Info about Train Fever:

Official game description:
Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.  
It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.  
Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.
Features
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*   Randomly generated, modifiable terrain with realistic dimensions  
*   Advanced passenger simulation  
*   Dynamically simulated urban development  
*   Procedurally generated buildings  
*   No grid - that is, the game world is not limited to 90 (or 45) degree angles  
*   Vehicles from more than 150 years of transportation history  
*   Passenger and freight transport  
*   Achievements and experience points  
*   Detailed 3D graphics  
*   Freely adjustable zoom factor

Release date: Sep 4, 2014

Categories: Simulation, Transportation Simulation, City Building, Economic Simulation, Sandbox, Mod Support, Management Simulation, Procedural Generation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Extensive modding support (weight 0.57): The game offers a wide range of mods that significantly enhance the gameplay experience, providing players with numerous options for customization and extended gameplay.
- Variety of vehicles and models (weight 0.42): The game features a diverse selection of train models, vehicles, and transportation modes, each with detailed designs and animations.
- High-quality graphics (weight 0.41): The game is praised for its high-quality graphics, including detailed vehicle models and pleasant visuals that enhance the overall gaming experience.
- Fun and challenging gameplay (weight 0.34): The game offers enjoyable and challenging gameplay, making it fun for players to engage with the transport simulation.
- Dynamic city growth (weight 0.33): The game features dynamic city growth and economic progression, adding depth to the gameplay as cities develop and infrastructure expands.
- Sandbox and free-form gameplay (weight 0.26): Players appreciate the sandbox mode that allows for creative building and full control over transport networks, offering freedom to create and manage various transportation systems.
- Deep and satisfying simulation (weight 0.18): The game offers a deep and satisfying transport simulation experience, with a rewarding learning curve that can absorb players for many hours.
- Strategic planning and management (weight 0.18): Players enjoy the strategic planning and route management aspects of the game, which include detailed route planning and construction mechanics.
- Unique and innovative mechanics (weight 0.18): The game is noted for its unique and innovative gameplay mechanics, which provide a fresh and inspiring experience for players.
- Good successor to classic tycoon games (weight 0.18): The game is seen as a good successor to classic tycoon games like Transport Tycoon, offering engaging and similar gameplay principles.
- Detailed passenger simulation (weight 0.17): The game includes a detailed simulation of passenger and goods behavior, offering a realistic and engaging transport management experience.

Common complaints:
- Poorly designed menus and interface (weight 0.44): The game's interface is widely criticized for being counter-intuitive, confusing, and awkward. Players find the menus clunky and the overall UI design amateurish, which detracts from the gameplay experience.
- Non-intuitive and bland gameplay (weight 0.41): Players find the gameplay non-intuitive and bland. The learning curve and interface issues contribute to a frustrating experience, and the gameplay is described as slow and repetitive.
- Cumbersome track building (weight 0.4): Building tracks is described as tedious, frustrating, and error-prone. The system is seen as unfriendly and lacks features like an undo button or planning mode, making the process more difficult than necessary.
- Limited railway features (weight 0.31): The game lacks various railway features such as elevated, underground, and curved stations. Additionally, trains have issues with AI and cannot handle steep slopes or choose platforms intelligently.
- Game feels unfinished (weight 0.29): Many players feel that the game is incomplete and rushed. This perception is exacerbated by the developers abandoning the game to work on new projects.
- Poor tutorial and guidance (weight 0.25): The game is criticized for having a poor tutorial and lacking in-game guidance. This makes it difficult for beginners to understand the game mechanics and interface.
- Various bugs and performance issues (weight 0.24): The game suffers from various bugs, mechanics issues, and performance problems. These issues can make the game frustrating to play and detract from the overall experience.
- Lack of transport options (weight 0.17): The game is criticized for its limited transportation modes, particularly the lack of air and sea transport options. This limits the strategic choices available to players.
- Tedious vehicle upgrading (weight 0.17): The process of upgrading and replacing vehicles is described as tedious and irksome. This repetitive task detracts from the overall enjoyment of the game.
- Limited industry chains (weight 0.13): The game is criticized for having few industries and limited industry chains. This limits the economic strategies available to players and can make the game feel repetitive.
- Inability to upgrade stations (weight 0.13): Players are frustrated by the inability to upgrade or replace old stations and signals easily. This limitation can hinder the progression and development of the player's railway network.
- Limited city size and population (weight 0.13): The game is criticized for its limited city size and population, which can restrict the growth and development of the player's transportation network.
- Lack of level crossings (weight 0.12): The game lacks level crossings, which can limit the design and functionality of the player's railway network. This can be particularly frustrating when trying to create complex track layouts.
- Roads cannot cross tracks (weight 0.12): Players are unable to build roads over tracks, which can cause congestion and limit the design options for their transportation network.

Gameplay feedback:
- Variety of transportation modes (weight 0.52): The game offers a wide range of transportation options including road and rail transport, with various vehicles like trains, trams, buses, and trucks. Players can transport both passengers and goods, and can build different types of transport lines to connect towns and industries.
- Complex track building mechanics (weight 0.45): The game features a detailed track building system that includes laying tracks, building tunnels and bridges, and managing signals. While the track planning tool is user-friendly, the overall track laying process can be complex and sometimes frustrating.
- City building and growth (weight 0.44): The game incorporates city-building elements with a focus on realistic transport management and city growth. Cities develop with residential, commercial, industrial, and leisure buildings, and players can observe city prosperity and development.
- Transport company management (weight 0.38): Players are tasked with building and managing transport networks, focusing on both passenger and goods transport. The game spans from 1850 to modern times, involving route planning, train management, and the creation of transport lines using various vehicles.
- Historical accuracy and time progression (weight 0.34): The game includes historically accurate vehicles and spans time periods from 1850 to the present. Time progression affects gameplay, with vehicles aging and requiring replacement over time.
- Large maps and stations (weight 0.21): The game features huge maps with numerous cities and industries, allowing players to build extensive transport networks with large stations and long trains.
- Passenger and goods behavior (weight 0.13): Passengers and goods in the game follow specific behaviors, such as disappearing if not delivered within a certain time frame. Each cargo and passenger is individually simulated, adding a layer of realism to the transport management.

Performance notes:
- Performance and optimization issues (weight 0.62): Many players report performance issues, including poor optimization, frame rate drops, and laggy performance. These issues are particularly noticeable with large maps and during late-game scenarios.
- Initial release bugs improved (weight 0.14): The game had significant bugs and performance issues at release, but many of these have been addressed through patches and updates over time.
- Memory and VRAM issues (weight 0.14): Players experience memory usage issues, particularly with large maps and mods. High VRAM consumption is also a common complaint.
- Camera and zooming lag (weight 0.13): There are occasional lags with camera angle changes and FPS drops when zooming, which can affect gameplay.
- Input and UI issues (weight 0.1): There are reports of input lag and UI resolution issues, which affect the overall gameplay experience.
- Graphics card limitations (weight 0.06): Poor graphics cards may cause lag, particularly with NPC vehicles, affecting the game's performance.
- Minor performance hiccups (weight 0.05): Some players report minor performance hiccups and areas for improvement, though these are less severe than other issues.
- Limited improvements post-release (weight 0.05): Some players feel that the game has not seen significant improvements aside from a few crash hotfixes.

Recommendations:
- Recommended for transport simulation fans (weight 0.64): The game is highly recommended for fans of transport simulation games, including those who enjoy titles like Transport Tycoon Deluxe, Cities in Motion, and Sim City. It is particularly appealing to those who enjoy modding and are willing to overcome a learning curve.
- Consider Transport Fever instead (weight 0.37): Many reviewers suggest considering Transport Fever or its sequel instead of this game. This recommendation is based on the improved features and overall better experience offered by Transport Fever.
- Recommended for relaxing sandbox gameplay (weight 0.2): The game is recommended for those who enjoy a relaxing, sandbox-style experience. It is also suggested for train enthusiasts and city builder fans, especially during sales.
- Recommended for casual players (weight 0.1): The game is suitable for casual players and train enthusiasts who are looking for a less intense gaming experience.
- Recommended for economic strategy fans (weight 0.09): Fans of economic strategy games and economy simulations are likely to enjoy this game due to its strategic elements.
- Recommended despite difficulties (weight 0.05): The game is recommended even though it may have some difficulties, suggesting that the overall experience is worthwhile.
- Recommended for fans of Urban Games (weight 0.05): The game is recommended for those interested in Urban Games' first game, appealing to fans of the developer's work.
- Recommended for long-term fun (weight 0.05): The game is suggested for those looking for long-term entertainment value.
- Recommended for killing time (weight 0.05): The game is recommended as a good way to pass the time, suitable for casual gaming sessions.
- Recommended for fans of A-Train series (weight 0.05): Fans of the A-Train series are likely to enjoy this game due to its similar gameplay elements.
- Recommended for modding enthusiasts (weight 0.05): The game is recommended for players who enjoy modding, offering extensive modding capabilities.

Other player notes:
- Developers focused on new game (weight 0.06): The developers have shifted their focus to a new game, Transport Fever, and are not providing further updates to this game.
- Small development team (weight 0.06): The game was created by a very small team, which might explain some of its limitations or lack of updates.

Emotions:
- Frustration (weight 0.31): Players experience frustration primarily due to the game's complex and poorly explained mechanics, such as setting up cargo routes and building tracks. Additionally, performance issues, bugs, and a lack of tutorials or proper UI design significantly hinder the gameplay experience.
- Satisfaction (weight 0.19): Players find satisfaction in the game's detailed models, engaging gameplay, and the freedom to create and manage transport networks. The relaxing atmosphere, high replayability, and the rewarding experience once the game is mastered also contribute to this positive emotion.
- Disappointment (weight 0.17): Disappointment stems from the game's unfinished state, lack of updates, and various performance issues. Players also feel let down by the game's lack of depth, replayability, and the developers' shift in focus to other projects.
- Enjoyment (weight 0.12): Enjoyment comes from the game's addictive gameplay, strategic planning, and the pleasure of watching trains and cargo transport. The extensive modding support and the game's graphics and music also enhance the enjoyable experience.
- Excitement (weight 0.04): Excitement is generated by the anticipation for future releases and updates, such as Transport Fever 3. Players also appreciate the historical period detailing and look forward to future modding tools.
- Nostalgia (weight 0.03): Nostalgia is evoked by the game's connection to personal experiences, such as Swiss rail cars, and the reflection on the evolution of Urban Games. The detailed city and character design also contribute to this feeling.
- Hope (weight 0.03): Hope arises from the potential improvements and the involvement of the modding community. Players are optimistic about future updates, developer engagement, and the potential for the game to improve over time.
- Pride (weight 0.02): Pride is felt by those involved in the game's development or investment. Reviewers who have contributed to the game's creation or success express a sense of pride in their involvement.
- Disappointed (weight 0.02): Disappointment is caused by the game's clunky and unfinished state, which does not meet the expected standards of a full release. Players feel let down by the game's performance and overall impression of being incomplete.
- Joy (weight 0.01): Joy is experienced once the game is understood and mastered. Players find happiness in the gameplay once they overcome the initial learning curve.
- Contentment (weight 0.01): Contentment comes from enjoying the casual and relaxing aspects of the gameplay. Players find satisfaction in the game's laid-back and enjoyable experience.
- Anger (weight 0.01): Anger is directed towards the developers for abandoning the game. Players feel frustrated and angry due to the lack of support and updates.
- Enthusiasm (weight 0.01): Enthusiasm is generated by the detailed gameplay mechanics and economic strategy. Players are excited about the complex and engaging aspects of the game.
- Hopeful (weight 0.01): Hopefulness is expressed for continued support and improvements from both developers and modders. Players hope that the game will receive ongoing attention and enhancements.
- Addicted (weight 0.01): Addiction to the game is due to its highly engaging and captivating gameplay. Players find themselves hooked and unable to stop playing.
- Excited (weight 0.01): Excitement is felt by players who highly recommend the game to others. They are eager to share their positive experiences and encourage others to play.
- Enthusiastic (weight 0.01): Enthusiasm is shown by players who highly recommend the game to fans of similar simulation games. They are excited about the game's potential and enjoy sharing their positive experiences.
- Love (weight 0.01): Love for the game comes from enjoying its unique features and mechanics. Players appreciate the game's distinctive qualities and find them highly enjoyable.}