Info about Trove:

Official game description:
  
Grab your friends, hone your blades, and set off for an epic procedurally generated adventure in Trove, the ultimate action MMO! Battle the forces of Shadow in realms filled with incredible dungeons and items created by your fellow players. Whether hunting treasure in far-off lands or building realms of your own, it’s never been this good to be square!  
Cubular Classes
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Play as a Knight, Gunslinger, Ice Sage, Dracolyte, Pirate-with-a-parrot, or any (or all!) of the other Classes in Trove while mastering abilities from deadly ninja techniques to deliciously deadly ice cream crushes. Upgrade your gear to tackle epic challenges and strut your stuff with killer looks.  
Infinite Realms
---------------
Every playthrough is unique! Explore through fully destructible procedurally generated realms on the backs of fire-breathing dragons and purrfectly whiskered Meownts. Jump into action tailored to any level as you conquer untamed wilds from the Treasure Isles to Candoria, home of the sweet-toothed Candy Barbarians.  
Delve into Dungeons
-------------------
Assemble a group of hardy cube-kind and crawl your way through huge dungeons unique to each realm. Brave deadly minions, bosses, and traps to “liberate” powerful armor and weapons, or dip into smaller Lairs for single servings of danger perfect for solo fun.
Get Rich with Loot
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Rake in a shimmering hoard of treasure and collectible items from the deepest and darkest places in Trove. Load up on special gear, costumes, decorations, recipes, crafting ingredients, flying carpets, sea-faring ships, and dragons of mighty renown.  
Build Your Home…
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Cornerstones are personal homes you can build block by block, but they’re also mobile bases! Drop your Cornerstone at specially-marked plots in any world you’re visiting, and voilà: your hand-crafted home-away-from-home will appear, giving you a place to kick back, relax, and craft to your heart’s content.  
Build a World…
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What’s better than crafting alone? Building entire new Club Worlds with friends. Feel like making enormous geodesic domes in the desert? Magnificent castles in the sky? Do it – and land yourself in our list of the cubic masterpieces in Trove!  
Build Anything in the Game!
---------------------------
Dragons? Check. Bacon swords? Yup. Rainbow-grade 3D glasses of insufferable doom? Just the tip of the iceberg! Collect a HUGE range gear made by your fellow players and **make and submit your own items** – including Dungeons, Lairs, Class Costumes, and more.  
Plus
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Music Blocks, Meownts, Fishing, Farming, Pets, Sailing (with Boats!), Flying (with Wings!), Mag Trains, Dance-Pads, Heroes, Villains, Allies (who might be Villains), Flasks, Bombs, Piñata Parties, and the Crafting of any and all Things.  
Did we mention it’s **free to play?!**
Like Trove? Try RIFT to delve into more multidimensional realities!
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Release date: Jul 9, 2015

Categories: MMORPG, Voxel-based Gameplay, Procedural Generation, Dungeon Crawler, Base Building, Loot and Grinding, Class-based Combat, Open-World Exploration

Feature scans:
- MTX: score 90; verdict: Predatory Monetization; summary: The overwhelming majority of user reviews describe Trove as a pay-to-win game with aggressive monetization: a Patron subscription that boosts progression, a $5 paywall for trading, numerous loot boxes, overpriced packs, and direct level boosts. While a few players find the monetization acceptable or cosmetic-only, the evidence clearly shows real-money purchases provide significant gameplay advantages and the game design pushes players toward spending.
- Wiki: score 50; verdict: Instructional Dependency; summary: The user feedback reveals a significant dependency on external wikis and tutorials to understand game progression, leveling, and mechanics. Players report that the game becomes confusing, especially in later stages, and that they spend more time reading guides than playing. This indicates a lack of in-game instructional clarity, placing the primary complaint in the 'Student' category.
- Proton/Linux: score 95; verdict: Broken / Unsupported on Linux; summary: The Linux-specific feedback indicates that the game's kernel-level anti-cheat (XignCode3) makes it impossible to run on Linux, and that Linux support was effectively dropped due to this addition. Generic anti-cheat complaints were excluded as they lack Linux context. The consensus among Linux-specific reviews is that the game is non-functional on Linux.
- Steam Deck: score 85; verdict: Broken on Steam Deck; summary: The game is effectively broken on Steam Deck due to the addition of XIGNCODE3 anti-cheat, which is incompatible with Linux and prevents the game from launching. Users also report frequent crashes and stability issues, as well as a forced third-party launcher and UI glitches. The combination of these factors makes the game unplayable on Steam Deck without significant tinkering or workarounds.

- Hardware Profile:
  - Summary: All three hardware cohorts report predominantly negative performance, with frequent crashes, server lag, and stability issues dominating the feedback.
  - Sample size: 70 (4% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (negative, 35 reports): Most users report severe performance problems, including FPS drops, lag spikes, and crashes, even on systems with 8GB VRAM.
  - Windows 12-15GB VRAM (negative, 15 reports): All sampled reviews are negative, citing random crashes, server downtime, and refresh rate locks that hinder playability.
  - Windows 8-11GB VRAM (negative, 9 reports): Users consistently report persistent server lag, rubber-banding, and long-standing performance issues that make the game unenjoyable.
  - Caveats: 70 of 1987 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $0.00
  - Reasoning: The game is explicitly free-to-play, as confirmed by a review checklist marking 'IT'S FREE'. Community complaints focus on overpriced microtransactions and excessive grind, not on the base game price. Since the base game is free and no review suggests it should be paid, the fair price range is $0.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The session length is estimated at 1 hour based on the French review stating that a typical play session of 30-60 minutes is sufficient for progression. Crash reports suggest sessions may be shorter due to technical issues, but the intended typical session is around an hour. No explicit evidence supports game completion, story completion, or a specific time to reach endgame.
- Time-to-fun:
  - Summary: Trove offers immediate fun through exploration and social play, but enjoyment declines as players encounter mid-game grind walls and repetitive progression.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: confusing tutorial; overwhelming systems; leveling pain; unfriendly veterans; pay-to-win advantage
  - Unlock drivers: getting help from the internet; playing with friends; joining a club
  - Conditions: playing with friends; having prior knowledge; avoiding pay-to-win; stopping before mid-game; being a casual player
- Player Archetypes:
  - Disillusioned Veteran (no buy)
    - Motivation: Nostalgia and a desire to see the game return to its former glory, but ultimately frustrated by monetization and neglect.
    - Playstyle: Formerly dedicated, now critical; may attempt returning but are put off by current state.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: veteran; returning player
    - Reference games: N/A
  - Casual Builder/Explorer (buy)
    - Motivation: Relaxation, creativity, exploration, and social fun without pressure.
    - Playstyle: Casual, building, exploring, fishing, decorating, playing at own pace, not focusing on endgame.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Grind-Enthusiast (buy)
    - Motivation: The satisfaction of progression, grinding, and time investment.
    - Playstyle: Grinding, farming, optimizing, spending long hours, focusing on progression and endgame.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Overwhelmed Newcomer (sale)
    - Motivation: To learn and progress, but hindered by the game's lack of guidance.
    - Playstyle: Tentative, confused, seeking help, following tutorials, maybe joining communities.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: beginner
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is highly praised (weight 0.19): Players consistently describe the game as amazing, fun, and excellent, with many calling it one of the best games they have played. This strong positive sentiment is widespread across multiple clusters.
- Nostalgic past enjoyment (weight 0.09): Several players fondly remember enjoying the game in the past, describing it as fun and rewarding during its earlier days. This nostalgia suggests a decline in current satisfaction but highlights its historical appeal.
- Enjoyable grinding (weight 0.07): Grinding is seen as fun and rewarding, with players finding the process enjoyable rather than tedious. This is a positive for those who like to invest time in progression.
- Great with friends (weight 0.07): The game is particularly enjoyable when played with friends or even strangers, offering a fun multiplayer experience. This social aspect is a key reason players keep coming back.
- Lots of content (weight 0.07): Players appreciate the vast amount of content, including diverse quests, activities, and achievements, which keeps the game engaging and full of surprises. The large scale of things to do is a major positive.
- Strong potential and bones (weight 0.07): Many reviewers note that the game has a lot of potential and good bones, suggesting a solid foundation that could be built upon. This indicates a promising core despite any current shortcomings.
- Unique class variety (weight 0.07): Players appreciate the unique and various classes, including 15 distinct classes with special characteristics. This variety allows for different playstyles and adds replayability.
- Fun dungeon exploration (weight 0.06): The game features dungeons with varying difficulty, offering engaging exploration and combat. Players enjoy the dungeon crawling and looting aspects, which add depth to the gameplay.
- Relaxing and chill (weight 0.05): The game is described as a chill and relaxed experience, perfect for unwinding and having fun without stress. This makes it a good choice for casual play sessions.
- Rewarding progression system (weight 0.04): The progression system is praised for being rewarding and fast-paced, with endless progression that keeps players motivated. This is a key element that enhances the overall experience.
- Good gameplay core (weight 0.03): The gameplay itself is highlighted as a strong point, with players noting that it makes the difference and is generally good. This core strength is fundamental to the game's appeal.
- Fun early and mid game (weight 0.03): The early and mid-game stages are described as genuinely fun, with some players also enjoying the endgame. This suggests a strong start that may taper off later.
- Charming voxel style (weight 0.03): The voxel visual style is considered charming and unique, setting the game apart from others in the MMORPG genre. This aesthetic is a notable positive feature.
- Open world exploration (weight 0.03): The game offers open exploration and steady progression, with a great open world that provides freedom to explore and build. This is a major draw for players who enjoy sandbox elements.
- Active community (weight 0.03): The game has an active and vibrant community, with a loyal player base that enhances the multiplayer experience. A strong community is often a key factor in long-term enjoyment.

Common complaints:
- Repetitive and monotonous gameplay (weight 0.09): Many players find the game repetitive and boring over time, with endgame and delves becoming monotonous. This is a common complaint about long-term engagement.
- Excessive grinding required (weight 0.07): The game is very grindy, especially in the endgame, with an extremely long grind to progress. This makes it monotonous and time-consuming.
- Invasive and ineffective anti-cheat (weight 0.07): The anti-cheat is described as invasive, never leaving the system, and ineffective against cheaters. Some players say it does more harm than good.
- Game often broken and buggy (weight 0.07): The game is unreliable, with many bugs and errors. It is often broken and buggy, leading to a poor experience.
- Trading disabled due to duplication (weight 0.06): Marketplace and trading have been disabled for months due to duplication glitches, with cheaters exploiting items. Players are frustrated that trading is removed instead of fixing the bug.
- Marketplace down for long periods (weight 0.06): The marketplace has been down for nearly a year or missing for months, making it unavailable. This is a persistent issue affecting the game's economy.
- Game lost original appeal (weight 0.06): The game has lost its original flavor and has fallen off badly, with much changed and removed content. Players feel it has declined over the years.
- Poor developer management (weight 0.04): The developer Gamigo is criticized for horrible management and neglect of the game. Players feel the game is not being properly maintained.
- Low player base (weight 0.03): The player base is low, with barely any players online. This makes the game feel dead and less enjoyable.
- Game not worth time (weight 0.03): Players feel the game is no longer worth the time or effort, describing it as a repetitive grindfest. The game is considered dead at this point.

Gameplay feedback:
- Grinding is core progression (weight 0.18): Players consistently report that the game is heavily grind-focused, requiring extensive farming and repetitive tasks to progress. This is a dominant theme across multiple clusters.
- Player marketplace and trading (weight 0.07): There is a player-driven marketplace and trading system, allowing players to sell items to each other. However, trading is currently disabled due to hacker and duplicator issues.
- Dungeon crawling and loot (weight 0.06): The game is described as a dungeon crawler with collectathon elements, emphasizing dungeon exploration and loot collection. This gameplay loop is a key part of the experience.
- Shadow Tower dungeon system (weight 0.05): The game features a unique dungeon system called Shadow Tower, involving big block towers and radiant gems. This is a notable endgame or special content element.
- Solo and co-op play (weight 0.05): The game can be played alone or with friends, supporting both solo and co-op modes. This flexibility is appreciated by players.
- Gear progression and upgrades (weight 0.05): Players can upgrade gear and equipment to become stronger, with progression from mid-game to late-game. Obtaining and evolving gear is a central mechanic.
- Multiple in-game currencies (weight 0.04): The game has several currencies, including premium credits, flux, and glim, as well as a premium pass. This suggests a monetization layer.
- MMORPG genre identity (weight 0.04): The game is identified as an MMORPG, with some noting it is in the late stage of the genre. This sets expectations for multiplayer and persistent world elements.
- Class selection system (weight 0.04): Players can choose from several classes, some of which are purchasable. Class selection is a key character customization feature.
- Collectibles and item collection (weight 0.03): The game involves collecting new items and has many collectibles, adding a completionist aspect to gameplay.
- Minecraft and PoE mix (weight 0.03): The game is often compared to a mix of Minecraft and Path of Exile, or Minecraft and MMORPG, indicating a blend of building and action RPG elements.
- Dragon hunting and riding (weight 0.03): Players can hunt, ride, and even turn into dragons, offering a unique fantasy element.
- Open world and freedom (weight 0.03): The game features an open world with total creative freedom, allowing players to explore and build as they wish.
- Satisfying class-based combat (weight 0.03): Combat is class-based and described as satisfying, indicating a positive combat experience.
- Voxel-based MMO (weight 0.03): The game is a voxel-based MMORPG with procedurally generated worlds, combining RPG mechanics with voxel visuals.
- Tutorials and guidance (weight 0.03): The game includes tutorials, such as one with a horse, to help players learn the mechanics.
- Leveling and power systems (weight 0.03): The game has leveling and power level systems, allowing players to progress their characters.

Performance notes:
- Frequent crashes and instability (weight 0.17): Players report frequent crashes, including at startup, during play, and on specific platforms like Steam and PS5. The game is described as unstable with errors and freezes occurring regularly.
- Server instability and disconnections (weight 0.14): Players frequently experience server crashes, disconnections, and unstable connections. The servers are described as laggy, with issues like rubberbanding and teleporting, making online play frustrating.
- Persistent performance and optimization issues (weight 0.13): Many reviews highlight long-standing performance problems such as poor optimization, stuttering, frame drops, and lag that have not been fixed for years. The game is criticized for lacking meaningful performance improvements over time.
- Severe lag and rubberbanding (weight 0.11): The game suffers from severe lag, including rubberbanding, teleporting, and high ping, especially in hubs and during gameplay. This makes the game unplayable at times and causes attacks to miss.
- FPS drops during gameplay (weight 0.1): Players experience FPS drops to around 40 during intense farming and other activities, with stuttering and frame drops. The game is also noted to be extremely CPU dependent and can max out the GPU.
- Connection issues and disconnects (weight 0.07): The game frequently loses connection, disconnects, and has poor connection quality. This is a common issue that affects gameplay, especially in multiplayer or when changing worlds.
- Launch and compatibility problems (weight 0.06): The game fails to launch or be accessible due to various issues, including language problems, Windows 11 incompatibility, and crashes at startup. Some players report the game no longer runs on their hardware.
- Anti-cheat causes crashes and issues (weight 0.05): The anti-cheat software, including Xigncode3, is reported to cause crashes within minutes of play, errors on launch, and performance issues. It also continues running when the game is closed and is incompatible with Linux.
- Performance degraded after updates (weight 0.04): Recent updates have caused FPS drops, crashes, and lag, making the game unplayable for some. The 64-bit update in particular drastically reduced FPS, and updates often launch buggy.
- Game runs on low-end hardware (weight 0.04): Some players report that the game runs well on practically any notebook or PC, including not-so-powerful computers. This is a positive point for accessibility, though it contrasts with other performance complaints.
- Graphics glitches and screen issues (weight 0.03): Players encounter graphics glitches such as screen flickering, screen tearing, and resolution problems that require restarts or cause the mouse to get stuck. These issues detract from the visual experience.
- Crashes on specific platforms (weight 0.03): The game crashes frequently on Steam and can freeze the entire PS5 on login. These platform-specific issues make the game unreliable for certain users.
- World generation and loading issues (weight 0.02): World generation can render slowly or kick the player out when changing worlds, leading to infinite loading screens. This disrupts exploration and travel between areas.
- FPS cap and performance limits (weight 0.02): The game has an FPS cap, which may limit performance on high-end systems. Players report FPS normally between 90 and 150, but drops occur during intense moments.

Recommendations:
- Not worth playing (weight 0.12): Reviewers frequently mention the game is not worth the time or effort, advising players not to engage with it. This sentiment is echoed across multiple clusters.
- Recommended for casual players (weight 0.04): A subset of reviewers recommend the game for casual play without commitment, noting it can be enjoyable for those not seeking a hardcore experience. They highlight its suitability for relaxed gaming sessions.
- Not for new players (weight 0.04): Several reviewers advise against new players starting the game, citing a steep learning curve and potential frustration. They suggest it may not be welcoming to beginners.
- Good for grind lovers (weight 0.04): Reviewers recommend the game for players who enjoy intensive farming, long-term progression, and grinding. They highlight its appeal to those who like persistent effort and rewards.
- Free to try (weight 0.03): Some reviewers note the game is free, making it worth trying out without financial risk. They recommend checking it out for free to see if it suits personal preferences.
- Better with friends (weight 0.03): Some reviewers suggest the game is more enjoyable when played with others, recommending it for group play. They caution against playing alone, as the experience may be less fulfilling.
- Recommended for specific audiences (weight 0.03): The game is recommended for players who enjoy open-ended exploration, loose structure, and long-term grinding. It may not suit those who dislike RNG-heavy systems or slow early-game learning.
- Time-consuming and grindy (weight 0.02): Reviewers warn that the game is time-consuming, focused on grinding and RNG. They advise players to be prepared for a significant time investment.
- Not for console (weight 0.02): A reviewer advises against playing the game on console, implying it is only playable on PC. This suggests platform-specific issues or limitations.
- Not for competitive play (weight 0.02): Reviewers note the game is not recommended for those who care about trading or competitive play. They suggest it may not meet expectations for serious competition.
- Join community for help (weight 0.02): Reviewers recommend newcomers join Discord servers or Chinese guilds for help. They suggest community support can enhance the experience for new players.
- Recommended despite flaws (weight 0.02): Some reviewers recommend the game despite its flaws, acknowledging issues but still finding value. They suggest it can be enjoyable if players can overlook certain problems.
- Recommended for nostalgia (weight 0.01): A reviewer recommends the game for nostalgia, suggesting it appeals to those with fond memories of similar games. It may evoke a sense of familiarity and comfort.
- Worth trying for a weekend (weight 0.01): A reviewer suggests downloading the game to experience the early-game loop for a weekend. They imply it may be enjoyable for a short period but not long-term.

Other player notes:
- Decline after Gamigo acquisition (weight 0.11): The game has been on a downhill trajectory since being acquired by Gamigo from Trion Worlds. This acquisition is frequently cited as a turning point for the worse.
- Aggressive monetization and pay-to-win (weight 0.11): The game is heavily criticized for its microtransactions, cash shop, and pay-to-win or pay-to-progress mechanics. This is the most frequently mentioned issue, indicating it significantly impacts player experience.
- Frequently compared to Minecraft (weight 0.09): Many reviewers compare the game to Minecraft, noting it as a larger, more open version with building and sandbox elements. Some also mention Roblox and MapleStory as points of comparison.
- Free-to-play model praised (weight 0.05): The game is noted as free to play, with some reviewers stating that the majority of content is enjoyable without spending money. This is a positive point amidst monetization concerns.
- Chinese server shut down (weight 0.05): The Chinese server was closed, and the game is no longer available in China. This is a significant loss for players in that region.
- Trading and marketplace system (weight 0.05): The game has a trading system and marketplace, but access to the marketplace requires payment. This is a point of contention for players.
- Active and supportive community (weight 0.04): The game has an active, united community that supports each other, along with seasonal content that keeps the player base engaged. This is a notable positive aspect.
- Decreasing player count (weight 0.04): The player base has significantly decreased and is historically shrinking. This is a major concern for the game's longevity and multiplayer experience.
- Ongoing content updates (weight 0.03): The game has added a lot of new content and receives ongoing updates, which is a positive sign for players. This helps keep the game fresh despite other issues.
- Glyph launcher required (weight 0.03): The game requires the Glyph launcher to play, which is a point of friction for some players. It is available on the official Glyph client.
- Available on multiple platforms (weight 0.03): The game is available on PC, PlayStation, and Xbox consoles. This broad availability is a positive point for accessibility.
- Lack of language support (weight 0.03): The game does not support Korean, Japanese, or Chinese languages, though it is playable without them. This is a barrier for non-English speakers.
- Hope for continued development (weight 0.02): Some reviewers hope the developers keep working on the game and adding content, and that the community keeps the game alive. This shows a desire for the game to improve.

Emotions:
- Frustration (weight 0.36): Players are overwhelmingly frustrated by severe technical issues, including crashes, lag, and disconnections, which make the game unplayable. The economy is broken by duping glitches, leading to the removal of trading and marketplace features, and the game is heavily criticized for pay-to-win monetization and an excessive grind. Developer inaction and poor server performance compound these problems, leaving players unable to progress or enjoy the game.
- Disappointment (weight 0.16): Long-time players are disappointed by the game's decline since its early days, citing increased monetization, pay-to-win mechanics, and a lack of meaningful updates. The removal of trading and marketplace features, along with rampant cheating and poor developer support, have eroded the game's original appeal. Many feel the game has lost its soul and is no longer worth the time investment.
- Enjoyment (weight 0.1): Players enjoy the game's core loop of grinding, exploring, and building, often with friends, which provides a relaxing and rewarding experience. The variety of classes, dungeons, and activities keeps the gameplay engaging, and the voxel art style and creative freedom are praised. Despite technical issues, the game remains fun and addictive for many.
- Nostalgia (weight 0.05): Many players feel nostalgic about the game, recalling fond memories from their childhood or earlier years, such as playing with friends and exploring the world. The game's past glory and the emotional connection to it are strong, even as the current state disappoints. This nostalgia often drives players to return or consider redownloading the game.
- Anger (weight 0.04): Players are angry at the developers for poor management, including ignoring bugs, failing to address cheaters, and implementing pay-to-win mechanics. The requirement to pay for marketplace access and the invasive anti-cheat system are particularly infuriating. Unfair bans and lack of support responses add to the frustration.
- Satisfaction (weight 0.03): Players find satisfaction in the game's progression system, which offers a steady sense of achievement through leveling, gearing, and collecting. The game runs well on low-end hardware, and the ability to grind mindlessly is seen as a positive. Once players understand the mechanics, the game becomes rewarding and enjoyable.
- Love (weight 0.02): Players love the game for its unique charm, chaotic and colorful nature, and the strong sense of community. The game's aesthetic, voxel art, and creative potential are highly appreciated, and many have a deep emotional attachment despite its flaws. The grind for progression is seen as an enjoyable itch to scratch.
- Sadness (weight 0.02): Players feel sad watching the game decline, with a shrinking community and the loss of what made it special. The game's current state, marred by microtransactions and technical issues, is a shadow of its former self. Many mourn the passing of the game's golden era and the friends who have moved on.
- Excitement (weight 0.02): Players are excited by the game's vast content, endless progression, and the potential for creative and cooperative play. The variety of classes and the ability to farm and level up are appealing, and the game offers a satisfying grind. The prospect of a more open and expansive sandbox experience is thrilling.
- Boredom (weight 0.02): Players become bored with the repetitive nature of the game, especially after many hours, as the grind for rare drops and progression becomes monotonous. The lack of a compelling story and the repetitive combat contribute to the boredom. The game can feel like a chore rather than a fun experience.
- Confusion (weight 0.01): New players are confused by the game's lack of clear tutorials and the overwhelming number of systems, recipes, and items. The progression paths are not intuitive, and the difficulty scaling is inconsistent. This confusion makes it hard for players to understand how to play effectively.
- Concern (weight 0.01): Players are concerned about the game's addictive nature and the invasive anti-cheat software, which raises privacy and security worries. The fear that the game may become unplayable due to ongoing issues is prevalent. Some also worry about the game's reliance on paid currency for certain classes.
- Hope (weight 0.01): Despite the issues, some players hope for the game's improvement, wishing for the marketplace to return and for developers to become more involved. They believe the game can shine again with a strong community and continued support. This hope keeps them engaged and optimistic about the future.
- Happiness (weight 0.01): Players are happy to rediscover the game and find it still enjoyable, especially when playing with friends. The supportive community and the special memories associated with the game contribute to this happiness. Being able to play the game again after a long time brings joy.
- Disgust (weight 0.01): Players are disgusted by the game's operators, who ignore cheating and allow the economy to collapse. The pay-to-access marketplace and the developers' contradictory behavior regarding money are particularly off-putting. The game's identity has been compromised by trend-chasing content.
- Appreciation (weight 0.01): Players appreciate the game's cool class system, progression, and the fact that it doesn't require real money purchases. The helpfulness of veteran players and the game's potential are valued. Despite some flaws, the game is seen as having great qualities.
- Relaxation (weight 0.01): The game is seen as a relaxing and chill experience, not stressful or complex, allowing players to play at their own pace. Activities like riding dragons and doing dungeons are calming. It's a good way to decompress and unwind.
- Admiration (weight 0.01): Players admire the game's gameplay, which stands out despite irregular updates and an inactive community. The market is praised for its reliability, and the game is considered great and special. Even with issues, the game is admired for its core strengths.
- Joy (weight 0.01): Players experience joy from achievements like getting their first dragon mount and from the fun, all-encompassing nature of the game. Playing with friends provides the best experiences, leading to moments of pure joy.
- Addiction (weight 0.01): The game is highly addictive, with always something to do and rewarding progression that consumes players' minds. The early game is particularly addictive, and the grind is compelling. Players find themselves obsessively playing, unable to stop.}