Info about Curiosity:

Official game description:
**_"A 'Rage game' that will make you smile."_**  
Leap and climb through a perilous labyrinth of obstacles, all to find your way back home.
With each jump demanding precision and persistence, you must navigate through difficult platforming levels, testing your feline reflexes and determination. While falling can be a setback, take comfort in the fact that cats have nine lives. However, beware, cats that use up their lives may experience unintended consequences...

Release date: 8 Oct, 2025

Categories: Platformer, Climbing Gameplay, Skill-Based Mastery, Exploration, Single-player Story, Speedrunning, Accessibility Features


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High Quality & Enjoyable Gameplay (weight 0.99): Players consistently praise the game's overall polish, high quality, and fun factor. The gameplay is described as difficult but fair, exceeding expectations and offering a joyful experience.
- Accessible 'Rage Game' Design (weight 0.69): The game successfully bridges the gap for players new to 'rage games' by offering adjustable difficulty through custom checkpoints and forgiving mechanics. It's seen as a more humane and less frustrating take on the genre, making it enjoyable for a wider audience.
- Charming & Humorous World (weight 0.63): The game is lauded for its unique charm, humor, and personality. Players appreciate the whimsical aesthetics, engaging level designs, and the evident passion from the development team.
- Excellent Audio Experience (weight 0.37): The soundtrack receives high praise for being solid, incredible, and not repetitive. The voice acting, including cat meows and character dialogue, is consistently highlighted as amazing, top-notch, and very funny.
- Rewarding Exploration & Secrets (weight 0.3): Players enjoy the engaging exploration and the abundance of secrets, collectibles, and challenges throughout the levels. Finding hidden items and coins adds significant replayability and motivation.
- Engaging Story & Writing (weight 0.1): The game's story is noted for being immersive, tender, and well-written. The smart writing and the decision to include translators are appreciated by players.
- Smooth Performance (weight 0.03): The game runs well even on older hardware with high settings, indicating good optimization.
- Enjoyable Cosmetics (weight 0.02): Unlocking cosmetics, such as hats for the cat, is a fun and rewarding aspect for players.

Common complaints:
- Occasional technical issues (weight 0.11): Players reported experiencing occasional performance hiccups, janky controls, and general physics jank, which can lead to frustration during gameplay. These issues suggest a need for further polish and optimization.
- Critical bugs with collectibles (weight 0.03): A significant issue involves collectibles falling through the game world due to collision bugs, making them unattainable and forcing players to reload saves. This directly impacts player progression and satisfaction.
- Poor optimization and upscaling (weight 0.03): Players noted poor optimization, especially at higher resolutions, and reported that TSR upscaling had no noticeable effect. This indicates potential issues with the game's rendering and performance settings.
- Limited customization options (weight 0.03): The game lacks essential customization features such as button remapping and an FOV slider. These options are standard in many modern games and their absence can negatively impact player comfort and accessibility.
- Difficult speedrun challenges (weight 0.02): Speedrun achievements and challenges are perceived as overly difficult, particularly for casual players. This could alienate a segment of the player base who enjoy completing all in-game objectives.
- Slow save reload times (weight 0.02): Reloading a save takes a considerable amount of time due to long load screens and animations. This can disrupt the flow of gameplay and become annoying over time.

Gameplay feedback:
- Responsive & Skillful Movement (weight 0.39): Players generally praise the clean, precise, and responsive movement mechanics, including wall climbing and wall running, which allow for diverse routes and skill expression. While it takes some time to master, the controls are intuitive and rewarding.
- Unique Level Design (weight 0.34): Each level features unique themes, music, and mechanics, providing a fresh experience throughout the game. The initial city area offers multiple routes, though later levels become more linear.
- Revival Match Mechanic (weight 0.08): Upon losing all lives, players enter a 'revival match' in a different area, offering infinite revivals. Winning this match grants infinite lives in the main game, providing a unique way to overcome difficulty spikes.
- Challenges & Speedruns (weight 0.06): Beyond the main climbing, the game includes challenges that test speed and strategic thinking, appealing to players looking for additional objectives and replay value.

Performance notes:
- Excellent Steam Deck performance (weight 0.09): Players consistently report that the game performs very well on the Steam Deck, indicating a smooth and enjoyable experience on the portable device. This suggests good optimization for handheld play.

Recommendations:
- Highly Recommended Game (weight 0.51): Players overwhelmingly recommend this game, praising it as a fantastic experience and a great value. Many suggest it's enjoyable for both fans and non-fans of 'rage' games, highlighting its broad appeal and replayability.
- Classic 'Rage Game' Experience (weight 0.08): The game is recognized as a strong entry in the 'rage game' genre, offering the challenging and often frustrating but ultimately rewarding experience associated with it.
- Anticipated Story and Progression (weight 0.06): Players are eager to discover the game's narrative and see how the character's journey unfolds. There's a clear interest in the progression and what lies ahead in the game's content.
- Desire for 100% Completion (weight 0.03): One player expressed a strong desire to achieve full completion in the game, indicating a potential for deep engagement and a drive to master all its content.
- Support for Developers (weight 0.02): A player mentioned purchasing the game specifically to support the developers, GPB and Friends, indicating a positive sentiment towards the creators.

Other player notes:
- Player skill varies (weight 0.03): Some players find the game challenging, indicating a potential learning curve or difficulty spikes. This is based on limited, low-quality feedback.
- Niche appeal for fans (weight 0.03): The game is likely to appeal to players who enjoy specific challenging genres, similar to 'Only Up'. This suggests a targeted audience rather than broad appeal.
- Cameos require prior knowledge (weight 0.03): The game includes cameos that may not be understood or appreciated by players unfamiliar with the involved characters or franchises. This could limit the impact of these features for some players.
- Features cats (weight 0.02): The game includes cats, which could be a positive or neutral feature depending on player preference. This is a minor detail noted in feedback.
- Potential for player return (weight 0.02): One reviewer expressed an intention to return to the game, suggesting some level of engagement or interest. This is based on very limited feedback.

Emotions:
- Satisfaction (weight 0.35): Players felt satisfied due to the game's overall high quality, including polished mechanics, tight controls, and good performance. The inclusion of quality-of-life features, customizable difficulty, and a forgiving save system also contributed significantly to a rewarding and enjoyable experience, allowing players to progress and explore at their own pace.
- Joy (weight 0.17): Joy stemmed from the game's charming and whimsical nature, particularly the ability to play as an adorable cat with fun movements and voice acting. The overall positive and enjoyable experience, coupled with engaging level designs and music, consistently brought smiles to players, even during challenging moments.
- Excitement (weight 0.12): Excitement was generated by the game's engaging features, such as challenging platforming, rewarding exploration, and the thrill of discovering secrets and Easter eggs. The dynamic movement system, combined with a compelling soundtrack and the anticipation of various endings and achievements, kept players eagerly engaged.
- Enjoyment (weight 0.09): Players found enjoyment in the game's well-designed challenges, innovative mechanics like the wall run, and the overall charming personality. The combination of engaging platforming, captivating music, witty writing, and the presence of cats created a consistently fun and rewarding experience, even for those not typically drawn to 'rage games'.
- Frustration (weight 0.03): Frustration arose from specific technical issues, including poor optimization, ineffective upscaling, and problems with camera and movement controls. Slow loading times and collision issues in certain sections also contributed to a less smooth and enjoyable gameplay experience for some players.
- Disappointment (weight 0.02): Disappointment was primarily caused by technical glitches, such as collectibles falling through the floor, and performance hiccups. Additionally, the perceived excessive difficulty of speedrun challenges and a lack of customization options led to some players feeling let down.
- Hope (weight 0.02): Hope was expressed through players' desire to return to the game, improve their skills, and their anticipation for future content. This emotion reflects a belief in the game's potential and a positive outlook on its continued development and expansion.
- Addiction (weight 0.02): Players experienced addiction due to the game's immediately engaging and captivating gameplay loop. The compelling mechanics and overall design quickly drew players in, making it difficult to stop playing once started.
- Challenge (weight 0.02): The game's inherent difficulty and demanding nature, characteristic of the 'rage game' genre, were the primary causes of the challenge emotion. Players appreciated the demanding gameplay that tested their skills and perseverance.
- Amusement (weight 0.02): Amusement stemmed from the game's humorous elements, including hilarious cat characters, janky but endearing aspects, and witty dialogue. Players also found amusement in their own lack of skill, often leading to playful recommendations.
- Admiration (weight 0.01): Admiration was directed towards the evident love and passion from the development team, reflected in the game's high quality and great music. Players recognized and appreciated the dedication put into creating the game.
- Delight (weight 0.01): Delight was primarily caused by the charming presence of cats within the game and the joy of discovering secrets while playing as a feline character. These elements contributed to a sense of pure enjoyment and wonder.
- Fun (weight 0.01): The overall game experience was the sole cause of the 'Fun' emotion, indicating that the game consistently delivered an enjoyable and entertaining time for players.
- Anticipation (weight 0.01): Anticipation was driven by the desire to continue playing the game and the goal of mastering its controls and movements. Players looked forward to further engagement and skill development.
- Motivation (weight 0.01): Motivation arose from the game's non-punishing design, which encouraged players to keep trying without fear of severe setbacks. This design philosophy fostered a persistent drive to continue playing.
- Determination (weight 0.01): Determination was fueled by the clear goal of beating the game. Players felt a strong resolve to overcome challenges and reach the ultimate objective.
- Accomplishment (weight 0.01): The emotion of accomplishment was directly tied to the act of finishing the game, providing players with a sense of achievement and satisfaction upon completion.
- Engagement (weight 0.01): Engagement was primarily caused by the game's compelling story, which captivated players and kept them invested in the narrative.
- Support (weight 0.01): Support was directed towards the developers, indicating players' appreciation for their work and a desire to back their efforts.
- Awe (weight 0.01): Awe was inspired by the overall experience of the game, suggesting that its various elements combined to create a profoundly impressive and memorable impression on players.}