Info about Hard Time III:

Official game description:
The toughest prison sim in the yard is back to serve its 3rd consecutive sentence - combining classic moments from the OG with the best aspects of 2D, while putting out a few hits of its own! A fully developed police role challenges you to tackle crime from either side of the prison fence, while a larger world beyond it makes life worth living. Explore it with a wider range of vehicles, as well as animals and hundreds of fully interactive props & weapons. A combat system perfected by wrestling is further enhanced by mind-blowing gunplay that allows you to shoot at ANY moment! Reinforced by a creative crafting system, you've only ever run out of ammo when you've run out of ideas.  
All now presented with higher resolution visuals and a smoother frame rate, with a wide variety of camera angles to fine-tune to your liking. Feel the consequences of your actions with grotesque scarring and severed limbs, as you fight to keep yours intact for as long as possible! Rub shoulders with hundreds of other characters, and stake your reputation on saying the right words to get through each day that unfolds in real-time. A new dialogue system allows YOU to initiate conversations instead waiting for the drama to come to you.  
Upon earning access to the inbuilt editor, you can save your changes to each character to make the world your own. To prepare for a life of crime, you can also blow off steam in a special "Fight Scene" mode - where you select WHO fights WHERE and with WHAT to see who survives! This even extends to multiplayer opportunities, where other controllers can choose any other character on the scene to either help or hinder.

Release date: Sep 9, 2024

Categories: Sandbox, Prison Management, Prison Escape, Roleplaying, Physics-based Combat, Character Creation, Open-World Exploration, Mod Support

Feature scans:
- Steam Deck: score 55; verdict: Tinkering Required; summary: The Steam Deck experience for this game is dominated by input problems rather than launch or stability failures. Reviewers consistently report zero native controller support, unrebindable keyboard-oriented controls, a horrendous camera, and an overall awkward control scheme, with some also doubting the accuracy of the Steam Deck 'runs well' verification. No Proton toggling, external launchers, anti-cheat errors, or crashes are mentioned. The core friction is the need to manually configure inputs via Steam Input or the touchscreen, which pushes the experience into the Tinkering Required band rather than a seamless out-of-the-box state.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $4.99 - $9.99
  - Reasoning: The positive review notes value and accepts full price, which argues against a zero or ultra-low fair price. However, negative reviews call the 15 euro price tag unjustified, describe MDickie games as overpriced, prefer free alternatives, and even question a roughly 7.40 euro sale price. This mixed but mostly critical sentiment suggests the community fair base-game range sits below the current $14.99, around $5 to $10, with a clear preference for buying on sale.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The explicit time markers describe individual play sessions: 20 minutes, 10 minutes, 30 minutes, and about 1 hour. These support a practical sessionLength of roughly 1 hour, while also showing that shorter chaotic sessions are common. There is no real-time completion figure for the game or a story mode; sentence lengths are reported in in-game days rather than playtime hours, and endgame activities such as decorating a cell are not given a real-time duration. Therefore gameCompletion, storyCompletion, and endgame are null.
- Time-to-fun:
  - Summary: Reports most directly describe the game as fun for the first few hours as a chaotic sandbox, but that enjoyment drops when players pursue progression or try to beat it; other reports find it boring and feature-poor.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: No tutorial; learning curve requires reading books; Loose controls compared with average sandbox games; Same-screen multiplayer setup is unplayable; Removed features compared with earlier MDickie titles; Tedious radiant quests and day-waiting grind; Punishes fun actions and makes play boring
  - Unlock drivers: Giving the game a chance and having the right moodset; Clicking with the systems and delving deeper; Reading books to discover strategies despite no tutorial; Playing with friends for chaotic comedy
  - Conditions: Right moodset; If it clicks; Playing with friends with characters you are not invested in; Preference for high-chaos sandbox; Wanting junk for streams or a drunk game night with friends; Attempting to beat the game or make progress; Playing as the same MDickie characters; Desiring tighter controls than average sandbox games
- Player Archetypes:
  - Chaos Sandbox Veteran (buy)
    - Motivation: Emergent chaos, absurd stories, and comedic sandbox moments.
    - Playstyle: Improvise within broken systems, embrace bugs and randomness, and chase ridiculous emergent narratives rather than tight controls.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Wrestling Empire; Old School
  - Candid MDickie Veteran (sale)
    - Motivation: Supporting MDickie while hoping the classic prison formula is restored or expanded.
    - Playstyle: Compare versions, track feature changes, and use workshop mods to fill gaps.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Old School; Hard Time
  - Prison Life RPG Roleplayer (buy)
    - Motivation: Building a character's life, stats, and story inside the prison sandbox.
    - Playstyle: Create characters, build stats, pursue cases and careers, and roleplay emergent arcs.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Curious Newcomer (buy)
    - Motivation: Novelty, discovery, and chaotic first impressions.
    - Playstyle: Jump in, experiment, laugh at unexpected outcomes, and recommend friends try it.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Old School


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Chaotic emergent gameplay (weight 0.49): Chaotic, unpredictable events and emergent gameplay are central to the experience. These systems generate memorable, absurd, and entertaining situations that keep players engaged.
- Hilarious and funny (weight 0.36): The game is frequently described as hilarious or very funny. Reviewers highlight that it is genuinely fun and often funny despite its chaotic and unpolished nature.
- Excellent fun gameplay (weight 0.34): Many reviewers describe the core gameplay as excellent, awesome, or simply fun. The game is praised for being engaging and enjoyable overall.
- Humorous random events (weight 0.21): Random events create unique and funny stories. These emergent narratives often involve bizarre scenarios such as police and subway trains or violent interactions.
- Expanded open world (weight 0.21): The game expands the prison setting into a broader sandbox with dual roles of inmate and law enforcement. The interconnected world extends beyond prison walls with people, wildlife, vehicles, and interactive objects.
- High replayability and sandbox (weight 0.18): The game offers practically infinite replayability due to its sandbox nature. Players can spend hours without getting bored, as each playthrough feels different.
- Best MDickie game (weight 0.18): Reviewers consider this the best MDickie game of all time, praising its chaotic fun and improvements over previous titles. It is seen as a magnum opus of silliness.
- Great prison simulator (weight 0.18): The game is described as one of the silliest and most entertaining prison simulators. It is also considered the best apocalyptic prison simulator ever made.
- Unique character interactions (weight 0.16): The game features quirky and weird AI behavior, with goofy and irrational NPCs. These interactions often lead to humorous and unexpected outcomes.
- Extensive character editor (weight 0.16): The extensive character editor allows creating specific height and name, custom wrestling moves and taunts, and enhances replayability. Mods allow hundreds of parts to customize characters.
- Workshop mod support (weight 0.15): The game has Steam Workshop mod support, allowing players to add more stupid inmates or their own creations for extra chaos. This is a nice and deserved addition.
- Deep simulation systems (weight 0.14): The game includes deep collection of life simulation systems such as friendships, romantic relationships, appearance customization, and physical condition management. Substances like food, alcohol, tobacco, and medication influence well-being.
- Improved combat and firearms (weight 0.13): Combat and physical interactions receive meaningful upgrades. The addition of firearms dramatically raises the stakes and includes a wide range of guns from water guns to bazookas.
- Jank adds to fun (weight 0.13): Technical imperfections and janky controls contribute to the game's unpredictable personality and hilarity. They are often seen as part of the charm rather than drawbacks.
- Charming presentation (weight 0.13): The presentation is simple but effectively supports the game's unpredictable nature. Visuals and animations have a recognizable charm for longtime fans, with a unique outsider art style.
- Addictive and time-consuming (weight 0.11): The game is super addicting and players can spend hours without getting bored. It never slows down, with fights and events happening constantly.
- Fun with friends and streamers (weight 0.1): The game is fun to play with a friend via splitscreen and entertaining to watch streamers play. The chaotic nature makes it a great shared experience.
- Steam Deck compatible (weight 0.08): The game is fully compatible with Steam Deck, working with little to no disadvantages. This makes it accessible for handheld players.
- No microtransactions (weight 0.04): The game has no microtransactions, which is appreciated by players. This contributes to its good value and positive reception.

Common complaints:
- Frustrating and Clunky Controls (weight 0.62): Players consistently describe the controls as awkward, unresponsive, and poorly designed, with many calling them the worst they have ever experienced. Issues include non-rebindable keys, tank controls, and control schemes that feel like they require three hands.
- Unfinished and Downgraded from Original (weight 0.57): Many players feel the game is unfinished and a downgrade from the original Hard Time and other MDickie titles, with missing features, limited content, and a lack of polish. It is often described as a lazy re-release rather than a proper sequel.
- Inconsistent and Overpowered Police (weight 0.53): Cops are described as hilariously overpowered, able to one-shot the player and swarm endlessly with no way to evade them. The wanted system is random and trigger-happy, with punishments ranging from nothing to death for minor crimes.
- Bland and Empty Prison Gameplay (weight 0.5): The prison environment is small, lacks a schedule, and offers little to do beyond basic item delivery missions. Many features from the original game, such as canteen meals and job systems, have been removed, making the experience feel shallow and boring.
- Janky and Buggy Gameplay (weight 0.49): The game is widely criticized for being janky, buggy, and unpolished, with frequent crashes, broken mechanics, and an overall unfinished feel. Many players find it unplayable in its current state and not worth the price.
- Terrible Camera Controls (weight 0.47): Numerous players report that the camera is extremely difficult to control, often clipping into walls, spinning randomly, and making gameplay nearly unplayable. Frequent complaints include lock-on issues and a lack of camera options.
- Excessive and Annoying NPC Dialogue (weight 0.43): NPCs constantly interrupt the player with unskippable dialogue and random requests, making the game hard to play and causing deaths during critical moments. The frequency and timing of these interruptions are a major source of frustration.
- Confusing and Underexplained Mechanics (weight 0.34): The game lacks tutorials and clear explanations for many of its systems, leaving players confused about reputation, health, lives, and objectives. Hidden stats and nonsensical systems make it hard to understand what is happening.
- Random and Unstable NPC Behavior (weight 0.33): NPCs act erratically, attacking or turning against the player for no reason, and lacking functional AI. Their behavior is often described as chaotic, bipolar, and driven by pure randomness.
- Inconsistent and Confusing Justice System (weight 0.32): The punishment system is wildly inconsistent, with players receiving death sentences for trivial actions like sleeping on the floor or not changing clothes, while serious crimes like serial murder often result in only a warning. Reputation points and crime consequences are poorly explained.
- Missing Features and Content (weight 0.32): Numerous features from previous games are missing, such as choosing crimes, random events, sitting to eat in the canteen, and proper gang mechanics. The game also lacks content compared to the mobile version unless mods are used.
- Boring and Repetitive Sandbox (weight 0.27): The game becomes boring quickly due to a lack of engaging activities, repetitive missions, and an empty open world after prison. There is little incentive to do anything beyond waiting out the sentence.
- Poor Combat and AI Jank (weight 0.25): Combat is often described as clunky, with poor lock-on, random outcomes, and interruptions from NPCs. The AI is janky, with cops and inmates behaving erratically and combat feeling left up to chance.
- Death Penalty for Minor Infractions (weight 0.24): Players frequently report receiving the death penalty or extreme punishments for trivial or accidental actions, such as self-defense, dropping a weapon, or jumping. This creates a highly punishing and unfair experience.
- Ugly and Dated Graphics (weight 0.2): The graphics are often described as poor, low-resolution, and outdated compared to modern releases, with dated animations and visual style that may be off-putting. Some compare the visuals to an old N64 game.
- Unskippable and Clunky Dialogue (weight 0.18): Dialogue boxes are clunky, cannot be dismissed quickly, and often take up a large portion of the screen. Selecting options is slow, and skipping text can accidentally register unwanted choices.
- Overpriced for Current State (weight 0.11): Many players feel the game is overpriced given its buggy, unfinished state and limited content, especially compared to the free mobile version. It is often not considered worth the price at this stage.
- Creator Criticism and Propaganda (weight 0.1): Some reviewers criticize the creator's behavior and the game's use as a propaganda tool, which affects their willingness to purchase future titles. This feedback is largely external to gameplay.
- Frequent Crashes and Bugs (weight 0.08): The game suffers from frequent crashes, including a specific crash when leaving the bathroom after killing many inmates due to an index out of array bounds. Other bugs include minor issues and progress loss.
- Lack of Split-Screen or Local Play (weight 0.07): The same-screen multiplayer setup is criticized as unplayable, and the game lacks proper split-screen and separate custom characters for local play, limiting its multiplayer appeal.

Gameplay feedback:
- Prison Sentence and Punishment System (weight 0.36): The game features a detailed prison sentence system where crimes lead to conviction and time in jail. Sentences can be extended or reduced based on behavior, with punishments including warnings and even death sentences.
- Arrest and Wanted System (weight 0.22): An arrest system and wanted status exist, with wanted status acquirable through actions or randomly even without witnesses. Arrests can lead to court cases that can be beaten.
- Character Creation and Customization (weight 0.21): An extensive character editor provides many customization options, including mod support. Players can create and progress their character through skills.
- Escape and Re-entry Mechanics (weight 0.19): The game allows players to attempt escapes from prison and later return to jail. Escaping also enables exploration of the surrounding city.
- Guard Reactions and Combat (weight 0.17): Guards react to alarms and chase the player, and both guards and inmates can attack the player. Players can also kill inmates and fight NPCs.
- Sandbox Prison Simulation (weight 0.16): The game is an indie sandbox prison simulator with emergent storytelling and random events. It emphasizes freedom of game mechanics and interwoven systems.
- Multiple Playable Roles (weight 0.16): Players can take on the role of an inmate, civilian, or guard/cop within an open world. After serving a sentence, characters can become a civilian or police officer.
- Gang and Social Interactions (weight 0.13): Players can interact socially, including dating and recruiting others into a gang called the Locos. Gangs, tasers, fights, and NPC interactions are part of prison life.
- Court and Death Penalty (weight 0.13): A court and judge issue penalties, including the death penalty. Court trials can result in execution.
- 3D Fighting and Wrestler Skills (weight 0.12): The game is a 3D fighting game where prisoners can fight each other using professional wrestler skills. It is built on a wrestling game engine.
- NPC Dialogue and Missions (weight 0.12): NPCs deliver extensive dialogue and initiate tasks frequently. Missions often involve basic item delivery.
- Detailed Prison Environment (weight 0.08): The prison includes multiple areas such as cell blocks, yard, showers, canteen, library, hospital, and workshop. These locations support various activities like eating, studying, and working.
- Bodily Harm Consequences (weight 0.07): Players can lose limbs as a consequence of events, such as having a leg chopped off. This adds a layer of risk to gameplay.
- Weapons and Tools (weight 0.07): The game includes weapons such as a bazooka and a water gun. These can be used in various situations.

Performance notes:
- Crashes when leaving bathroom (weight 0.04): A crash occurs when leaving the bathroom due to an index value outside array limits. This is a specific technical bug that can interrupt gameplay.
- Game runs at 30FPS (weight 0.04): One cluster reports that the game runs at 30FPS, which may affect perceived smoothness. This is a performance observation with limited detail.
- Quick loading times (weight 0.04): Loading is reported to be quick, contributing to a smooth experience. This is a positive technical note.
- Game max 60 fps (weight 0.04): The game is capped at a maximum of 60 frames per second. This performance detail may matter to players expecting higher frame rates.

Recommendations:
- Chaotic fun for right audience (weight 0.2): The game appeals to those who enjoy absurd, unpredictable sandbox experiences and chaotic fun, especially with friends. It's recommended for players who embrace jank and silliness.
- Positive purchase recommendations (weight 0.19): Multiple reviewers consider the game well worth buying at its price, with some calling it a high recommendation and a classic MDickie experience. They feel it delivers good value for money.
- Not recommended overall (weight 0.19): Several reviewers cannot recommend the game at all, citing poor quality and a lack of enjoyment. Some even refunded it or advised against buying.
- Worse than original Hard Time (weight 0.18): Many fans of the original feel this sequel is a downgrade, moving away from what made the series great. They often recommend playing the original instead.
- Not worth current price (weight 0.18): Reviewers advise against paying full price or any more than a few dollars for this game. They suggest free alternatives or waiting for a sale.
- Not for everyone (weight 0.15): Several reviewers note that the game's unconventional design and humor won't appeal to all players. It requires an open mind and tolerance for its specific quirks.
- Play older games instead (weight 0.15): Some reviewers recommend playing the original Hard Time or other older MDickie titles like School Days or The You Testament instead. They feel those provide a better experience or more value.
- Recommended with caveats (weight 0.15): The game is recommended for those who can tolerate its flaws, such as jank and interruptions, and who are patient enough to look past its rough edges. It's best for players who don't take it seriously.
- Poor controls and camera (weight 0.14): The game suffers from difficult fighting controls and a problematic camera that makes it nearly unplayable for some. If these issues were fixed, the game could be great.
- Recommended for MDickie fans (weight 0.13): Fans of MDickie's previous games and quirky AI will likely enjoy this title, as it offers the familiar chaotic gameplay they expect. It's a solid pick for those already familiar with the developer's style.
- Positive with mixed feelings (weight 0.13): Some reviewers give positive scores despite acknowledging flaws, resulting in mixed feelings. They see potential but note significant issues.
- Recommended for specific tastes (weight 0.09): The game is recommended for players who enjoy weird, unpredictable sandbox games or who liked watching NPC chaos in Postal 2.
- Encourages user creativity (weight 0.09): The game encourages players to create their own dumb but funny stories and embrace absurdity.
- Supports independent creator (weight 0.07): A reviewer recommends buying the game to support the independent creator, MDickie.
- Not recommended for original fans (weight 0.04): Fans of the original Hard Time are specifically advised against this game, as it diverges from what they loved.
- Needs open beta (weight 0.04): One reviewer feels the game is not ready for release and should be in open beta to address its issues.

Other player notes:
- Negative comparisons to older Hard Time (weight 0.27): Some reviewers find the game unfavorably compared to the original 2D or 3D Hard Time, feeling it lacks features and has a mobile-style design.
- Chaotic emergent gameplay praised (weight 0.25): Reviewers highlight the chaotic emergent gameplay and sandbox nature, comparing it to games like Wrestling Empire and Goat Simulator. It favors emergent stories over fixed narratives.
- Positive comparisons to MDickie games (weight 0.23): The game is compared favorably to other MDickie titles, with some calling it the ultimate MDickie game. It is part of the MDickie universe.
- Technical performance and bugs (weight 0.16): The game runs well on low-end hardware and Steam Deck, but has minor bugs. The presentation prioritizes functionality over cutting-edge graphics.
- Part of Hard Time series (weight 0.16): Hard Time III is part of the Hard Time series and is compared to the original Hard Time. It continues the prison-themed gameplay.
- More content than predecessors (weight 0.13): The game offers more content and customization options than previous titles in the series, including a larger map and more characters.
- MDickie developed and published game (weight 0.13): The game is developed and published by MDickie, and the developer continues to release updates. This is noted in multiple reviews.
- Worth its price (weight 0.13): Reviewers consider the game worth its price, noting that it is reasonably priced at around 5 euros and offers good value.
- Character customization and editor (weight 0.1): The game features a character editor and customization options, allowing players to create and modify characters extensively.
- Developer passion and updates (weight 0.09): The developer, MDickie, is praised for his passion and continuous updates, with new content added regularly.
- Stripped-down remake criticism (weight 0.08): Some reviewers criticize the game as a stripped-down, lazy remake that removes features from earlier titles instead of adding new ones.
- Mixed reviews and refunds (weight 0.07): The game has received mixed reviews, with some players refunding it shortly after purchase due to unmet expectations.
- Lack of language support (weight 0.06): Reviewers mention the lack of Russian and Chinese language support, requiring external translators to play.
- Includes pop culture characters (weight 0.06): The game includes characters like Sgt. Slaughter and Snake Pliskin, adding to its quirky appeal.
- Replayability and endless gameplay (weight 0.04): Reviewers note that the game is highly replayable and can be played indefinitely due to its emergent nature.
- Comparison to Silent Hill combat (weight 0.04): The controls and fight system are compared to Silent Hill 1 and 2, indicating a clunky but functional combat system.
- Re-release without updates (weight 0.04): The game has been re-released without updates for 15 years, leading to criticism about its outdated state.
- Base for new engine (weight 0.03): The game is seen as a base for a possible new engine, indicating potential for future development.

Emotions:
- Amusement (weight 0.28): Players find amusement in the absurd, emergent events that arise from the game's chaotic systems, such as ridiculous chains of events involving crime, punishment, and bizarre character interactions. The inconsistent and exaggerated justice system, combined with janky mechanics, creates unintentionally hilarious situations that are fun to watch and experience.
- Frustration (weight 0.19): Frustration stems from poor controls, an unmanageable camera, and constant NPC interruptions that hinder player progress. Inconsistent and harsh punishments, along with an unfair wanted system, further exacerbate the feeling of being unable to enjoy the game.
- Disappointment (weight 0.11): Disappointment arises from the game feeling like a downgrade from previous titles, with missing features, worse controls, and a lack of engaging content. Many players expected more depth and polish, but found the game unfinished and inferior to its predecessors.
- Enjoyment (weight 0.04): Enjoyment comes from the game's endless chaotic and random events that keep players entertained for hours. The freedom to do absurd things and the lively, unpredictable world contribute to a fun and engaging experience.
- Love (weight 0.04): Love for the game is driven by its unique janky charm, classic MDickie graphics, and the harsh but humorous justice system. Players appreciate the game's quirks and enjoy every moment despite its flaws.
- Appreciation (weight 0.03): Appreciation focuses on the game's replayability, the developer's continued efforts, and the depth of secrets and quirky AI. Players value the new roles and areas that add to the overall experience.
- Surprise (weight 0.03): Surprise is caused by the unpredictable and absurd emergent stories that naturally arise during play, such as random arrests and unexpected NPC behaviors. The dynamic environment constantly catches players off guard with new twists.
- Fun (weight 0.03): Fun is derived from the freedom to engage in absurd activities and the overall craziness of the game. The unhinged prison simulation provides tension and laughter, making it a quick and entertaining experience.
- Annoyance (weight 0.03): Annoyance is caused by constant NPC interruptions, poor controls, and an unbearable camera that disrupt gameplay. The unpredictability and chaos often make the game more irritating than enjoyable.
- Anger (weight 0.02): Anger arises from inept player character behavior, such as dropping items and tripping, and NPCs crowding during fights. Trivial actions leading to severe consequences, like being gunned down for fun, also provoke anger.
- Excitement (weight 0.02): Excitement stems from the anticipation of future updates, mods, and a potential sequel. The ability to perform outrageous actions like throwing bazookas at police adds to the thrill.
- Nostalgia (weight 0.02): Nostalgia is evoked by the game's resemblance to classic titles like Silent Hill and the original Hard Time, reminding players of past experiences. The familiar controls and sense of place bring back fond memories.
- Joy (weight 0.02): Joy comes from the revival of a favorite indie game that offers infinitely fun chaos and gory, laugh-out-loud moments. The abundance of new features and content contributes to a joyful experience.
- Satisfaction (weight 0.01): Satisfaction is felt after overcoming the learning curve, surviving challenging playthroughs, and winning court cases. Creating crazy characters and experiencing emergent stories also provides a sense of accomplishment.
- Boredom (weight 0.01): Boredom results from a lack of activities and lackluster prison activities compared to the first game. Trying to be a good prisoner offers little engagement, leading to a dull experience.
- Entertainment (weight 0.01): Entertainment is provided by watching other inmates fight for no reason and the constant chaotic and absurd events. These unpredictable occurrences keep players amused and engaged.
- Enthusiasm (weight 0.01): Enthusiasm is driven by the game being great and having more content than the previous Hard Time. Players are eager to explore the expanded offerings.
- Confusion (weight 0.01): Confusion arises from initial unfamiliarity with the game's strange controls and mechanics. Players struggle to understand how to play effectively at first.
- Mild satisfaction (weight 0.01): Mild satisfaction is expressed as the game being good overall. It meets basic expectations without eliciting strong emotions.
- Affection (weight 0.01): Affection is simply stated as loving the game. The player holds a strong positive regard for it.}