Info about The Talos Principle 2 - Road to Elysium:

Official game description:
Road to Elysium is a three-part coda that allows you to dive deeper into the world of The Talos Principle 2, reunite with beloved characters, and put your puzzle-solving skills to the test through a series of thought-provoking new stories.  
Following the events of The Talos Principle 2, Road to Elysium continues the evolution of the robot world, providing you with a new perspective on some of the key moments from 1k’s journey, and challenging you in new ways with puzzles built around familiar mechanics.  
Explore the philosophy of love, death and resurrection through the story of Hypatia and Sarabhai, and take your brain for a ride through the Laser Grid.  
In Orpheus Ascending, you return to the role of 1k to enter Sarabhai's mind and retrieve the shattered fragments of her personality, finally giving her a second chance at life.  
Set in a gorgeous environment inspired by ancient Egypt, this expansion challenges you to solve puzzles unconventionally and reconsider everything you know about laser mechanics.
Right an Old Wrong
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Give a happy ending to a tragic story from the world of The Talos Principle 2.
Lasers Abound
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The classic laser mechanics of the series are pushed to the limit in unexpected ways, testing your ability to think differently.
The Land of Death
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Explore a beautiful desert world full of ancient ruins, set within the mindscape of a damaged robot.  
Hang out with Yaqut and Miranda as they join Cornelius and Athena on a puzzle-driven adventure set on a stunning Caribbean Island.  
Step into the shoes of Yaqut and visit the Isle of the Blessed to impress Miranda with your problem-solving skills. Challenge yourself with a wide variety of never-before-seen puzzles using familiar tools, culminating in the Hexahedron, a large continuous puzzle cluster set in a mysterious crooked tower.
Chill Out
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Enjoy a relaxed experience while reuniting with friends and family from The Talos Principle 2. Heal old wounds and look forward to the future.
Puzzles of the Caribbean
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Have fun with an array of fresh medium-difficulty puzzles culminating in the Hexahedron.
Tropical Paradise
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Take a load off and explore the island's beautiful beaches and its tropical forest. You're not in a rush, so just have a good time.  
Return to one of the most dramatic moments from The Talos Principle 2 and find out what happened to Byron when he was trapped in the Megastructure.  
Taking place on a series of floating islands, Into the Abyss takes you on a trippy journey through a glitchy dream world full of extremely difficult puzzles that will make your head spin.
What Byron Saw
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Follow Byron's journey into the heart of Athena's nightmares. Meet the original Elohim, hear Athena's darkest thoughts, and confront your own failures.
Nightmare Difficulty
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Challenge yourself with extremely difficult puzzles that will require all your brainpower to solve.
A Broken World
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Explore a surreal world of floating islands and shattered dreams as you search for a way out.

Release date: Jun 14, 2024

Categories: Puzzle Solving, First-Person Perspective, Environmental Puzzle, Laser-based Puzzle Mechanics, Story-driven Gameplay, Narrative Adventure, Philosophical Exploration

Feature scans:
- MTX: score 0; verdict: Fair / No Microtransactions; summary: The provided reviews discuss a game with a traditional paid DLC expansion and explicitly confirm the absence of microtransactions, season passes, or cosmetic shops. No evidence of real-money gacha, pay-to-win mechanics, or predatory monetization was found. The game appears to follow a fair one-time purchase plus expansion model.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $20.00
  - Reasoning: The reviews show strong full-price value sentiment, with multiple users calling the content worth the price or money. At the same time, a recurring subset prefers waiting for a sale or buying at a discount, which suggests the acceptable price is not far above the current $19.99 base price. This places the community fair base-game range around $15-$20, with $20 as a reasonable upper bound and sale-oriented buyers anchoring the lower end near $15.
- Playtime Metrics:
  - Game completion: 29.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 15.0h
  - Reasoning: The first quote gives a chapter-by-chapter Road to Elysium completion total of 6+12+11 = 29 hours, so gameCompletion is set to 29h for a full DLC playthrough. The second quote gives another full-DLC completion report of 15h, showing the wide variance across players. The third quote reports completing all DLC achievements in about 15h, which supports an endgame/100% completion estimate of 15h. No review separately states a story-only completion time or an hours-based typical session length, so storyCompletion and sessionLength are null.
- Time-to-fun:
  - Summary: Reviews mostly describe the game as tedious and discouraging from early on, with no consistent point where it becomes fun. A few players find the puzzles fun or note faster progression after familiarity, but this is not tied to a clear enjoyment turning point.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Front-loaded difficult puzzles create discouragement.; Unfair puzzle setups demand tedious positioning and untaught actions.; Laser mechanics are not explained and do not ramp up.; Repetitive laser blocking/disconnecting puzzles reduce variety.; Hard-to-spot end goals make sections feel like a slog.; Walking-simulator pacing and side puzzles feel exhausting.
  - Unlock drivers: Familiarity with the puzzle mechanics speeds up progression.; Returning to Part 1 makes puzzle mechanics clearer.; Applying lessons from earlier puzzles makes challenge puzzles less boring.
  - Conditions: Which DLC/chapter is played (Into the Abyss and the third DLC are singled out as worst or boring).; Leaving the base game's tutorial feeling behind.; Whether difficult puzzles are front-loaded rather than ramped up.; Whether laser mechanics are explained.; Whether puzzle solutions rely on trial and error/perseverance.; Whether the player tolerates walking-simulator pacing.; Familiarity with the game's puzzle 'shenanigans'.; Whether the dominant puzzle mechanic is laser blocking/disconnecting.
- Player Archetypes:
  - Talos Sequel Devotee (buy)
    - Motivation: To continue the Talos Principle 2 experience with more of the same puzzles and content.
    - Playstyle: Plays more of the same first-person puzzle content after finishing the base game, often in chapter order.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: The Talos Principle 2; Road to Gehenna
  - Hardcore Puzzle Challenge Seeker (buy)
    - Motivation: To overcome difficult, challenging puzzles.
    - Playstyle: Seeks out hard puzzle segments, saves the hardest chapters for last, and may pursue optional golden puzzles.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Story & Atmosphere Immersion Fan (buy)
    - Motivation: To experience the post-game story, character interactions, and relaxing atmosphere.
    - Playstyle: Explores scenic areas, seeks out dialogue and character moments, and treats puzzles as secondary to narrative and mood.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Veteran Puzzle Design Critic (no buy)
    - Motivation: To critically evaluate puzzle design and series evolution.
    - Playstyle: Compares mechanics across The Talos Principle 1 DLC and The Talos Principle 2, studies level design, and replays with a critical eye.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: The Talos Principle 1 DLC; The Talos Principle 2


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Isle of the Blessed best DLC (weight 0.5): Isle of the Blessed is often considered the best of the three DLC campaigns, praised for its beautiful tropical environment, varied puzzles, and rich visuals. It feels like a true sequel or expansion to the base game.
- Great puzzle variety and creativity (weight 0.46): The DLC features a large number of new, clever, and well-thought-out puzzles with varying difficulty. Players appreciate the creativity and the fresh mechanics introduced.
- Orpheus Ascending laser mechanics (weight 0.38): Orpheus Ascending focuses on advanced laser mechanics, introducing creative twists and challenging but rewarding puzzles. It serves as both a tutorial and a deep dive into laser theory.
- Substantial content and playtime (weight 0.35): The DLC offers a long playtime, with around 16-20 hours of content, adding roughly 40% more gameplay to the base game. It includes 60-75 new puzzles, making it a substantial expansion.
- Improvement over base game (weight 0.25): The DLC is seen as an improvement over the base game, fixing some core issues and outdoing it in every way. It expands on the base game's puzzles and mechanics.
- Three campaigns in one DLC (weight 0.22): The DLC is structured as three separate campaigns that continue the story from the main game. Each campaign offers a distinct experience and advances the plot.
- Into the Abyss some unfair puzzles (weight 0.17): While most puzzles in Into the Abyss are fair, a few border on being frustrating and unfair. However, this is less than expected, and the overall quality remains high.
- Fun and enjoyable puzzles (weight 0.16): The puzzles across the DLC are very fun and enjoyable, with some great surprises. They are part fun and part challenging, appealing to a wide range of players.
- Into the Abyss dark tone (weight 0.11): Into the Abyss stands out with its darker tone, emotionally strong narrative, and captivating visuals and music. The serious atmosphere enhances the challenging puzzle experience.
- Great atmosphere and music (weight 0.11): The DLC features excellent music and atmospheric environments that perfectly convey the mood of each campaign. The exclusive soundtrack and visuals are highly praised.
- Orpheus Ascending pleasant difficulty (weight 0.11): Orpheus Ascending offers quick and pleasant low-to-medium difficulty puzzles, with some elegant solutions. It leaves a positive impression and is a good refresher on laser mechanics.
- DLC 2 solid and enjoyable (weight 0.1): The second part of the DLC, Isle of the Blessed, is very good and enjoyable to play. It is considered a solid addition to the game.

Common complaints:
- Laser puzzles are overused (weight 0.34): Clusters 3, 5, 11, and 22 highlight that the DLC is dominated by laser-based puzzles, often requiring trial-and-error and repetitive stacking or blocking of beams. This lack of variety makes the puzzles feel tedious and unoriginal.
- Into the Abyss is brutally difficult (weight 0.32): Clusters 8, 9, 10, and 18 describe Into the Abyss as extremely hard, with puzzles that are exhausting, unsatisfying to solve, and often require external help. Reviewers report solving few puzzles and feeling frustration rather than enjoyment.
- Orpheus Ascending story is weak (weight 0.31): Clusters 2, 6, 13, and 14 criticize the story of Orpheus Ascending as forgettable, unengaging, and not worth attention. The puzzles are also seen as overly easy or poorly designed, especially the finale.
- DLC difficulty is uneven (weight 0.23): Cluster 1 and Cluster 21 note extreme difficulty spikes in the third DLC part, causing frustration. Cluster 17 adds that Orpheus Ascending is easy except for bonus puzzles. Players report inconsistent challenge across episodes.
- DLC falls short of previous games (weight 0.2): Cluster 7 compares the DLC unfavorably to Talos, Gehenna, and Talos 2, noting it lacks emotional impact. Cluster 6 also finds the DLC dull with unfun mechanics.
- Isle of the Blessed lacks challenge (weight 0.16): Cluster 12 states that Isle of the Blessed puzzles are not very difficult or insightful compared to part 1. Cluster 24 adds that some levels can cause motion sickness, but this is not about puzzle difficulty.
- Puzzles are tedious and unfun (weight 0.14): Cluster 16 describes puzzles as tedious and not fun. Cluster 23 adds that Into the Abyss lacks unique puzzle design, contributing to the tedium.
- Into the Abyss story recycles elements (weight 0.08): Cluster 19 states that Into the Abyss story reuses content from the base game without adding interesting new details, making it disappointing.
- No new mechanics introduced (weight 0.08): Cluster 15 points out that the DLC does not add any new mechanics, which may contribute to a lack of freshness. This is a common complaint among players expecting innovation.
- Optional puzzles are unenjoyable (weight 0.08): Cluster 25 mentions that the 3 optional harder puzzles in Ascension were not enjoyable and felt like they were not solved as intended. This suggests poor design for optional content.
- Hexahedron is deceptively light (weight 0.07): Cluster 20 notes that the Hexahedron object is surprisingly light and can turn your head upside down. This is a minor observation about a game element.

Gameplay feedback:
- DLC split into three parts (weight 0.96): The DLC package is consistently described as three separate campaigns or episodes. This structure is a core feature mentioned across all difficulty and content discussions.
- Three named DLC chapters (weight 0.87): The three parts are commonly identified as Orpheus Ascending, Isle of the Blessed, and Into the Abyss. Some clusters also mention Road to Gehenna as an alternate name.
- Laser puzzle mechanics central (weight 0.79): Laser-based puzzles are the dominant mechanic across the DLC, especially in Orpheus Ascending and Into the Abyss. Players note laser blocking, interference, and color mixing as key features.
- Puzzle counts and difficulty range (weight 0.73): The DLC adds roughly 60-75 new puzzles of varying difficulty, from easy to extreme. Optional puzzles and golden puzzles add further challenge.
- Into the Abyss extreme difficulty (weight 0.62): Into the Abyss is frequently described as the hardest part of the DLC, with 24 extremely challenging puzzles. It is noted for pushing puzzle mechanics to their limits.
- Isle of the Blessed easier content (weight 0.55): Isle of the Blessed is generally considered the easiest of the three parts, with puzzles similar to the base game. It offers a large number of varied puzzles and a hexahedron finale.
- Orpheus Ascending laser focus (weight 0.45): Orpheus Ascending is specifically focused on laser puzzles with new mechanics like interception and cutting. It introduces innovative laser-based challenges not seen in the base game.
- Story continuation and epilogue (weight 0.36): The three DLC stories continue and conclude the main plot, serving as an epilogue. They explore Athena's past and Byron's experiences in the megastructure.
- Hexahedron puzzle in Isle (weight 0.3): Isle of the Blessed features a giant hexahedron puzzle as a major end-game challenge. It is often highlighted as a memorable and complex multi-level puzzle.
- Isle of the Blessed beach setting (weight 0.2): Isle of the Blessed features a beach atmosphere and puzzles themed around colored zones. It includes lost puzzles, gold puzzles, and stars similar to the base game.

Performance notes:
- Stable, crash-free performance reported (weight 0.13): Multiple clusters report no crashes, bugs, or glitches during play, with one player noting they never got stuck in textures. Overall stability appears solid across this small sample of feedback.
- Optimisation praised by players (weight 0.08): One reviewer explicitly states the optimisation is on point, and another reports good performance on a 9070 XT for the DLC. This suggests well-tuned performance for at least some hardware configurations.
- Engine and requirements unchanged (weight 0.07): The DLC uses the same engine as the base game and shares similar system requirements, with an additional storage requirement of roughly 25 GB. This makes performance expectations predictable for existing players.
- Stutters reported on RTX 3080 (weight 0.04): One player experienced stutters in the original game on an RTX 3080, indicating possible hardware-specific performance issues. This is a single report and may not reflect broad experience.
- GPU load on large maps (weight 0.04): A reviewer suggests that large map sections may cause slightly higher GPU load, though this is phrased as a possibility rather than a confirmed issue. It hints at potential performance scaling with scene complexity.
- FPS locked at 80 (weight 0.03): One player reports the frame rate being locked at 80 FPS, which may be an intentional cap or a limitation of their setup. No further context is given on whether this is a problem.

Recommendations:
- Strong recommend for base game fans (weight 0.68): The vast majority of feedback urges anyone who enjoyed the base game to buy the DLC without hesitation. It is repeatedly called a must-have, a no-brainer, and an excellent expansion.
- Challenging puzzles for veterans (weight 0.4): The DLC is frequently praised for providing harder puzzles aimed at experienced players who found the base game too easy. It is recommended for veterans seeking a step-up in difficulty.
- Recommended for puzzle enthusiasts (weight 0.28): The DLC is recommended for fans of challenging puzzles and the Talos Principle atmosphere. Those who enjoy complex laser puzzles and a hardcore puzzle-solving experience will find it rewarding.
- Worth the money (weight 0.25): Many reviewers agree the DLC offers good value for its price, especially when purchased on sale. Some even say it is easily worth it at full price.
- Isle of the Blessed standout (weight 0.24): Several reviews single out the Isle of the Blessed chapter as the highlight of the DLC. Some suggest buying on sale primarily for this segment alone.
- Chapter order matters (weight 0.16): Players recommend a specific order for the DLC chapters and warn that some chapters require completing others first to avoid confusion. Playing Into the Abyss last is a common suggestion.
- Sale purchase recommended (weight 0.16): Multiple reviewers suggest waiting for a sale before buying, as the DLC may not be worth full price for everyone. The general consensus is to get it on discount.
- Mixed feelings on Into the Abyss (weight 0.13): Into the Abyss receives mixed feedback; some find it too hardcore and repetitive, while others appreciate the challenge. A few suggest skipping it if you want unique puzzle design.
- Great for more Talos content (weight 0.13): For those who simply want more Talos Principle 2 puzzles and time in the universe, the DLC delivers. It is seen as an excellent offer for fans craving additional content.
- Some negative or cautious reviews (weight 0.13): A minority of players did not enjoy the DLC or felt it was unnecessary, with some calling it a hard pass. Others found it only okay or the weakest part of the series.
- Play base game first (weight 0.11): Reviewers strongly advise completing the base game before starting the DLC to avoid spoilers and ensure enjoyment. Playing the base game first is considered essential by many.
- Not for casual players (weight 0.1): The DLC is aimed more at hardcore fans of the series than casual players. Those who struggled with the base game may want to avoid it.
- Bonus puzzles are worthwhile (weight 0.05): Reviewers highly recommend completing the optional bonus puzzles, as they significantly enhance the DLC experience. These additional puzzles make the purchase well worth it.
- Motion sickness warning (weight 0.04): Players prone to motion sickness are advised to take breaks during the final level of Isle of the Blessed. This is a specific accessibility concern.
- Use interception mechanic (weight 0.04): One reviewer reminds players to make good use of the interception mechanic from Orpheus Ascending. This tip can help with puzzle solving.
- Avoid trial and error (weight 0.04): A reviewer advises against relying on trial and error for the puzzles. Instead, careful thought and planning are recommended.

Other player notes:
- Favorable comparison to Road to Gehenna (weight 0.23): The DLC is frequently compared to the first game's Road to Gehenna expansion, with mixed opinions on difficulty curve and overall quality. Some feel it falls short, while others see it as a worthy successor.
- Bundled as one package (weight 0.2): All three DLC parts are bundled together at the price of one, rather than being sold separately. This offers good value for players who enjoy the series.
- High-quality visuals and areas (weight 0.17): The DLC areas are as detailed and visually impressive as the main game, maintaining the same high graphical standards. Players appreciate the beautiful environments.
- Pricing perceived as high but fair (weight 0.16): Many players find the DLC's price relatively high, but feel it matches the quality and quantity of content, especially for fans of the series. Some note that Isle of the Blessed alone may not justify the cost for everyone.
- References to potential sequel (weight 0.13): The DLC contains references to a potential third game and acts as a bridge to a possible continuation. Players hope for a third or fourth installment.
- Total puzzle count around 70 (weight 0.08): The DLC offers approximately 70 to 74 puzzles, plus the Hexahedron, providing a large amount of content for the price. This is a key selling point for puzzle enthusiasts.
- Varying quality across chapters (weight 0.08): The three chapters of the DLC differ significantly in quality and difficulty, leading to mixed experiences. Some parts are stronger than others.
- English-only language (weight 0.07): The DLC is only available in English, consistent with the main game. This may limit accessibility for non-English speakers.

Emotions:
- Satisfaction (weight 0.14): Players feel satisfied because the DLC provides challenging puzzles that address the base game's lack of difficulty, offering a sense of accomplishment. The well-crafted puzzles, particularly in Into the Abyss and Orpheus Ascending, require deep thinking and are rewarding to solve. The DLC also expands the story and mechanics in meaningful ways, making it a worthy addition.
- Frustration (weight 0.14): Frustration arises from the extremely high difficulty of puzzles, especially in Into the Abyss, which often require trial-and-error and lack proper explanation. Soft-locks, tedious mechanics like laser overlapping, and the need to restart entire puzzles compound the annoyance. The perceived lack of variety and overreliance on lasers further aggravates players.
- Enjoyment (weight 0.12): Players enjoy the DLC due to its well-designed and challenging puzzles, particularly in Isle of the Blessed and Into the Abyss. The new locations, engaging stories, and creative mechanics provide a fresh and fun experience. The variety of content and the brain-teasing nature of the puzzles contribute to overall enjoyment.
- Disappointment (weight 0.11): Disappointment stems from the DLC not living up to the series' standards, with puzzles lacking elegance and variety, and stories feeling tacked on. The first and third episodes are criticized for repetitive laser puzzles and unfair difficulty, while the overall experience feels like a downgrade. Missing features like save-and-resume mid-puzzle also detract from the experience.
- Admiration (weight 0.05): Players admire the DLC for its stunning audio-visual presentation, clever puzzle design, and creative mechanics. The development team's creativity in crafting challenging puzzles and the beautiful environments evoke a sense of awe. The DLC is seen as a masterpiece that refines the series' formula.
- Appreciation (weight 0.04): Appreciation is expressed for the high-quality puzzles, thought-provoking reflections, and the generous amount of content offered at a fair price. The beautiful environments, excellent voice acting, and continued support from the developer are highly valued. The DLC is seen as a worthy expansion that respects players.
- Boredom (weight 0.03): Boredom results from the repetitive and dull laser puzzles, particularly in the first part of the DLC and Orpheus Ascending. The lack of variety and the trial-and-error nature of these puzzles make them feel like tedious chores. The base game's walking simulator aspects also contribute to a sense of monotony.
- Excitement (weight 0.02): Excitement is fueled by the creative and clever puzzles in Into the Abyss and the mind-blowing giant hexahedron in Isle of the Blessed. The systematic design and progressive guidance keep players engaged and eager to explore more. The expansion of mechanics in novel ways adds to the thrill.
- Love (weight 0.02): Players express deep love for the series' lore, mechanics, and puzzles, viewing the DLC as a crown jewel that embodies everything great about The Talos Principle. The continuation of the story and characters in Isle of the Blessed feels like an extension of the base game. The intellectual challenge and philosophical depth are highly cherished.
- Enthusiasm (weight 0.01): Enthusiasm is driven by the massive amount of quality content, with three new campaigns offering varied difficulty and many puzzles. The expansion provides at least 20 hours of amazing content, rivaling the base game in volume. The continuation of the series with fresh challenges is highly anticipated.
- Annoyance (weight 0.01): Annoyance arises from specific puzzles like the MC Escher final puzzle in DLC 2, which is hard to track due to perspective shifts. Laser interaction puzzles requiring trial and error are not intuitive, and issues like translation problems and lack of camera features add to the irritation. The red Sphinx's Star and poor writing also contribute.
- Awe (weight 0.01): Awe is inspired by the surreal and mind-bending puzzles in Into the Abyss and the visually impressive giant Hexahedron in Isle of the Blessed. The puzzle design far exceeds the base game, leaving players astonished. The scale and creativity evoke a sense of wonder.
- Challenge (weight 0.01): The DLC is seen as very challenging, with hard puzzles recommended for those seeking difficulty. Into the Abyss requires advanced mechanics and deep thought, providing a tough but rewarding experience. Players appreciate the increased challenge compared to the base game.
- Anticipation (weight 0.01): Anticipation is felt for the final part of the DLC, despite the disappointment that it will be the last. The post-credits scene hints at future possibilities, leaving players hoping for more. The wait for part 3 is filled with excitement.
- Exhaustion (weight 0.01): Exhaustion comes from the base game's exaggerated open world and the extremely hard puzzles in Into the Abyss that take hours and require breaks. The mental strain of solving the hardest puzzles leaves players feeling drained. The sheer difficulty can be physically and mentally taxing.
- Hope (weight 0.01): Hope is expressed that Croteam learns from poor sales and improves for The Talos Principle 3. Into the Abyss evokes nostalgia for the good old days, and players want to see future sequels. There is optimism for the series' continuation.
- Surprise (weight 0.01): Surprise is triggered by unexpected solutions like in Halls of Power and the delightful puzzle design in Orpheus Ascending. The game still manages to surprise players with its creativity. The twists and turns keep the experience fresh.
- Dislike (weight 0.01): Dislike centers on specific puzzles and mechanics, such as the final puzzle in Orpheus Ascending feeling like a chore and the intercept puzzle in Into the Abyss. The text adventure terminals forcing choices and the overuse of laser-blocking puzzles are also disliked. These elements detract from the overall enjoyment.
- Thoughtfulness (weight 0.01): Thoughtfulness is provoked by the philosophical depth and strong story that offers an optimistic message about humanity's future. The DLC continues to provide meaningful reflections not previously explored. Players appreciate the intellectual engagement.
- Mild disappointment (weight 0.01): Mild disappointment arises from the lack of technical innovations and partially familiar puzzle mechanics, making the DLC feel less fresh. Orpheus Rising puzzles are not as enjoyable, and the sidelined plot frame is a bit syrupy. Isle of the Blessed lacks a distinct identity puzzle-wise.}