Info about The Guild 1 Remake: Europa 1410:

Official game description:
Roadmap
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About the Game
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_The Guild 1 Remake: Europa 1410_ takes you back to the roots of the series, drawing inspiration from the original _Europa 1400: The Guild_. Starting at the head of a fledgling dynasty with only a modest business, your journey begins. As the years pass and your enterprise grows, you need to expand your family’s influence and secure a succession to ensure your legacy endures.
However, business and trade alone won’t give you a voice in the town hall. To truly steer the fortunes of the city and ensure the law always favours your ambitions, you must engage in the intricate political landscape. Use popularity, bribes, or even blackmail to climb the social ladder and secure your place in the highest offices.
In _The Guild 1 Remake: Europa 1410_, you navigate a complex web of relationships, where every decision can impact your dynasty’s future. Master the art of trade and production to build your wealth and use diplomacy and cunning to outmanoeuvre rivals. Build your legacy and make choices that will ripple through future generations. Whether through strategic alliances or open rivalry and clever schemes, the path to dominance is yours to choose.
As in every _The Guild_ game, craft and trade is one of the core pillars of _The Guild 1 Remake: Europa 1410_. Choose from a wide variety of professions, like the blacksmith, alchemist or the tailor, and expand your business until you are the most influential magnate in the city.
Each profession offers an immersive and unique gameplay experience, putting you in charge of your business’ growth and success.
For those who prefer alternative ways to make money, _The Guild 1 Remake: Europa 1410_ offers a different, more thrilling path. Order your thugs to waylay carts, scout buildings for valuable loot, or send them to pickpocket unsuspecting citizens, and even kidnap people for ransom. The life of those who oppose the law is filled with danger but full of excitement and potential for great rewards.
Alternatively, you can choose to uphold the law and have your mercenaries patrol the streets. Protect the city from criminals, maintain order, and earn the respect of all law-abiding citizens. Whether you choose a life of crime or one of virtue will have a significant impact on your fellow citizens.
In _The Guild 1 Remake: Europa 1410_, politics is key. Securing one of the prestigious and powerful offices yourself can significantly advance your ambitions while impeding your rivals. And when necessary, a bit of blackmail can be just the tool to secure the support you need from other office holders. But beware – every criminal action you take could leave behind evidence, potentially to be used against you in court.
Get drawn into the world of _The Guild_ with state-of-the-art graphics that complement business management. From bustling marketplaces and busy workshops to the intricate architecture of the town hall, every detail is hand-crafted to support the simulation of a realistic, historic city. Watch as new districts take shape and the landscape transforms around your dynasty, reflecting your own actions and the growth and development of the city.
Additionally, _The Guild 1 Remake: Europa 1410_ introduces a host of innovative new features to the series to further enrich your gameplay experience, while staying true to the essence and core of The Guild series, offering engaging gameplay for both new players and long-time fans.

Release date: Sep 17, 2026

Categories: Business Simulation, Life Simulation, Dynasty Management, Historical Simulation, Economic Simulation, Political & Espionage Systems, Real-time with Pause, Crafting


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The only explicit price anchor rejects $20 and places the game at around $10 or less. The positive review supports buying now but provides no evidence that a higher price such as the $29.99 base price is fair, while the comparison to a 1 euro alternative reinforces very low willingness to pay. Together, these reviews suggest the community fair base-game range is roughly $5-$10, well below the current $29.99.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 0.2h
  - Endgame: N/A
  - Reasoning: The available evidence gives only very short early play durations. One reviewer explicitly played 0.2 hours, another reported 19 minutes of playtime, and a third described only a couple minutes played. These support a short sessionLength estimate of about 0.2 hours, but there is no evidence about time needed for full game completion, story completion, or endgame content, so those metrics are null.
- Time-to-fun:
  - Summary: Players often find the tutorial and opening experience enjoyable, but repetition and tedious management set in and reduce enjoyment. Multiplayer and better automation are cited as future conditions that could improve the experience.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Repetitive gameplay and management; Tedious day-to-day tasks; Insufficient automation and quality-of-life features; Missing multiplayer
  - Unlock drivers: Better automation; Quality-of-life improvements; Multiplayer availability
  - Conditions: More aggressive AI and more businesses may increase challenge; Business and family growth increases management load; Multiplayer availability; Automation and quality-of-life improvements
- Player Archetypes:
  - Old-School Guild Veteran (no buy)
    - Motivation: To recapture the classic Guild loop with indirect control and, eventually, multiplayer.
    - Playstyle: Old-school economic and dynasty simulation, comparing systems across Guild entries and waiting for multiplayer.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: The Guild 3; The Guild
  - Guild 2 Nostalgic Player (buy)
    - Motivation: Nostalgia for The Guild 2 and the hope that the remake delivers similar gameplay.
    - Playstyle: Management and dynasty simulation, likely comparing current systems against Guild 2 memories.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: The Guild 2; The Guild; Guild 1
  - Atmosphere-Focused Newcomer (buy)
    - Motivation: To enjoy the game's atmosphere, music, and accessible entry into The Guild series.
    - Playstyle: Single-player, presentation-focused management play with light series comparison.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Guild 3
  - Casual Relaxing Roleplayer (buy)
    - Motivation: Relaxing roleplay and setting personal goals in a low-pressure sandbox.
    - Playstyle: Casual, relaxed, self-directed roleplay with personal objectives.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Solid early access foundation (weight 0.74): Reviewers widely agree the game is already very polished for an early access release, with a clear vision for future updates. Many say it builds a great foundation to improve upon.
- Returns to Guild 1 roots (weight 0.74): A major theme is that the game successfully captures the mechanics, feel, and spirit of the original The Guild 1. It is frequently called a spiritual successor or a return to form for the series.
- Easy to learn and play (weight 0.51): Many appreciate that the game is very easy to pick up and get into, with simple systems that still retain a bit of complexity. It is described as relaxing and slow-paced.
- Detailed and handcrafted world (weight 0.49): Reviewers are impressed by the attention to detail and care put into the game, from historical research to the handcrafted feel of the cities.
- Polished and smooth performance (weight 0.4): Multiple users report that the game runs smoothly and feels remarkably polished for an early access title, with no glaring issues.
- Better than Guild 3 (weight 0.33): Several reviewers explicitly compare it favorably to The Guild 3, noting it is more stable, better performing, and more polished than that previous release.
- Great atmosphere and music (weight 0.33): The atmosphere, soundtrack, and overall presentation are frequently praised as immersive and fitting for the medieval setting.
- Immersion and emergent stories (weight 0.32): The game is praised for its immersive qualities and the emergent stories that arise from its interlocking systems, making each playthrough unique.
- Strong vision and developer trust (weight 0.32): Players trust the development team and appreciate their clear vision for the game, as well as the love they have poured into the series.
- Original voice actors return (weight 0.31): The presence of the original German voice actors from The Guild 1, including the narrator, is a highly appreciated detail for fans of the series.
- Great graphics and updated visuals (weight 0.31): The updated graphics are frequently mentioned as a positive, giving the old-school style a fresh and appealing look.
- Good value for price (weight 0.27): Players feel the price is fair and the content is more than adequate for the cost, especially considering it is an early access title.
- Lots to do in early access (weight 0.26): Despite being in early access, the game already offers tons of activities and content, with core mechanics implemented and visible update possibilities.
- Familiar but improved gameplay (weight 0.25): The gameplay feels familiar and homey while incorporating improvements and new features that make it feel fresh and engaging.
- Charming and surprising (weight 0.18): Many find the game charming and pleasantly surprising, exceeding their initial expectations.
- Clean and accessible interface (weight 0.18): The interface is noted as cleaner and more accessible, reducing time spent in menus and increasing actual play time.
- Addictive gameplay loop (weight 0.11): The core loop is described as addictive and similar to the original, keeping players engaged for long sessions.
- Engaging PvP experience (weight 0.11): The player-versus-player elements are noted as engaging and fun, adding a competitive layer to the game.
- Cozy or deep engagement (weight 0.11): The game can be played in a cozy, relaxing manner or with deep engagement, appealing to different playstyles.
- Enterable buildings add immersion (weight 0.1): The ability to enter buildings is a small but appreciated feature that enhances the immersive experience.

Common complaints:
- Worse than The Guild series (weight 0.72): Reviewers consistently state that this game is inferior to previous titles like The Guild 2 and The Guild 3, feeling like a regression. Many features from earlier games are missing, and the overall quality is disappointing.
- Missing language support (weight 0.67): Many players report that the game lacks support for multiple languages including Russian, Chinese, Czech, German, and Spanish, making it unplayable or unenjoyable for non-English speakers. Some bought the game hoping for a translation but cannot play until one is available.
- No direct character control (weight 0.56): Players complain that they cannot directly control their character, leading to an abstracted and confusing experience. The character wanders on its own, and the lack of RPG-like control (e.g., right-click movement) is a major downside.
- Too abstract and menu-driven (weight 0.55): Gameplay is overly abstract, reduced to menus and action points, feeling more like a spreadsheet or mobile game than a living simulation. Direct control and immersion are lacking.
- Missing features and content (weight 0.52): Many features from previous titles are missing, including passive income, character customization, multiplayer, and combat. The game feels stripped down and offers little content per profession.
- Unpolished and buggy (weight 0.5): The game suffers from a lack of polish, with numerous bugs and incomplete features. Players note that many things are not finished yet, especially in Early Access.
- Empty and hollow world (weight 0.45): The game world feels empty and lacks a living medieval society, with repetitive events and no charm. It fails to capture the storytelling and unexpected events of the original.
- Poor graphics and performance (weight 0.44): Graphics look bad even on high settings, with a pale visual style and missing animations. Performance is poor, and the game is unoptimized despite its large file size.
- Shallow and disconnected gameplay (weight 0.3): Some parts of the game feel shallow and disconnected, with politics and AI opponents lacking depth and drama.
- Repetitive and tedious (weight 0.26): Day-to-day tasks become tedious and repetitive quickly, requiring better automation and quality-of-life improvements. The game lacks depth and engaging mechanics.
- Annoying window closing (weight 0.25): Closing menus requires clicking the X button instead of using the ESC key, which players find very annoying and a missing quality-of-life feature.
- Not worth the price (weight 0.18): Several reviewers feel the game is not worth buying, especially at $20, due to lack of content and poor quality.
- Character idle behavior (weight 0.18): Characters often idle at home or wander instead of working, such as a smith who doesn't work. This lack of oversight undermines the simulation.
- Limited character creation (weight 0.18): Character creation is limited, with no custom names and missing common name choices. Basic customization from earlier games was removed.
- Confusing other guilds (weight 0.17): Interacting with other guilds is time-consuming and confusing, with too much to figure out.
- Immersion-breaking building interiors (weight 0.17): Entering a building shows a forest even when in the city, and character placement is rigid, breaking immersion.
- Unnecessary Early Access (weight 0.16): Some players feel the Early Access release was unnecessary and that the game was pushed out too early with unfinished content.
- Evidence system broken (weight 0.1): When carts are robbed, the game promises evidence but the feature does not work, leaving players frustrated.
- Poor modding support (weight 0.09): Game content is packaged in Unreal Engine archives, making modding difficult and hindering community improvements.
- Incomplete voice output (weight 0.09): German voice output is incomplete, detracting from the experience for German players.

Gameplay feedback:
- Remake of original Guild (weight 0.47): The game is a remake of the first Guild game, bringing back its mechanics with updated graphics. It also remakes earlier franchise entries.
- Menu-based interactions and micro-management (weight 0.4): Gameplay involves extensive menus, sub-menus, and micro-management for negotiations, council meetings, and economic competition. Some find it feels like a spreadsheet or browser text game.
- Planned features and roadmap (weight 0.32): The game has a roadmap and in-game 'coming soon' features, indicating more systems are planned. Multiplayer is also planned.
- Game is Early Access (weight 0.27): The game is currently an Early Access title under active development. Players should expect unfinished features and ongoing updates.
- Character's life and business (weight 0.27): The character has a business, employees, family, relationships, and a position in the city. Players manage these aspects over time.
- Complicated economic strategy game (weight 0.27): The game is a complicated economic strategy game with production and economics systems. It is menu-based and turn-based.
- Cart management and theft (weight 0.26): Players manage carts with names and titles, and can automate cart purchasing. Carts can also be robbed, adding risk to trade.
- Blacksmith tutorial and production (weight 0.26): The blacksmith tutorial involves placing workers, purchasing supplies, waiting for production, and selling goods. Production oversight is a key mechanic.
- Political positions and spying (weight 0.26): Players can gain political positions and engage in spying. However, politics currently does nothing meaningful.
- Slow burner dynasty building (weight 0.19): The game is a slow burner where building a dynasty takes time. Progression and economy systems are central.
- Guild management and choice (weight 0.19): Players manage guilds and can choose from multiple guilds. This is a core aspect of the game.
- Passive income and buildings (weight 0.19): Players can earn passive income from beehives and other buildings. Professions are tied to specific buildings like the smithy.
- Multiplayer is core (weight 0.19): The game lives from multiplayer, according to some feedback. However, multiplayer is not yet available.
- Action points and energy (weight 0.19): Gameplay revolves around action points and energy. The character has an energy pool that refills daily.
- Emergent stories from systems (weight 0.19): Emergent stories arise from the game's systems, but some feel mechanics lack enough storytelling or immersive events.
- Roleplaying with personal goals (weight 0.11): Players can roleplay by setting personal goals for their character. This adds a narrative element to the game.
- Smith character stays home (weight 0.1): A character can be a smith but does not work and stays at home. This seems to be a bug or limitation.
- Thief class planned (weight 0.09): A thief class is either planned or desired by players. It is not yet implemented.
- German voice acting (weight 0.09): German voice acting is available in the game. This adds to immersion for German-speaking players.

Performance notes:
- Laughable Performance (weight 0.11): Performance is criticized as laughable, indicating severe frame rate or optimization issues. This is a strong negative point raised by players.
- Smooth Performance Praised (weight 0.11): Players report that the game runs smoothly, indicating good performance for some. This positive feedback contrasts with complaints about poor performance.
- Poor Graphics on Epic Settings (weight 0.1): Players report that the game's graphics appear low-quality even when set to epic settings. This suggests visual fidelity does not meet expectations at the highest preset.
- More Stable Than The Guild 3 (weight 0.09): Some players note the game is more stable and performs better than The Guild 3 did at launch. This highlights relative stability despite other issues.

Recommendations:
- Strong recommendation for Guild fans (weight 0.52): Many reviewers recommend the game specifically to fans of the original The Guild, with clusters urging anyone who liked the first game to buy and try it. Several also position it as a spiritual successor to Guild 1 and similar titles like Die Fugger and Mittelland.
- Not worth the price (weight 0.33): A recurring negative theme is that the game is not worth buying at its current price. Some suggest waiting for a sale or buying The Guild 2 Renaissance instead, calling the current asking price unjustified.
- Worth getting now, will improve (weight 0.33): Several reviewers consider the game worth buying now and believe it will only become more valuable as planned systems are added. They express hope that the developers will address current problems soon.
- Mixed feelings about current state (weight 0.3): While some say the game is awesome and 100% worth buying, others find it lacking for modern gamers. The overall sentiment is split, with enthusiastic recommendations alongside cautious criticism.
- Refunds requested by disappointed buyers (weight 0.27): Several reviewers requested refunds or already refunded the game, citing its current state as not meeting expectations. These players feel the existing Early Access build does not deliver a satisfactory experience.
- Appeal to casual and patient players (weight 0.26): Reviewers note the game suits casual, relaxing play where players can roleplay and set personal goals, and may be a breath of fresh air for those tired of overly complex games. It is also recommended for patient players who enjoy slowly growing a small venture into a dynasty.
- Thumbs up despite bugs and incompleteness (weight 0.26): Some reviewers give a thumbs up even with bugs, extending benefit of the doubt to the developers. Others note the game would have been better with complete voice acting and functional multiplayer at release.
- Try the free demo first (weight 0.19): One reviewer advises trying the free demo before purchasing, implying uncertainty about whether the game will appeal to everyone. This is echoed by others who say 'don't believe me, go play it yourself.'
- Not for Guild 2 seekers (weight 0.11): Reviewers explicitly warn that players looking for a Guild 2 experience should stay away. The game is positioned as closer to Guild 1, which may disappoint those expecting a sequel in the vein of Guild 2.
- Familiar for Europe 1400 veterans (weight 0.11): Players who enjoyed Europe 1400 will feel right at home, according to one reviewer. This suggests the game shares mechanics or tone with that title, appealing to a specific niche audience.
- Positive review to counter negativity (weight 0.1): One reviewer explicitly wrote a positive review to balance out negative reviews, suggesting a polarized reception. This indicates a conscious effort by some to support the game against criticism.
- Cheap at 20 bucks (weight 0.09): One reviewer notes that anyone can pick it up for 20 dollars, implying the price is low enough to be accessible. This contrasts with others who feel it is not worth buying at all.
- Joke recommendation about cheese toast (weight 0.07): A humorous review says to buy the game if you like cheese toast. This non-serious comment adds levity but offers little substantive feedback.

Other player notes:
- Frequent Comparisons To Guild 1 (weight 0.97): Reviewers consistently compare the game to The Guild 1, often calling it a remake or spiritual successor rather than a sequel to The Guild 2 or 3. Some note it captures the feel of the older games while feeling fresh.
- Language Support And Translations (weight 0.64): Reviewers discuss the lack of official translations for Russian, Turkish, Spanish, and Chinese, but note that fan-made localizations exist and official support is planned. The game currently supports Czech and German.
- Early Access Release Status (weight 0.61): Many reviewers note the game is in Early Access and has a roadmap, with some mentioning it already feels solid despite being early. The game is in an early stage of development.
- Anticipated Future Updates (weight 0.42): Reviewers anticipate more updates, including planned features such as multiplayer and a thieves' guild, and hope the developers continue to polish and expand the game.
- Unfavorable Comparisons To Guild 2 (weight 0.38): Some reviewers compare the game unfavorably to The Guild 2, noting missing depth or mechanics, and recommend staying away if that is what the player wants. Others mention the game is not like Guild 2 or 3.
- Removed Features And Mechanics (weight 0.37): Several reviewers mention the removal of character creation mechanics and other features from earlier Guild games, expressing hope for their return. The developers promised to bring back the removed beehive passive income feature.
- Refund And Negative Sentiment (weight 0.28): One reviewer refunded the game, and another expresses concern about the franchise's future, feeling too much time was spent on the trailer rather than the game.
- Name Change And Delay Clarification (weight 0.26): The developers changed the game's name to 'The Guild Remake' and delayed the release by a month to clarify it is not The Guild 2. They never said it would be like Guild 2 or 3.
- Franchise Discovery And Nostalgia (weight 0.26): Reviewers share their history with the franchise, some starting with The Guild 2 or being new, while others played the original long before Steam.
- Historical City Builder Comparisons (weight 0.24): Reviewers compare the game to classic city builders like Zeus, Caesar, Pharaoh, and Die Fugger, with some describing their gameplay as primitive. Others compare it to Crusader Kings and Europa Universalis.
- Returning Narrator And Series Veterans (weight 0.23): The German version features the old narrator from the first game, and series veterans are involved in development, which some reviewers appreciate.
- Positive Demo Experience (weight 0.18): A generous demo was available before release, and some reviewers played it extensively, which positively influenced their decision to purchase the game.
- Favorable Comparison To Guild 3 (weight 0.17): The game is noted to have better stability at launch compared to The Guild 3, and some reviewers compare it favorably to another title in the series that they call a disaster.
- Reasonable Pricing For Early Access (weight 0.16): Reviewers note the game is sold at around 20 euros with discounts at release, and some feel the developers ask a reasonable amount for an Early Access title.
- Darker Atmosphere Of Original (weight 0.09): A reviewer compares it unfavorably to The Guild 1400, which had a darker and more mysterious atmosphere and felt more alive.
- Easier Entry Than Predecessors (weight 0.09): Compared to other games in the series, this remake is easier to get into, according to a reviewer.
- Steam Deck Compatibility (weight 0.08): The game is playable on Steam Deck, as noted by a reviewer.
- Mixed Modding And Architecture Concerns (weight 0.08): A reviewer experienced in modding notes the modding architecture is not as accessible as expected, raising concerns for future community content.
- Enterable Buildings (weight 0.08): Buildings are enterable, adding to immersion according to one reviewer.
- Complex And Challenging Genre (weight 0.08): The game is compared to intensely complex and challenging games in the same genre, appealing to hardcore players.

Emotions:
- Disappointment (weight 0.2): Players are disappointed by the lack of direct character control, missing features like custom naming and beehive passive income, and a world that feels empty with no storytelling. The game also diverges from expectations set by previous titles like The Guild 2 and The Guild 1400, and lacks localization in several languages.
- Frustration (weight 0.11): Frustration stems from missing translations in German, Russian, and Spanish, unclear controls, and tedious day-to-day tasks without proper automation. Bugs like the evidence bug and inability to close menus with escape, along with fundamental design that feels like a spreadsheet, compound the irritation.
- Hope (weight 0.11): Reviewers hope the developers will rethink decisions and bring back the old magic, believing the game could improve during Early Access. They look forward to potential multiplayer, future updates, and eventual localization like Russian.
- Love (weight 0.1): Players love the updated take on The Guild 1 mechanics and the return to the series' roots, appreciating the freedom, intrigue, and enterprise development. The game feels polished and evokes a lasting impression from the original Gilde.
- Enjoyment (weight 0.07): Enjoyment comes from playing the demo extensively, with music, atmosphere, and polished systems creating emergent stories. The game is easy to get into and immersive, offering a satisfying Guild experience.
- Satisfaction (weight 0.06): Satisfaction arises because the game feels like the old Guild that fans wanted, with incredible structure for production and economics. It is much better than the previous disastrous title and offers good value for its price.
- Anticipation (weight 0.06): Players anticipate seeing where the game goes from here, looking forward to future updates and emergent game design. They are also eagerly awaiting the Russian localization.
- Excitement (weight 0.04): Excitement is driven by seeing how the game will advance further and anticipation for more updates. The game feels handcrafted, plays smoothly, and the developers' dedication to the series is appreciated.
- Curiosity (weight 0.04): Curiosity centers on how the game will develop further, including upcoming content and optimizations. Players are particularly looking forward to the addition of the thieves' guild in the next patch.
- Nostalgia (weight 0.04): Nostalgia is triggered by playing the first part 20 years ago and finding similarities, as well as hearing the soundtrack and German voice acting. The return of the original voice actor and familiar gameplay evoke fond memories.
- Anger (weight 0.04): Anger is caused by the lack of Russian language support, poor graphics, and the removal of character customization. Some describe the game as hot garbage and a lazy release.
- Concern (weight 0.03): Concern is felt because capturing the original charm may be difficult and fans of the original might miss key elements. If the game fails, it could mean the death of the franchise.
- Patience (weight 0.03): Patience is shown because the game is a slow burner with a focus on building a dynasty over time. Reviewers acknowledge it is still in Early Access and has a roadmap.
- Joy (weight 0.03): Joy is caused by the announcement of Die Gilde 1 Remake: Europa 1410 and the enjoyable gameplay and soundtrack.
- Relaxation (weight 0.01): Relaxation comes from the game being easy to pick up and play, with a slow, easy pace that helps players unwind.
- Enthusiasm (weight 0.01): Enthusiasm is driven by amazing graphics and a wealth of activities to do in the game.
- Resignation (weight 0.01): Resignation is felt by players who bought the game before a translation was available, feeling that this practice should not be encouraged.
- Liking (weight 0.01): Liking is based on the overall game and its potential for future updates.
- Warmth (weight 0.01): Warmth is evoked by memories of playing the original game.
- Boredom (weight 0.01): Boredom results from the events in the game being extremely repetitive.}