Info about ADR1FT:

Official game description:
ADR1FT is an immersive First Person Experience (FPX) that tells the story of an astronaut in peril. Floating silently amongst the wreckage of a destroyed space station with no memory and a severely damaged EVA suit slowly leaking oxygen, the only survivor struggles to determine the cause of the catastrophic event that took the lives of everyone on board. The player fights to stay alive by exploring the wreckage for precious resources, and overcomes the challenges of an unforgiving environment to repair the damaged EEV and safely return home.  
"ADR1FT brings your childhood dream of being an astronaut to life"  
\-MASHABLE  
"Breathtaking"  
\-USA TODAY  
"No floor, no ceiling, just cold open space"  
\-FORBES  
"A gripping, tense experience"  
\-IGN  
"Mesmerizing"  
\-YAHOO GAMES  
"Stunning"  
\-POLYGON  
"Deeply Personal"  
\-LOS ANGELES TIMES

Release date: 28 Mar, 2016

Categories: First-Person Perspective, Survival, Resource Management, Exploration, Zero-G Exploration, Single-player Story, Virtual Reality, Walking Simulator


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Immersive Space Experience (weight 0.56): The game excels at creating an immersive and realistic space experience, making players feel like actual astronauts. The zero-gravity movement, detailed environment, and depiction of Earth's rotation contribute significantly to this sense of being stranded and exploring the vastness of space.
- Stunning Graphics & Visuals (weight 0.45): Players consistently praise the game's visual fidelity, noting its stunning graphics, impressive detail, and effective use of Unreal Engine 4. Many found the scenery breathtaking and worth experiencing for its aesthetic appeal alone.
- Engaging & Enjoyable Experience (weight 0.26): Overall, players found the game to be a highly enjoyable and captivating experience. It's described as brilliant, meditative, and a unique journey that kept players engaged from start to finish.
- Compelling Story & Lore (weight 0.13): The game features a compelling and intriguing story, with a well-executed premise and engaging plot points. The narrative, often revealed through audio logs and environmental details, effectively builds the background of the disaster and crew.
- Responsive & Realistic Controls (weight 0.12): The game's controls are generally well-received, particularly with a gamepad, offering a realistic and intuitive experience. Players found them easy to use, contributing to smooth gameplay.
- Enhanced VR Experience (weight 0.09): VR support significantly enhances the game's immersion, making it an even more engrossing and beautiful experience. It's highly recommended for VR headset owners.
- Short Playtime & Light Mechanics (weight 0.04): The game is relatively short, with some players completing it in a couple of days. It also features light survival mechanics and a chapter selection option after completion.

Common complaints:
- Slow, Repetitive, and Boring Gameplay (weight 0.99): Many players found the core gameplay loop to be extremely slow, repetitive, and lacking in meaningful content or action. This led to a general sense of boredom, tedium, and frustration, with some comparing it to a 'walking simulator' in space.
- Poor VR Implementation and Motion Sickness (weight 0.6): A significant number of VR players reported severe issues including motion sickness, blurry visuals, and unplayable or broken controls. The game's VR implementation is widely criticized as being poorly executed and not compatible with modern headsets.
- Frustrating Oxygen Management (weight 0.42): The oxygen management system is a major point of contention. Players found it to be an annoying, constant chore that actively discourages exploration and immersion, forcing them to repeatedly hunt for oxygen bottles rather than enjoy the environment or narrative.
- Weak and Confusing Story (weight 0.34): The game's narrative is frequently described as confusing, underdeveloped, and unengaging. Players struggled to understand the plot, found the characters uninteresting, and felt that the story was poorly told or largely missable.
- Poor Navigation and Guidance (weight 0.33): Players consistently struggled with navigation due to unclear objectives, a poor radar/minimap system, and a general lack of guidance. This often led to getting lost, backtracking, and frustration in finding the next objective.
- Inconvenient and Unchangeable Controls (weight 0.08): The game's controls are reported as inconvenient and not intuitive, especially for mouse and keyboard users. There's also a lack of customization options, forcing players to adapt to a fixed, often problematic, control scheme.
- Fragile and Annoying Space Suit (weight 0.06): The space suit's fragility and constant damage from minor bumps were a source of annoyance for players. This mechanic felt like an unnecessary punishment, especially without a clear integrity indicator.
- Technical Issues and Developer Neglect (weight 0.06): Some players experienced technical issues like being unable to open the menu mid-game. There's also a sentiment that developers have not addressed core complaints, leading to refund requests and a general lack of enjoyment.

Gameplay feedback:
- Oxygen Management is Core Gameplay (weight 0.45): The core gameplay loop revolves around constant oxygen management. Oxygen is a critical resource, serving as both life support and fuel for movement, and it depletes rapidly, forcing players to continuously seek out oxygen sources.
- Repair Station to Escape (weight 0.28): The primary objective is to repair the severely damaged space station by activating its core systems and ultimately launching an escape pod. Players navigate through the station's wreckage to complete these repair tasks.
- Slow-Paced Space Simulator (weight 0.21): The game is a slow-paced, narrative-driven 'space walk simulator' with minimal traditional gameplay elements. It focuses on atmosphere, exploration, and story rather than action or complex mechanics.
- Story Through Collectibles (weight 0.2): The game's narrative is primarily delivered through environmental storytelling and collectibles such as audio logs, emails, and data packs. Players uncover the story of the station's catastrophe and its crew by exploring and finding these items.
- Lone Astronaut in Destroyed Station (weight 0.13): Players assume the role of Alex Oshima, a female astronaut who wakes up with amnesia in a severely damaged and fragmented space station. The station is a vast field of debris, emphasizing the isolation and destruction.
- VR Support with Challenges (weight 0.11): The game supports VR, but some players experienced motion sickness and difficulty with controls in this mode. While it enhances immersion, VR can also present challenges for certain players.
- Realistic Zero-G Movement (weight 0.07): The zero-gravity movement system is a central and realistic aspect of the game. While initially challenging, players must master the controls, inertia, and weightlessness to effectively navigate the environment.
- Confusing Objectives (weight 0.07): Some players found the game confusing due to unclear instructions and objectives, making it difficult to understand what was required to progress. Despite this, the overall difficulty is not high.
- Sparse Story Progression (weight 0.05): The game's story progresses slowly and is delivered in small, fragmented pieces, leading to an abrupt and somewhat underdeveloped ending. The narrative is not a strong point for some players.
- Difficult 2D Map (weight 0.05): The in-game map, which attempts to render a 3D space on a 2D plane, is difficult to use and can lead to players getting lost. This makes navigation more challenging than intended.

Performance notes:
- Good overall optimization (weight 0.16): Many players praised the game's overall optimization, noting it runs smoothly on various setups, including the Steam Deck, and maintains high frame rates even on older hardware. Some found it fair, not outstanding, but generally good.
- Occasional crashes and hiccups (weight 0.06): Some players experienced occasional crashes, particularly at startup or after checkpoint loading. There were also reports of minor frame rate hiccups, sometimes coinciding with controller vibrations.
- High-quality sound design (weight 0.06): The game's sound design received positive feedback, with players noting high-quality effects and a gentle, immersive soundscape.
- Clear desktop stream (weight 0.01): One player specifically mentioned that the game streams clearly to a headset, indicating good compatibility with desktop streaming for VR setups.

Recommendations:
- Buy only on deep sale (weight 0.38): Many players recommend purchasing the game only when it's heavily discounted, citing that the full price is not justified. Some even suggest getting a refund or avoiding it entirely, indicating a strong price sensitivity and perceived lack of value at full cost.
- Niche appeal: space immersion (weight 0.23): The game is highly recommended for players who enjoy space exploration, zero-gravity environments, and a focus on atmosphere and immersion rather than action or complex gameplay. It appeals to fans of 'walking simulators' or those seeking a unique, visually driven experience in space.
- Better alternatives exist (weight 0.03): Some reviewers suggest alternative media or games like 'Gravity' (the movie), 'Event[0]', or '2000:1: A Space Felony' for a similar or superior experience, implying that ADR1FT might not be the best option for its genre.
- Mixed review scores (weight 0.03): Review scores are generally mixed, ranging from 5/10 to 7.5/10, with one highly positive '10 oxygen tanks out of 10' comment. This indicates a polarizing reception, where some find it enjoyable despite flaws, while others are less impressed.
- Needs gameplay and story improvements (weight 0.02): Players express a desire for future iterations or similar games to improve on unrealistic physics, refine gameplay mechanics, and offer more varied tasks and a more engaging plot.
- Target audience: 'basement dwellers' (weight 0.01): One review makes a peculiar and somewhat unconstructive comment about the game being for 'adults and 'basement dwellers who eat mayonnaise''. This is likely a sarcastic or niche comment and holds very low importance for actionable feedback.

Other player notes:
- Relaxing, meditative experience (weight 0.06): Players describe the game as a relaxing 'experience' or 'meditation' rather than a high-action game. It's seen as a chill adventure, potentially well-suited for desktop play.
- Good controller support (weight 0.03): The game offers good compatibility with controllers and Steam Link, allowing for flexible play setups.
- Effective space survival simulation (weight 0.02): The game effectively conveys the challenging aspects of space survival, such as feelings of helplessness, oxygen scarcity, and disorientation, which enhances the immersive experience.
- Moderate game length (weight 0.02): The game's length is noted to be around 4.5 hours, which can vary based on how frequently the player dies during gameplay.
- Classical music soundtrack (weight 0.01): The game's soundtrack features classical music, including compositions by Beethoven, contributing to its atmospheric quality.
- Detailed space debris (weight 0.01): A specific detail noted by a player is that every piece of floating space debris in the game is depicted as powered and sparking, adding to the visual fidelity.
- Subtitles aid story (weight 0.01): Players recommend turning on subtitles to better understand the game's narrative and follow the story.

Emotions:
- Frustration (weight 0.24): Players experienced significant frustration due to pervasive VR compatibility issues, particularly with controls and headset support, making the game unplayable for many. The demanding and repetitive oxygen management mechanic, coupled with confusing navigation and a poorly designed map, consistently hindered progress and enjoyment. Additionally, slow movement, repetitive gameplay, and various bugs contributed to a tedious and irritating experience.
- Disappointment (weight 0.23): Disappointment stemmed from the game's failure to live up to expectations, often feeling like a stretched-out tech demo rather than a full game. This was exacerbated by repetitive gameplay, a lack of engaging story or content, and poorly executed mechanics, including the survival elements. Many felt the game had significant missed potential due to its design flaws and technical issues, especially concerning VR implementation.
- Satisfaction (weight 0.16): Satisfaction was primarily driven by the game's stunning visuals, immersive atmosphere, and realistic zero-gravity movement, which effectively conveyed the feeling of being an astronaut. Players appreciated the overall aesthetic, the unique setting, and the smooth performance, especially in VR. The game's ability to provide a compelling cinematic experience and a sense of exploration contributed to a positive reception for many.
- Boredom (weight 0.09): Boredom arose from the game's slow pace, repetitive gameplay loop, and unengaging story. Players found the constant oxygen search and repetitive fetch quests tedious, with a general lack of action or meaningful events. The monotonous gameplay and slow story progression failed to maintain player interest, leading to a feeling of emptiness and disengagement.
- Excitement (weight 0.04): Excitement was generated by the game's immersive VR experience, stunning visuals, and realistic zero-gravity movement, which effectively evoked the feeling of being an astronaut. Players were thrilled by the immediate functionality and high quality of the VR implementation, along with the captivating atmosphere and soundtrack.
- Awe (weight 0.03): Awe was inspired by the game's breathtaking visuals, immersive atmosphere, and the profound sensation of floating in space. Players were particularly struck by the realistic physics and the feeling of being in a vast, hopeless situation, contributing to a powerful and memorable experience.
- Appreciation (weight 0.03): Appreciation was directed towards the game's high-quality graphics, attention to detail, and immersive atmosphere. Players valued the realistic portrayal of space exploration, the beauty of Earth from orbit, and the overall presentation, including the music.
- Anger (weight 0.02): Anger was primarily caused by frustrating game design choices, particularly illogical mechanics and broken VR implementation. Players experienced ragequits due to poor VR controls, lack of hand tracking, and the game simply not functioning as expected in VR.
- Tension (weight 0.02): Tension was a direct result of the constant and demanding oxygen management mechanic. The scarcity of oxygen and the pressure to find canisters created a pervasive feeling of helplessness and urgency in the vastness of space.
- Confusion (weight 0.01): Confusion stemmed from unclear objectives, difficulty with pathfinding, and an ambiguous plot. Players struggled to understand directions and the overall narrative, leading to a sense of being lost and uncertain about progression.
- Sickness (weight 0.01): Sickness was a significant issue for some players, primarily caused by motion sickness induced by the VR experience. Specific elements like snap screen centering contributed to feelings of nausea and discomfort.
- Immersion (weight 0.01): Immersion was achieved through the game's compelling setting, atmosphere, and realistic zero-gravity movement. While sometimes disorienting, the unique traversal contributed to a deep sense of presence within the game world.
- Discomfort (weight 0.01): Discomfort was reported due to motion sickness, nausea-inducing movement, and physical symptoms like headaches and dizziness experienced while playing in VR.
- Nausea (weight 0.01): Nausea was a direct consequence of motion sickness experienced during VR gameplay.
- Mild frustration (weight 0.01): Mild frustration arose from the game's convoluted plot, linear progression, and short length. Players also found getting lost in debris and the slow movement combined with repetitive ambient music to be minor annoyances.
- Annoyance (weight 0.01): Annoyance was caused by the constant need for oxygen management and issues with controls and slow movement, which became irritating over time.
- Apathy (weight 0.01): Apathy resulted from the game's uninteresting audio logs and insipid lore and character interactions, failing to engage players emotionally or intellectually.
- Joy (weight 0.01): Joy was experienced by players who found the VR experience to be beautiful and enjoyable, leading to an overall positive emotional response.
- Amusement (weight 0.01): Amusement was derived from humorous interactions, such as with a corpse, and the game's unique and sometimes quirky experience.
- Patience (weight 0.01): Patience was required due to the game's slow movement, disorientation, and repetitive tasks, which demanded a tolerant approach from players.}