General positive feedback | This cluster contains general positive feedback, such as the game being fun, enjoyable, and polished. While positive, these points lack specific details and actionable feedback, reducing their overall importance. | 56% |
XCOM-like tactical combat and setting | The game is frequently compared to XCOM and other tactical RPGs like Mutant Year Zero and Gears Tactics, offering similar turn-based combat with strategic elements. It also incorporates dark themes reminiscent of Resident Evil and a post-apocalyptic setting, creating a familiar yet distinct experience for fans of the genre. | 51% |
Detailed and immersive world design | The game features a visually appealing and detailed post-apocalyptic world with a distinct Eastern European atmosphere. The art style blends realistic elements with unique themes, such as zombie aliens and cults, creating an immersive and engaging environment. | 39% |
Resource management and flexible builds | The game incorporates survival horror elements, requiring players to manage resources, craft items, and experiment with builds. The biocrystal system and lack of class restrictions allow for diverse character development and strategic flexibility. | 22% |
Diverse character development options | The game provides players with a variety of weapons and skills to customize their characters and approach combat encounters. This allows for diverse playstyles and strategic options when dealing with enemies. | 8% |
Nostalgic Gorky 17 feel | The game evokes a strong sense of nostalgia, reminiscent of Gorky 17, appealing to fans of that game. This point is primarily based on nostalgia and lacks specific details about gameplay or features, reducing its overall importance. | 7% |
Gamepad recommended | Gamepad is highly recommended for playing the game. This point is primarily about control scheme preference and lacks specific details about gameplay or features, reducing its overall importance. | 7% |
Strategic hit rate action point system | The game uses action points to improve hit rate, avoiding point-blank misses, but this design is not applied to melee attacks. This system adds a layer of strategy to combat, encouraging players to carefully consider their actions and positioning. | 5% |