Info about Teamfight Manager 2:

Official game description:
Teamfight Manager is back with more detailed tactics, management, and a new MOBA-style gameplay. Take charge of a virtual e-sports team, build the ultimate roster, and become the greatest manager!
**· New Champions**
Strategically utilize dozens of new champions alongside the existing ones from Teamfight Manager. Many existing champions have updated skills, so careful review is key to securing victory.
**· Updated Map and Rules**
The map and game rules have been revamped. Now, on a MOBA-style map, combine Top, Jungle, Mid, Bottom, and Support roles effectively to destroy the enemy’s Nexus first and claim victory. Showcase your managerial prowess with more refined team and individual tactics.
**· Transfer System**
Keep a close eye on solo rank matches and other teams’ games to recruit outstanding players. Each player has unique stats that significantly impact matches. Unlike the previous game, player stats now affect AI-driven decision-making and control rather than direct damage values, offering a more realistic player experience. Negotiate wisely to sign top players at lower costs for efficient team management.
**· Workshop**
Create and enjoy a variety of new champions, teams, players, maps, and even tournaments through the Workshop. Every season can feel fresh and exciting.
Beyond this, a wide range of content and improvements are ready to immerse you in the role of an e-sports manager.
During Early Access, we will provide consistent updates with new champions and incorporate your feedback to deliver new content, making Teamfight Manager an even better game.

Release date: May 25, 2026

Categories: Management Simulation, Strategy, MOBA, Team Management, Esports Simulation, Multiplayer, Tactical Gameplay, Character Customization

Feature scans:
- Steam Deck: score 90; verdict: Broken; summary: The Steam Deck experience for this game is marred by significant stability issues, including frequent crashes and black screens during gameplay. Additionally, compatibility issues require users to enable Proton for non-Windows systems, adding an extra layer of complexity. These issues collectively result in a frustrating user experience.

- Hardware Profile:
  - Summary: Performance varies significantly across hardware cohorts, with higher VRAM configurations experiencing heat and optimization issues, while lower VRAM setups suffer from crashes and instability.
  - Sample size: 66 (10% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (mixed, 30 reports): Reports of high CPU usage and suboptimal performance, though some users experience no performance loss.
  - Windows <8GB VRAM (negative, 19 reports): Frequent crashes and instability, particularly on lower-end hardware and non-Windows systems.
  - Windows 16GB+ VRAM (negative, 6 reports): Significant heat issues and poor optimization, leading to a negative experience despite high-end hardware.
  - Caveats: 66 of 640 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The evidence indicates that the game is considered worth buying only when it is on sale, suggesting that the current price of $19.99 is seen as too high by the community. Additionally, there are multiple mentions of the game being a 'rip off' and not worth the current price due to issues with AI and gameplay. This sentiment supports a lower price range that reflects the game's perceived value during a sale.
- Playtime Metrics:
  - Game completion: 100.0h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The evidence provides direct mentions of playtime for Teamfight Manager 2. The first quote mentions 100 hours of playtime between playtests and the Early Access release. The second quote mentions 8.5 hours of playtime in less than 24 hours. The third quote mentions 13 hours of playtime. The fourth quote mentions over 100 hours in TFM1 and additional playtime during every playtest of TFM2. These quotes help estimate the typical playtime metrics for the game.
- Time-to-fun:
  - Summary: The game has a significant barrier to fun due to a lengthy and problematic tutorial, but once past this initial hurdle, players find the core gameplay enjoyable and addictive.
  - Stance: Fun after tutorial
  - Anchor: Completing the tutorial
  - Time to anchor: 1h 0m
  - Friction: Tedious and long tutorial; Bugs and soft-locks in the tutorial; Forced hand-holding during the tutorial; Repetitive and unskippable tutorial sequences
  - Unlock drivers: Skipping the tutorial if familiar with MOBAs; Patching tutorial bugs; Improving tutorial explanations
  - Conditions: Playing with friends in multiplayer; Having prior knowledge of MOBAs; Playing in private multiplayer lobbies; Engaging in drafting and team management
- Player Archetypes:
  - Management Enthusiast (buy)
    - Motivation: Building and managing a successful team.
    - Playstyle: Strategic and methodical, focusing on long-term growth and development.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: sim and management nerds; manager style games
    - Reference games: Football Manager; Esports Godfather
  - Potential Seeker (sale)
    - Motivation: Seeing the game's potential and enjoying its core experience despite current flaws.
    - Playstyle: Adaptive and forgiving, focusing on the overall experience rather than current issues.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: management games
    - Reference games: Teamfight Manager 1
  - MOBA Strategist (buy)
    - Motivation: Enjoying the strategic depth and competitive aspects of MOBA games.
    - Playstyle: Competitive and strategic, focusing on understanding and adapting to the meta.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: MOBA; esports
    - Reference games: League of Legends
  - Cautious Supporter (sale)
    - Motivation: Supporting the developers and seeing the game's potential, but also being cautious about its current state.
    - Playstyle: Supportive and patient, willing to wait for improvements.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: early access; bugs
    - Reference games: Teamfight Manager 1


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game has great potential (weight 0.27): Many players see significant potential in the game, believing it has the foundation to become a great or even amazing game with future updates and improvements.
- Improvements over first game (weight 0.12): The game is seen as a significant upgrade from the first game, with more features, depth, and overall improvements in gameplay and management aspects.
- Developers are responsive and hardworking (weight 0.1): The developers are noted for being receptive to feedback, working hard on bug fixes, and implementing quality of life changes quickly.
- Great simulation aspects (weight 0.08): The simulation part of the game is highly praised, with players noting that it is much better than the old demo version and offers a unique experience in the esports simulation genre.

Common complaints:
- Poor AI performance (weight 0.6): The AI in the game is widely criticized for its poor decision-making, illogical behavior, and lack of intelligence. Players report that the AI makes many mistakes, has poor positioning, and does not flexibly judge advantages and disadvantages.
- Bugs and performance issues (weight 0.33): The game is plagued with numerous bugs, including issues in the tutorial, infinite loading loops, and performance problems such as high CPU usage and crashes.
- Tutorial problems (weight 0.2): The tutorial is criticized for being boring, not skippable, and having various bugs, including infinite loops and being stuck in certain phases.
- Tactical and strategic issues (weight 0.16): The game suffers from poor tactical decisions and lack of strategic depth. Players find the AI's tactical choices vague and frustrating, leading to poor gameplay experiences.
- UI and usability problems (weight 0.14): The user interface is criticized for being poorly designed, unintuitive, and confusing. Players report that the UI is a complete mess and needs a significant overhaul.
- High CPU usage and temperature (weight 0.12): The game causes high CPU usage and temperature, leading to performance issues and potential crashes. Players report CPU temperatures reaching up to 93 degrees.
- Game lacks polish (weight 0.11): The game is described as unoptimized, raw, and lacking in playability. Players feel that it is not polished and lacks depth in explanations and mechanics.
- Translation and localization issues (weight 0.08): The game's translation quality is poor, with many players noting that it seems machine-translated and is tiring to read. Localization also needs improvement.
- Transfer system issues (weight 0.07): The transfer system in the game is reported to be problematic and inconvenient. Players find it needs significant improvement.
- Player development and stats (weight 0.06): The player development system is criticized for being unintuitive and useless. Players also report that player stats are not clear and lack meaningful impact.
- Game feels too random (weight 0.04): Players report that the game feels too random and relies heavily on RNG, making the gameplay experience unpredictable and frustrating.
- Coach training ineffectiveness (weight 0.04): The coach training system is reported to be ineffective and has zero impact on gameplay, leading to player frustration.

Gameplay feedback:
- Player stats and attributes (weight 0.19): Detailed player attributes and statistics impact decision-making and gameplay, affecting both player development and AI behavior.
- Team management and esports simulation (weight 0.16): As a management game, it involves managing a team with specific mechanics for player development, tactics, and other strategic decisions, simulating an esports environment.
- Ban/pick and drafting strategies (weight 0.12): The ban/pick process and drafting strategies are key components of the game, involving strategic decisions that affect gameplay outcomes.
- Strategic and tactical decisions (weight 0.1): The game involves strategic decision-making, including tactical management and pre-game tactics, which are crucial for gameplay but sometimes considered too vague.
- Auto-battle and MOBA-like gameplay (weight 0.08): The game features auto-battle mechanics and MOBA-like gameplay, blending management simulation with auto-battling elements.
- Multiplayer and team-based gameplay (weight 0.08): The game includes multiplayer functionality and team-based mechanics, offering both single-player and multiplayer modes.
- Game depth and complexity (weight 0.07): The game offers depth and complexity in its mechanics, requiring strategic decision-making and adaptation from players.
- Champion balance and synergies (weight 0.06): Character balancing, including buffs, nerfs, and synergies, is important for maintaining fair and competitive gameplay.
- Player recruitment and hiring (weight 0.05): Recruitment and hiring of players and coaching staff are part of the game's management aspects, affecting team composition and performance.
- Tutorial and new player guidance (weight 0.04): The game includes tutorials for new players, with considerations for skippability and progress tracking to aid player onboarding.
- Lacking team management features (weight 0.04): Some reviews mention that the team management aspect of the game is lacking, with missing features and poor team dynamics affecting gameplay.
- Item choices and diversity (weight 0.04): Item choices and diversity play a role in gameplay, with recommendations affecting player strategies and outcomes.
- Difficulty settings and adjustment (weight 0.04): The game includes difficulty settings and adjustments, allowing players to tailor the challenge level to their preferences.

Performance notes:
- Long loading times (weight 0.08): Many players report excessively long loading times and infinite loading screens, indicating significant performance issues.
- Poor optimization (weight 0.05): The game suffers from poor optimization, leading to lag and various performance issues.
- Simulation and day progression slow (weight 0.03): Players have noted that the simulation times and day progression are slower than expected, affecting gameplay pacing.
- Severe lag issues (weight 0.02): The game causes severe lag on the computer itself, making it difficult to play.
- Potential memory leaks (weight 0.02): There are reports of potential memory leaks, which could lead to performance degradation over time.
- Occasional bugs and softlocks (weight 0.02): Players encounter occasional bugs and softlocks, which can halt game progress.
- Game progression halt (weight 0.02): The game does not progress past January 3rd, which is a significant issue for gameplay continuity.
- Tutorial loop bug (weight 0.02): The tutorial gets stuck in a loop during the ban/pick phase, preventing progress.
- Audio issues (weight 0.02): There are issues with audio muting, affecting the overall gaming experience.
- 120 FPS limit introduced (weight 0.02): The introduction of a 120 FPS limit has been noted, which may affect players seeking higher frame rates.
- Proton compatibility (weight 0.02): There are mentions of Proton compatibility, which could be relevant for Linux users.

Recommendations:
- Not recommended currently (weight 0.05): Some players do not recommend purchasing the game in its current state.
- Recommended for MOBA fans (weight 0.05): The game is highly recommended for fans of MOBA games, especially those who enjoy esports and veterans of the genre.
- Skip tutorial option (weight 0.05): Players suggest making the tutorial skippable, especially for those who already understand the game mechanics.
- Play previous game first (weight 0.04): Many recommend playing the previous game in the series to better understand and enjoy the current game.
- Recommended for manager sim fans (weight 0.04): The game is recommended for fans of management simulation games.
- Recommended for drafting enthusiasts (weight 0.03): The game is recommended for those who enjoy drafting and strategy.
- Unique sounds for skills (weight 0.02): Adding unique sounds for each skill to enhance the esports viewing experience is suggested.
- Customizing avatars (weight 0.02): Players would like the ability to customize their avatars.
- Limiting lane choices (weight 0.02): There are suggestions to limit the choices of lanes in the game.
- Simulation features needed (weight 0.02): Players are looking forward to more simulation features in the game.
- Continued development anticipated (weight 0.02): Players are looking forward to continued development and improvements.
- Match schedule options (weight 0.02): Players request an option to choose between concentrated and non-concentrated match schedules.
- Enhance immersion with names (weight 0.02): Using player names is suggested to enhance immersion in the game.
- Custom players and teams (weight 0.02): Players want the ability to create custom players and teams.
- Add replay feature (weight 0.02): Adding a replay feature is a common suggestion among players.
- Hardcore players might find lacking (weight 0.02): Hardcore players might find the game lacking in certain aspects.
- Recommended for management Auto Battler fans (weight 0.02): The game is recommended for those looking for a management Auto Battler experience.
- Improve UI and match progression (weight 0.02): Players suggest improving the UI and match progression indicators.
- Improve transfer market mechanics (weight 0.02): Improving the transfer market mechanics is a common suggestion.
- Make coaching staff hiring intuitive (weight 0.02): Making the coaching staff hiring process more intuitive is requested by players.
- Add ways to influence matches (weight 0.02): Players want more ways to influence the outcome of matches during gameplay.
- Introduce mechanics gradually (weight 0.02): Introducing game mechanics slowly and unlocking them gradually is suggested.
- Provide scratch start tutorial (weight 0.02): Providing a scratch start as a tutorial is recommended.
- Worth trying for specific fans (weight 0.02): The game is worth trying for fans of Football Manager or esports.
- More detailed in-game information (weight 0.02): Players request more detailed in-game information.

Other player notes:
- Community Translation Involvement (weight 0.03): The developers are actively involving the community in the translation process, inviting players to participate in localization efforts.
- Early Access Status (weight 0.02): The game is currently in Early Access, which means it is still under development and may have unfinished features or bugs.

Emotions:
- Frustration (weight 0.39): Players are primarily frustrated with the game due to persistent issues with AI behavior, which is frequently described as poor, stupid, or infuriatingly bad, leading to a negative gameplay experience. Additionally, performance issues such as long loading times, game freezing, and bugs contribute significantly to this frustration. Other notable causes include unoptimized game mechanics, lack of meaningful gameplay features, and problems with the tutorial system, which often gets stuck in loops or is unskippable.
- Disappointment (weight 0.12): Disappointment stems from the game not meeting expectations, particularly due to AI issues and a lack of improvement in various game features compared to previous versions. Players also express dissatisfaction with the game's design, including illogical AI behavior, limited match influence, and the absence of certain features that were present in the original game. The overall feeling of the game being incomplete or cheap further adds to this disappointment.
- Frustrated (weight 0.06): Players feel frustrated due to a combination of flawed AI behavior and various bugs that hinder gameplay progression. Performance issues such as game freezing and poor optimization exacerbate this frustration. Additionally, the lack of meaningful mechanics and repetitive operations contribute to a less enjoyable experience.
- Hopeful (weight 0.05): Hopefulness is driven by the belief in the game's potential for future improvements and updates. Players trust that the development team will continue to refine and enhance the game, addressing current issues and adding more features. This optimism is fueled by the game's strong foundations and the anticipation of future patches and user modes.
- Hope (weight 0.05): Hope is primarily based on the potential for future updates and improvements that players believe will enhance the game's quality and depth. The anticipation for the full release and the game's potential to become incredible with further development contribute to this hopeful outlook.
- Satisfaction (weight 0.05): Satisfaction comes from the enjoyable aspects of the game, such as tactical depth, team management, and the overall fun gameplay experience. Players appreciate the improvements and thoughtful additions made to the game, finding it more playable and engaging than previous versions. The game's ability to reflect real-life scenarios and the enjoyment of drafting and simulation mechanics also contribute to this satisfaction.
- Enjoyment (weight 0.05): Enjoyment is derived from the fun and engaging gameplay experience, despite some issues with AI behavior. Players find the game mechanics and strategies enjoyable, and appreciate the depth and complexity of the game systems. The overall game experience, including managing teams and watching matches, contributes to this enjoyment.
- Excitement (weight 0.05): Excitement is generated by the game's unique combination of gameplay styles and its potential for future improvements. Players are excited about the strategic depth, drafting mechanics, and the engaging gameplay experience. The anticipation for future updates and the game's growth potential also contribute to this excitement.
- Anger (weight 0.02): Anger is primarily caused by the game's numerous bugs and poor gameplay experience, which significantly detract from the enjoyment. Performance issues such as long loading times and game freezes, along with frustrating AI behavior, contribute to this anger. Players are also upset about the game feeling unfinished and the presence of match-fixing issues.
- Disappointed (weight 0.02): Disappointment arises from the game not meeting expectations, particularly due to AI and bug issues. Players are disappointed with the messy UI, imperfect AI, and the lack of unique features. The flawed AI logic and lack of strategic depth further contribute to this disappointment.
- Excited (weight 0.02): Excitement is driven by the game's strategic depth and potential for future developments. Players are excited about the depth in team management and the engaging gameplay matches. The significant depth and polish in the game, along with the fun of finding meta strategies, contribute to this excitement.
- Angry (weight 0.02): Anger is caused by the game's performance issues, such as freezes and excessively long loading times, which significantly impact the gameplay experience. Players are also frustrated with the AI behavior and the game feeling like an unfinished product. The presence of bugs and the developer's actions further contribute to this anger.
- Happy (weight 0.02): Happiness comes from the positive experience with the game and the improvements made. Players are happy about the release of the game and the enjoyable aspects it offers.
- Joy (weight 0.01): Joy is derived from the fun gameplay and enjoyable experience. Players find the game interesting and fun, particularly the team management aspects and the fun matches.
- Confusion (weight 0.01): Confusion arises from the scouting and recruiting system, as well as the unreasonable salary demands of promising players. The ineffective ban/pick system and non-intuitive player stats also contribute to this confusion.
- Nostalgia (weight 0.01): Nostalgia is driven by the comparison to the original game and the missing features from the first game. Players miss the charm of the previous game and feel a sense of nostalgia for the features that were present in the original.
- Hopefulness (weight 0.01): Hopefulness is based on the potential for the game to become a masterpiece and the belief in the developers' improvements. Players are hopeful about the potential depth of the game and the future updates that will enhance the game's quality.
- Positive (weight 0): Positive feelings come from the enjoyable gameplay experience and the realistic portrayal of coaching and team dynamics. Players appreciate the engaging and fun aspects of the game.
- Satisfied (weight 0): Satisfaction is derived from the developer's responsiveness and the functional multiplayer experience. Players are satisfied with the updates and fixes that improve the game's quality and performance.}