Info about Project Motor Racing:

Official game description:
Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport.
**The Best, Nothing Less**
Race across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.
*   Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpiece
*   Circuits: Scanned for ultimate precision and authenticity
**Racing For All**
From sim racers to first-time racers, Project Motor Racing delivers:
*   Single Player Career
*   Online Racing Modes
*   In-Game Events
*   Packed 4-Class Race Experience
**Simulation Refined**
*   First Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFB
*   Benchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10
*   Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world's top racing pros to assure authentic levels of handling precision
*   Immersive Sound Design: Motorsport’s ferocity captured like never before
**Feel Every Second**
*   “Living” cockpits with visible G-forces, heat-haze, etc.
*   True2Track
    *   Dynamic Weather Conditions
    *   Adaptive Racing & Drying Line
    *   24-hour day/night cycle
**Project Motor Racing: Year 1 Bundle**
Get the Group 5 Revival Pack, 3 Content Packs + the Year 1 Expansion Pack

Release date: 25 Nov, 2025

Categories: Racing Simulation, Competitive Multiplayer, Single-player Racing, Vehicle Customization, Physics Simulation, Dynamic Track Conditions, Character Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable Driving & Car Roster (weight 0.32): Players consistently praise the core driving experience, highlighting realistic car behavior, enjoyable physics, and a fun, predictable feel. The diverse and well-modeled car selection, especially classic and GT types, is also highly appreciated, offering unique experiences.
- Strong Game Foundation & Potential (weight 0.25): The game is widely recognized for its strong potential and solid foundation, despite any initial imperfections. Many players believe it offers an excellent base that will improve significantly with future development and polishing, promising a great experience over time.
- Good Graphics & Smooth Performance (weight 0.21): Reviewers report generally good to excellent graphics, often after minor adjustments, and smooth performance across a range of hardware configurations. The game runs particularly well on mid-to-high-end PCs utilizing modern technologies like DLSS and Frame Generation, often exceeding performance expectations.
- Tunable & Detailed Force Feedback (weight 0.21): Force Feedback (FFB) is highly praised for its detail and responsiveness, particularly after users tweak the extensive in-game settings. It effectively conveys critical information like road texture, bumps, weight transfer, and tire grip, enhancing immersion significantly.
- Credible Simulation & Physics (weight 0.13): The game is regarded as a serious simulator with strong, detailed core physics and a realistic tire model that rivals established titles. Players appreciate the authentic sense of speed and how the physics allow for precise car control and realistic handling on the limit.
- Varied & Unique Content (weight 0.12): Players appreciate the generous and varied content available at launch, particularly the unique selection of classic racing car classes and a respectable number of tracks. This offers a distinct experience not commonly found in other current sim racing titles.
- Engaging Career Mode (weight 0.12): The career mode is highlighted as a significant positive, offering a fun, challenging, and deep single-player experience. Its unique features, such as sponsorship choices, starting cash, and car buying/selling, are a welcome and immersive addition for sim racers.
- Impressive Sound Design (weight 0.1): The overall sound design is praised for its realism and quality, with specific car engine sounds, such as those of classic hypercars, being highlighted as particularly immersive and amazing. Both general sound and individual car audio contribute to a strong auditory experience.
- Good Gamepad & Controller Support (weight 0.09): The game offers a surprisingly good and playable experience for gamepad users, with some reviewers even ranking it among the best for controllers in sim racing. It performs better than some competitors for controller-based vehicle variety on PC.
- Challenging and Fun AI (weight 0.04): The game's AI is described as challenging, aggressive, and engaging, providing exciting races. Many reviewers found it to be better than expected, with fewer of the common issues like pileups often seen in other racing titles.
- Extensive Customization Options (weight 0.04): The game provides detailed and effective in-game customization options for car settings, FFB, and cockpit view (seat position, HUD). These fine-tuning capabilities significantly enhance the driving experience and allow players to personalize their setup for optimal comfort and performance.

Common complaints:
- Unfinished, Overpriced Release (weight 0.99): The game launched in a demonstrably unpolished and incomplete state, resembling an alpha or beta version rather than a full release. Players expressed significant disappointment and felt the full price was unjustified for a product riddled with bugs, poor optimization, and unfulfilled promises.
- Aggressive, Unaware AI (weight 0.56): AI opponents are consistently criticized for being overly aggressive, driving on a fixed 'rail,' and showing no awareness of the player's presence. This behavior leads to frequent, unavoidable collisions, ruining the single-player and career mode experience for many.
- Weak, Unrealistic Force Feedback (weight 0.47): Force feedback (FFB) is widely reported as weak, non-existent, or highly unrealistic, failing to convey crucial road and tire sensations. The FFB settings are also confusing, poorly documented, and require extensive, difficult tweaking for each car to achieve even acceptable results.
- Unrealistic Car Physics & Handling (weight 0.34): Car handling and physics are broadly criticized for being unrealistic, with cars feeling floaty, lacking weight, and prone to excessive sliding or having inconsistent grip. This makes cars difficult to control and detracts significantly from the intended simulation experience across various vehicle types.
- Major Performance & Stability Issues (weight 0.3): The game suffers from severe optimization problems, resulting in chronically low frame rates, constant stuttering, and frequent crashes, even on high-end PCs. Multiplayer is also plagued by lag, connection errors, and long wait times, rendering it largely unplayable for many users.
- Poor & Dated UI/Menus (weight 0.17): The user interface and menu system are widely described as basic, confusing, dated, and unappealing. Navigation is often difficult and clunky, with inconsistent controls and a lack of polish expected from a modern racing title.
- Flawed Penalty System (weight 0.12): The in-game penalty system is frequently criticized for being overly harsh, inconsistent, and unrealistic. Players report receiving penalties for minor infractions or when pushed off track by AI, often without gaining any time, which severely impacts race enjoyment.
- Unrealistic Sound Design (weight 0.09): The game's sound design, particularly engine and collision sounds, is widely described as flat, unrealistic, and lacking depth. Many cars have generic or cartoonish audio, which detracts from the overall immersion and realism.

Gameplay feedback:
- Complex FFB Setup (weight 0.08): Players report that configuring Force Feedback (FFB) is complex and time-consuming, requiring adjustments both globally and for individual cars. This intricate setup process is compared to other simulator titles.
- Key Features Missing (weight 0.04): Several anticipated features, including VR support, DNF mechanics, cautions, rolling starts, and formula cars, are notably absent at launch. This contrasts with some pre-release hype about the game's physics and FFB realism.
- Standard Career Progression (weight 0.03): The career mode follows a typical loop where players earn money, purchase and repair cars, and participate in championships. Users can select starting conditions and progress through various series.
- Demanding & Requires Patience (weight 0.03): The game is not suited for casual play, demanding patience to fine-tune controller and general settings for an optimal experience. It's perceived as a dedicated racing tool rather than a hardcore sim, yet not a simple arcade title.
- Graphics Adjustments Recommended (weight 0.03): Players recommend starting with the game's 'Recommended' graphic presets and adjusting settings exclusively from the main game menu. Fine-tuning specific hardware profiles can significantly impact frame rates.
- Gamepad Controls Usable (weight 0.03): The game is playable with a gamepad, although it requires some adaptation to get used to the controls. For an improved experience, using a controller with a gyroscope via Steam Input is suggested.
- Simcade Physics Comparison (weight 0.03): The driving physics are rated around 8/10, described as more 'arcadey' than dedicated sims but more realistic than titles like Project Cars 2. They are compared to games like GT7 or the original Assetto Corsa, with mentions of more slip and floatiness.
- Multiplayer Features Present (weight 0.03): The game includes a multiplayer component with a division system for ranked races, player-created rooms, and crossplay functionality. Single-player content is also noted as robust.
- FFB Lacks Informativeness (weight 0.02): Despite extensive configuration options, some players find the Force Feedback to lack sufficient informativeness and overall immersion. There's a sentiment of uncertainty regarding the FFB's quality even after significant adjustments.
- Online Ranking & Driving Caution (weight 0.02): Online play features a ranking system specific to each car class. Players are advised to exercise caution with gas and brake inputs, particularly in older cars and when exiting slow corners, to manage online races effectively.
- MX5 Physics Decent (weight 0.02): The physics for the Mazda MX5 car are considered decent by players who have tested it. Some users have started the realistic career mode using this particular car.
- Lacks Multi-Monitor Support (weight 0.02): The game currently lacks support for triple-screen setups, including curved or flat triple monitors, and likely Nvidia Surround compatibility. This is a significant drawback for serious sim racing enthusiasts.
- Mixed Career Reception (weight 0.02): Initial feedback on the career mode is mixed, with some players encountering issues like being unable to continue after losing, leading to low ratings. However, other players have not yet explored this mode.
- Diverse Hardware Supported (weight 0.02): Players are utilizing a wide range of racing hardware, including various steering wheel brands (Fanatec, Accuforce, Logitech) and diverse PC components. This indicates broad compatibility with different user setups.

Performance notes:
- AI Cars Impact FPS (weight 0.05): The number of AI cars significantly affects frame rates, leading to noticeable drops, especially at race starts or on specific circuits with high car density. This makes achieving consistent performance during competitive races challenging.
- DLSS/FG Mixed Effectiveness (weight 0.04): Player experiences with DLSS and Frame Generation are inconsistent; some report performance improvements, while others see no gain or suffer from severe visual artifacts like ghosting. Its reliability as a performance solution is questionable.
- Replay Mode 30 FPS (weight 0.03): Replay mode is consistently capped at 30 frames per second, regardless of system capabilities, leading to a perceived lack of smoothness and lower visual quality compared to live gameplay.
- External Tools for Stability (weight 0.01): Some users find it necessary to employ external tools to achieve stable 4K60fps, implying that the game's native optimization may not be sufficient for high-resolution, high-framerate gameplay.
- Reported Server Issues (weight 0.01): While some find online performance acceptable, a few players have reported encountering server issues. These isolated incidents suggest potential underlying instabilities that could impact multiplayer experiences.

Recommendations:
- Game is unfinished; wait to buy. (weight 0.58): A significant number of players believe the game was released prematurely, feeling more like an Early Access or Beta product than a full release. They strongly advise against purchasing it in its current state, recommending potential buyers wait for substantial patches and updates or consider a refund.
- High potential, needs major updates. (weight 0.33): Despite the current issues, a notable portion of players see significant potential in the game's core mechanics and future prospects. They express hope that dedicated development, including performance optimizations, bug fixes, and new content, will eventually transform it into a highly recommended title.
- Simcade lacks hardcore sim depth. (weight 0.2): The game is often characterized as a 'simcade,' a blend of simulation and arcade, which disappoints players seeking a pure, hardcore racing simulator. Many reviewers suggest opting for established titles like Assetto Corsa, iRacing, Automobilista 2, or Le Mans Ultimate for a more authentic sim experience.
- Mixed solo and controller play. (weight 0.14): Some players have found enjoyment in the game's single-player content or when playing with a controller, suggesting it might appeal to casual racers. However, recommendations in this area are mixed, with specific caveats about hardware or desired gameplay depth.

Other player notes:
- Overhyped, buyer's remorse. (weight 0.16): Many players express deep regret for pre-ordering the game, feeling misled by significant pre-release hype, developer promises, and endorsements from influencers like Ben Collins. This led to widespread disappointment, with players feeling they wasted their money on an unfinished product.
- Fails against genre standards. (weight 0.11): The game consistently falls short when compared to established racing simulators like iRacing, ACC, AMS2, or even previous titles from the same studio (Project CARS 1 & 2). Players feel it doesn't meet the expected quality or features of a modern racing sim, highlighting a regression in some areas.
- Mixed driving feel, needs tuning. (weight 0.04): Initial driving impressions are mixed, with some finding it okay at events but others expecting better handling. Players also highlight that adjusting settings like FOV and experimenting with control options can improve the experience, indicating a need for better default settings or easier customization.
- Desires more content, immersion. (weight 0.04): Players are looking for more diverse content, including additional tracks, a wider selection of older cars, and a focus on specific racing eras (e.g., 80s-00s). There's also a call for improved immersion details like grittiness, dirt effects, and dynamic camera movements to enhance the sense of speed.
- Hope for developer fixes. (weight 0.03): Despite current issues, players retain some hope that developers will actively address bugs and implement necessary improvements through future updates. There's a mixed sentiment regarding trust in the developers, but a general desire for the game to be fixed.
- Relies on modding community. (weight 0.01): Some players express hope that a vibrant modding community could eventually 'save' the game by adding content and features, acknowledging the developers' limitations and the potential for community-driven improvements.
- Needs UI customization options. (weight 0.01): There's a specific request for more UI customization, particularly a category for cosmetic tweaks and a tuning UI similar to what is found in games like Forza, to enhance the user experience.
- Gameplay feels time-consuming. (weight 0.01): Players report spending significant time on seemingly short races or struggling to complete basic tasks for ranked licenses, indicating that the game's design or technical issues make even brief play sessions feel disproportionately lengthy.

Emotions:
- Disappointment (weight 1.14): Players are primarily disappointed by the game's unfinished state, perceiving it as an alpha or early access release despite being sold as a full product. This extends to poor quality across various aspects including graphics, performance, AI behavior, physics, Force Feedback (FFB), and an unfulfilling career mode. Many feel the game fails to meet pre-release expectations, hype, and its price point.
- Frustration (weight 1.02): Frustration stems from numerous technical issues such as persistent crashes, bugs, and poor optimization, making the game difficult or impossible to play. Players are also highly frustrated by aggressive and unrealistic AI behavior, inconsistent FFB, and fundamental gameplay mechanics like physics and penalty systems. These issues create an unplayable or unsatisfying driving experience, often leading to refund requests.
- Satisfaction (weight 0.3): Satisfaction is derived from a good driving experience, often after significant tweaking of settings, particularly FFB. Players appreciate solid core physics, responsive controls, realistic car behavior, and good performance on their specific hardware. The game's content, including tracks, cars, and an enjoyable career mode, also contributes to a positive experience for some.
- Anger (weight 0.3): Anger is caused by feeling scammed or lied to due to the game's poor quality and unfinished state contrasting sharply with marketing promises and developer claims. Players express outrage over wasted money, aggressive AI behavior that penalizes them unfairly, and the perceived audacity of selling a broken game at full price. This emotion is often intensified by comparisons to older, more polished titles and a sense of betrayal.
- Hope (weight 0.21): Players express hope for future improvements, believing the game has underlying potential if developers commit to fixing its numerous issues. There is an anticipation that patches, updates, and community modding will address problems with optimization, AI, FFB, and content. This hope is often a conditional optimism, awaiting significant changes to make the game playable and enjoyable.
- Enjoyment (weight 0.09): Enjoyment comes from engaging gameplay, a motivating difficulty, and a positive overall driving experience, sometimes despite existing flaws. Players particularly enjoy the career mode, vehicle selection, and sound design. Driving classic cars or successfully setting lap times with satisfactory FFB also contributes to this positive feeling.
- Optimism (weight 0.08): Optimism is rooted in the belief that the game has a strong foundation and potential to become a great racing sim, with many flaws considered addressable through future updates. Players are confident that developers are actively working on bug fixes and will implement necessary polishing. This outlook fuels the expectation for significant improvement over time, especially for FFB and graphics.
- Regret (weight 0.07): Regret primarily stems from pre-ordering or purchasing the game based on hype, leading to disappointment with its actual state. Players lament spending money on an unfinished or unplayable product, often wishing they had waited for reviews or bought a different game. Inability to obtain a refund intensifies this feeling of having made a poor purchasing decision.
- Excitement (weight 0.05): Excitement is generated by a love for the game's core mechanics, particularly an exceptional FFB feeling and immersive driving experience that surpasses other titles. Players are excited by the anticipation of future content, DLC, and the unique career mode. The variety of cars, distinct handling, and high-quality audio also contribute to this enthusiasm.
- Skepticism (weight 0.03): Skepticism arises from doubts about developer claims regarding handling performance and the likelihood of significant future improvements. Players question whether the game's fundamental issues, especially engine-level problems, can truly be fixed. This often leads to disagreement with overly positive or negative reviews, reflecting a cautious stance on the game's trajectory.
- Confusion (weight 0.02): Confusion is expressed regarding inconsistent FFB and grip issues, as well as the game's apparent performance and visual quality being worse than older simulations. Players are also puzzled by conflicting praise on platforms like YouTube versus their own negative experiences. Unresponsive car behavior and a lack of timely rotation further contribute to this sense of bewilderment.
- Joy (weight 0.02): Joy is experienced through an overall enjoyable game experience, often after making necessary adjustments to settings. Players report feeling very happy with the profound and unique sensations achieved while driving, as well as an awesome sense of speed. This positive emotion encompasses appreciation for high quality in content, performance, graphics, and gameplay.
- Concern (weight 0.02): Concern is raised over the presence of critical issues in a supposedly definitive release and uncertainty about whether developers will address them. There is worry about the game being rushed, poorly optimized, and incomplete, requiring extensive work. Fundamental car physics problems, such as a lack of realistic spinning, and the need for significant AI patching also contribute to this apprehension.
- Disgust (weight 0.02): Disgust is felt due to the game's horrendous graphics and an overall perceived lack of quality across its features. The game is described as 'horrible, broken, disgusting,' indicating a strong negative reaction to the unsatisfactory gameplay experience. This extreme dissatisfaction highlights a complete rejection of the product's current state.
- Acceptance (weight 0.02): Acceptance is characterized by players learning to adapt to new physics and acknowledging that while graphics may not be top-tier, they are sufficient. This involves successfully adjusting FFB to a satisfactory level, allowing players to overlook some imperfections. It signifies a willingness to engage with the game as it is, rather than expecting perfection.
- Understanding (weight 0.01): Understanding involves acknowledging the valid criticisms and reasons behind other players' negative opinions, even if the individual reviewer personally enjoys the game. It reflects an awareness of the numerous bugs and poor AI in the current state. This allows for a balanced perspective on the game's reception and shortcomings.
- Anticipation (weight 0.01): Anticipation is a forward-looking excitement for trying the single-player portion of the game and expecting a true Project CARS 1 experience. This emotion also extends to looking forward to future development and the availability of specific Simagic FFB profiles. It represents a positive outlook on forthcoming content and improvements.
- Relief (weight 0.01): Relief is experienced when a refund request is successfully honored, alleviating the disappointment of a poor purchase. Players also feel relief from more generous track limits compared to other titles, or when the game is not released in an unfinished alpha or beta state. This emotion signifies the removal of a burden or a positive contrast to negative expectations.
- Mixed feelings (weight 0.01): Mixed feelings arise from a combination of positive and negative aspects, such as subpar graphics optimization alongside an unconvincing sound engine. Other factors include limited car selection and inconsistent lighting, creating a contradictory overall impression. This emotion captures the nuanced experience where aspects both satisfy and disappoint.
- Nostalgia (weight 0.01): Nostalgia is triggered by the inclusion of old car classes, which remind players of classic titles like GTR2. This often leads to a reflection on the perceived decline in quality of modern game releases compared to these older, more cherished experiences. It evokes a longing for the quality and feel of past sim racing games.}