Info about Baldur's Gate 3 Toolkit Data:

Official game description:
Transform the world of Faerûn with the official Baldur's Gate 3 Toolkit. Designed for modders, this engine provides you with all you need to bring your vision to life.  
With this engine, you can:  
*   **Create your own mods and publish them:** Share your creations with the world and join a vibrant community of creators.  
*   **Create new class and subclasses**: Develop and introduce new character classes and subclasses.  
*   **Make new spells:** Design powerful new spells and magical abilities, or simply make all fireballs neon pink.  
*   **Create new dice skins:** Customize your game with unique and personalized dice designs.  
*   **Add new weapons/armour:** Expand your game’s arsenal with original weapons and armour.  
*   **Make scripting changes:** Use Osiris, our scripting language, to define reactions to player and NPC states and actions, like attacking, using, and moving things.  
*   ...And much more!

Release date: Sep 5, 2024

Categories: Game Development Tool, Mod Support, User-Generated Content, Scripting, Roleplaying


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The only numeric time related to the toolkit is 20 hours to perform a specific modding task, which does not map to full game completion, story completion, a typical play session length, or endgame duration. Other quotes describe crashes and learning curve but provide no hour figures. Therefore no reliable playtime metrics can be extracted for the target toolkit.
- Time-to-fun:
  - Summary: The mod toolkit is described as having a steep initial learning curve, but enjoyment arrives once players spend time exploring it, and it is even better when modding with friends. One reviewer expects it to eventually grow boring, a mild late-stage drop.
  - Stance: Clicks after
  - Anchor: Spending time exploring the mod tools until they become easy to use
  - Time to anchor: N/A
  - Friction: Steep learning curve; Getting multiplayer mode to work correctly takes effort and time; Requires investing time in exploration before mod-making feels easy
  - Unlock drivers: Spending time exploring the tools; Mod-making becoming easy after exploration; Playing and modding together with friends
  - Conditions: Enjoyment improves after sustained exploration rather than at first use; Multiplayer requires setup effort before it works correctly; Playing with friends increases enjoyment; Enjoyment may fade over time once the novelty wears off
- Player Archetypes:
  - Aspiring Mod Creator (buy)
    - Motivation: To learn mod creation and release working mods without breaking their main game.
    - Playstyle: Experiments with command console and isolated test environments, follows tutorials, and builds first mods.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: noob
    - Reference games: N/A
  - Casual Convenience-Seeking Player (sale)
    - Motivation: To enjoy modded multiplayer with a partner or friends without technical barriers.
    - Playstyle: Casual co-op sessions with easy mod installation, avoiding complex mod sites.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Miscellaneous positive mentions (weight 0.67): Various other positive aspects like humor, engine beauty, and specific mod successes are noted.
- Comprehensive official modding toolkit released (weight 0.66): Larian released a full-featured modding toolset that allows deep customization. It is seen as a rare and admirable move that significantly enhances the game's value.
- Excellent mod support and community (weight 0.59): The developer actively supports modding, working with the community and providing tools. This earns respect and loyalty from players.
- High-quality game with care and polish (weight 0.43): The game is a work of art, masterfully done with love and craft. It is considered one of the greatest games ever played.
- Mods greatly extend replayability (weight 0.41): Mods add endless content and keep the game alive, providing more reasons to replay and explore. The community's creativity ensures a steady stream of new experiences.
- Toolkit is user-friendly and powerful (weight 0.41): The modding toolkit is intuitive and accessible even for beginners, while still offering powerful features for experienced modders. It simplifies many aspects of mod creation.
- Game offers immense freedom and depth (weight 0.33): Players have absolute freedom to shape their character and story, with the world reacting to their choices. The depth of design and companions adds to the experience.
- Developer transparency and dedication (weight 0.32): The studio's transparency and dedication to quality earn player loyalty. They listen to feedback and maintain game quality.
- Toolkit enables creative possibilities (weight 0.32): The toolkit gives modders the ability to be more creative, with possibilities for character creation, items, UI changes, and more. It opens modding to more people.
- Positive community contributions (weight 0.2): Norbyte's and the community's work is praised, and the community helps fix issues. The modding community extends content with their own ideas.
- Toolkit editing is enjoyable (weight 0.18): Debugging spells and passives is enjoyable. Editing Osiris and items works fine.
- Modding tool is well-integrated (weight 0.17): The in-game mod manager streamlines mod usage and is compatible with existing tools. The toolkit is consistent with the developer's previous style.
- Toolkit improves over previous methods (weight 0.16): The toolkit is better than manually editing codes, with UI processes that simplify formatting. It allows immediate testing without risking game files.
- Toolkit details: UI and features (weight 0.16): Recent updates improve the UI, with a new view box and less jerking. The command console allows practicing code syntax.
- Modding can lead to custom content (weight 0.15): Mods allow creating custom campaigns and characters. Players anticipate great homebrew mod campaigns.
- Modding keeps game alive long-term (weight 0.15): Mods add longevity to the game's fame. The toolkit ensures the game's health and longevity.
- Tutorials and examples help learning (weight 0.11): The base game's examples and tutorials help users learn code syntax. This makes modding more accessible.
- Toolkit is a significant value add (weight 0.11): The toolkit is important and adds big value to the game as a purchase. It gives more reasons to explore.
- Turn-based combat is appreciated (weight 0.07): Turn-based combat prevents characters from dying too quickly. It adds strategic depth.
- Game is better with friends (weight 0.07): Playing with friends enhances the experience. Multiplayer adds fun.

Common complaints:
- Game-breaking patch problems (weight 0.67): The latest patch has rendered the game unplayable for many, causing crashes, corrupted saves, and incompatibility with existing mods and frameworks. Players are downgrading to earlier patches and relying on external mod sources.
- Toolkit crashes and instability (weight 0.5): Frequent crashes occur during various operations such as equipping items, selecting paths, building classes, and corrupting projects. Crashes also happen when the UI is not in focus or when code strings exceed length limits. This severely hampers mod creation.
- Steep learning curve and lack of documentation (weight 0.48): The toolkit is daunting for beginners due to scarce and incomplete documentation, requiring trial and error. Guides often explain specific tasks but not the meaning of variables or where to find resources. This makes it hard to create even simple mods.
- Steam integration and launch issues (weight 0.35): Users report that the tool does not appear in the Steam library, cannot be installed or launched from Steam, or launching it opens the game instead. Clicking download often redirects to the game launcher rather than starting the download.
- Limited level editing and feature restrictions (weight 0.3): The toolkit lacks basic level editing capabilities, preventing area expansion in acts 1-3 and custom campaign creation. Restrictions limit the potential for unique standalone modules.
- Mods and saves break after update (weight 0.27): Updates often delete all mods, cause file mismatches, or corrupt modded saves showing 'story corrupted'. Reinstalling the game does not fix these issues, leaving players unable to continue.
- UI glitches and poor design (weight 0.26): Users experience UI jumping, inconsistent dropdown placement, non-adaptive view boxes, and small buttons. These issues make the interface frustrating and inefficient to use.
- Download and installation confusion (weight 0.21): Users struggle to install the toolkit or DLC, often redirected to the game launcher. Some negative reviews stem from not knowing how to disable DLC through Steam.
- Inability to open projects after modding (weight 0.14): A critical bug causes projects to become unopenable after mod creation, effectively losing work. This is especially problematic for large projects where fixing the issue is impossible.
- Inconsistent mod compatibility (weight 0.13): Many framework mods and script extenders are incompatible with the new version, and custom campaigns require further modloader modifications. This limits the ability to play with friends and use existing mods.
- Missing and auto-download file issues (weight 0.12): After auto-download, files frequently show as missing, and mods sometimes appear without being set as dependencies. This causes errors and confusion.
- Multiplayer and co-op problems (weight 0.12): Multiplayer mode took at least half an hour to function correctly, and modded saves can prevent playing with friends.
- Difficulty and balance issues (weight 0.12): Some checks, like persuasion, can be harder than combat encounters, and bugs like NPCs stuck in the air disrupt gameplay. This affects overall game enjoyment.
- Search functionality problems (weight 0.07): A search array problem from page 10 onwards prevents users from seeing all mods, hindering mod discovery and management.
- Uninstall and cleanup difficulties (weight 0.07): Some users had to completely uninstall everything to resolve issues, indicating poor installation and removal processes.
- Lack of GUI hot reload (weight 0.07): The absence of GUI hot reload support forces users to restart the toolkit to see changes, slowing down the modding process.
- Poor spell and passive editing (weight 0.07): Editing spells and passives is described as not enjoyable, likely due to cumbersome interfaces or lack of features.
- Content volume causes disorientation (weight 0.07): The huge amount of content makes it easy to get lost and forget objectives, overwhelming some players.
- Preview and restart issues (weight 0.06): Users sometimes need to restart the tool to preview mods, indicating inefficiencies in the development workflow.
- Achievement concerns with official mods (weight 0.06): Users question whether using 'official' mods will disable achievements, reflecting uncertainty about mod integration.

Gameplay feedback:
- Modding Toolkit and Support (weight 0.84): The game includes an official modding toolkit for creating custom content, with mod support integrated. This encompasses both the toolkit and mod management features.
- Core RPG Gameplay Features (weight 0.39): The game is an RPG with character creation, dialogue choices, companion romances, quest decisions, and turn-based combat. It uses complex D&D rules and includes spells and environmental interaction.
- Custom Content Creation (weight 0.31): The toolkit allows creation of new classes, subclasses, locations, visual changes, and other custom content. It supports texture swaps, model changes, and UI modifications.
- Mod Management Tools (weight 0.3): Mods can be managed through BG3MM, which allows disabling, backing up, and installing mods. The game also has an official mod manager.
- Modding Challenges and Workarounds (weight 0.26): Modding involves trial and error, and users may need to manage crashes by moving data folders, saving frequently, and avoiding packaging during editing. The toolkit currently lacks a map/campaign editor.
- Technical Modding Details (weight 0.25): Modding involves understanding variables, root templates, stats categories, and script extenders. Mod browsing uses pages and a search array.
- Multiplayer and Mods (weight 0.17): The game supports multiplayer, and mods can be used in multiplayer sessions. This expands the modding experience to cooperative play.
- Modding Community and Developer Support (weight 0.17): Developers support community-made content, and the toolkit allows players to develop improvements. Modding support includes developer freedom.
- Campaign Creation and Restrictions (weight 0.16): The toolkit can be used to create new campaigns, but modding is restricted to the same campaign. There is potential for creating a global map.
- Testing and Game Versions (weight 0.15): The toolkit allows testing without breaking game files, and players can downgrade to Patch 6. Honor mode exists for added difficulty.
- Engine and Visuals (weight 0.15): The engine is beautiful, and players can cast fireballs. Roleplaying as bisexual is possible, adding to character diversity.
- In-Game Tutorials and UI (weight 0.11): Tutorials and info windows are available to help players, but info windows can freeze. This aids learning but may have minor issues.
- Toolkit Access and Data (weight 0.11): Toolkit data is used with the toolkit under tools in the library. Mod settings are stored in modsettings.lsx.
- Specific Mod Examples (weight 0.11): Mods enable simultaneous romance with Shadowheart and Karlach, and magicifying items is possible. These highlight the variety of mods available.
- Unofficial Toolkit Notes (weight 0.11): The toolkit is not official for building the game and likely has guardrails. It is officially called the Baldur's Gate 3 Toolkit.
- Cross-Platform Modding Planned (weight 0.07): Modding is planned for consoles, indicating future cross-platform support. This may expand the modding community.
- Avatar and Exploration (weight 0.07): Players can create a custom avatar and travel the Forgotten Realms. This enhances immersion.

Performance notes:
- Toolkit crashes on class data (weight 0.08): Cluster 9 describes the toolkit crashing frequently when handling class and subclass data. This is a specific, recurring issue when managing these game elements.
- Crashes cause project corruption (weight 0.08): Cluster 10 highlights that crashes can lead to project corruption. This is a severe consequence that can result in lost work and significant frustration.
- Main game broken by mod (weight 0.08): Cluster 1 states a mod completely broke the main Baldur's Gate 3 game. This indicates a severe compatibility or stability issue caused by the mod.
- Patch renders game unplayable (weight 0.08): According to Cluster 15, a patch has made the game unplayable for many players based on forum and Reddit reports. This suggests a widespread critical regression.
- Crash equipping ability equipment (weight 0.08): Cluster 3 reports crashes when equipping ability-related equipment and viewing it. This is a specific gameplay action that triggers instability.
- Crash after selecting path (weight 0.08): Cluster 4 describes a crash after selecting a path. This indicates a crash at a specific decision point or menu interaction.
- Crash in Nautiloid area (weight 0.08): Cluster 14 mentions a game crash in the middle of the Nautiloid area. This is a location-specific crash that may affect progression.
- Editor crash assigning materials (weight 0.08): Cluster 12 describes an editor crash when adding a model and opening it to assign materials. This is a specific workflow issue in the editor.
- Waiting for crashes to finish (weight 0.07): Cluster 2 states half the time is spent waiting for the program to finish crashing. This highlights excessive downtime due to crashes.
- Crash when boosts code long (weight 0.07): Cluster 7 reports the tool crashes when a code string for boosts gets too long. This is a specific input-length-related crash.
- Crash when not focus launched (weight 0.07): Cluster 8 states the tool crashes when it doesn't launch in focus and is brought into focus via the taskbar. This is a specific window focus issue.
- Restart needed to preview mod (weight 0.07): Cluster 6 notes that sometimes restarting is required to preview a mod. This indicates a workflow inefficiency.
- Moving Data folder reduces crashes (weight 0.07): Cluster 13 suggests moving the Data folder to another drive can help with some crashing since the game only reads default files. This is a potential workaround for crash issues.

Recommendations:
- Mixed Modding Sentiment (weight 0.27): Players express both strong recommendation for mod creation and enjoyment, while others warn against downloading due to stability problems. Several reviewers conditionally recommend modding but caution about trial and error.
- High Recommendation Rate (weight 0.22): Many reviewers unconditionally recommend the game, especially for RPG fans and those interested in RPGs. Scores like 9.5/10 reflect strong overall satisfaction.
- Modding Resource Guidance (weight 0.17): Reviewers advise looking up tutorials before making mods, checking mod.io for basic information, and reading comments in each mod section for helpful tips. These resources are considered essential for mod makers.
- Troubleshooting for Access (weight 0.12): Users report that deleting the modsettings.lsx file, PlayerProfiles folder, or Mods folder can resolve corruption and allow entry into the game. These are practical workarounds for common startup problems.
- Stability Issues Noted (weight 0.07): One reviewer does not recommend the game due to current stability issues but plans to revise if improvements occur. This suggests technical problems can hinder enjoyment.
- Language Barrier Mitigated (weight 0.07): Although the game is in English, internet translation tools work well enough to understand the basics. This allows non-English speakers to enjoy the game.
- Better with Friends (weight 0.07): One reviewer notes that the game is better with friends, indicating that multiplayer or cooperative play enhances the experience.

Other player notes:
- Toolkit distributed by Larian (weight 0.3): The toolkit is described as a Larian product, released by Larian, and available on Steam. It is an official development tool.
- Mods extend game longevity (weight 0.23): Several reviewers note that mods add to the game's longevity, citing examples like Skyrim. The toolkit enables fans to create content into the 2040s.
- Developers provide mod-friendly updates (weight 0.18): Developers have released massive updates for the game and have been mod-friendly with their updates. Large patches continue one year after launch.
- Toolkit compared to classic mod tools (weight 0.17): The toolkit is compared to the Aurora Toolset for Neverwinter Nights and the Warcraft III Map Editor, though not quite at their level. It shows more code than Bethesda's software, which hid code behind a GUI.
- Compared to Neverwinter Nights Enhanced Edition (weight 0.17): The toolkit is compared to NWNEE, which had a massive lifespan outside official content thanks to fan and premium modules made with its official toolkit. Some NWNEE modules were complete persistent online games.
- Toolkit enables community creativity (weight 0.17): The tool gives the community the ability to be more creative with mods. It potentially supports adding new locations and global maps, and there is community interest in creating locations like Athkatla.
- Modding information available at mod.io (weight 0.15): Basic modding information is available at mod.io, and the modding information and interface are in English. Mod pages have comments with useful tips.
- Toolkit lacks map/campaign editor (weight 0.12): Mod tools lack an actual map or campaign editor. The toolkit is compared to other official modding toolkits that allow full crafting of locations and adventures.
- Larian launcher required for game (weight 0.12): The game uses a launcher, specifically the Larian launcher, as a platform to enter the game.
- Toolkit UI automates code formatting (weight 0.12): The tool's UI processes some code so entries like passive data do not need manual formatting. The command console helps practice code syntax before making a mod.
- Toolkit adds purchase value (weight 0.12): The toolkit adds value to Baldur's Gate 3 as a purchase. The game does not employ massive monetization strategies.
- UI improvements in latest update (weight 0.11): The latest update reduces UI jerking and the new view box expands when selecting code.
- Game motivates modding attempts (weight 0.11): The game motivated the reviewer to try modding. The reviewer encourages positive and negative reviewers to publish mods.
- Base game reinstall fix for editor (weight 0.07): A fix is described: if the base game was uninstalled, you must go to the DLC page and click download, open the launcher, start the game to main menu then exit, which automatically downloads official editor plugins. Directly re-downloading the editor in the library does not work.
- High replayability with remaining content (weight 0.07): The game can be finished multiple times with much content still remaining.
- Tabletop D&D campaign comparison (weight 0.06): The game is compared to a tabletop D&D campaign with an unpredictable Dungeon Master.
- Import resource button for assets (weight 0.06): The import resource button is needed for meshes, textures, and skeletons.
- Disable DLC via Steam library (weight 0.06): DLC can be disabled by unchecking it in the Steam library's DLC management section.
- Preference for external IDE editing (weight 0.06): A reviewer prefers editing spells and passives in an IDE rather than in the toolkit.
- Toolkit handles item and gear data (weight 0.06): The toolkit handles item and gear data without issues.

Emotions:
- Frustration (weight 0.26): Players are frustrated by severe technical problems with the modding toolkit, including constant crashes, installation failures, and the tool breaking the base game or corrupting mod projects. Additional frustration stems from a steep learning curve, poor documentation, and update issues that render modded saves unplayable or prevent multiplayer.
- Excitement (weight 0.12): Excitement comes from the vast creative potential of the official modding toolkit, allowing players to create new stories, maps, characters, and entire campaigns. The community eagerly anticipates future mods and the long-term longevity that modding will bring to the game.
- Gratitude (weight 0.11): Players feel grateful to Larian for providing accessible modding tools, supporting the community, and ensuring compatibility between new and old mods. They appreciate the developer's openness, transparency, and dedication to both the game and its fans.
- Admiration (weight 0.1): Admiration is directed at Larian for their ongoing support of modding, high-quality tools, and dedication to maintaining the game's quality through patches. Players also admire the studio's business practices and consider them among the best developers.
- Appreciation (weight 0.05): Players appreciate that Larian released the modding toolkit to fans, demonstrating love and craft for the game. They also value the freedom given to modders and the additional reasons to explore the game.
- Disappointment (weight 0.05): Disappointment arises from the toolkit's lack of full features for creating custom campaigns and locations, which blocks planned expansions. The patch also made the game unstable for many players, leading to downgrades.
- Amusement (weight 0.04): Amusement comes from humorous dialogue, absurd situations, and the abundance of sexual mods. A specific example is the ability to change the Stinking Cloud sound to a fart.
- Hope (weight 0.04): Hope is inspired by the toolkit's potential to keep the game alive with community content for decades. Players also hope that Larian will address criticism and fix issues soon.
- Satisfaction (weight 0.04): Satisfaction comes from the simple, beginner-friendly mod system and the ability to see all mods. Players also enjoy the creative possibilities for modding and creating custom avatars.
- Enjoyment (weight 0.02): Enjoyment is derived from the freedom of choice and world reactions, as well as the ability to debug spells and passives.
- Helplessness (weight 0.02): Helplessness is felt when the game crashes after selecting a path and when players must wait for mods to migrate to the official platform.
- Anticipation (weight 0.02): Anticipation is driven by the expectation that modding numbers will keep growing and the wait for someone to create a new campaign using the toolkit.
- Confusion (weight 0.02): Confusion arises from mods being deleted after updates and file mismatches on reinstall. Players are also confused when clicking download in the Larian launcher launches the game instead of downloading the toolkit.
- Enthusiasm (weight 0.01): Enthusiasm is shown by players who have played the game four times and still want more, as well as endless replayability from community content.
- Annoyance (weight 0.01): Annoyance is caused by a tiny import resource button in the toolkit.
- Resignation (weight 0.01): Resignation stems from the need to frequently save due to crashes.
- Pride (weight 0.01): Pride is felt by being able to learn the tool without tutorials and improve with each try.
- Delight (weight 0.01): Delight comes from the tool increasing fun with the main game and mods ending up on consoles.
- Dissatisfaction (weight 0.01): Dissatisfaction is caused by having to edit spells and passives in the toolkit instead of an IDE.
- Distress (weight 0.01): Distress is experienced when auto-download leaves files missing and the main game reports an error.}