Info about Beatblock:

Official game description:
**Beatblock** is a headspinning rhythm game with a simple goal: hit blocks to the beat as the paddle-wielding Cranky. The song revolves around you, and it's your job to keep up. Twist your way through a variety of tracks, hone your skills with different block types, and groove to the music!
Meet the Atom Map, your guide to the beats and blocks you'll face. Start with the Intro to pick up the basics, then twirl through four different block types to get the hang of things! Every single song has its own unique visuals and style, so there's something for everyone to enjoy.
Once you've mastered the mechanics, you'll be ready for the Challenge levels- where block types get combined, and experts are forged. Push your endurance even further in the Marathon mode against a back-to-back selection of songs and maybe discover the unknown...
Put your creative skills to work with the built-in level editor, the same tool our development team uses for the main game's levels. Chart to your favorite songs, and take advantage of the editor's robust effects & functions to let the music shine!
FEATURES
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*   Explore new mechanics across 25+ songs in the Atom Map, from learning the basics to tackling challenges!
    *   More songs are planned for future updates to bring the final scope to 40+ songs!
*   Flow with the music in different ways with multiple block types.
*   Tailor-made visuals for every song to set the scene (or mess with you...)
*   Customize Cranky however you want with unlockable costumes!
*   Chart a new path on your own songs with the built-in level editor!
*   Accessibility options to tweak the game and have fun on your own terms!

Release date: Sep 26, 2025

Categories: Rhythm Game, Level Editor, Workshop Integration, Customization, Early Access, Single-player

Feature scans:
- Proton/Linux: score 15; verdict: Works well with minor tweaks; summary: User feedback on Linux is predominantly positive: the game runs smoothly and the core experience is stable, with only a minor Steam overlay clickability bug noted. One report of Proton failure is contradicted by Steam Deck playability, indicating no major compatibility blocker.
- Steam Deck: score 45; verdict: Playable with tinkering required; summary: The game runs on Steam Deck with generally positive feedback, but users encounter minor compatibility issues such as a non-clickable Steam overlay, buggy controller support, and Proton settings that do not work. General early access bugs also affect the experience. Overall, the game is playable but requires some tinkering.

- Hardware Profile:
  - Summary: The Windows <8GB VRAM cohort mostly reports good performance, with both included reviews recommending the game despite a transient stability issue that appears to have been resolved.
  - Sample size: 39 (3% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 28 reports): Both included reviews are positive; one notes a stability issue was resolved after a driver update, and the other reports the game runs great on an RTX 4060 8GB system.
  - Caveats: 39 of 1248 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The community generally considers the game worth its price, with multiple reviews specifically referencing $15 as a fair or modest price. Positive reviews highlight the gameplay, community workshop content, and replayability, while a minority of negative reviews claim it's overpriced due to limited content in early access. This suggests a fair range lower than $15 for some, but the consensus points to $10-$15 as acceptable.
- Playtime Metrics:
  - Game completion: 8.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 24.0h
  - Reasoning: Multiple reviews report completion times. The 8-hour estimate for finishing the main storyline and the 2.5-hour claim for current early access content suggest game completion around 8 hours. For endgame completion, a 24-hour playthrough achieving S ranks and 22/24 achievements indicates endgame content takes about 24 hours. No consistent session length is reported.
- Time-to-fun:
  - Summary: BeatBlock is addictive and rewarding, but an initial learning curve and tutorial friction delay full enjoyment until players get used to the mechanics, typically after a few hours.
  - Stance: Clicks after
  - Anchor: Getting used to the gameplay mechanics
  - Time to anchor: 2h 0m
  - Friction: steep learning curve; tutorial too hard; timing window feels too strict; must unlock charts through regular progression to reach hard content; repetitive early levels for experienced players
  - Unlock drivers: getting used to mechanics over time; accessibility options that make clicks more lenient; adjustable difficulty selection; lenient progression (B- or higher unlocks next level)
  - Conditions: If you are new to rhythm games, the learning curve is high; If you are already accustomed to the game, tutorial levels can feel boring; If you want to access hard charts, you must unlock them via progression; If you use accessibility options, the game becomes less frustrating; If you like rhythm games, the game is worth the money; If you play custom maps, slide notes can be tricky; If you enjoy a real challenge, the game is highly addictive
- Player Archetypes:
  - Mastery-Driven Veteran (buy)
    - Motivation: To achieve perfect scores, master difficult charts, and test precise timing skills.
    - Playstyle: S-ranks every level, practices to improve accuracy, plays on hardest difficulties, and analyzes gimmick design.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: more experienced; credentialed
    - Reference games: NotITG; Rhythm Doctor
  - Rhythm Game Newcomer (buy)
    - Motivation: To explore rhythm games in a welcoming, low-barrier way while still feeling a sense of achievement.
    - Playstyle: Plays on easy modes, uses accessibility options, focuses on enjoyment rather than perfection, and gradually gets accustomed to controls.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: never played a rhythm game before; suck
    - Reference games: N/A
  - Casual Chill Player (buy)
    - Motivation: To unwind and enjoy music and visuals without stress or competitive pressure.
    - Playstyle: Plays casually, ignores perfect scores, uses no-fail settings, and focuses on the satisfying flow and aesthetic.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: chill; disconnect
    - Reference games: OSU
  - Community Level Creator (buy)
    - Motivation: To create, share, and play custom levels and participate in the community content ecosystem.
    - Playstyle: Spends extensive time in the level editor, syncs beats, browses and plays community charts, and contributes to the workshop.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Great rhythm game (weight 0.57): Many reviewers praise the game as one of the best rhythm games they've played, highlighting its innovation, unique style, and overall quality. The game is described as a favorite and revolutionary within the genre.
- Stunning visual effects (weight 0.33): Reviewers consistently praise the game's visuals, calling them stunning, beautiful, and impressive. The visual effects and stylized art are highlighted as a standout feature.
- Extensive custom levels (weight 0.32): Custom levels and the level editor are highly praised, providing endless creativity and replayability. Reviewers enjoy fan-made charts and the intuitive editor for sharing levels.
- Excellent gameplay (weight 0.32): The gameplay is described as amazing, satisfying, and intuitive, with a unique and fun system. Reviewers find it both enjoyable and well-crafted.
- Great music and songs (weight 0.28): The game's music and song selection are frequently lauded as great, amazing, and even bangers. Reviewers enjoy the soundtrack and find the music integral to the experience.
- Positive overall impression (weight 0.23): Many reviewers express a strong liking for the game, calling it a favorite or one of the best they've played. They enjoy a great time playing through all levels.
- Creative and innovative (weight 0.17): The game is praised for its innovative approach to rhythm game mechanics, including a creative use of the mouse as a primary control. Reviewers find it a unique and fresh take on the genre.
- Impressive level design (weight 0.15): Levels are described as creative, unique, and well-crafted, with impressive art and design. Reviewers appreciate the variety and thought put into each level.
- Easy to learn, hard to master (weight 0.1): The gameplay is considered easy to understand but difficult to master, providing a satisfying challenge. Reviewers appreciate the balance between accessibility and depth.
- Cute and chill (weight 0.1): The game is described as cute, chill, and satisfying, appealing to players looking for a relaxed experience. Its simplicity is seen as a positive trait.

Common complaints:
- High overall difficulty (weight 0.4): Many players report the game is extremely hard, not beginner-friendly, and complicated, especially at higher difficulties. This consistent feedback suggests a steep learning curve that may alienate casual players.
- Tap mechanic problems (weight 0.36): Players find the tap mechanic counterintuitive, with tight hit windows, audio delays, and misaligned visual cues. These issues lead to unfair misses and a frustrating gameplay experience, persisting even after calibration attempts.
- Visual and readability problems (weight 0.35): The visuals are described as overstimulating, with heavy effects that obscure notes and cause distraction. Some levels are hard to see due to background noise, and visual offset calibration is often needed to play properly.
- Crashes and technical bugs (weight 0.28): The game frequently crashes, especially in the editor, and suffers from various bugs like audio loss, freezes, and startup issues. Lack of crash logs and limited troubleshooting options compound the problem.
- Side notes are frustrating (weight 0.26): The side notes mechanic is consistently mentioned as confusing, difficult, and disruptive to gameplay flow. Many players struggle to hit them accurately, especially in quick succession, leading to unfair combo breaks.
- Editor usability issues (weight 0.24): The level editor is widely criticized as daunting, confusing, and hard to use due to unclear tools and lack of instructions. Players also report the editor crashes and lacks essential features like playtesting and audio sync.
- Performance and platform issues (weight 0.23): Frame drops, overheating, and platform-specific bugs affect performance, especially on laptops and Steam Deck. Windowed mode is problematic, and some players experience crashes on iOS or Linux.
- Workshop content quality concerns (weight 0.22): Custom maps from the workshop often suffer from poor chart quality, lack of playtesting, and visual issues that hurt readability. Players also report that some charts are gimmicky or impossible, reducing overall enjoyment.
- Calibration system ineffective (weight 0.22): Audio and visual calibration attempts often fail to fix delays, with players noting that offset settings only change input timing and not visual placement. Persistent timing issues lead to unfair misses and frustration.
- Limited content and levels (weight 0.19): The game is considered short with few songs and levels, and some levels are locked behind difficult conditions. Early access status means ongoing content additions, but players find the current offering insufficient for the price.
- Poor onboarding and tutorials (weight 0.16): The tutorial is confusing, and the game fails to explain key mechanics, unlock conditions, and custom level management. Players often struggle to understand how to proceed or find practice mode.
- Accessibility and comfort issues (weight 0.15): The game can be physically demanding, potentially causing wrist pain, arthritis, and eye strain. Handicapped players face restrictions, and the intense visuals may pose risks like seizures and overstimulation.
- Controller support issues (weight 0.12): Controller support is buggy and lacks options to switch sticks or rebind inputs, making high-difficulty play problematic. Some players feel the game is only playable with a controller, while others find it insufficient for later stages.
- Era Chimaera underwhelming (weight 0.12): The final level 'Era Chimaera' is criticized for being underwhelming, lacking special gimmicks unlike 'DAMOCLISM', and having a disappointing song. The character is seen as underutilized, and the unlock timing feels premature.
- Missing Chinese localization (weight 0.11): Several players specifically noted the lack of Chinese language support and official localization. This is a significant barrier for Chinese-speaking players and limits the game's accessibility in that market.
- Mouse and keyboard control issues (weight 0.1): Mouse-based control has problems like cursor locking not default, invisible cursor during effects, and difficulty with spin sections. Some players find it hard to click accurately, leading to missed notes.
- Content unlocking frustration (weight 0.08): Levels are locked behind difficult requirements like perfect ranks or hard mode completion, which frustrates players. This artificial gating prevents access to content and can be especially punishing for those with skill limitations.
- Lack of practice and testing options (weight 0.08): Practice mode is missing or unclear, and the editor lacks playtest functionality for custom levels. This limits players' ability to improve or design without external tools, hurting both new players and creators.

Gameplay feedback:
- Rhythm game with paddle (weight 0.5): Players use a paddle or shield to block and hit notes from all directions. Various note types like bounce, inverted, and tap add complexity.
- Level editor available (weight 0.4): The game includes a built-in level editor for creating custom levels, with Steam Workshop support for sharing and downloading them. This provides endless content beyond official levels.
- Community workshop content (weight 0.3): Full Steam Workshop integration allows players to share and download mods, custom charts, and levels. Community creation is a significant part of the experience.
- Unique gameplay gimmicks (weight 0.28): The game introduces various gimmicks and unconventional mechanics, setting it apart from typical rhythm games. These include block-based beating and novel note patterns.
- Adjustable difficulty options (weight 0.26): Players can select from various difficulty levels, from easy to extremely hard. Accessibility settings allow players to tailor gameplay to their skill level.
- Simple yet challenging gameplay (weight 0.21): The core mechanics are simple to grasp but escalate in difficulty, offering an easy-to-learn, hard-to-master curve. High difficulty ratings provide a steep challenge.
- Various note mechanics (weight 0.16): Includes specialized notes like side notes that require tapping and bounces that change trajectory. These mechanics add variety and depth to the rhythm gameplay.
- Custom chart import (weight 0.15): Players can import custom charts and beatmaps, expanding the song library beyond the base game. This supports a wide variety of community-created content.
- Costume and content customization (weight 0.14): A costume maker and other customization options let players personalize their experience. This extends to creating and sharing custom content for levels and costumes.
- Progressive difficulty curve (weight 0.14): The game starts with easy songs and gradually increases in difficulty, with ratings spanning from beginner to extremely hard. This accommodates players of all skill levels.
- Replayability through songs (weight 0.13): The game is designed for repeated play to appreciate each song, with numerous songs and charts. Replayable levels and innovative design keep players engaged.
- Fishing minigame included (weight 0.12): A secret voice-acted fishing minigame adds a fun side activity. This hidden feature provides a quirky distraction from the main rhythm gameplay.
- Early access with updates (weight 0.1): The game is in early access, with new charts and features added frequently. This implies ongoing development and potential for growth.

Performance notes:
- Random crashes across platforms (weight 0.15): Players experience crashes at random times, including in the editor, on iOS, and on Windows, with some crashes occurring every 3-15 minutes and others being undiagnosable. This indicates significant stability issues that need urgent attention.
- Calibration and synchronization problems (weight 0.12): There are no audio and visual calibration options, leading to notes appearing late, audio delays with wireless headphones, and poor visual sync. This detracts from the core rhythm game experience.
- Minor bugs and issues (weight 0.11): Players encountered minor bugs such as a non-clickable Steam overlay on Linux, window hiding issues, audio loss, and visual distortions after file mods. While not game-breaking, these issues affect polish.
- Good performance on low-end hardware (weight 0.11): Players report the game runs well on low-end laptops and Linux systems, and even on visually intense levels. This suggests the game is well-optimized for modest specifications.
- Performance issues and frame drops (weight 0.11): Several players report frame drops, lag spikes, and performance degradation, especially in menus. This points to inconsistent optimization that can hinder gameplay in a rhythm game where timing is critical.
- Hardware-specific problems (weight 0.05): Some players reported excessive laptop heat, and using an ASUS TV with a DualShock 4 controller caused black flickering and doubled inputs. These hardware-specific issues can limit player accessibility.
- Runs well on high-end PC (weight 0.03): One reviewer noted the game runs fine on a high-end PC with an RTX 4060 and i7-12700KF, confirming performance is acceptable on powerful setups.

Recommendations:
- Recommended for rhythm game fans (weight 0.47): Multiple clusters specifically recommend the game to rhythm game enthusiasts, highlighting its appeal to fans of the genre. The game is described as a challenging and unique rhythm experience.
- Unanimous positive recommendation (weight 0.47): Across all clusters, reviewers consistently recommend the game with strong enthusiasm, with many giving explicit and enthusiastic endorsements. The overall sentiment is overwhelmingly positive, with phrases like '100% recommended' and 'must-play'.
- Worth the price (weight 0.19): Several reviewers explicitly state the game is worth its price and provides good value for money. Even when considering early access, the game is described as well worth the cost.
- Custom levels via workshop (weight 0.13): Reviewers recommend checking out custom levels from the Steam Workshop and installing other players' maps for additional content. This extends the game's replayability significantly.
- Sale timing advised (weight 0.13): Some reviewers suggest waiting for a sale to purchase the game, while others mention it's worth buying even without a discount. There's a minor note that it's worth getting on sale.
- Accessible to beginners (weight 0.09): The game is recommended even for players with little skill in the rhythm genre, and it's noted that beginners could pick it up easily. This makes it approachable for a wider audience.
- Demo available for trial (weight 0.08): Reviewers suggest trying the demo on itch.io or the developer's Discord before making a purchase decision. This helps players decide if the game is suitable for them.
- Recommended for casual and competitive play (weight 0.08): Reviewers recommend the game for those who enjoy casual rhythm games, creating levels, and also for those seeking a real challenge. The game accommodates different skill levels and play styles.
- Controller recommended (weight 0.07): A few reviewers recommend playing with a controller, specifically suggesting the thumbstick for the game's controls. This advice is consistent across multiple clusters, though it appears to be a minor preference.
- Unique game for genre enthusiasts (weight 0.05): The game is recommended for fans of unique games and those confident in their reaction speed, with a note that even less confident players should try it. It stands out from other rhythm games.
- Gameplay warning for seizures (weight 0.05): At least one reviewer warns that the game's charting and visuals could give seizures, advising caution for players prone to such reactions. This is a critical health and safety consideration.
- Active developer support (weight 0.03): The game is recommended because the developer actively updates and responds to issues, which is a positive indicator for longevity and support. This is a notable reason for recommendation.
- Suitable for varying time commitments (weight 0.03): The game is suitable for players looking for something to play for a couple of evenings or for hundreds of hours due to its depth and content. This versatility is a noted positive aspect.
- Mouse alternative control (weight 0.03): In addition to controllers, at least one reviewer recommends using a mouse for gameplay. This offers an alternative input method for players who may prefer it.
- Caution for gimmick charts (weight 0.03): Players who are not good with gimmick charts should be careful, as the game may include such elements. This is a specific warning for players with certain preferences.
- No reason not to purchase (weight 0.03): The feedback includes statements that there is no reason not to pick up the game and that it's a must-play for unique game fans. This strongly suggests a positive reception overall.
- Do not modify game files (weight 0.02): One reviewer advises against modifying game files, which could be a stability or community guideline. This is a minor recommendation.
- Wired headphones issue (weight 0.02): One reviewer states that at higher levels, the game cannot be recommended without wired headphones, likely due to latency issues with wireless devices. This is a specific hardware consideration.

Other player notes:
- Steam Workshop integration praised (weight 0.63): The game supports the Steam Workshop, allowing players to access community-created levels, songs, costumes, and user-created charts. This feature is consistently highlighted as a major strength, with over 500 custom charts and 600+ songs available.
- Level editor and tools (weight 0.28): The game includes a level editor and exposes developer tools, allowing players to create and share custom levels. This feature is highlighted as a key part of the experience.
- Early access state noted (weight 0.23): The game is currently in early access, with a limited song list, but new charts are added frequently. Some reviewers feel it doesn't feel like early access, while others acknowledge the incomplete nature.
- Comparisons to other rhythm games (weight 0.2): The game is frequently compared to other titles in the genre, such as Rhythm Doctor, Osu, Beat Saber, and Just Shapes & Beats. These comparisons focus on gameplay mechanics, level design, and overall style, noting it as a mix of casual and hardcore elements.
- Positive community and content (weight 0.18): The game has a strong, active community with developers involved, and there are many community-created maps and fan-made levels. This is a key factor in the game's appeal and longevity.
- Language support limitations (weight 0.12): The game currently supports English only, lacking Simplified Chinese. While Chinese localization is planned by the developer, it is not yet available, which is a point of contention for some players.
- Comparisons to Undyne boss fights (weight 0.08): Some reviewers compare the gameplay to the Undyne boss fight from Undertale, noting the green heart mechanics. This comparison is used to describe the game's unique movement and dodging style.
- Pricing concerns (weight 0.05): The game is considered not worth its full price by some, with a suggestion for a lower price point. However, it is noted as being cheap when on sale.
- Content volume is substantial (weight 0.05): The game offers a large amount of content, with a vast number of community-created charts and songs. The combination of base game content and community additions ensures a deep experience.
- Runs on low-end hardware (weight 0.05): The game can run on very low-spec devices and low-end hardware, making it accessible to a wider audience. This is a positive point for players with less powerful systems.
- Has a complete ending (weight 0.05): The game has an ending and can be completed, providing a sense of closure for players. This is highlighted as a positive aspect of the game's design.
- Customs Discord for charts (weight 0.05): Players are recommended to join Cranky's Customs Discord server to find and share custom charts. This is an alternative to the Steam Workshop for accessing community content.
- Comparisons to Geometry Dash (weight 0.04): The gameplay is compared to Geometry Dash's wave mode, and the practice mode is also mentioned. This suggests a similar difficulty and precision-based gameplay style.
- Innovative rhythm game design (weight 0.04): The game is described as an innovative rhythm game with a wide difficulty range. This indicates a unique take on the genre that appeals to both casual and hardcore players.

Emotions:
- Enjoyment (weight 0.25): Players consistently praised the game's fun and addictive gameplay, describing it as highly replayable with great level design, soundtrack, and satisfying note-hitting mechanics. The game's creative levels and community-made content were also highlighted as major sources of enjoyment.
- Frustration (weight 0.24): Many players expressed frustration with the game's difficulty spikes, particularly with side notes and certain levels like 'Damoclism'. Technical issues such as crashes, performance problems, and unclear mechanics in the level editor also contributed to this negative emotion.
- Excitement (weight 0.16): Players were excited about the game's unique mechanics, workshop support, and constant updates with new songs and features. The anticipation for future content and the game's potential for popularity also fueled this excitement.
- Satisfaction (weight 0.14): Players felt satisfied with the game's smooth controls, satisfying gameplay, and the sense of improvement and achievement from completing levels and hitting notes. The game's value, accessibility features, and well-balanced difficulty also contributed to this feeling.
- Admiration (weight 0.13): Players admired the game's level design, creative visuals, and the passion evident in both the developer's work and the community's custom charts. The game was frequently described as one of the best rhythm games due to its unique mechanics and high-quality presentation.
- Love (weight 0.12): Players expressed strong love for the game's music, mechanics, and immersive music-video-like levels. The game's creative freedom in the editor, community content, and overall charm made it a favorite for many, with some calling it the best rhythm game they've played.
- Appreciation (weight 0.09): Players appreciated the developers' dedication, accessible design, and the game's smooth introduction of mechanics. The variety of songs, attention to detail, and the game's polished feel despite early access status were also highly valued.
- Disappointment (weight 0.04): Players were disappointed by the game's short length and limited content during early access, as well as the complexity of the level editor. Technical issues like crashes and persistent bugs, such as the tap delay problem, also contributed to this feeling.
- Enthusiasm (weight 0.04): Players were enthusiastic about the game's customization options, workshop content, and the innovative and replayable nature of the gameplay. The variety of songs and community-created charts inspired strong recommendations and excitement.
- Impressed (weight 0.04): Players were impressed by the game's high-quality songs, visuals, and the fact that it ran well on low-end hardware. The extensive customization in the level editor and the polished feel of the early access also stood out to many.
- Positive (weight 0.04): Players described the game as fun, original, and perfect for entering a flow state, with amazing visuals and music. The game's intuitive controls, creativity, and exclusive music content all contributed to a positive overall impression.
- Joy (weight 0.03): Players felt joy from the game's fun and carefree nature, well-crafted charts, and charming visuals. The Steam Workshop content was so good it brought some players to tears, and the tutorial even made one player smile.
- Amusement (weight 0.03): Players found amusement in the game's quirky comments, humorous references, and the funny experience of the fishing mode with voice-acted books. Self-deprecating jokes about skill and the ease of modding also provided comic relief.
- Delight (weight 0.03): Players were delighted by the game's cool and dynamic backgrounds, cute art style, and satisfying hit sound effects. The game was described as an absolute delight to play and one of the best-designed rhythm games.
- Addiction (weight 0.02): Players described the game as highly addictive, with many playing daily and unable to stop. The satisfying difficulty curve and constant improvement kept players hooked, and the workshop modes added even more replayability.
- Annoyance (weight 0.02): Players were annoyed by technical issues like frame drops, window focus problems, and visual timing errors. The perceived misleading quality of modded charts and the game's price also irked some players.
- Surprise (weight 0.02): Players were surprised by the game exceeding expectations, discovering hidden features like the fishing minigame and cutscenes. The quality of the main menu and the game's overall polish also pleasantly surprised many.
- Anticipation (weight 0.02): Players looked forward to the game's future updates, promised features like more fish, and the overall direction of the game. The expectation of spending hundreds of hours and the excitement for future tracks and mechanics fueled this anticipation.
- Amazement (weight 0.02): Players were amazed by the game's music, polish, and the unique experience of the secret chart. The tutorials were also praised, and the fact that the game was built in LÖVE impressed many.
- Gratitude (weight 0.01): Players were grateful for the accessibility options that helped with timing and sensory overload, as well as being introduced to new artists. The game's 'empty diary' element was even credited with saving a player's life, and some were so satisfied they bought a licensed copy.}