realistic driving experience.
*   Revamped Ignition and Startup Sounds
*   Unique Engine Timbre Per Vehicle
*   Calibration of Engine Inertia
*   Enhanced Driveline Damping and Stiffness Modelling
*   Throttle Lag and Torque Response Accuracy
*   Realistic Backfire Implementation 
**Graphics - Main Improvements**
Alongside a further hardware optimization step and overall improvements, these aspects of the graphics engine have been the focus for Update 3 of the Assetto Corsa EVO Early Access program:
*   Improved Dynamic Global Illumination.
*   Optimization of GPU and CPU performance, with most noticeable improvements being in crowded scenes, like multiplayer races.
*   Drastic reduction of VRAM usage, which was causing most of the low framerate corner cases.
*   General enhancement of post processing effects, like motion blur. 
**UI - new additions and improvements focused on racing ability**
Besides various quality of life improvements in, the user interface of Assetto Corsa EVO’s 3rd Early Access release is bringing the MFD (Multi-Function-Display) to the next step. Now all players can assign the buttons they prefer for the MFD page cycling, and benefit from:
*   The real-time leaderboard view, particularly useful for observing live gaps
*   The official leaderboard, which returns valid best laps and per lap-based gaps
*   Input settings page, which allows players to set their FFB, wheel or gamepad settings
*   The Multi-Function Display will be enriched over time, during the Early Access development.
Also, the speedometer, tyre and gear widgets have received attention, with the addition of useful information such as the Pit Limiter indication.
**EARLY ACCESS 2 CONTENT**
**New Cars**
*   Alfa Romeo 75 1.8 Turbo Evoluzione
*   Alfa Romeo Giulia Sprint GTA
*   Honda NSX-R
*   Lotus Exige V6 Cup
*   Maserati GT2
*   Mazda MX-5 NA
*   Porsche 911 Turbo 3.6 (964)
**New Tracks**
*   Circuit of the Americas
*   Donington Park
**New Game Mode**
*   **Custom Race Weekend:** this new mode will allow players to design their own complete race event including Practice, Qualifying and Warm Up laps before the Race event itself.
*   **Replay Gallery:** the brand-new Replay Gallery allows players to save replay files and revisit their gameplay sessions to review their performances, study racing dynamics, or simply record highlights to share with others.
**New Features**
*   AI enhancement with a new custom AI opponents generation page and with AI-controlled drivers which will display different behaviors depending on the difficulty level.
**Improvements**
Release 0.2 will feature a long list of improvements focused on ensuring greater stability and smoother gameplay.
*   Optimization of all configurations, VR and triple screen setups.
*   Stability and performance improvements to UI, Rendering and physics.
*   Gameplay & AI Improvements
*   And more.
Early Access 1 – Vehicle Content
*   Abarth 695 Biposto
*   Alfa Romeo Giulia GTAm
*   Alfa Romeo Junior Elettrica Veloce
*   Alpine A110 S
*   Alpine A290\_β Concept
*   Audi RS 3 Sportback
*   BMW M2 CS Racing
*   BMW M4 CSL
*   Chevrolet Camaro ZL1
*   Ferrari 296 GTB
*   Ferrari 488 Challenge EVO
*   Ford Escort RS Cosworth
*   Honda S2000
*   Hyundai i30 N Hatchback
*   Lancia Delta HF Integrale "Evoluzione 2" (1993)
*   Lamborghini Huracàn STO (2021)
*   Lotus Emira
*   Mazda MX-5 ND Cup
*   Mercedes-AMG GT2
*   Porsche 911 GT3 Cup (992)
*   Toyota GR86
*   Volkswagen Golf 8 GTI Clubsport
**Early Access 1 – Track Content**
*   Brands Hatch Motor Racing Circuit
*   Fuji International Speedway
*   Mount Panorama Motor Racing Circuit
*   Suzuka International Racing Course
*   Autodromo Internazionale Enzo e Dino Ferrari - Imola
*   WeatherTech Raceway Laguna Seca
**Early Access 1 – Game Modes**
*   Single Player
    *   Practice
    *   Quick Race
    *   Driving Academy
*   Special Events:
    *   Hotstint
    *   Test Drive

Release date: Jan 16, 2025

Categories: Racing Simulation, Driving Simulation, Vehicle Customization, Multiplayer, Single-player Racing, Endurance Racing, Physics Simulation, Dynamic Track Conditions

Feature scans:
- MTX: score 90; verdict: Predatory; summary: The game is widely criticized for being a cash grab with little improvement over its predecessor. Key issues include the removal of promised features, paywalls for essential functionalities like self-hosting servers, and pay-to-win mechanics. The overall sentiment is that the game is overpriced and lacks significant content updates, leading to a frustrating user experience.
- Wiki: score 10; verdict: Needs Improvement; summary: The primary user complaints revolve around the lack of in-game guidance, technical issues, and poor UI/UX design. Users feel frustrated with the need to rely on external sources for basic information and are experiencing technical problems that affect gameplay. Additionally, the UI/UX design is criticized for being unpolished and crude.
- Steam Deck: score 75; verdict: Needs Significant Improvement; summary: The analysis of user feedback reveals significant technical barriers and issues with the game. Key problems include poor optimization and performance, especially with upscaling technologies like DLSS and FSR, which lead to visual artifacts and low FPS. Controller support is another major issue, with users reporting broken control mapping and lack of full controller functionality. Additionally, bugs and the always-online requirement have been sources of frustration. Despite these issues, some users have praised the game's physics and visuals, indicating that the core experience has potential but is currently hindered by technical problems.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $40.00
  - Reasoning: The evidence suggests that the community considers the fair base-game price range to be between $15 and $40. Several reviews mention that the game can be purchased on sale for around $15, which is seen as a good deal. Additionally, there are mentions of the game being worth around $40 when it is finished, indicating that this is a reasonable price point for the full game. The reviews also suggest that the early access price of $39.99 is considered fair for getting in early and enjoying the development process.
- Playtime Metrics:
  - Game completion: 300.0h
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The evidence suggests that players are investing significant time into the game, with mentions of career mode and extensive playtime in hours. The quotes indicate that players are engaged in long sessions and are looking forward to completing the game, which suggests a high level of investment in terms of playtime. The mention of 300 hours and the detailed engagement with the game's features imply that players are spending considerable time both in single sessions and overall game completion.
- Time-to-fun:
  - Summary: Assetto Corsa Evo's onboarding experience is marred by a shift away from a promised career mode and progression system, focusing instead on a poorly received multiplayer ecosystem. Players find the tutorials and progression system buggy and frustrating, but some see potential in the 'Daily Racing' mode.
  - Stance: Fun then drops
  - Anchor: Access to multiplayer and completion of tutorials
  - Time to anchor: 1h 0m
  - Friction: Shift away from promised career mode; Aggressively monetized multiplayer; Buggy and frustrating progression system; Removal of career mode and progression systems
  - Unlock drivers: Daily Racing mode; Multiplayer rating systems
  - Conditions: Smooth progression through tutorials; Stable multiplayer experience; Properly developed Daily Racing mode
- Player Archetypes:
  - Casual Career Cruiser (sale)
    - Motivation: Enjoyment of single-player career modes and casual racing.
    - Playstyle: Prefers single-player modes, enjoys career progression, and casual driving without competitive pressure.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: Casual Player; Single-Player Enthusiast
    - Reference games: Gran Turismo 4; iRacing
  - Progression Grinder (no buy)
    - Motivation: Enjoyment of progression systems and the grind for in-game rewards.
    - Playstyle: Focuses on career modes, enjoys grinding for rewards, and values progression systems.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: Grinder; Completionist
    - Reference games: Forza Horizon 6; Gran Turismo
  - Competitive Multiplayer Racer (no buy)
    - Motivation: Enjoyment of competitive multiplayer racing and online communities.
    - Playstyle: Focuses on multiplayer modes, enjoys competitive racing, and values online communities.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: Competitive Player; Multiplayer Enthusiast
    - Reference games: Forza Horizon 6; iRacing
  - Disappointed Feature Seeker (no buy)
    - Motivation: Seeking a complete and fulfilling racing game experience with promised features.
    - Playstyle: Varies, but generally enjoys both single-player and multiplayer modes. Values promised features and updates.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: Disappointed Player; Feature Seeker
    - Reference games: Assetto Corsa; Gran Turismo


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Improved driving physics (weight 0.17): The physics and driving simulation have seen significant improvements, making the driving experience more detailed and enjoyable. Players appreciate the depth and predictability of the physics.
- Overall positive game experience (weight 0.17): The game is generally well-received, with players describing it as incredible, great, and having a lot of potential. The core gameplay is fun and immersive.
- Impressive graphics and audio (weight 0.15): The game features highly praised graphics, described as realistic, beautiful, and a significant improvement over previous versions. The visual effects and audio are also noted for their high quality.
- Potential for future improvements (weight 0.1): Players recognize the game's potential for future success and improvements. The strong foundation and core strengths are highlighted as promising for future developments.
- Realistic simulation aspects (weight 0.08): The game is praised for its realistic simulation aspects, including advanced vehicle dynamics and accurate tire models. This contributes to the authenticity of the driving experience.
- Enjoyable multiplayer experience (weight 0.04): The game is noted for being enjoyable when playing with friends, adding a social aspect to the gameplay.
- Immersive VR experience (weight 0.04): The driving experience in VR is described as very immersive and realistic, enhancing the overall gameplay experience.
- Promised game modes (weight 0.04): Players are excited about the promised open world and career modes, which are expected to add depth and variety to the gameplay.

Common complaints:
- Career mode removed (weight 0.3): The removal of the career mode, including its economy and progression system, has been a significant point of contention among players. This mode was highly anticipated and its cancellation has led to widespread disappointment.
- Multiplayer crashes (weight 0.16): Frequent crashes during multiplayer gameplay have been a major issue. Players report regular crashes and issues with multiplayer stability, affecting the overall gaming experience.
- Broken promises (weight 0.15): Developers have been accused of not delivering on promised features and updates. This has led to a sense of betrayal and disappointment among the player base.
- Lack of content (weight 0.12): Players have expressed frustration over the lack of content, including game modes, vehicle variety, and meaningful single-player experiences. Slow updates and outdated content have exacerbated this issue.
- Lack of clear direction (weight 0.12): There is a perceived lack of clear direction in the game's development. Players are uncertain about the game's future and feel that the development roadmap is unclear.
- Slow development time (weight 0.11): The development process has been criticized for being slow, with numerous delays and a lack of timely bug fixes. Players feel that the pace of development is not meeting expectations.
- VR performance issues (weight 0.11): VR performance has been a significant concern, with players reporting issues such as headaches, poor optimization, and overall janky performance. These issues have not seen improvement over time.
- Poor AI intelligence (weight 0.11): The AI in the game has been widely criticized for its poor behavior and intelligence. Players find the AI to be simplistic and ineffective, detracting from the gaming experience.
- Paid servers (weight 0.07): The introduction of paid servers has been controversial. Players are unhappy with the cost associated with server hosting and the lack of private server options.
- Poor communication from developers (weight 0.05): Players have noted a lack of communication and transparency from the developers. This has led to frustration and a feeling of being unheard.

Gameplay feedback:
- Realistic driving physics praised (weight 0.2): Many players appreciate the detailed and realistic driving physics, which include car handling, vehicle dynamics, and realistic physics. The physics and tire models are particularly noted for their detail and fun driving experience.
- Online multiplayer features (weight 0.12): The game offers various online multiplayer modes, including online races, competitive multiplayer, and online leaderboards. Players can engage in online matchmaking for competitive racing.
- Single player and AI issues (weight 0.11): Single-player mode has been criticized for its lack of proper AI, making it difficult to race against the computer. The AI behavior is noted to be problematic, with AI drivers often colliding with the player.
- Progression systems mentioned (weight 0.09): The game features various progression systems, including career progression, open-world progression, and XP progression. These systems are designed to enhance the player's experience and provide a sense of achievement.
- Career mode criticisms (weight 0.08): The game has been criticized for the lack of a proper career mode. Some players feel that the career mode has been disbanded or removed, which is a significant drawback.
- Nurburgring track featured (weight 0.06): The game includes the famous 24h Nürburgring track, allowing players to lap the Nordschleife track. This feature is highlighted as a significant aspect of the game.
- Open world in Eifel (weight 0.05): The game features an open world set in the Eifel region of Germany, allowing players to free roam and explore the area around Nürburgring.
- Car customization options (weight 0.05): Players can customize and upgrade their cars, with various customization options available. This feature allows for personalization and tuning of vehicles.
- Weather effects included (weight 0.04): The game includes various weather effects, such as wet roads and temperature effects, which add to the realism and challenge of the racing experience.
- Early Access limitations (weight 0.03): Being in Early Access, the game has some limitations and is still under development. Players should be aware of these limitations when purchasing the game.
- Mods support available (weight 0.03): The game supports mods, providing players with the ability to customize and enhance their gaming experience through modding capabilities.
- No in-game currency (weight 0.02): The game lacks an in-game currency system, which some players feel is a missing feature that could enhance the gaming experience.
- Vibration feedback and haptic testing (weight 0.02): The game features vibration feedback and haptic testing, enhancing the realism and immersion of the driving experience.
- Sandbox and open-world modes (weight 0.02): The game offers sandbox and open-world modes, allowing players to explore and drive freely in the game environment.
- Free-Cam and Singleplayer modes (weight 0.02): The game includes Free-Cam and Singleplayer modes, providing players with different ways to experience the game.
- Hotlap simulator feature (weight 0.02): The game features a Hotlap simulator, allowing players to practice and improve their lap times on various tracks.
- License/academy mode (weight 0.02): The game includes a license/academy mode, which helps players learn and improve their driving skills.
- Settings and UI customization (weight 0.02): The game offers various settings and UI customization options, allowing players to tailor the game to their preferences.
- Dedicated servers available (weight 0.02): The game supports dedicated servers, allowing for self-hosting and potentially better multiplayer experiences.
- Steering wheel support (weight 0.02): The game offers steering wheel support, providing a more realistic and immersive driving experience for players using steering wheels.

Performance notes:
- General Optimization Problems (weight 0.1): The game suffers from poor optimization overall. While there have been some improvements, it still needs significant work to enhance performance.
- Server and Loading Issues (weight 0.08): There are problems with server stability, including freezes, loading issues, and occasional lag spikes.

Recommendations:
- Mixed recommendations on purchase (weight 0.06): There are mixed reviews regarding the recommendation to buy the game, with some suggesting to wait or consider other similar games.
- Suggestions for game development (weight 0.05): Various suggestions for game development have been made, including adding VR settings, removing unnecessary map content, and improving optimization.
- Recommended for car and VR enthusiasts (weight 0.04): The game is highly recommended for car enthusiasts who enjoy detailed driving experiences and VR sim racing enthusiasts.
- Need for punishment and race control systems (weight 0.04): Players have expressed a need for a punishment system and better race control solutions to improve gameplay.
- Potential hit with more content (weight 0.03): The game could be a great success if more variety, a proper career/progression structure, and additional content like cars and tracks are added.
- Support the developers (weight 0.03): Players are encouraged to buy the beta version of the game to support the developers.
- Prioritize stability and core features (weight 0.02): There is a strong suggestion to prioritize stability and core features to improve the overall gaming experience.
- High-quality FFB wheel recommended (weight 0.02): The game is highly recommended for use with a high-quality FFB wheel, enhancing the racing simulator experience.
- Worth buying for future updates (weight 0.02): Some players suggest buying the game as an investment for future updates, indicating potential long-term value.
- Add more visual effects (weight 0.02): Suggestions include adding more visual effects such as flames, smoke, and tire marks to enhance the visual experience.
- Buy before potential price increases (weight 0.02): There are recommendations to buy the game before potential price increases, suggesting it offers good value for money.
- Improve single-player customization (weight 0.02): There is a call for more single-player customization options to improve the game's appeal.
- Release dedicated server software (weight 0.02): Players suggest releasing dedicated server software for free to enhance the multiplayer experience.

Other player notes:
- Early Access Feedback (weight 0.02): Players are providing feedback based on the game's current Early Access state.
- Language Support Request (weight 0.02): There are requests for adding Turkish language support to the game.
- Gifted Copies (weight 0.01): Some reviews mention receiving the game as a gift, which might influence their feedback.

Emotions:
- Disappointment (weight 0.36): The primary cause of disappointment among players is the removal of the career mode, which was a highly anticipated feature. Additionally, players are dissatisfied with the game's performance issues, lack of communication from developers, and the perceived lack of innovation and content compared to previous titles.
- Frustration (weight 0.25): Players are frustrated due to frequent crashes, poor optimization, and performance issues, especially in VR. The removal of the career mode and persistent bugs, along with the lack of clear direction and communication from developers, have also contributed to this frustration.
- Anger (weight 0.09): Anger stems from the removal of the career mode and other promised features, leading to a sense of deception and scamming by the developers. Players also express anger over game crashes, lack of refunds, and the perceived lack of integrity and poor communication from the developers.
- Satisfaction (weight 0.05): Players are satisfied with the authentic car feel, good physics, and the overall driving experience. The freedom to drive any car on any track and the improvements in graphics and force feedback have also contributed to a positive experience.
- Hope (weight 0.04): Hope is driven by the potential for future improvements, updates, and the addition of new features. Players are looking forward to future updates and believe that the game has the potential to improve and succeed with continued support and development.
- Disappointed (weight 0.04): Disappointment arises from the removal of the career mode and other promised features, leading to a sense of misleading advertising. Players are also disappointed with the game's performance issues, lack of content, and the overall state of the game not meeting expectations.
- Excitement (weight 0.03): Excitement is generated by the game's potential, new features, and improvements in physics and car handling. Players are also excited about future updates, high-quality cars, and the overall immersive and realistic driving experience.
- Frustrated (weight 0.01): Frustration is caused by poor optimization, frequent crashing, and performance issues. Players are also frustrated with AI behavior, UI/UX problems, and the removal of the career mode, leading to a less enjoyable gaming experience.
- Betrayal (weight 0.01): Feelings of betrayal stem from the removal of promised features, lack of transparency, and broken promises by the developers. Players feel misled by the advertising and the developers' actions, leading to a sense of betrayal.
- Distrust (weight 0.01): Distrust is caused by the slow development pace, poor communication, and the game not meeting original promises. Players also express distrust in the developers' intentions and the roadmap, leading to a lack of confidence in the game's future.
- Enjoyment (weight 0.01): Enjoyment comes from the fun gameplay, good steering feedback, and positive gameplay experiences. Players also enjoy playing with friends and the overall physics and handling of the cars in the game.
- Hopeful (weight 0.01): Hopefulness is driven by the potential for future updates, developments, and community support. Players are hopeful that the developers will listen to feedback and improve the game, leading to a better gaming experience in the future.
- Angry (weight 0.01): Anger is caused by the removal of the career mode, issues with the game's physics, and the misuse of Early Access. Players are also angry about poor optimization, paid servers, and the game not meeting expectations, leading to a sense of frustration and anger.
- Concern (weight 0.01): Concern arises from the removal of in-game career economy features and potential future removals of other features. Players are also concerned about the development path, multiplayer issues, and performance optimization and communication issues.
- Optimism (weight 0.01): Optimism is driven by the potential for a great multi-car class online racing sim and the prediction of future success. Players are optimistic about the game's potential and future updates, leading to a positive outlook on the game's future.
- Confusion (weight 0.01): Confusion stems from the manual controller setup, lack of coherence between content and tracks, and developers going against their promises. Players are also confused about the disappearance of hyped-up mechanics, leading to a sense of uncertainty and confusion.
- Excited (weight 0.01): Excitement is generated by positive experiences with the game's physics, performance, and content. Players are excited about the game's potential, new features, and the overall driving experience, leading to a sense of anticipation and excitement.
- Enthusiasm (weight 0.01): Enthusiasm comes from high-quality sounds, force feedback, graphics, and lighting. Players are also enthusiastic about the exceptional progress and potential for success, leading to a positive and enthusiastic outlook on the game.
- Regret (weight 0.01): Regret is caused by the early access purchase and the career mode being disabled. Players regret their purchase due to the game not meeting expectations and the removal of promised features, leading to a sense of disappointment and regret.
- Joy (weight 0.01): Joy comes from the enjoyment of driving in the game and the positive experiences with specific cars and tracks. Players find joy in the overall driving experience and the fun gameplay, leading to a sense of happiness and joy.}