Info about STUNTBOOST:

Official game description:
STUNT BOOST
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Blast through cardboard tracks, master your momentum and shave off milliseconds to earn medals and challenge friends on a fingerboard with no speed limit.
*   **Race through skate-infused parcours as fast as possible!**
*   Replay and perfect your runs to earn medals, unlocking more rooms in your home featuring new levels and abilities.
*   Climb **online leaderboards** for each level.
*   Beat your friends' scores to challenge them.
*   Perform big leaps, grinds and flips to boost through childhood memories.
*   Control gravity to dive mid-air or dash downhill.
*   Explore and search for shortcuts while finding collectibles along the way.
*   Skate as fast as you can manage – There is no speed limit!

Release date: Sep 22, 2026

Categories: Time Trial, Skateboarding Gameplay, 3D Platformer, Speedrunning, Physics-based Gameplay, Leaderboards, Collectibles


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 24.0h
  - Reasoning: The concrete long-playtime report is 24 hours played in the demo, which for a speedrun-focused game is consistent with repeated time-trial play. Another review states players can go for hours more hunting better times, and a translated review says all levels are completed before competition begins. These support an endgame/replay estimate of about 24 hours as a lower-bound actual playtime. No review gives hours to finish all levels, so gameCompletion is null. No story completion is reported, so storyCompletion is null. No precise session length is reported, so sessionLength is null.
- Time-to-fun: No data
- Player Archetypes:
  - Competitive Speedrunner (buy)
    - Motivation: Climbing leaderboards and beating personal best times through optimized routes
    - Playstyle: Repeated runs focused on shaving time, hunting shortcuts, and mastering movement mechanics
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Movement & Platformer Enthusiast (buy)
    - Motivation: Enjoying tight, responsive movement and the platformer-racer genre mashup
    - Playstyle: Momentum-driven play that leans on fluid movement and fast platforming
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Relaxed Medal Completionist (buy)
    - Motivation: Collecting all medals and steadily improving across levels at a relaxed pace
    - Playstyle: Level-by-level hunting and medal chasing with a casual, low-pressure approach
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Neon White
  - Budget Quality Seeker (buy)
    - Motivation: Getting a polished, stylish game at a very low price
    - Playstyle: Casual exploration of a highly rated budget title, often tested first via the demo
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent speedrun gameplay (weight 0.97): The game is widely praised as a fun and addictive speedrun/pathfinding experience. Many enjoy competing for better times and hunting shortcuts.
- Addictive and fun gameplay loop (weight 0.68): Players find the core loop highly engaging, often replaying levels to shave off time. It is described as super fun, addicting, and rewarding.
- Intuitive and tight controls (weight 0.61): Players consistently praise the controls as simple to learn but precise and satisfying. Many note that mouse and keyboard feel excellent.
- Fantastic soundtrack and audio (weight 0.59): The music is frequently highlighted as great, nostalgic, and immersive. Some reviewers even listen to it outside the game.
- Smooth movement mechanics (weight 0.48): The movement system is frequently described as fluid, snappy, and fantastic. It contributes heavily to the overall feel of the game.
- Great cel-shaded art style (weight 0.46): The visual design, especially the cel-shaded style, receives consistent praise for looking good and matching the game's vibe.
- Creative and varied level design (weight 0.46): Levels are described as creative, colorful, and diverse, with unique avenues and alternate routes. The design shows clear developer effort.
- Polished and rewarding experience (weight 0.46): The game is praised for its high level of polish and the rewarding feeling of perfecting levels. It is also considered great value for the price.
- Unique and creative mechanics (weight 0.45): Reviewers appreciate the unique setting and interesting mechanics that add depth and transform the gameplay. New additions are seen as fun and natural.
- Long-term replay value (weight 0.3): The game offers significant replay value through time hunting and level mastery. Many players keep returning to improve their records.
- Competitive leaderboard engagement (weight 0.22): Competing against others' times on the leaderboard is motivating and engaging. The option to watch top runs helps players improve.
- Mechanics easy to learn, hard to master (weight 0.22): The mechanics are not difficult to pick up but offer depth for mastery. This balance makes the game accessible yet challenging.
- Sandbox variability for beating levels (weight 0.22): Players enjoy the creative sandbox approach that allows for multiple ways to complete levels. This adds replayability and freedom.
- Free roam levels particularly loved (weight 0.22): The free roam levels stand out as a favorite feature. They offer a more relaxed and exploratory experience.
- Fun and unique skateboarding game (weight 0.22): The game is often described as a fun and unique take on skateboarding. Its distinct approach sets it apart from other games.
- Supportive community and developers (weight 0.21): The community is described as nice, and the developers are considered cool. This positive environment adds to the overall experience.
- Shortcut hunting feels like puzzle (weight 0.13): Finding shortcuts is often compared to solving a puzzle, which adds an extra layer of enjoyment. It is a key part of the speedrun appeal.
- Enjoyable chill and relaxing game (weight 0.12): Some players find the game chill and relaxing, especially when playing casually. It provides a low-pressure way to enjoy the mechanics.
- Achievements and skins to unlock (weight 0.12): The inclusion of achievements and unlockable skins adds extra goals for players. It enhances the sense of progression.

Common complaints:
- Drift car controls feel off (weight 0.12): Players report that drift car vehicle controls are extremely strange and inconsistent compared to other vehicles in the game. This inconsistency can disrupt the driving experience.
- Open world track design criticized (weight 0.12): The open world tracks are said to leave a bit to be desired in terms of design and feel closed in. This suggests that the tracks may not provide the sense of freedom expected in an open world setting.
- Minor glitches reported (weight 0.11): Some players have encountered a few glitches, but these appear to be infrequent and not severe. Overall, the game runs relatively smoothly for most users.

Gameplay feedback:
- Time-trial racing gameplay (weight 0.81): The game centers on time trials where players race to beat times, similar to Trackmania. It includes leaderboards, replays, and route optimization.
- Skateboarding with fingerboards (weight 0.6): The game features fingerboards, skateboards, scooters, and toy cars in creative tracks. It is set in a suburban household with a tiny aesthetic.
- Leaderboards and grinding (weight 0.59): Players grind levels to improve times and climb leaderboards, competing globally. Unlocking online leaderboards and earning records are key motivations.
- Speedrun platforming with tricks (weight 0.55): It is a speedrun platforming game with quick movement and tricks. Players focus on finding the fastest routes and beating times.
- Movement-focused parkour (weight 0.46): The game emphasizes movement and parkour, with a focus on speed and fluid controls. It blends 3D platforming with arcade racing elements.
- Route optimization and shortcuts (weight 0.45): Finding alternate faster routes, cuts, and shortcuts is central to gameplay. Players hunt for the best paths to achieve top times.
- Replaying levels for best times (weight 0.38): The game involves replaying levels to improve personal bests and set world records. It is a loop of refining runs and adjusting records.
- Diverse colorful levels (weight 0.29): Levels are colorful, diverse, and vary in difficulty and length. The art style is clean with vibrant colors and clear contrasts.
- Unlockables and achievements (weight 0.29): The game includes achievements, skins, and medals to unlock. Players aim to collect all medals and complete all levels.
- Well-implemented controls (weight 0.21): Controls are well implemented, with mouse and keyboard feeling good. This enhances the fast-paced gameplay.
- Interesting mechanics (weight 0.2): The game features interesting mechanics, with new ones added in the full release. These add depth to the time-trial and speedrun elements.
- Free roam levels (weight 0.12): The game includes free roam levels that allow exploration. This complements the time-trial and speedrun modes.
- Bootcamp racing game (weight 0.11): The game is described as a bootcamp racing game. It may offer training or tutorial-like racing experiences.
- Drift car vehicle (weight 0.11): A drift car vehicle is added towards the end of the game. This provides additional gameplay variety.

Performance notes:
- Flawless Native Linux Version (weight 0.12): One reviewer reports that the native Linux version of the game runs flawlessly. This indicates good platform support for Linux users.

Recommendations:
- Generally recommended by players (weight 0.51): Many reviewers definitely recommend this game and fully recommend it. They really enjoyed the game overall and suggest giving it a shot.
- Appeals to speedrunning fans (weight 0.46): Multiple reviewers recommend the game specifically for players who enjoy speedrunning and fast-paced movement. It is described as fun for those who like speedrunning-style games.
- Great for time trial fans (weight 0.31): Reviewers say the game is right up the alley of fans of Trackmania, Neon White, and other time trial games. It is highly recommended for those who enjoy optimizing routes and finding cuts.
- Enjoyable for platformer/racing fans (weight 0.3): The game is recommended for players who like 3D platformers, arcade racing games, and skate games. It also appeals to fans of Tony Hawk's Pro Skater and Neon White.
- Good value for money (weight 0.22): Reviewers feel the game is worth the price and worth the money. It offers a satisfying experience relative to its cost.
- Positive surprise and quality (weight 0.22): Reviewers recommend the game due to stellar work and a better-than-expected full release. The game also looks good, has well-done controls, and interesting mechanics.
- Good for medal completionists (weight 0.12): Players who like to get all medals in games like Neon White will enjoy this game. It caters to those who enjoy completing challenges.
- Intuitive appeal to target audience (weight 0.12): If you think you'll enjoy this game, you probably will, according to some reviewers. It matches expectations for its intended audience.

Other player notes:
- Trackmania-like fingerboarding gameplay (weight 0.32): Multiple reviewers compare the game to Trackmania, noting it hits a similar itch and style, but on tiny fingerboards. The comparison is a key reference point for players seeking fast, skill-based racing.
- Requests for level editor (weight 0.23): Reviewers explicitly ask for a level editor and a community maps tab to be added to the game. This suggests demand for user-generated content and extended replayability.
- Positive big world tiny aesthetic (weight 0.23): The game is likened to Tinykin, Supraland, and Grounded for its big world tiny me aesthetic. One reviewer also notes the world feels reminiscent of Supraland, built by a small child from junk.
- Reasonable pricing praised (weight 0.22): Multiple reviewers note the game costs almost nothing and the price is quite reasonable. This makes it an attractive purchase for budget-conscious players.
- Full release meets expectations (weight 0.21): One reviewer states the full game has been released and meets expectations, with some having played the demo before release. This suggests a successful launch.
- Comparisons to other movement games (weight 0.13): Reviewers compare the game to Tony Hawk's Pro Skater for skateboarding and Neon White for movement. This highlights its hybrid appeal across different action genres.
- Solid levels despite low count (weight 0.13): One reviewer notes there are not a ton of levels, but the ones present are solid. This indicates quality over quantity in level design.
- Flawless native Linux support (weight 0.12): A reviewer reports that a native Linux version is available and works flawlessly. This is a positive technical note for Linux users.
- Devs care about the game (weight 0.12): A reviewer notes that the developers care about the game, implying good post-launch support or community engagement. This is a positive signal for ongoing development.
- Compared to bootcamp racing games (weight 0.11): One reviewer compares the game to bootcamp racing games, possibly referring to its training or skill-based nature. This niche comparison may resonate with fans of that subgenre.
- Compared to short indie games (weight 0.11): A reviewer compares the game to short indie games that are one-dimensional for the price, potentially as a critique or observation. This suggests some may find it lacking in depth.
- Suggestion for 1080 sound (weight 0.1): A reviewer suggests adding an extra sound effect for performing a 1080 trick. This is a specific feedback for audiovisual polish.
- Full video review available (weight 0.08): A reviewer mentions that a full video review is available, indicating external coverage. This is not a direct gameplay point but shows community engagement.

Emotions:
- Enjoyment (weight 0.22): Players enjoy the snappy controls, crispy sounds, and excellent soundtrack that make competing for times rewarding. The free roam levels, creative tracks, and speedrun platforming without unnecessary punishment add to the fun, along with unlocking achievements and skins.
- Fun (weight 0.11): The game is fun due to its speedrunning-style gameplay, finding shortcuts, and time trial mechanics. Going through all levels and playing the demo also contribute to the enjoyable experience.
- Satisfaction (weight 0.09): Satisfaction comes from beating time records and the snappy, satisfying controls that feel great with mouse and keyboard. The full game meeting expectations also provides a sense of satisfaction.
- Addiction (weight 0.07): The game is addicting because players repeatedly attempt to improve their level times and cannot stop grinding. Its fun and compelling nature drives replaying levels to get better times.
- Love (weight 0.04): Players love the interesting mechanics and well-done controls, and the game hits a similar itch to Trackmania. This combination creates a strong affection for the game.
- Liking (weight 0.04): The reviewer likes the game and finds it awesome, indicating a positive but less intense feeling than love. The overall quality leads to this liking.
- Nostalgia (weight 0.04): Nostalgia is triggered by remembering childhood fingerboards and BMX bikes, making ramps and rails from junk, and trying to do ollies with fingers. The music also evokes a Tony Hawk era nostalgic feeling.
- Appreciation (weight 0.04): Appreciation stems from the developer remembering that childhood experience and putting effort into unique levels. This shows gratitude for the game's thoughtful design.
- Disappointment (weight 0.04): Disappointment arises from the drift car controls feeling extremely strange and open world tracks leaving a bit to be desired. These aspects fell short of expectations.
- Relaxation (weight 0.02): The game provides relaxation as a chill experience where you hunt levels at your own pace. This calming gameplay allows players to unwind.
- Happiness (weight 0.02): Happiness is felt because the full release is even better than hoped. This exceeded expectations and brought joy to players.
- Joy (weight 0.02): Joy comes from hunting for shortcuts and better times, which is fun and engaging. The activity itself brings happiness.
- Anticipation (weight 0.02): Players are excited to see skilled players do insane stuff in the game. This anticipation builds excitement for future gameplay and community feats.
- Humor (weight 0.02): Humor is found in the willingness to grind the first level for a minuscule chance at top 50. This absurd dedication is amusing to players.
- Excellence (weight 0.02): The game is considered really excellent by players, reflecting high quality and outstanding design. This leads to a strong positive evaluation.
- Approval (weight 0.02): Approval is given because the game has a good idea, great design, and is worth the money. Players endorse it as a worthwhile purchase.
- Pain (weight 0.02): Pain is experienced from hurting their hand trying to keep some records. The physical strain of intense play causes discomfort.
- Reward (weight 0.02): The game feels very rewarding when perfecting a level. Achieving mastery provides a strong sense of accomplishment.
- Competitiveness (weight 0.02): Competitiveness is driven by competing on online leaderboards. Players strive to outperform others and climb the rankings.
- Surprise (weight 0.02): Surprise comes from getting hooked easily, as players did not expect to become so engaged. The game's appeal caught them off guard.}