Info about Resident Evil:

Official game description:
O jogo que definiu o gênero survival-horror está de volta! Verifique a versão remasterizada em HD do Resident Evil.  
Em 1998, uma equipe das forças especiais é enviada para investigar alguns assassinatos bizarros nos arredores de Raccoon City. Ao chegar lá, eles são atacados por um grupo de cachorros sanguinários e são forçados a buscar abrigo em uma mansão próxima. Mas o cheiro da morte paira no ar. Os suprimentos são escassos durante sua luta pela sobrevivência.  
CARACTERÍSTICAS:  
Gráficos  
*   Gráficos mais detalhados que mantém o clima de horror.  
*   Os ambientes ganham vida com incríveis detalhes, graças à melhoria na resolução e nos modelos 3D não estáticos.  
*   Efeitos de pós-processamento como filtros Bloom, que não eram fáceis de se implementar quando o original foi lançado, foram adicionados, fazendo com que os gráficos HD ficassem ainda mais realistas.  
*   Ambientes em alta resolução - Aumentamos a resolução dos ambientes utilizando uma mistura de imagens estáticas em alta resolução e modelos 3D animados.
Suporte a telas widescreen  
*   Adicionamos suporte a telas widescreen (16:9), assim os jogadores podem experimentar uma imersão maior.  
*   No modo widescreen, a tela vai mover-se. As partes da tela que são cortadas na parte superior e inferior são movidas automaticamente, dependendo da posição do personagem.  
*   É possível alternar o modo de exibição durante o jogo em tempo real.
Som & Novos controles  
*   Som de alta qualidade - O áudio foi remasterizado com taxa de amostragem maior, além da implementação do suporte a 5.1 canais.  
*   Novos controles  
*   Você pode jogar usando a configuração de controle original ou uma configuração alternativa, que permite que você faça o personagem mover-se na mesma direção que o controle analógico.  
*   É possível alternar a configuração de controle durante o jogo em tempo real.

Release date: 19/jan./2015

Categories: Survival Horror, Atmospheric Horror, Puzzle Solving, Resource Management, Single-player Story, Multiple Endings, Exploration, Real-time Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exemplary Remake Quality (weight 0.99): Players overwhelmingly praise the game as a gold standard for remakes, highlighting its faithful yet enhanced approach to the original. It successfully updates graphics, controls, and adds new content without compromising the classic survival horror essence, making it accessible for new players while thrilling veterans.
- Masterful Horror Atmosphere (weight 0.44): The game is lauded for its exceptional atmosphere, sound design, and environmental storytelling, which collectively create a constant sense of dread and tension. Players consistently describe it as genuinely scary, immersive, and a masterclass in slow-burn horror, with every detail contributing to the unsettling mood.
- Visually Stunning & Cinematic Design (weight 0.29): The game's graphics, art direction, and fixed camera angles are consistently praised for creating a visually stunning and cinematic experience. Players note how the pre-rendered backgrounds, enhanced lighting, and deliberate camera shots contribute to both the aesthetic beauty and the pervasive tension.
- Engaging Puzzles & Strategic Gameplay (weight 0.29): Players highly appreciate the game's clever and well-integrated puzzles, which are often challenging but rewarding. The gameplay loop emphasizes strategic resource management, careful exploration, and thoughtful decision-making, contributing to a tense and highly engaging experience.
- High Replayability & Content (weight 0.25): The game offers significant replay value through multiple playable characters (Jill and Chris with unique campaigns), different endings, unlockable difficulties, challenge modes, and costumes. This extensive content encourages multiple playthroughs and achievement hunting, extending the game's longevity.
- Compelling Story & Lore (weight 0.12): The game's story is described as engaging, intriguing, and a strong foundation for the Resident Evil franchise's narrative. Players appreciate the blend of B-movie horror and genuine mystery, with rich lore revealed through documents and character interactions, making it a captivating experience.
- Memorable Characters (weight 0.07): The game features cool and memorable characters like Jill Valentine and Chris Redfield, whose distinct campaigns and interactions add depth to the narrative. Players enjoy experiencing the story from both perspectives and appreciate the character development.
- Accessible Yet Challenging Controls (weight 0.07): While initial adjustment to fixed camera angles and tank controls is sometimes mentioned, players quickly adapt and find the controls contribute to the game's unique charm and tension. The modernized control options also make the game more accessible without sacrificing its classic feel.

Common complaints:
- Outdated Controls and Camera (weight 0.66): Players frequently criticize the fixed camera angles and 'tank' controls, finding them clunky, disorienting, and a major source of frustration. These mechanics often lead to accidental deaths, difficulty in navigation, and a general feeling of fighting the game rather than playing it, especially for those accustomed to modern titles.
- Excessive Backtracking and Tedious Puzzles (weight 0.53): The game is heavily criticized for its extensive backtracking, often exacerbated by limited inventory space and unintuitive puzzle design. This leads to repetitive movement, wasted time, and a feeling of the game being a 'chore' rather than an enjoyable experience, with many players resorting to guides.
- Slow and Repetitive Door Animations (weight 0.42): The unskippable, lengthy door opening animations, which serve as loading screens, are widely disliked. They are seen as tedious, repetitive, and a major contributor to the game's slow pace, constantly pulling players out of the immersion and making backtracking even more annoying.
- Frustrating Save System (weight 0.39): The limited save system, requiring consumable ink ribbons and lacking autosave, is a significant point of contention. Players frequently report losing hours of progress due to unexpected deaths or crashes, leading to immense frustration and a reluctance to continue playing.
- Unbalanced Difficulty and Combat (weight 0.38): The game's difficulty is perceived as inconsistent, with 'easy' mode often feeling too hard for newcomers, while bosses can be surprisingly simple. Combat mechanics are described as clunky, imprecise, and not intuitive, making engagements frustrating rather than challenging.
- Weak Story and Pacing (weight 0.33): The story is often described as unengaging, with cheesy dialogue and a lack of clear direction, requiring players to piece together lore. The game's pacing is also criticized for being slow and drawn out, especially with added content that some feel only contributes to boredom.
- Inconsistent Resource Management (weight 0.29): Feedback on resource management is mixed, with some players finding ammo and healing items too scarce, leading to frustration, while others feel there's an abundance of resources, diminishing the survival horror aspect. This inconsistency impacts the intended challenge.
- Dated Graphics and Presentation (weight 0.2): Despite being a remaster, many players feel the game's graphics, particularly backgrounds and cutscenes, appear outdated and blurry. The voice acting is also frequently criticized for being flat or unnatural, detracting from the overall immersion and modern appeal.

Gameplay feedback:
- Classic Fixed Camera & Controls (weight 0.27): The game retains the iconic fixed camera angles and 'tank controls' from the original Resident Evil, which contribute to tension and atmosphere by obscuring threats. While a modern control scheme is available, many players find the classic controls more consistent with the fixed camera.
- Survival Horror Resource Management (weight 0.23): Core gameplay revolves around classic survival horror elements: extremely limited inventory space, scarce ammunition, and healing items. Players must carefully manage resources, plan routes, and make strategic decisions about engaging enemies or conserving supplies.
- Complex Puzzles & Backtracking (weight 0.21): The game is heavily puzzle-based, often requiring significant backtracking and strategic thinking to progress through its labyrinthine level design. While some puzzles are clever, others can feel tedious due to constant item juggling and repeated trips.
- Challenging Difficulty & Replayability (weight 0.2): The game is notably difficult, even on 'Normal' settings, punishing recklessness and demanding strategic play. Multiple playthroughs are encouraged by different character campaigns, numerous endings, unlockables, and the ability to optimize runs.
- Dual Character Campaigns (weight 0.17): Players can choose between Jill Valentine and Chris Redfield, each offering a distinct campaign with different starting items, inventory space, difficulty, and interactions with NPCs. Jill's campaign is generally considered easier due to more inventory slots and a lockpick.
- Crimson Head Zombie Mechanic (weight 0.1): A significant new mechanic introduced in the remake is the 'Crimson Head' zombie. If defeated zombies are not burned or decapitated, they will reanimate as faster, deadlier versions, forcing players to make strategic decisions about resource expenditure.
- Mansion as a Labyrinthine Setting (weight 0.07): The game is primarily set within the Spencer Mansion, which functions as a complex, trap-filled labyrinth. Players must explore, memorize its layout, and uncover secrets, with the mansion's design itself often serving as a puzzle.
- Diverse & Resilient Enemies (weight 0.04): Players encounter a variety of enemies beyond standard zombies, including zombie dogs, mutated plants, sharks, spiders, and hunters. These creatures are often resilient and deal significant damage, requiring careful engagement or avoidance.

Performance notes:
- Mixed FPS and performance (weight 0.06): Players report varied experiences with frame rates, from smooth 120 FPS on high-end setups to abysmal performance on others. Some users needed to configure settings or adjust graphics to achieve playable frame rates, indicating inconsistent optimization.
- Graphics and visual improvements (weight 0.03): Players noted improved visuals, sharper textures, and more detailed character models compared to the original. The lighting also contributes to a tense atmosphere, despite not being hyper-realistic.
- Generally bug-free experience (weight 0.03): Many players reported a bug-free experience with no glitches, crashes, or physics issues. This suggests a relatively stable game build, though minor bugs were occasionally noted.
- Low PC requirements (weight 0.02): The game is frequently praised for its low system requirements, running well even on older or entry-level PCs. This makes it accessible to a wide range of hardware configurations.
- Startup and crashing issues (weight 0.02): Several players experienced crashes immediately after startup, particularly with Windows 11 or when G-SYNC was enabled. Disabling G-SYNC or adjusting compatibility settings often resolved these issues.
- Minor miscellaneous issues (weight 0.02): Other minor issues include AutoHDR being unremarkable, some controller buttons not mapping correctly, and the HD version generally functioning well without additional patches.
- Steam Deck and Linux compatibility (weight 0.01): The game runs on Steam Deck and Linux via Proton, but specific issues like color bar errors in gallery movies (due to .wmv files) were noted. Workarounds exist, such as using Lossless Scaling for fullscreen.
- Audio and subtitle sync problems (weight 0.01): Some players reported issues with audio being sped up and subtitles being significantly delayed, impacting the narrative experience.
- Ultrawide support issues (weight 0.01): While ultrawide resolutions can be made to work, it often requires manual configuration, installing mods, and editing game files. Menus typically remain locked to 16:9 aspect ratio.
- Integer scaling recommended (weight 0.01): For higher resolution displays, using integer scaling (e.g., 720p for 1440p) is highly recommended to avoid poor visual scaling and maintain image quality.

Recommendations:
- Highly Recommended Classic Horror (weight 0.42): Players overwhelmingly recommend this game, often calling it a masterpiece and a must-play for fans of survival horror and the Resident Evil series. It's seen as a definitive experience for understanding the genre's origins and is praised for its tension and intelligent design.
- Not for All Players (weight 0.19): The game's classic design, including fixed camera angles, tank controls, and a slower, puzzle-focused pace, means it's not suitable for everyone. Newcomers to the genre or those expecting fast-paced action may find it frustrating.
- Consider a Modern Remake First (weight 0.09): For players new to the Resident Evil series or classic survival horror, some recommend starting with more modern remakes like RE2 Remake or RE7. This game is often suggested for those who appreciate older design philosophies or want to delve into the series' roots after experiencing newer titles.
- Needs Another Modern Remake (weight 0.06): Many players express a strong desire for a new remake of this game, similar to the RE2, RE3, and RE4 remakes, with modern graphics and third-person camera options. They believe this would make the game more accessible and popular for contemporary audiences.
- Play as Jill for First Run (weight 0.03): For a first playthrough, many reviewers specifically recommend playing as Jill Valentine. Her campaign is generally considered more accessible for beginners.
- Focus on Horror and Puzzles (weight 0.02): The game is particularly recommended for those who enjoy true horror, tension, and puzzle-solving. Its gameplay is described as a 'maze/puzzle-box' experience, appealing to players who appreciate methodical exploration over constant action.
- Buy on Sale (weight 0.02): While many recommend the game, a significant number of players advise purchasing it during a sale. This suggests that while the game is highly valued, its full price might be a deterrent for some.
- Benchmark for Remakes (weight 0.02): This game is frequently cited as one of the best remakes or remasters ever made, setting a high standard for how classic games should be updated. It's considered the definitive way to experience the original Resident Evil.
- Use Guides for Puzzles (weight 0.02): Some players suggest using a guide, especially for a first playthrough or for achieving 100% completion. This can help mitigate frustration with puzzles and allow players to enjoy the experience more.

Other player notes:
- Enduring Legacy & Franchise Origin (weight 0.15): This game is widely recognized as the foundational title for the Resident Evil franchise, establishing the survival horror genre and influencing countless subsequent games. It holds significant historical importance and is considered a classic by many, despite its age.
- Desire for Future Remakes (weight 0.14): Many players express a strong desire for another remake of this title, similar in scope and quality to the Resident Evil 2 remake. They hope for updated controls, expanded areas, and a fresh take on the classic experience, while still preserving its core atmosphere.
- Story and Narrative (weight 0.12): The game's plot is generally described as simple or basic, with some finding it less immersive or feeling 'empty' in its initial stages. However, it effectively sets the stage for the franchise's lore and delivers doses of dread, making it essential for understanding the series' history.
- Remake & Remaster Quality (weight 0.12): The game is a highly regarded remake of the 1996 original, initially released on GameCube in 2002 and later remastered in HD for PC in 2015. Reviewers praise its faithfulness to the original while offering updated visuals and a more modern experience, though some debate whether it's a true remake or just a remaster.
- Modding Community & Enhancements (weight 0.1): Players frequently recommend using community-made mods to enhance the experience, such as AI-scaled texture packs (REupscale/REscale) and mods to skip door animations. These modifications aim to improve visuals and streamline gameplay for modern audiences.
- Character Choice: Jill Valentine (weight 0.1): Many reviewers recommend playing as Jill Valentine for a first playthrough, citing her increased dialogue and cinematics. Her character model is also frequently praised.
- Influences and Creator Vision (weight 0.01): The game's design was heavily influenced by titles like 'Sweet Home' and 'Alone in the Dark,' with creator Shinji Mikami incorporating ideas that couldn't be realized in the original. This historical context highlights the deliberate design choices behind the game.

Emotions:
- Satisfaction (weight 0.3): Players felt satisfied by mastering the game's challenges, achieving 100% completion, and overcoming difficult puzzles. The game's immersive atmosphere, engaging story, and strategic gameplay, combined with its status as a classic and a high-quality remake, contributed significantly to this emotion. Many also enjoyed the updated visuals, improved controls, and replayability.
- Frustration (weight 0.17): Frustration stemmed primarily from outdated mechanics such as limited inventory slots, excessive backtracking, and unskippable door animations. Players also struggled with clunky tank controls, awkward fixed camera angles, and the unforgiving save system, which often led to significant loss of progress. Technical issues, confusing puzzles, and difficulty navigating the map further exacerbated this feeling.
- Excitement (weight 0.08): Excitement was generated by the game's intense horror atmosphere, thrilling gameplay, and engaging story. Players were thrilled by the challenging yet rewarding experience, the discovery of new scenes and plot elements, and the overall high quality of the remake. Many expressed a strong desire to replay the game and explore other titles in the franchise.
- Admiration (weight 0.08): Admiration arose from the game's status as a classic survival horror masterpiece, praised for its intelligent level design, masterful atmosphere, and artistic and sound design. Players admired the remake's quality, its faithfulness to the original, and its enduring influence on the genre. The game's historical impact and timeless visuals were also frequently highlighted.
- Disappointment (weight 0.06): Disappointment was often linked to the game not meeting personal expectations, particularly regarding outdated mechanics like tank controls and fixed camera angles. Some found the game underwhelming, not scary enough, or felt that certain content (like Lisa Trevor) was shoehorned in. Technical issues, poor port quality, and a desire for a more modern remake also contributed to this sentiment.
- Appreciation (weight 0.05): Players appreciated the game's faithful remake, smart design choices, and improved visuals that retained the original's essence. The enduring quality of its old-school design, challenging nature, and classic status were highly valued. The game's historical significance, immersive atmosphere, and well-developed characters also garnered significant appreciation.
- Nostalgia (weight 0.03): Nostalgia was a strong emotion for players who experienced the original game in their childhood, recalling past fears and memories. The game's classic status, old-school charm, and faithful recreation of the Spencer mansion evoked a powerful sense of familiarity and a desire to relive those early gaming experiences.
- Enjoyment (weight 0.03): Enjoyment stemmed from the game's overall fun factor, engaging story, and atmospheric horror. Players found pleasure in solving complex puzzles, exploring the mansion, and replaying the game. The unique and challenging experience, combined with its nostalgic value, contributed to a generally positive and entertaining time.
- Fear (weight 0.02): Fear was primarily caused by the game's oppressive atmosphere, sudden zombie appearances (especially Crimson Heads), and the constant tension of limited resources. The fixed camera angles, eerie sound design, and the risk of losing progress due to the save system amplified the sense of dread and vulnerability.
- Amusement (weight 0.01): Amusement often came from the game's campy elements, such as corny voice acting, character flaws, and humorous expressions of frustration. Iconic lines like 'Jill sandwich,' quirky inventory systems, and exaggerated 'jiggle physics' also provided moments of lightheartedness amidst the horror.
- Anger (weight 0.01): Anger was expressed due to frustrating game design choices, such as the inability to drop items, unskippable door animations, and combat controls that led to unfair deaths. Players also felt anger towards perceived developer incompetence regarding technical issues and the removal of mod support.
- Confusion (weight 0.01): Confusion arose from the game's new perspective, constantly switching camera views, and intricate puzzles that lacked clear guidance. Players often got lost, struggled with item interactions, and found the plot or gameplay inconsistencies disorienting, especially for newcomers to the series.
- Joy (weight 0.01): Joy was experienced through replaying the game, achieving all achievements, and the overall pleasure derived from the gameplay. Players found happiness in the exploration, puzzles, and survival horror elements, often considering it a favorite game and appreciating its availability on modern platforms like Steam Deck.
- Surprise (weight 0.01): Surprise occurred when the game exceeded expectations, such as finding the exploration surprisingly good or the game being unexpectedly scary. Players were also surprised by the game's quality despite its age, its depth, and specific jump scare moments or plot twists.
- Annoyance (weight 0.01): Annoyance was caused by repetitive game mechanics like initial tank controls, tedious door animations, and the ink ribbon save system. Chris's limited inventory, constant need for walkthroughs, and specific enemy types like Crimson Heads also contributed to this feeling.
- Tension (weight 0.01): Tension was a core emotion, driven by the game's oppressive atmosphere, limited vision, and unpredictable enemy encounters. The fixed camera angles, scarce resources, and the constant threat of losing progress kept players on edge, creating a truly immersive survival horror experience.
- Challenge (weight 0.01): Players felt challenged by the game's high difficulty, steep learning curve, and demanding puzzles. The game's unforgiving nature, especially for those accustomed to modern titles, and its emphasis on resource management and strategic gameplay, made it a tough but often rewarding experience.
- Love (weight 0.01): Love for the game stemmed from a deep affection for the Resident Evil franchise and this particular remake. Players expressed strong positive feelings for the overall game experience, its difficulty, and its puzzles, often considering it a beloved survival horror classic.
- Boredom (weight 0.01): Boredom was reported due to repetitive puzzles, excessive backtracking, and long periods of aimless wandering without significant events. The slow pacing, constant door animations, and early game segments were sometimes perceived as tedious and unengaging.
- Acceptance (weight 0): Acceptance involved players coming to terms with the game's aged mechanics, such as tank controls and fixed camera angles, recognizing them as part of its original design intent. This emotion often arose from revisiting the classic with its inherent flaws and appreciating it despite its outdated aspects.}