Info about Captain Blood:

Official game description:
**Steel and swagger. Gold and Glory.**
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Captain Blood is a pirate-themed action game set on the Spanish Main in the 17th century, where you step into the boots of a fearsome pirate on a quest for gold and glory. Expect wild adventures with cannon firing, pistol shooting, swashbuckling sword fights, and plenty of pirate shenanigans. This action-packed hack'n'slash features fierce hand-to-hand combat, hordes of enemies, and a classic fighting system with flashy combos and epic finishers.
Prepare for intense deck battles where you can fire the ship's cannons and fend off blood-thirsty boarding crews. Collect gold to upgrade your fighting skills, buy new weapons, and become the most feared buccaneer on the high seas. Fight for wealth and glory!
**Key features:**
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*   **Epic Pirate Shenanigans:** As Captain Blood, live the life of the bravest and most fearsome pirate on the Spanish Main (or at least fake it convincingly).
*   **Intense Action:** Dive into fiery hand-to-hand combat and show enemy pirates and landlubbers alike who's the boss with various slick combat techniques.
*   **Ship Deck Brawls:** Fight off enemy pirates trying to board your ship with unique moves, combos, and executions while blasting enemy ships to pieces with your cannons!
*   **Arsenal of Awesomeness:** Arm yourself with cutlasses, pistols, muskets, throwing knives, and hand bombs. Don’t forget those sneaky pirate tricks!
*   **Graphic Novel Vibes:** Enjoy a unique art style that feels like you're flipping through a pirate comic book.
_The game underwent several iterations throughout the 2000s and was last showcased in 2010 before vanishing for years. Now, we are excited to bring it back, combining its original glory with a series of modern improvements for today's gamers._

Release date: May 6, 2025

Categories: Hack and Slash, Swashbuckling Combat, Pirate Theme, Naval Combat, Combo Mechanics, Fixed-Camera Perspective, Single-player Story

Feature scans:
- Proton/Linux: score 10; verdict: Works Well; summary: A single review reports that the game did not work on an unspecified PC but ran flawlessly on Steam Deck. Because Steam Deck is a Linux/SteamOS environment and the PC failure is not explicitly tied to Linux or Proton, the qualifying evidence points to working Linux compatibility with no reviewable Linux-specific blockers.
- Steam Deck: score 15; verdict: Seamless on Steam Deck; summary: The audit finds strong Steam Deck compatibility: users report the game works flawlessly or great on Deck, including OLED, while one user had PC issues. A minor controller recognition workaround was mentioned, but no evidence of Proton Experimental toggles, external launchers, unreadable UI, battery drain, or crashes. Overall friction is low and the experience is largely seamless.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $9.99 - $19.99
  - Reasoning: The reviews consistently treat the game as a short, imperfect, nostalgia-driven experience rather than a full-price purchase. Multiple reviewers explicitly say it is not worth full price, advise waiting for a sale, or recommend buying only at a deep discount. Even positive comments are qualified by sale conditions, such as playing it 'especially on sale' or being 'worth getting on sale.' This suggests the community's fair base-game price is below the typical full price and likely falls in the $10-$20 range.
- Playtime Metrics:
  - Game completion: 8.0h
  - Story completion: 7.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The review quotes support a main-story completion around 7 hours: one describes a 7-10 hour linear, story-driven experience, while another reports 5-6 hours on normal difficulty. I selected 7 hours as a representative story completion value. For full game completion, quotes report 5-8 hours when searching all treasure chests and a mid-range completion estimate of about 8 hours. The 2.5-hour speedrun quote is treated as a lower-bound challenge time, not a normal completion figure. No evidence provides a typical session length or a separate endgame/post-story duration, so those metrics are null.
- Time-to-fun:
  - Summary: The game often has a rough first hour with clunky combat and normal-difficulty friction, but enjoyment begins after players get the basics down and switch to easy. Some players click immediately, while others later find combat repetitive.
  - Stance: Clicks after
  - Anchor: Getting the basics rolling and restarting on easy difficulty
  - Time to anchor: N/A
  - Friction: Clunky combat in the first hour; Almost refunded in the first hour; Lack of combos initially; Normal difficulty is a slog; Frequent stunlocks; Annoying gun enemies
  - Unlock drivers: Getting the basics rolling; Restarting on easy difficulty; Switching offensive options to create momentum and reduce repetition; Straightforward progression/upgrade system supporting growth; Tutorials explaining new mechanics
  - Conditions: Difficulty setting: normal is a slog while easy improves enjoyment; Player familiarity with basics; Tolerance for repetitive combat; Preference for old-school linear story-driven action; Session length: longer sessions increase repetition; Presence of technical issues and save bugs; Enemy type: gun enemies are annoying; New mechanics being introduced with tutorials
- Player Archetypes:
  - Nostalgic Old-School Hack-and-Slash Veteran (buy)
    - Motivation: Relive the simple, nostalgic hack-and-slash action of older console generations.
    - Playstyle: Straightforward button-mashing, gory combos, and upgrades.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: old school games player
    - Reference games: God of War
  - Retro Game Preservationist / Historian (buy)
    - Motivation: Experience and support the recovery of a cancelled game as a retro time capsule.
    - Playstyle: Plays to appreciate development history, retro aesthetics, and preservation value.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Modern-Action Fence-Sitter (sale)
    - Motivation: Find a polished modern action experience without dated jank, or get it cheap enough to tolerate flaws.
    - Playstyle: Expects modern third-person controls, fair checkpoints, and working audio; waits for discounts.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Resident Evil
  - Conflicted Niche-Jank Enthusiast (buy)
    - Motivation: Satisfy curiosity for eccentric, rough-around-the-edges action despite clear frustrations.
    - Playstyle: Tolerates jank, boss grinds, QTEs, and harsh checkpoints for niche appeal.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overall fun gameplay experience (weight 0.23): The game is repeatedly called fun, enjoyable, and action-packed, providing a straightforward and entertaining experience. Many players had genuine fun and pleasant evenings with it.
- Pleasant and appealing graphics (weight 0.23): Graphics are frequently praised as pleasant and visually impressive, with some calling them the best aspect of the game. The cartoonish art style has aged well over the years.
- Fun and engaging combat (weight 0.17): Combat is generally described as fun, engaging, and with nice crunch and flashy moments. It appeals to fans of old-school hack and slash games.
- Cool combo and upgrade systems (weight 0.14): Players appreciate the variety of combos and the ability to upgrade combos and finishers, adding depth to the combat. The combo system is often highlighted as a positive feature.
- Appealing pirate adventure setting (weight 0.12): The pirate atmosphere and naval battles are well conveyed and appealing, with a focus on fun and crazy pirate action. The setting adds to the overall enjoyment.
- Weapon stealing and variety (weight 0.09): The ability to pick up or steal enemy weapons and use an assortment of weapons is a well-liked mechanic. It adds diversity to the combat encounters.
- Classic God of War inspiration (weight 0.07): The game evokes the style of classic God of War action games, which is seen as a glorious throwback. This appeals to fans of that genre.
- Good value for a few evenings (weight 0.07): The game provides a couple of pleasant evenings of fun and is effective for a short period. It is seen as a good value for its length.
- Straightforward hack and slash combat (weight 0.07): The combat is direct and old-school, appealing to fans of straightforward hack and slash gameplay. It doesn't overcomplicate things.
- Enjoyable despite dated elements (weight 0.07): Even though the game may not compare to modern standards, it remains playable and enjoyable. The dated feel is part of its charm.
- Great for old-school hack and slash fans (weight 0.07): The game is highly recommended for fans of hack and slash games from two generations ago, reminding them of old times. It delivers a classic experience.
- Short length avoids boredom (weight 0.06): The game is relatively short, which prevents it from overstaying its welcome and getting boring. This concise length is seen as a positive by many reviewers.
- Stylish main character and style (weight 0.06): The main character and overall style are considered cool and stylish, contributing to the game's appeal. This adds to the overall aesthetic and enjoyment.
- Good animations enhance experience (weight 0.06): Animations are really good and contribute positively to the overall feel. They add polish to the gameplay.
- Rage mode as combat counter (weight 0.06): The rage invincibility mode is a good counter to overwhelming combat when the bar is filled, allowing players to unleash powerful attacks. It adds a strategic element.
- Colorful and decent cutscenes (weight 0.06): Cutscenes are colorful and not shameful, adding to the game's presentation. They are generally well-received.
- Linear story-driven experience (weight 0.06): The game features a linear, story-driven structure that keeps players focused. This is seen as a positive by those who enjoy such games.

Common complaints:
- Broken QTE system (weight 0.31): Quick-time events have incorrect timing, sudden appearances, and high failure rates, especially in boss fights. Failing a QTE often leads to severe consequences like restarting the boss fight from scratch.
- Frequent bugs and crashes (weight 0.21): The game is buggy, with numerous issues including crashes, broken balance, and bad hitboxes. Many players report that the game feels unfinished or unfinished.
- Unbalanced difficulty (weight 0.16): Difficulty is inconsistent, with normal mode feeling overly punishing and easy mode still being too hard. Enemy balance is uneven, leading to frustrating spikes.
- Weak story and rushed ending (weight 0.15): The story is minimal, basic, and doesn't stand out. The last few levels and final boss feel rushed, with a lack of depth.
- Fixed camera issues (weight 0.14): The fixed camera cannot be adjusted and ruins the experience for many players, who find it restrictive and frustrating.
- Clunky movement and controls (weight 0.12): Movement and controls are frequently described as clunky, making the gameplay feel stiff and unresponsive.
- Stunlock and stagger problems (weight 0.12): Enemies can stunlock the player with ranged attacks or chain staggering, leaving the player unable to move or react. This makes combat feel unfair and frustrating.
- Tedious boss fights (weight 0.11): Boss fights are often described as tedious and a test of patience, with low player damage and high boss damage making them drag on.
- Broken achievements and stat tracking (weight 0.11): Achievements do not unlock even when requirements are met, and chest statistics are miscounted. Some players suspect achievements are bugged.
- Repetitive combat (weight 0.07): Combat is repetitive and lacks variety, becoming stale especially towards the endgame.
- Poor hit detection (weight 0.06): Hits sometimes do not connect with enemies, especially when they are fallen. This makes combat feel unresponsive and inconsistent.
- Sparse checkpoints (weight 0.06): Checkpoints are far apart, sometimes 15+ minutes, leading to significant progress loss upon death.
- Short game length (weight 0.06): The game can be completed in only 3-6 hours, which many players find too short for the price.
- Bad voice acting (weight 0.06): Voice acting is often described as insipid, bad, or sounding like it was recorded in a basement.
- Bad graphics (weight 0.06): Graphics are considered bad, with characters looking greasy and unappealing.
- General jankiness (weight 0.06): The game is janky and has too much jank, affecting the overall experience.
- Mediocre God of War clone (weight 0.06): The game is seen as a worse, super mediocre clone of God of War, lacking originality.
- Short rage mode (weight 0.06): Rage mode lasts only about 10 seconds and cannot be upgraded, making it feel pathetically short.
- Broken shop and upgrades (weight 0.06): Some players cannot purchase the last pistol upgrade, especially with a gamepad. Shop bugs hinder progression.

Gameplay feedback:
- Combo-based combat system (weight 0.44): Combat revolves around combos, with the ability to purchase and upgrade new moves. Execution and finishing moves add to the combo-centric gameplay.
- Boss fights with QTEs (weight 0.28): Boss encounters are a key part of the game, often involving quick-time events and multiple phases. Some bosses include unblockable attacks and environmental interactions.
- Old-school brutal slasher (weight 0.25): The game is described as a hardcore, old-school slasher with a fixed camera and brutal combat. It evokes a classic hack-and-slash feel reminiscent of older titles.
- Difficulty settings available (weight 0.24): The game offers multiple difficulty settings, including easy, normal, and hard modes. Some reviewers appreciate the 'Casual' option for a less grindy experience.
- God of War-inspired action combat (weight 0.23): Many reviews note the combat and action system closely follows the God of War formula, including hack-and-slash mechanics, cinematic boss fights with QTEs, and a linear structure. The game is often described as a budget God of War clone.
- Naval combat with cannons (weight 0.22): Naval battles are a significant feature, involving firing cannons at enemy ships and defending against boarders. Players can also run around their ship to shoot cannons during these sections.
- Pirate-themed hack-and-slash (weight 0.21): The game features a strong pirate atmosphere and theme, combining hack-and-slash combat with naval elements. Players engage in sword fights and ship battles.
- Sword and pistol combat (weight 0.11): Players can use swords, pistols, and other firearms in combat, including special attacks. Enemy weapons such as blades and muskets can also be used.
- Skill and ability upgrades (weight 0.11): Players can unlock and upgrade skills and abilities using gold. There are also upgrades for combos, character stats, and finishers.
- Fixed camera angles (weight 0.11): The game uses fixed camera angles, which is noted as a design choice that may feel dated. This is consistent with its old-school inspiration.
- Rage invincibility mode (weight 0.06): A rage bar fills up and grants temporary invincibility when activated. This mechanic provides a powerful combat option.
- Enemy stun lock issues (weight 0.06): Some enemies, particularly ranged ones, can stun lock the player, leading to frustrating combat experiences. This is a common complaint.
- Trap level near end (weight 0.06): There is a trap-filled level near the end of the game, adding variety to the gameplay. This level challenges players with environmental hazards.

Performance notes:
- Audio Mixing and Sync Issues (weight 0.34): Many players report poor audio mixing with dialogue being too quiet or covered by ambient sounds, as well as desynchronization and low quality. Subtitles are often out of sync or missing. This issue appears across multiple clusters and platforms, indicating a widespread problem.
- Crashes and Stability Issues (weight 0.21): Players experience frequent crashes, including on upgrade screens, at the end of the game, and after patches. Some note crashes were fixed on release but others still encounter them. Stability is a major concern affecting gameplay.
- Runs Great on Steam Deck (weight 0.14): Multiple users report that the game runs flawlessly or wonderfully on Steam Deck, even when it had issues on PC. Steam Deck OLED also works great. This is a positive highlight for handheld players.
- Minor Bugs and Glitches (weight 0.11): Various minor bugs are reported, such as camera glitches, enemies standing on player's head, characters rising on invisible stairs, and running on air. These are quirky but not game-breaking.
- Ragdoll Physics Bugs at High FPS (weight 0.1): At higher frame rates, corpses fly into the sky due to crazy ragdoll physics, and enemies ragdoll oddly. Locking FPS to 60 can fix these issues, indicating a frame rate-dependent bug.
- Performance and Optimization Issues (weight 0.09): Issues include fluctuating framerate, graphics heating the video card, and the Steam version running heavier and worse. Disabling certain settings can help with heating.
- Stable with Few Bugs (weight 0.08): Some players report a stable experience with no crashes, no serious bugs, and very few issues. This contrasts with others' experiences, indicating variability.
- Softlocks and Game-Breaking Bugs (weight 0.07): Some players encounter softlocks and bugs that prevent progress, such as cannot shoot the gun or upgrades still available to buy. These are serious issues that block gameplay.
- Save and Progression Bugs (weight 0.07): There are save bugs where exiting after saving loses points and upgrades, and issues with achievements not unlocking properly. These bugs can hinder progression and frustrate players.
- Controller Connection Problems (weight 0.06): Some players experience controller not being recognized initially or constant disconnections. Plugging it in while the game is running can sometimes fix the issue.
- Cutscene Sound and Visual Bugs (weight 0.06): In cutscenes, there are sound issues like missing sound effects for breaking, steps, or punching, as well as visual bugs. These detract from the cinematic experience.
- Resolution and Visual Bugs (weight 0.06): Resolutions don't work properly and squish the visuals, and shadows are incorrectly rendered on water. These graphical glitches affect visual quality.
- Health Display Bug (weight 0.04): Enemies don't lose health or lose very little when attacked, making combat confusing. This bug can significantly affect gameplay balance.
- PhysX Causes Sound Freezes (weight 0.04): Enabling PhysX leads to sound freezes, likely due to compatibility or performance issues. This is a specific technical bug.
- Falling Out of Textures (weight 0.04): Players can fall out of textures and die, but locking FPS to 60 fixes this. It's a frame rate-related collision issue.
- High Difficulty Not Recommended (weight 0.03): Some players advise against playing on high difficulty, possibly due to balance issues or frustration. This is a subjective but notable point.
- Technical Flaws in Animations (weight 0.03): Animations and bugs are noted as technical flaws, though specifics are limited. This points to overall polish issues.
- Audio Skipping at Launch (weight 0.03): Audio skipping occurs at launch but is resolved by relaunching the game. A minor but annoying issue.
- Music Disappears in Mission (weight 0.03): In the second mission, music disappears, affecting immersion. This is a specific audio bug.
- ROG Ally Black Bar Bug (weight 0.03): On ROG Ally, a black bar appears when attacking on character and NPCs, but not on PC. This is a platform-specific visual bug.

Recommendations:
- Wait for sale or discount (weight 0.38): A large number of reviews advise against buying at full price, recommending waiting for a sale or deep discount. Many feel the game is not worth its current price due to various issues.
- Nostalgia for old-school hack-and-slash (weight 0.32): Many reviewers recommend the game for fans of classic God of War, Dante's Inferno, and similar old-school hack-and-slash games. It appeals to those who grew up with these types of games and miss that era.
- Not recommended due to bugs and design (weight 0.22): Some reviewers cannot recommend the game due to weak game design, bugs, crashes, and poor balance. Others find it mediocre even for its intended era and suggest playing classics instead.
- Game-breaking save bugs (weight 0.21): Several reviewers report severe save bugs that cause loss of progression, making the game unplayable for some. It is recommended to play on easy difficulty and not exit until a level is finished to avoid these issues.
- Rough but enjoyable for enthusiasts (weight 0.2): The game is recommended for players who can tolerate roughness, eccentricity, and mid-budget qualities. Enthusiasts of the genre or those who appreciate challenge may find enjoyment.
- Recommended for retro and AA game fans (weight 0.18): The game is recommended for fans of retro games, PS2-era hack-and-slash, and those who miss taking chances on used AA games. It offers a time capsule of development and simpler times.
- Avoid or refund requests (weight 0.18): A segment of reviewers strongly advises against buying the game and some are seeking refunds. They cite overall poor quality and unmet expectations.
- Play on easy or medium difficulty (weight 0.16): Many reviewers suggest playing on easy or medium difficulty, as higher difficulties are frustrating and unbalanced. This helps avoid getting stuck and makes the experience more enjoyable.
- Support developers and preservation (weight 0.15): A few reviewers recommend buying the game to support the developers or as a preservation effort. They appreciate that the game exists and want to encourage more similar projects.
- Appeal to pirate theme fans (weight 0.13): Reviewers recommend the game for those who enjoy pirate themes and sea adventures. It offers a drivey action experience with a pirate setting.
- Mixed feelings with reservations (weight 0.13): Some reviewers recommend the game but with reservations, acknowledging its flaws. They suggest it is worth trying for certain players but not without caveats.
- Short but sweet experience (weight 0.09): Some reviewers describe the game as a fun attraction for a couple of evenings or a rainy day game. It is seen as a one-time play and forget experience for some.

Other player notes:
- Long and troubled development history (weight 0.42): The game was in development hell for over 20 years, from 2003 to 2025, with multiple cancellations, legal battles, and studio changes before finally being released.
- Comparison to God of War (weight 0.39): Reviewers frequently compare the game to the God of War series, often describing it as a pirate-themed God of War or similar to classic God of War titles.
- PS2/Xbox 360 era graphics (weight 0.38): The visuals and gameplay are reminiscent of the PS2 or Xbox 360 era, often described as dated but with a certain nostalgic charm.
- Short game length (weight 0.33): Many players note that the game is relatively short, with playtimes ranging from about 3 to 10 hours depending on playstyle and completion goals.
- Revival of a cancelled game (weight 0.32): The game was originally cancelled and thought lost, but was later revived and released by SNEG and General Arcade after being leaked online.
- Comparisons to other games (weight 0.23): Reviewers compare the game to various other titles such as Prince of Persia, Assassin's Creed, and Marlow Briggs.
- Price considered too high (weight 0.22): Some reviewers feel the game is overpriced for its quality and length, with complaints about the $25 price tag or 1000 rubles.
- Leaked build released (weight 0.2): The released version is essentially the leaked build from years ago, with minimal improvements and no significant updates.
- Compared to Corsairs series (weight 0.17): The game is often compared to the Corsairs series, as it is a spin-off and shares similar pirate themes and mechanics.
- Legal and financial troubles (weight 0.15): Development was plagued by legal battles, bankruptcies, and financial crises that led to cancellations and delays.
- Nostalgic hack-and-slash experience (weight 0.13): The game provides a nostalgic experience reminiscent of classic hack-and-slash titles from the PS2 and Xbox 360 era.
- Russian-developed game (weight 0.13): The game was developed by Russian studios and features cultural elements that may not be adjusted for Western audiences.
- Technical issues and bugs (weight 0.11): Some reviewers report minor bugs and technical issues, such as no manual save, settings via ini file, and inconsistent subtitle sizes.
- Portuguese and other subtitles (weight 0.1): The game includes subtitles in Portuguese and other languages, though some translation issues were noted.
- Outdated gameplay and mechanics (weight 0.1): Many aspects of the game feel outdated and inferior to modern competitors, with janky combat and linear level design.
- Preservation of gaming history (weight 0.09): The restoration and release of this lost game is seen as an important effort in media preservation, bringing back a piece of gaming history from the late 2000s.
- Reasonable price praised (weight 0.09): Conversely, some reviewers find the price reasonable or good for what the game offers.
- Controller support and achievements (weight 0.08): The game includes controller support and achievements, including a challenging no-damage achievement.
- Single-player only (weight 0.06): The game is a single-player experience with no multiplayer or additional modes.

Emotions:
- Frustration (weight 0.5): Players are frustrated by unbalanced difficulty, stun-locking enemies, and damage-sponge bosses that interrupt attacks. Frequent bugs, save issues, and poor checkpoints compound the frustration, making combat feel unfair and tedious.
- Disappointment (weight 0.33): The game disappoints due to its unfinished state, with outdated graphics, mediocre gameplay, and a rushed story. Technical flaws like bugs, poor audio mixing, and broken achievements further diminish the experience.
- Nostalgia (weight 0.15): The game evokes nostalgia by reminding players of PS2 and Xbox 360 era hack-and-slash titles, with old-school visuals and fixed camera angles. Many recall childhood memories of playing similar games and the golden age of gaming.
- Enjoyment (weight 0.15): Players enjoy the fun combat with saber and pistol, the pirate theme, and simple progression. The game provides a nostalgic PS2-like experience that is entertaining and engaging.
- Annoyance (weight 0.11): Annoyance stems from repetitive combat, overpowered ranged enemies, and clunky controls with poor hit detection. Broken QTEs and audio issues add to the irritation.
- Satisfaction (weight 0.07): Satisfaction comes from the game meeting expectations, with responsive controls, enjoyable hack-and-slash combat, and unlockable combos. The difficulty feels just right and provides good value.
- Appreciation (weight 0.07): Players appreciate the pirate setting, old-school atmosphere, and the developers' perseverance in releasing the game after a long development. The unique style and genre revival are valued.
- Amusement (weight 0.06): Amusement is derived from ridiculous moments like throwing enemy heads as grenades and ragdoll physics. The game's flaws and over-the-top action are enjoyed in a nostalgic way.
- Boredom (weight 0.05): Boredom arises from dull bosses, repetitive fights, and monotonous naval combat. The gameplay lacks new situations and becomes soporific after a short time.
- Anger (weight 0.04): Anger is directed at the publisher for selling an unfinished game at full price, with stun-locking enemies and save issues forcing playthroughs in one sitting. The quality feels insulting to fans.
- Fun (weight 0.03): Players find the game genuinely fun, with enjoyable executions and combo-based combat. The overall experience is entertaining and loveable.
- Excitement (weight 0.02): Excitement is generated by dynamic battles, stylish character designs, and over-the-top cutscenes. The pirate theme and intense combat pull players in.
- Confusion (weight 0.02): Confusion is caused by the lack of target lock and camera rotation, making combat disorienting. The combo counter's unclear effect adds to the confusion.
- Charm (weight 0.02): Despite jank and dated design, the game has a unique charm that makes it feel like a novel time capsule. Players find it endearing in its eccentricity.
- Joy (weight 0.02): Joy is experienced from playing a refreshing game with exciting executions and disarming mechanics. It feels like a breath of fresh air.
- Hope (weight 0.02): Hope stems from the game's release after a long wait, with potential for a sequel or remake. Players desire more content and improvements.
- Mild frustration (weight 0.02): Mild frustration is caused by audio balance issues and graphical bugs, as well as subtitle sync problems. These minor technical flaws detract slightly from the experience.
- Regret (weight 0.01): Regret is felt by players who purchased the game and did not enjoy it, feeling they overpaid. The experience did not meet their expectations.
- Mixed (weight 0.01): Mixed feelings arise because the game is flawed but has alluring elements that keep players engaged. It balances between enjoyment and disappointment.
- Disapproval (weight 0.01): Disapproval is expressed towards the publisher for excessively raising the price, making the game seem too expensive for what it offers. The value proposition is questioned.}