Info about Morimens:

Official game description:
**_Morimens_** is a roguelite card-battling game set in a world inspired by the Lovecratian mythos. 
Something is wrong with Kadath. Bond with hauntingly beautiful Awakeners, build a deck from the remnants of their power, and push deeper into the mist—where the events get stranger, the cards get darker, and the truth is something you may not survive knowing.
\[Story\]
---------
**The world is dying, yet its inhabitants remain blissfully unaware.**
Confronted with a creeping, unspeakable calamity, you shall take on the role of Keeper, awakening powers intertwined with the very doom threatening existence. You will link yourself with sentient weapons teetering on the brink of madness, to withstand this monumental crisis.
If all is destined to be forgotten, would you bear the burden of secrets as testament to the world's existence, forging ahead into the unknown?
Let these tombstones bear witness, and may the Silver Key light our way.
_Welcome to Mythag University, Keeper._
\[Game Features\]
-----------------
**Beautiful where it wants to be, and deeply wrong where it doesn't—**from strikingly beautiful Awakeners to visceral body horror, no two encounters look the same.
**Four distinctive Realms**—each with unique gameplay mechanics—form the backbone of your experience, supported by an ever-expanding library of 185+ cards and counting.
Whether you prefer overwhelming force or razor-thin combos, the depth of options lets you build exactly the deck you want, and pull off victories that feel truly earned!
**Easy to pick up, endlessly replayable!**
Random Events, Orison card buffs, Relic drops... every run brings a reshuffled landscape of surprises and challenges at every turn.
With out-of-run progression, flexible deckbuilding, and forgiving death mechanics, Morimens meets you where you are—whether you're a roguelite veteran or a first-time Keeper.
**Haunting soundtracks and heart-rending stories** draw you deeper, episode by episode, into madness, despair, and the abyss of truth, illuminating the full spectrum of human nature: from the depths of despair to the last flicker of hope.
Engage in **single-player challenges** that push your strategic thinking to the limit; meanwhile, the **Traphase** mode offers a **competitive PvP experience**, with brand-new card effects and mechanics. No character-building required: dive straight in and compete against other players on equal footing!
A Message from Us...
--------------------
Thank you for venturing into the world of _Morimens_! Nothing means more to us than having you here. If you enjoy _Morimens_ or have any feedback about your experience, please do share it with us!
Though this world may be fraught with peril, we are delighted to have crossed paths.
May the Silver Key light our way.

Release date: Aug 1, 2024

Categories: Roguelite Deckbuilder, Card-based Combat, Gacha System, Lovecraftian Horror, Turn-based Combat, Team Building Mechanics, PvP

Feature scans:
- MTX: score 88; verdict: Predatory / Casino; summary: The audit finds strong direct evidence of real-money gacha, duplicate-driven power, layered battle passes and monthly cards, spending events, intermediate paid currency, and pay-to-win pressure in endgame and PvP. Some reviewers praise generosity and free-to-play access, but the core monetization model still includes paid randomized pulls and paid power, placing it in the predatory range.
- Wiki: score 75; verdict: Tier 2: The Hoarder; summary: The reviews show a strong external-data tax centered on a discontinued wiki, complex mechanics, and spreadsheet or guide consultation. Users report needing a spreadsheet, Google Doc, tier lists, and walkthroughs to make decisions, while the wiki is no longer a reliable information source. No farming, drop-rate, or loot-table evidence triggers Tier 1; the explicit spreadsheet and Google Doc reliance supports Tier 2, so the final score is 75.
- Proton/Linux: score 62; verdict: Tinkering Required; summary: Linux/Proton support is workable but inconsistent. A known Proton GE workaround allows some users to play, and at least one review explicitly confirms Linux playability. However, multiple users report failed launches on Linux or Steam Deck, and those who get in still encounter Linux-only login-screen and rendering bugs. The consensus is not that the game is fully broken, but that out-of-box Linux support is unreliable and requires tinkering.
- Steam Deck: score 75; verdict: Broken on Steam Deck; summary: Steam Deck and Linux support is unreliable in this review set. Multiple users report that the game cannot launch at all, while others need Proton GE to run it. Linux-specific login and rendering bugs, crashes, relaunch failures, and missing controller support create high friction. Account and always-online requirements add further barriers. Isolated reports that Proton GE works do not offset the direct launch-failure evidence, so the experience falls in the broken range.

- Hardware Profile:
  - Summary: Performance reports are mixed for Windows systems under 8GB VRAM, with some low-end machines running well but frequent crashes also reported. The Windows 8-11GB VRAM cohort has only a negative crash report in the provided evidence.
  - Sample size: 132 (2% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (mixed, 93 reports): Several users report frequent crashes, including during story chapters, while other low-end systems run the game well.
  - Windows 8-11GB VRAM (negative, 17 reports): The only included report says the game cannot be played because it keeps crashing.
  - Caveats: 132 of 5563 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $0.00
  - Reasoning: The reviews repeatedly tie the game's value to it being free, and positive comments praise its value specifically as a free product. At the same time, negative comments explicitly say it is not worth paying. With no review evidence supporting a nonzero base-game price, the community's fair base-game price is best estimated at $0.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 22.5h
  - Session length: 0.7h
  - Endgame: 200.0h
  - Reasoning: The story-length report of 9 chapters with 5 to 10 levels of 20 minutes each gives an estimated main-story range of about 15 to 30 hours, so storyCompletion is set to the midpoint of 22.5 hours. The reported 40-minute daily login routine supports a sessionLength of about 0.67 hours. The 200-hour comment is the clearest reported endgame milestone, so endgame is set to 200 hours. The 300-hour report describes long-term total playtime rather than full completion, so gameCompletion remains null.
- Time-to-fun:
  - Summary: Morimens is reported as quickly addictive for card-battler fans, with the actual card play and run experimentation hooking players early. The main counterweight is a steep, UI-heavy onboarding plus later gacha and grind friction that can blunt the initial fun for some.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Steep initial learning curve and dense systems; Clunky mobile-style menus, delayed buttons, and limited hover tooltips; Confusing early tutorial or pacing and unclear objectives; Heavy gacha, multiple currencies, and long-term character grinding; Repetitive or long battles and runs; Bugs, performance issues, and limited voice acting
  - Unlock drivers: Pushing through the initial learning curve until mechanics click; Using the tutorial, glossary, and solo character trials; Finding a team and experimenting with two-realm combinations; Borrowing a strong co-op character to clear early farming hurdles; Changing characters or wheels for noticeable power and progression shifts; Generous free pulls and rewards that support team building
  - Conditions: Prior card-game or Slay the Spire experience, or patience for a steep learning curve; Tolerance for gacha progression and long-term resource grinding; Willingness to focus investment on a few characters rather than many; Patience with mobile-style UI and unvoiced dialogue; Preference for short daily sessions over heavy grinding; Acceptance of uneven story pacing
- Player Archetypes:
  - Slay the Spire-Style Deckbuilder Purist (buy)
    - Motivation: Strategic deckbuilding and repeatable PvE roguelike runs.
    - Playstyle: Plays solo PvE, experiments with card builds, and treats the game as a single-player deckbuilder rather than a gacha or PvP title.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Slay the Spire
  - Lovecraftian Story and Atmosphere Seeker (buy)
    - Motivation: Immersion in Lovecraftian worldbuilding, character stories, and moody art and music.
    - Playstyle: Reads story chapters and events, collects art and lore, and plays casually for atmosphere rather than competition.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Reverse: 1999
  - Competitive PvP Card Duelist (buy)
    - Motivation: Competitive live card duels and outplaying opponents in a mostly gacha-free PvP mode.
    - Playstyle: Focuses on PvP drafts and premade decks, learns matchups and counters, and treats PvP as a separate skill-based card game.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Gacha Progression and Meta Investor (sale)
    - Motivation: Building and optimizing characters to keep up with endgame and meta power curves.
    - Playstyle: Grinds upgrade materials, pulls selectively for meta or favorite units, and evaluates endgame modes and power creep.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: light spender
    - Reference games: Genshin Impact


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Generous gacha system (weight 0.34): The gacha system is seen as very generous, with high rates, low pity, and plentiful rewards. Players often compare it favorably to other gacha games.
- Excellent character designs (weight 0.29): Many players praise the character designs as unique, beautiful, and high quality. The designs are often described as some of the best in the industry.
- Beautiful art and style (weight 0.25): The artwork and art style are widely praised as beautiful, unique, and high quality. The art direction is considered excellent.
- Fun and enjoyable gameplay (weight 0.23): The gameplay loop is consistently described as fun, engaging, and outstanding. Many players find it addicting and pleasant to play.
- Gripping and engaging story (weight 0.22): The story is frequently described as compelling, well-written, and enjoyable. Players find it interesting and well-constructed.
- Free-to-play friendly (weight 0.13): The game is considered very free-to-play friendly, with no need to spend money to progress. Players appreciate the generous resources and lack of paywalls.
- Great soundtrack and audio (weight 0.1): The soundtrack and music are frequently praised as beautiful, high-quality, and captivating. Players feel the audio enhances the experience.

Common complaints:
- English translation awkward and error-prone (weight 0.27): The English localization is often described as spotty, awkward, and sometimes poorly worded, with errors and unnatural phrasing that native speakers would not use. Some note it is understandable but still poor.
- Russian translation is poor (weight 0.17): Multiple reviewers report that the Russian translation is rough, machine-generated, and full of errors, sometimes forcing players to switch to English. Some describe it as alpha-level and unsatisfying for picky players.
- AI translation harms story (weight 0.17): Players frequently complain that ChatGPT-based translation makes the story and lore nearly impossible to understand, with confusing phrases and off-putting text in story mode. This is especially damaging since the story is a key selling point.
- Endgame HP inflation excessive (weight 0.16): Endgame content suffers from severe HP inflation, with bosses having 5–10 times more HP than before, making teams feel squishy and the mode unfriendly even to whales. This has made D-Tide and other endgame modes miserable for many.
- Character maxing requires many copies (weight 0.14): Reviewers repeatedly state that maxing a character demands up to 16 copies, with key mechanics locked behind duplicates. This duplicate-heavy design is seen as excessive and unfriendly.
- Nerfs after banners anger players (weight 0.13): Characters are frequently nerfed shortly after their banners, sometimes disguised as bugfixes, leaving players who spent money feeling cheated. Specific cases include a character ruined two weeks after release and a combo nerfed right after rerun.
- Version 2.6 update ruined D-Tide (weight 0.12): The 2.6 update and its D-Tide changes are widely criticized for breaking balance, making the mode worse, and locking out new players. Many found the mode no longer fun or even playable.
- Developer communication is poor (weight 0.11): Players criticize the developers for ignoring valid feedback, giving token responses to backlash, and lacking communication. This has led to lost confidence in the game's future.
- Story is weak and confusing (weight 0.1): The story is described as chaotic, difficult to follow, flimsy, and poorly developed, especially early on. Inconsistent tone and pacing further detract from the narrative.
- No voice acting (weight 0.09): Reviewers note a lack of voice acting, especially in English, with only Japanese voices and very little voice-over after the prologue. This is seen as a downside for story immersion.
- Game is a standard gacha (weight 0.09): Some players find the game not very distinct from other gacha titles, with a predictable gacha structure and a story that may never conclude. The heavy gacha element kicks in after a few hours.
- Interface is clunky (weight 0.08): The UI is described as clunky, rough, unresponsive, and overloaded with too much information. Buttons and overall interface feel unpolished.
- French translation bad or missing (weight 0.07): French players report that the translation is very bad or not properly available yet, with flawed localization. This adds to the broader translation quality concerns.
- Auto-battle is primitive (weight 0.06): The auto-battle feature is called useless, with simple logic, not available in all activities, and requiring manual activation each fight. It lacks pre-set options.
- Game balance is terrible (weight 0.06): Players complain about terrible game balance and severe power creep, with new characters overshadowing older ones. This contributes to an unstable meta.
- Game becoming less F2P (weight 0.06): Reviewers feel the game is increasingly unfriendly to free-to-play players, with monetization and gacha pressure growing over time. Stamina limits and duplicate requirements compound this.
- Gacha rates and off-rate drops (weight 0.06): The gacha system is criticized for a 33.33% featured unit rate, hard pity at 90 rolls, and frequent off-rate characters. This makes obtaining desired units frustrating.
- Gameplay is repetitive (weight 0.03): Some players find the gameplay repetitive after a while, lacking variety. This is a minor but recurring complaint.

Gameplay feedback:
- Card roguelike gameplay (weight 0.45): Gameplay combines deckbuilding, roguelike runs, and turn-based card battles, often compared to Slay the Spire. This hybrid formula defines the core experience.
- Gacha character collection (weight 0.43): The game features a gacha system for obtaining characters and equipment through banners and pulls, with mechanics like pity and duplicate copies. This core monetization and collection loop is frequently mentioned across clusters.
- Roguelite elements (weight 0.24): Roguelite mechanics are present, with runs and progression systems that add replayability, often combined with card and deckbuilding gameplay.
- Team building and deckbuilding (weight 0.21): Deckbuilding is closely tied to team composition, with characters bringing specific cards and synergies. Team building is essential for progression and endgame content.
- Endgame mode D-Tide (weight 0.16): An endgame mode called D-Tide with multiple difficulty levels is highlighted as a major and enjoyable part of the game, providing long-term challenges.
- Lovecraftian theme (weight 0.13): The game features a Lovecraftian cosmic horror setting and aesthetic, which contributes to its unique atmosphere and narrative.
- Multiple difficulty levels (weight 0.11): The game offers various difficulty settings, including hard and madness modes, catering to different player skill levels and providing additional challenges.
- Story and dungeons (weight 0.06): A main story with dungeons is included, and some players find the narrative engaging, adding context to the roguelike gameplay.

Performance notes:
- High ping and latency issues (weight 0.09): High ping, often several hundred to a thousand milliseconds, causes lag, input delay, and stutters especially in PvP battles. European and Hong Kong players experience particularly poor connections.
- Poor optimization and performance (weight 0.07): Players complain about worsening optimization, frame drops, and lag spikes, with mobile optimization being notably poor. The game runs horribly and lacks proper performance tuning.
- Frequent crashes and freezes (weight 0.06): Players report constant crashes within minutes of logging in, frequent freezes requiring full restarts, and unresponsiveness across both phone and PC. These issues make the game unplayable for many.
- Game fails to launch (weight 0.05): The game often gets stuck on 'logging into user space' after download or following an update, and reinstall or repair attempts do not resolve the issue. This prevents players from accessing the game at all.
- UI glitches and slow menus (weight 0.04): UI image display issues and long processing times for menu clicks are reported. The embedded web interface is also glitchy on Linux.
- Server login difficulties (weight 0.02): Servers are poor, requiring two or three login attempts frequently. This adds frustration before players can even start playing.
- Reconnecting causes freezes (weight 0.02): Reconnecting during stage gameplay causes the game to freeze, disrupting the experience. This issue is likely related to network handling and state restoration.
- Rerolling causes frame drops (weight 0.02): Rerolling in the Secret Contract system leads to frame drops, indicating performance spikes during specific UI interactions. This affects gameplay fluidity.
- SSD improves loading speed (weight 0.02): Using an SSD noticeably improves loading and running speed, suggesting the game is heavily I/O bound. This is a workaround rather than a fix for underlying optimization issues.
- Annoying launch process (weight 0.02): The launch process is described as annoying, adding unnecessary friction before gameplay. This may involve excessive steps or delays.
- Overheating on iPhone (weight 0.02): The iPhone overheats after about an hour of play, which can lead to performance throttling and discomfort. This suggests poor thermal management on mobile.
- Smooth performance for some (weight 0.02): Some players report smooth performance with no crashes or issues, indicating that problems may be device or configuration dependent. This contrasts with the majority of feedback.

Recommendations:
- Strongly warn against game (weight 0.17): Multiple reviewers explicitly tell new players to stay away and not play the game. This sentiment appears across several clusters and is the most frequent negative theme.
- Recommended for Slay the Spire fans (weight 0.11): Many reviewers recommend the game specifically to players who enjoy Slay the Spire or similar deckbuilder card games. This is a common positive comparison.
- Do not spend money (weight 0.11): Reviewers advise against spending money in the game, often citing its current state or unresolved issues. Some will not spend until changes are reverted.
- Overall positive recommendation (weight 0.09): Many reviewers give a straightforward positive recommendation, calling it a good game or highly recommended.
- No longer recommended after updates (weight 0.09): Recent updates have caused some reviewers to withdraw their recommendation and advise against playing. They state they cannot recommend the game anymore due to these changes.
- Best gacha game recommendation (weight 0.08): Several reviewers consider this the best gacha game they have played and recommend it as such. Others call it an underrated gem in the gacha space.
- Good for card game fans (weight 0.07): The game is recommended to players who enjoy card-battlers, roguelites, or similar card games. This positive recommendation appears in multiple clusters.
- Game is worth trying (weight 0.07): Several reviewers feel the gameplay deserves attention and recommend giving the game a try. Some call it a hidden gem.
- Story is worth experiencing (weight 0.06): Some reviewers recommend playing the game mainly for its story, even if other aspects are lacking. They suggest playing at least for the story.
- Free-to-play, worth downloading (weight 0.05): Reviewers highlight that the game is free and sincerely recommend it, especially for those who want to try without spending.
- Translation issues hinder enjoyment (weight 0.05): The rough translation, possibly AI-generated, is a barrier for some players. Reviewers recommend only if you can tolerate these issues.
- Masterpiece worth supporting (weight 0.04): Some reviewers consider the game a masterpiece in its genre and strongly recommend supporting it.
- Play in English, not other languages (weight 0.03): Reviewers advise playing in English instead of other languages like Russian or French, likely due to translation quality.
- Prefer other card games for gameplay (weight 0.03): For pure gameplay, some reviewers suggest playing other card games like Slay the Spire instead.

Other player notes:
- Gacha monetization with banners (weight 0.12): The game uses gacha mechanics with standard and limited banners. It is a free-to-play gacha game that offers a large amount of free pulls, mostly from the standard banner.
- Free-to-play with optional donations (weight 0.11): The game is free to play and can be enjoyed without spending real money. It optionally accepts donations or offers a donation system.
- Most languages AI-translated (weight 0.1): Most listed languages are AI translations, with English apparently done through AI. All languages except Japanese are AI-translated, though some translations were later improved by humans but are not yet complete.
- Saya no Uta collaboration (weight 0.09): The game had a collaboration event with Saya no Uta, which brought in some reviewers. This crossover is noted as a notable event.
- Official Discord community (weight 0.08): There is an official Discord community where players can ask questions and get genuine answers. Developers are active on Discord, and both English and Chinese servers exist for help.
- Monthly pass and battle pass (weight 0.06): The game offers a premium monthly pass and a battle pass. These are the main monetization items alongside the gacha system.
- Mixed human and AI translation (weight 0.05): The main story is now human translated, but many side stories remain machine translated. A good number of side stories are human translated, while some important side stories are still badly machine translated.
- Mobile and PC cross-platform (weight 0.04): The game is available on both mobile and PC, allowing players to enjoy it on multiple platforms.
- Small, niche community (weight 0.04): The playerbase is small and niche, but the community is friendly. The game is considered niche.
- Underrated game (weight 0.04): Reviewers consider the game underrated, with some calling it criminally underrated in the gacha world. It is seen as the most underrated game by some.

Emotions:
- Frustration (weight 0.19): Players are frustrated by severe difficulty spikes, especially in the D-Tide endgame mode and boss HP inflation, which make invested teams and characters ineffective. Poor translations, clunky UI, and persistent crashes add to the aggravation. Developers ignoring feedback and making player-hostile changes further fuels this emotion.
- Disappointment (weight 0.17): Reviewers express disappointment with the game's direction, citing power creep that renders older characters obsolete and endgame changes that make content inaccessible to free-to-play players. The story's decline, poor translations, and broken promises from the developers contribute to a sense of lost potential.
- Enjoyment (weight 0.06): Players enjoy the game's engaging card-based roguelike gameplay, often compared to Slay the Spire, along with its unique art style and Lovecraftian story. The fun combat and strategic team-building provide a satisfying experience despite some flaws.
- Appreciation (weight 0.05): Reviewers appreciate the developers' generosity with gacha currency and free rewards, as well as their responsiveness to feedback. The game's high-quality art, music, and story, plus the recent shift to human translations, are also highlighted as positives.
- Anger (weight 0.05): Anger is driven by predatory monetization practices, such as requiring multiple copies for characters to be viable and nerfing characters after players invest in them. The developers' perceived greed and disregard for player feedback, especially regarding the D-Tide rework and balance changes, provoke strong anger.
- Satisfaction (weight 0.04): Players feel satisfied with the generous gacha system that allows free-to-play players to obtain many characters and clear content without spending. The engaging gameplay, solid combat system, and rewarding boss fights contribute to this satisfaction.
- Admiration (weight 0.04): Admiration stems from the game's exceptional art style, unique character designs, and atmospheric Lovecraftian setting. The deep deck-building mechanics, compelling story, and high-quality music are also praised as outstanding.
- Distrust (weight 0.02): Distrust arises from the developers' broken promises, such as lying about dupe requirements and server merges, and nerfing characters shortly after promoting them. The perception of bait-and-switch tactics and lack of transparency erodes trust.
- Love (weight 0.02): Players express deep love for the game's art, character designs, and immersive Lovecraftian story. The beautiful visuals, captivating soundtrack, and unique atmosphere make it a standout experience.
- Excitement (weight 0.02): Excitement is fueled by the game's unique combination of eldritch horror, anime aesthetics, and Slay the Spire-style gameplay. The engaging story, generous gacha pulls, and upcoming content like collaborations and translations improvements generate enthusiasm.
- Enthusiasm (weight 0.02): Enthusiasm is high due to the game's phenomenal art, gripping story, and deep deck-building gameplay. The generous gacha system and refreshing tactical experience make players eager to continue playing.
- Sadness (weight 0.02): Sadness is felt when the story evokes strong emotional responses, such as crying during key chapters. Additionally, the game's direction and increasing monetization have left some players feeling the loss of what made them fall in love with it.
- Annoyance (weight 0.02): Annoyance is caused by issues like inability to change spoken language or save mid-segment, sudden difficulty spikes requiring grinding, and awkward AI translations. Late-game stat-check gameplay and lag also contribute to this feeling.
- Disgust (weight 0.02): Disgust is directed at the game's monetization design, described as greedy and pay-to-win, and at poor story and character elements. Some reviewers find the game's direction and content offensive, calling it one of the worst games they've played.
- Concern (weight 0.01): Concern is expressed about the game's future, including rampant power creep, developer greed causing whales to quit, and lack of communication. The possibility of the game shutting down and the inconsistent handling of global players are worrying.
- Hope (weight 0.01): Hope remains as developers have promised to revert the D-Tide changes and address endgame issues. Players wish for the game's continued support and improvement, wanting it to succeed and release more story chapters.
- Surprise (weight 0.01): Surprise comes from the gacha system being less grindy than expected and offering generous free rewards. Discovering the game unexpectedly and finding it enjoying despite being a gacha also contributes to this positive surprise.
- Engagement (weight 0.01): Engagement is driven by the gripping story, deep deck-building mechanics, and varied team-building options. The turn-based card strategy and PvP systems keep players invested.
- Dissatisfaction (weight 0.01): Dissatisfaction is primarily caused by poor translations, especially in Russian and Turkish, as well as expensive monetization and unaddressed affinity changes. The current state of D-Tide and many translation errors add to the dissatisfaction.
- Boredom (weight 0.01): Boredom arises from shallow event stories, slow gameplay, and repetitive battles that lack difficulty or interest. Playing with min-max logic and long, easy fights contribute to a sense of tedium.}