Info about Miscreated:

Official game description:
Miscreated is an online multiplayer hardcore survival game set in a post-apocalyptic open world. After The Final War, humanity was brought to its knees and the remaining survivors cling to the remains of this unforgiving world ravaged by a mutated plague which was Miscreated in the fallout. You must survive against horrific mutants, hostile animals, other desperate survivors and even the elements.  
Explore the world of Miscreated - an extremely detailed and diverse landscape featuring picturesque forests, towering cities, deep hidden caves, bunkers and sewers. Discover over 15 types of drivable vehicles and repair them to travel faster on land or in water.  
As you explore the amazing world of Miscreated you will need to obtain food and water. Due to The Final War a lot of the items you find will be dirty, irradiated, or possibly even poisoned, so always inspect items before you consume them. Hunting wildlife to harvest meat, or growing your own crops, is the safest option. Be sure to cook any raw meat before you eat it!  
Miscreated features an extensive temperature system and dynamic weather that can alter your character’s statistics. Dramatically shifting weather patterns include; raging thunderstorms, thick heavy fog, snow, blizzards, tornadoes, radiation storms and more. Always be equipped for the unexpected, wrap up warm when needed or hide inside buildings for shelter to survive the harsh elements.  
The fallout of The Final War has ravaged the world with the mutant horde. Other players are the least of your worries in Miscreated as you confront a wide range of dynamic PvE encounters on a journey filled with diverse hostile mutants and wildlife.  
Take back what is yours and leave your mark on the Miscreated world! Featuring hundreds of different base building parts and free-form base building system so you can flexibly build what you desire and call it home. Find crafting guides and create more advanced parts. Discover even stronger building components throughout Miscreated and tow them back to your base. Form clans with friends and strangers to combine efforts and work together to create an architectural masterpiece.  
Miscreated features over 100 different weapons including; traps, short-ranged melee, pistols, assault rifles, sub-machine guns, long-ranged rifles, and even non-lethal weapons you can use to knock out players and then restrain them. There is a weapon for every type of play style. Players can enhance weapons with collectible attachments and scopes to customize them for the situation, or gather materials and craft your own. Players only have one life, so becoming mortally wounded or dying in combat makes for player interaction an intense heart racing rush to hang onto the gear you have obtained.

Release date: Dec 18, 2018

Categories: Survival, Open-World Exploration, Resource Management, Base Building, Crafting, Competitive Multiplayer, Horde Combat, Weapon Customization


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Visually Impressive CryEngine Graphics (weight 0.81): The game consistently receives praise for its beautiful and high-quality graphics, largely attributed to the CryEngine. Players highlight the detailed environments, realistic lighting, shadows, and overall visual fidelity that enhance immersion, even considering the game's age.
- Dynamic Sandbox World & Exploration (weight 0.67): Players value the game's open-world sandbox nature, allowing for emergent gameplay and unique player-driven stories. The detailed world encourages careful exploration, offers diverse activities like looting and vehicle use, and supports various playstyles from solo to group.
- Enjoyable & Underrated Game (weight 0.63): Players frequently express strong positive sentiment, describing the game as "fun," "amazing," "unique," and "underrated." Many highlight its immersive atmosphere, interesting mechanics, and overall potential for a high-quality experience.
- Top-Tier Hardcore Survival (weight 0.55): The game is lauded as one of the best in the open-world apocalyptic survival genre, often compared favorably to DayZ. Reviewers appreciate its hardcore mechanics, immersive environmental design, player-driven stories, and intense, punishing yet rewarding gameplay.
- Dedicated & Transparent Development (weight 0.41): The development team is highly praised for their consistent effort, frequent updates (often monthly), and transparency with the community. Players appreciate the continuous addition of new content, architectural improvements, and communication regarding the game's progress.
- Dynamic & Tense Player Encounters (weight 0.32): The game excels at fostering engaging and often tense player interactions, whether cooperative or hostile. These encounters, combined with the constant threat of survival elements, contribute to unforgettable moments and deep immersion.
- Engaging Scarcity-Driven Looting (weight 0.18): The looting system is praised for creating a sense of scarcity and progression, making finding gear both tense and rewarding. Players enjoy the challenge of thorough searching and the well-balanced distribution of items, which prevents oversaturation of weaponry.
- Nostalgia for Past Potential (weight 0.14): Many players recall the game's "amazing" state and immense potential during its early access and initial years (2014-2016). There's a strong sentiment that the game, especially with official servers and active early development, offered a fantastic experience that could have grown into a genre leader.
- Varied & Realistic Weaponry (weight 0.13): Reviewers appreciate the wide variety of realistic weapons and calibers, which contribute to tense gunfights. The detailed mechanics, such as loading magazines and unique animations, enhance the immersive and hardcore survival experience.

Common complaints:
- Game Abandoned, Low Playerbase (weight 1): Players widely report the game has been abandoned by developers, leading to a critically low player count and empty servers. This lack of support and activity has caused many to consider the game "dead" and unplayable. The absence of official servers further exacerbates the issue.
- Persistent Bugs and Optimization (weight 0.67): The game is plagued by poor optimization, leading to FPS drops, long loading times, and various bugs and glitches. Many players report that the game is unfinished or even unplayable due to crashes, launch failures, and persistent issues, often made worse by new patches.
- Insufficient and Repetitive Content (weight 0.44): Players complain about a significant lack of diverse content, leading to repetitive gameplay and boredom. The game is criticized for its small map, few weapons/vehicles, lack of meaningful progression, and minimal PvE elements, often feeling like a simple deathmatch simulator.
- Overpriced for Game Quality (weight 0.34): Players widely feel the game is significantly overpriced given its current abandoned, unpolished, and content-lacking state. They argue that the high price tag does not reflect the poor value and numerous issues.
- Clunky UI and Controls (weight 0.27): Many players find the game's interface confusing and difficult to use, with clunky controls and item interaction. Specific issues include limited and restrictive storage systems, an inconvenient weight system, and the inability to rebind keys, leading to a frustrating user experience.
- Steep Learning Curve for New Players (weight 0.21): New players face a significant challenge due to a lack of guidance, a steep learning curve, and complex mechanics. The game is perceived as not beginner-friendly, with many quickly losing motivation or finding it impossible to get started effectively.
- Missing Language Localization (weight 0.19): The game lacks support for several key languages, including Portuguese, Brazilian Portuguese, Chinese, and Russian. This absence creates a barrier for international players and has negatively impacted sales and player engagement in those regions.
- Widespread Cheating Issues (weight 0.18): The game is severely impacted by widespread cheating, with players reporting aimbot, wallhacks, and exploits that allow cheaters to destroy bases and hoard resources. The anti-cheat and ban systems are deemed ineffective, ruining the game for legitimate players.
- Flawed Base Building Mechanics (weight 0.16): The base building system is criticized for being clunky, time-consuming, and imbalanced. Issues include easily destroyed bases, floating structures, limited storage, and exploits, making it difficult for players, especially solo ones, to engage meaningfully.
- Inconsistent Loot & Survival Difficulty (weight 0.07): Feedback is mixed regarding loot availability, with some players finding it difficult to acquire essential items like weapons, food, and water, while others find survival too easy due to abundant resources. The presence of poisoned food adds an inconsistent challenge.

Gameplay feedback:
- Core Open-World Survival Loop (weight 0.43): The game offers a hard-core, post-apocalyptic open-world survival experience. Players must scavenge resources, manage basic needs like hunger and thirst, craft items, build bases, and explore a hostile environment filled with diverse mutant creatures and environmental hazards. It draws comparisons to DayZ and Rust.
- Player-Driven Hostility & PvP (weight 0.37): Other players represent the primary and most dangerous threat in the game, leading to frequent Kill-On-Sight (KOS) encounters. Players can expect gunfights, ambushes, and constant danger from hostile survivors, making every interaction potentially lethal.
- Extensive Crafting and Base Building (weight 0.21): A core feature is the ability to craft makeshift shelters, traps, and modular bases, which can be fortified. Players start with basic recipes but need to find plans to unlock advanced building items and weapon modifications, enabling complex base construction and customization.
- Functional Vehicle System (weight 0.21): Players can find various vehicles like trucks, ATVs, and cars, but they often require multiple parts (tires, fuel, battery, spark plug, timing belt) to be operational. Vehicles can be repaired with specific tools and offer mobility, though they can also be stolen by other players.
- Diverse and Dangerous Mutant AI (weight 0.16): The game features a variety of AI-controlled mutant creatures, including mutant dogs, brutes, and other fast, hard-hitting enemies. These mutants pose a significant PvE threat, requiring players to be armed and tactical to survive encounters.
- Early Access Evolution & Server Choice (weight 0.15): The game has been in early access since 2018, recently transitioning to 1.0 beta, and aims to cater to both PvP and PvE audiences. Players can choose between dedicated PvP and PvE servers to tailor their experience.
- Varied Player Server Populations (weight 0.07): Server populations can vary, often being lower than similar titles like DayZ, with official servers typically having 10-20 players. New players are advised to start on low-population servers to learn the game mechanics and map without intense PvP pressure.
- Opportunities for Player Cooperation (weight 0.07): While PvP is dominant, there are instances where players engage in cooperative behavior, such as sharing food, gear, or even giving away bases. This indicates a potential for friendly interactions amidst the hostile environment.

Performance notes:
- Inconsistent Performance & Optimization (weight 0.25): Player feedback on game performance is highly varied, with some experiencing smooth gameplay on modern systems (e.g., GTX 970) and even on low settings, while many others report significant frame drops, stutters, and recurrent freezes, especially in towns or on older/AMD hardware. Despite some improvements and the use of CryEngine, overall optimization remains a significant concern, often requiring a powerful computer and leading to high GPU temperatures.
- Severely Low Player Count (weight 0.07): A consistent concern among players is the very low number of active players, with servers frequently described as deserted. Main servers and community servers alike host only 10-50 players at most, which severely impacts the multiplayer and survival experience.
- Minor Specific Bugs & Glitches (weight 0.03): Some players encounter specific technical issues, such as error code 30005. Additionally, the draw distance for trees is noted as not having been extended, which affects the visual fidelity and overall immersion.

Recommendations:
- Polarized Player Recommendation (weight 0.57): Player sentiment is highly divided; many strongly recommend the game, especially if on sale or for fans of the genre, praising its unique appeal and potential. Conversely, a significant portion advises against purchase due to its current state, suggesting better alternatives, or only recommending it at a deep discount, with caution for specific gameplay preferences like solo play or PvE.
- Unfinished with Future Hope (weight 0.51): Many players perceive the game as unfinished and express a desire for continued development, with some even wishing for a different company to take over. Despite this, a dedicated player base remains hopeful for its future, advising new players to monitor updates and wait for significant improvements before fully committing.
- Appeals to Niche Survival Fans (weight 0.25): The game resonates strongly with hardcore survival enthusiasts who thrive on tension, uncertainty, and the challenge of a ruined world, particularly those interested in PvP. It is highly recommended for playing with friends to enhance the experience, offering various server types (PvP, PvE, RP) to cater to different playstyles and fostering community interaction.
- Alternatives Offer Better Experience (weight 0.22): Some players advise against buying this game, suggesting that other titles in the genre, such as DayZ, provide a more refined or superior survival experience. This implies a perception that the game falls short when compared to its competitors.
- High PC Requirements (weight 0.06): The game demands a capable PC, as players with older or weaker configurations often report a frustrating experience. Reviewers also highlight issues with graphics, such as draw distance, and complain about 'radiation crap' and other distracting screen effects that require improvement.

Other player notes:
- Unfulfilled potential, stalled development (weight 0.21): Many players felt the game had significant potential and a supportive community, but development issues and unaddressed bugs led to its perceived abandonment. There is a strong sentiment that development has ceased, leading to hopes for a restart despite past efforts by a small team.
- Compared to other survival titles (weight 0.2): Players frequently compare Miscreated to other popular survival games like DayZ, H1Z1, Rust, and Arma, often originating from these communities. While initially perceived as a DayZ clone, it was often appreciated for its unique map design and, at times, more frequent updates.
- Varied player engagement & longevity (weight 0.16): Player engagement is diverse, with some logging thousands of hours and returning periodically, while others found the game boring after 60 hours. This indicates a mixed experience regarding long-term retention, despite a core group of dedicated fans.
- Player community and social play (weight 0.05): Players express a desire to find friends and play together, with some anticipating new and returning players to the game. However, server joining problems have been noted, which could hinder social interaction and community building.
- Manual Chinese language setup (weight 0.04): Chinese language support can be manually enabled by creating a 'user.cfg' file in the game's main directory and adding 'g_language=Chinese' to it. This provides a specific workaround for players seeking localized content.
- Desire for expanded PvE content (weight 0.03): Players express a strong desire for the game to expand beyond its current PvP focus, suggesting richer PvE content. This includes ideas such as large-scale city clearings, complex group tasks, and new mechanics like trading systems, binoculars, and improved stealth.
- Modest player base, significant sales (weight 0.03): The game achieved over 750,000 sales, indicating a substantial initial reach. However, current Steamcharts data shows an average daily player count of around 700, suggesting a significant drop-off in active players over time.
- Atmospheric post-apocalyptic setting (weight 0.03): The game is consistently praised for its harsh and atmospheric post-apocalyptic world, devastated by nuclear war and ravaged by mutated creatures. This setting, following a 'Final War' and mutant plague, forms a strong foundational theme.

Emotions:
- Disappointment (weight 0.22): Disappointment primarily stems from developer abandonment, leading to a 'dead' game with empty servers, lack of content, and unfulfilled potential. Players also felt misled by trailers, experienced poor game quality, and noted the absence of basic features like localization.
- Frustration (weight 0.17): Frustration is caused by persistent technical issues such as bugs, poor optimization, crashes, and netcode problems, often compounded by developer unresponsiveness. The prevalence of cheaters, clunky crafting/item systems, and a difficult, unrewarding gameplay loop also contribute significantly.
- Satisfaction (weight 0.17): Satisfaction arises from the game's strong core mechanics, high-quality graphics, immersive world-building, and realistic atmosphere. Positive social interactions, consistent development, and the ability to tailor gameplay to a relaxed style also contribute to player enjoyment.
- Excitement (weight 0.09): Excitement is generated by the game's significant potential, thrilling emergent gameplay moments, and intense PvP encounters. Regular updates, new content, and the immersive world further contribute to players' anticipation and enjoyment.
- Sadness (weight 0.06): Sadness is deeply tied to the game's abandonment by developers, leading to inactive official servers, a shrinking player base, and a loss of community. This results in mourning for a once-loved game and its unfulfilled potential.
- Anger (weight 0.04): Anger is provoked by developer perceived inaction, abandonment of the game, and 'downgrade' updates, leading players to feel the game was a scam or waste of money. The prevalence of cheaters and an unmaintained state also contribute to player resentment.
- Hope (weight 0.04): Hope is fueled by the desire for future updates, improvements, and the potential revival of the game. Players hold out hope for localization, technical fixes, and the full realization of the game's initial promise.
- Joy (weight 0.03): Joy comes from the fun derived from varied gameplay elements, including vehicles, diverse monsters, and positive social interactions. Meeting friends, engaging in collaborative activities, and experiencing memorable, unique moments contribute significantly to this emotion.
- Nostalgia (weight 0.03): Nostalgia stems from fond memories of the game's past quality, fun gameplay, and higher player count. Reviewers recall enjoying the game immensely in its earlier stages, often as one of their first experiences on the platform.
- Appreciation (weight 0.02): Appreciation is shown for the game's immersive design, beautiful world, and positive community experiences, especially on well-managed PvE servers. Players also appreciate developers' responsiveness, regular updates, and initial dedication to the project.
- Boredom (weight 0.01): Boredom is a consequence of repetitive gameplay due to a perceived lack of content and updates over long periods. Players also report boredom from lengthy searches for other players and a lack of engaging activities when playing solo.
- Enjoyment (weight 0.01): Enjoyment is experienced through the immersive survival experience, emergent narratives, and tense PvP situations within the game. The atmospheric weather systems and the continuous fun derived from playing contribute to this positive feeling.
- Surprise (weight 0.01): Surprise arises when the game's quality, particularly for a low-budget or alpha title, significantly exceeds player expectations. Unexpected positive interactions with other players also contribute to this feeling.
- Awe (weight 0.01): Awe is evoked by the game's beautiful world, meticulous attention to detail, and impressive weather systems and night environments. The immersive quality and visual fidelity, often powered by the Cryengine, are key contributors.
- Anticipation (weight 0.01): Anticipation is driven by a desire for more playtime and the game's considerable potential for future development and growth. Players look forward to further features and a more complete experience.
- Gratitude (weight 0.01): Gratitude stems from positive social experiences, friendships formed within the game, and helpful interactions with other players. Receiving assistance or inheriting a base from another player are notable causes.
- Curiosity (weight 0.01): Curiosity is sparked by the initial exploration of the game world and encounters with zombies. Players are also curious about hidden game mechanics and the dynamics of player interactions.
- Fun (weight 0.01): Fun is derived from engaging in the game with friends or family, despite chaotic moments, and from positive player interactions. The challenge of looting and achieving survival goals also contributes to the enjoyable experience.
- Dissatisfaction (weight 0): Dissatisfaction results from a perceived poor value for money and a mediocre past experience with the game. Players feel the game did not meet expectations for its price point or overall quality.
- Relief (weight 0): Relief is felt upon successfully healing after a difficult journey or when the game's review status shifts to a positive light. This indicates overcoming challenges or a positive change in the game's perception.}