Info about Witch of Eclipse:

Official game description:
It has always been a witch's greatest privilege to travel the world and use her magic to help people in need. So states the Witches Code, a set of rules that all women born with magical ability must follow. In the village of Sellaine, an apprentice named Liz has been training every day to become a splendid witch under the tutelage of Aletta, her mother and magic teacher. Having at last finished her training, Liz leaves her village to travel the world in accordance with the Witches Code. But her actions stand to affect not just her role as a witch but the fate of the world itself. What choices should she make? Ultimately, only she can answer that.Travel the world, help people in need, do quests from local guilds, raise your stats, and battle enemies. Your defeat or victory in certain battles will alter the course of the story!**Solo Turn-Based RPG**
Control Liz and fight your way to victory against fearsome monsters and foes! But be warned, you will be facing your battles alone! There will be no party members to help you in this challenging turn-based RPG!

Release date: Jun 13, 2025

Categories: Turn-based RPG, Single-player, Choice-based Narrative, Multiple Endings, Exploration, Character Progression, Erotic Simulation, Meta-Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Extensive, uncensored erotic content (weight 0.95): The game heavily emphasizes explicit sexual content, featuring a vast number of uncensored H-scenes and CGs with variations, animations, and voice acting. The content includes diverse kinks and scenarios, with options to adjust settings and unlock content easily.
- Accessibility and convenience features (weight 0.61): The game offers multiple difficulty options, including an easy mode with features like boss skipping and one-button battles, catering to players who prefer a story-focused experience. It also includes convenient features like scene skipping and gallery unlocks.
- Branching story, choices matter (weight 0.41): The game features a branching storyline with distinct paths and multiple endings, influenced by player choices and character stats like 'slut level'. These choices affect character interactions, dialogues, and the availability of certain scenes.
- High-quality art and voice acting (weight 0.41): The game features high-quality art, including detailed character designs, CG illustrations, and animations. It also includes full Japanese voice acting by professional voice actors, enhancing immersion.
- Leveling/upgrading restores health (weight 0.06): Leveling up and upgrading restores full health and magic, making the overall difficulty manageable. This feature reduces the challenge and allows players to progress more easily.
- Detailed villain backstories (weight 0.06): The game features villains with detailed backstories and motivations, adding depth to the narrative. The game also ensures that villains face consequences for their actions.
- Satisfactory, high-quality RPG (weight 0.05): The game is considered satisfactory and of high quality among similar RPGs. This is a general statement without specific details, so the importance is reduced.
- Appealing female lead design (weight 0.05): The female lead is praised for her design, including specific physical attributes and corruption themes. The game focuses on a single female lead with a large bust.
- Authentic game from Goujiao (weight 0.04): The reviewer trusts the quality of games from the developer '狗叫社'. This is a general statement without specific details, so the importance is reduced.

Common complaints:
- Uninspired, unbalanced combat system (weight 0.55): The combat system is criticized for being uninspired, simplistic, and unbalanced, with difficulty spikes even in early areas. Battles feel repetitive due to reskinned monsters and a lack of meaningful combat actions. Some reviewers explicitly state that the combat is worse than previous titles from the developer.
- Generic, shallow, disjointed plot (weight 0.5): The game's plot is criticized for being generic, simple, cliché, and lacking depth, especially compared to previous titles. Transitions between plot points are abrupt, and the emotional transformation of characters feels unconvincing, making it difficult for players to empathize with them.
- Derivative, uninspired design (weight 0.41): Several reviewers noted that the game feels formulaic and derivative of previous works by the developer, with gameplay mechanics remaining largely unchanged. This lack of innovation contributes to a sense of uninspired design and a feeling of playing a reskin of older titles.
- Game completion unclear/bugged (weight 0.08): Some players are unable to complete the game even after collecting all the required items, indicating a potential bug or unclear completion requirements. This issue needs to be addressed to ensure that players can finish the game.
- Translation issues, slow localization (weight 0.08): The game suffers from minor translation issues and slow localization, which can detract from the player experience. Addressing these issues would improve the game's accessibility and polish.
- Requires external 'Pudding' download (weight 0.08): The game requires downloading and reapplying 'Pudding' after updates, which is an inconvenience for players. Streamlining this process would improve the user experience.
- Repetitive H-scene assets (weight 0.08): Some H-scenes reuse assets, which can become repetitive despite different text and variations. The repetition of animations is a bit high. Reducing asset reuse and animation repetition would improve the quality and variety of the H-scenes.
- Harmful flashing screen (weight 0.05): The game has a large black screen followed by a sudden white flash after the logo, which is uncomfortable and potentially harmful to people with epilepsy. This issue needs to be addressed to ensure player safety and comfort.
- Enemies stuck in doorways (weight 0.05): Enemy units sometimes get stuck in doorways, blocking the player's path and disrupting gameplay. This bug needs to be fixed to ensure smooth navigation and prevent frustration.
- Inconsistent voice acting audio (weight 0.05): The voice acting suffers from inconsistent audio levels due to poor recording conditions. Improving the audio quality would enhance the overall presentation and immersion.
- Poor quest guidance (weight 0.05): The game's quest guidance is poor, with players knowing the general area but not the exact trigger location on the map. Improving quest guidance would reduce player frustration and make it easier to progress.
- No enemy weakness information (weight 0.05): There is no way to check enemy weaknesses in the game. Adding this feature would improve combat strategy and player engagement.
- Punishing early-game difficulty (weight 0.05): In the early stages, the normal difficulty setting does not allow retries after failure, requiring players to grind levels. Adjusting the difficulty or adding a retry option would improve the early game experience.
- Overpowered bosses (weight 0.05): Bosses have significantly high stats, capable of defeating the player in a few hits. Balancing boss stats would create a more fair and enjoyable challenge.
- Inconvenient control scheme (weight 0.04): The game uses a mix of mouse and keyboard controls, making it unsuitable for single-handed operation. This control scheme limits accessibility for some players.
- Limited equipment options (weight 0.04): Equipment is limited to accessories, and main weapons are not interchangeable. This lack of customization limits player choice and build diversity.
- Damage cap limits late-game (weight 0.04): Maximum damage is capped at 9999, which is a limitation in the late game. Removing or increasing this cap would allow for more powerful builds and greater player expression.
- Events difficult to unlock (weight 0.04): Some events need a guide to unlock, indicating that they are not intuitive or easily discoverable. Improving event discoverability would enhance the player experience.
- Broken website link (weight 0.04): The official Quark Drive link on the website is broken. Fixing this link would improve accessibility for players seeking additional content or resources.

Gameplay feedback:
- Optional combat encounters (weight 0.28): Players have control over combat encounters, as enemies are visible on the map and battles are avoidable. Most non-boss battles are optional, allowing players to choose when to engage.
- Fantasy world, witch protagonist (weight 0.2): The game is set in a Western fantasy world where the player controls Liz, a witch who travels the world helping people and upholding local laws.
- Explore, quest, and level-up (weight 0.19): Core gameplay involves completing guild missions, exploring dungeons, and defeating enemies. Players level up, learn spells, and acquire equipment through exploration and quests.
- Selectable difficulty levels (weight 0.15): The game features selectable difficulty levels at the start, influencing initial stats and story progression. Attribute advantages and resistances are not explicitly stated, requiring player experimentation.
- Quest guidance system (weight 0.13): The game provides task guidance in the operation bar to help players advance the story. Main and side quest events are clearly indicated, with important locations marked on the map.
- New game plus mode (weight 0.1): The game includes a new game plus mode where you can inherit data from a previous playthrough, such as stats and items.
- Elemental weaknesses and damage (weight 0.1): Enemies have elemental weaknesses, and different magic attributes result in different damage types. Defeat by regular enemies results in being rescued, while defeat by special enemies leads to bad endings.
- Town and map exploration (weight 0.09): Town rooms contain money or events to collect, and NPCs or locations with heart symbols can trigger events. Treasure chests are scattered on the map, often hidden in villagers' homes.
- Day/night cycle (weight 0.07): A day/night cycle affects available events, dares, and jobs. The game has an event system where shops might be closed if it's not their business hours.
- Battle options (weight 0.07): RPG battles feature a fast-forward function. Key battles, such as boss fights, have auto-win and lose options.
- Leveling benefits (weight 0.07): Leveling up restores full health and unlocks skills. Level grinding is sufficient for completing the game.
- Poorly designed RPG system (weight 0.06): The game's RPG system is poorly designed and frustrating to play if not using the easy mode. Combat is mediocre.
- Pixel art style (weight 0.04): The game features pixel-style terrain, buildings, and chibi characters.

Performance notes:
- Many quality-of-life features (weight 0.05): The game offers a range of quality-of-life features that enhance the player experience. These include autosaving, fast travel, battle skip options, gallery unlocks, extensive log and skip functions, and customizable controls, providing players with convenience and flexibility.
- Large day-one patch needed (weight 0.04): The game required a substantial three-gigabyte patch upon release. This suggests potential issues with the initial release version, such as bugs or incomplete content, that needed to be addressed post-launch.

Recommendations:
- Strongly recommended erotic RPG (weight 0.7): The game is highly recommended, especially for fans of erotic RPGs, due to its extensive adult content, multiple endings, and replay value. Some reviewers consider it a top-tier example of the genre, praising its content volume and overall experience.
- Worth buying, especially discounted (weight 0.44): Many reviewers recommend purchasing the game, especially at a discounted price, considering it worth the money despite the above-average cost. The localized version is often cheaper than the official website.
- Simplify gameplay via settings (weight 0.1): The game's RPG system can be frustrating, so reviewers suggest playing on easy mode and adjusting settings to skip battle animations and enhance movement speed. Unnecessary battles can be avoided.
- Multiple endings with hints (weight 0.07): The game features 15 different endings, and provides hints to help players trigger them, preventing confusion and aiding completionists.
- Apply the patch (weight 0.04): Applying the patch is essential to fully enjoy the game, suggesting that the unpatched version may have issues or missing content.
- Translation may take time (weight 0.04): Players may need to wait one or two years for a translated version of the game, which could impact accessibility for non-native speakers.
- Hope for next game (weight 0.03): There is anticipation and hope for improvements or new features in the developer's next game, currently in development.
- Similar to other games (weight 0.03): The game is recommended for players who enjoyed similar titles like Brave Alchemist Collette or Magical Girl Celesphonia, suggesting a similar style and appeal.
- More authoritative title (weight 0.03): The game is considered more authoritative than other titles, but the context of what makes it authoritative is missing.

Other player notes:
- Protagonist's journey with diverging paths (weight 0.11): The protagonist, Liz, is a voiced witch whose journey diverges based on purity or corruption, leading to different outcomes. She embarks on this journey following 'witch law' after passing her apprenticeship exam.
- Limited animation, hypersexualized characters (weight 0.1): The game features static character portraits with facial expressions but limited body animations. The female characters are hypersexualized. Only the protagonist is voiced.
- Tracks sex-related data (weight 0.07): The game tracks sex-related data, including stats for Liz’s body and her 'Slut Level'. The opening allows choosing if the female lead is a virgin or a 'bitch'.
- Dynamic NPC dialogue (weight 0.04): NPC dialogue changes as the main story progresses, adding depth and reactivity to the game world.
- Characters add emotional weight (weight 0.04): Key characters like Faith, Roxanne, and Sitri add emotional weight beyond the adult content, suggesting a focus on character development and narrative depth.
- Visually similar to 'Majo no Tabitabi' (weight 0.03): The game's visual style is similar to "魔女之旅" (Majo no Tabitabi/Wandering Witch: The Journey of Elaina).
- 230+ CGs (weight 0.03): The game features over 230 CGs.
- Japanese walkthrough guide available (weight 0.03): The developer provides a Japanese walkthrough guide on their Pixiv Fanbox page.
- Game Name: Eclipse Witch (weight 0.03): The game's name is 黯蚀之魔女 (Eclipse Witch).
- Developer: ONEONE1 (weight 0.03): The game was developed by ONEONE1.
- Release Date: May 31, 2023 (weight 0.03): The game was originally released on May 31, 2023.
- File size: 3.6G (weight 0.03): The game file size is 3.6G.
- Cannot find images by searching 'kagurafan' (weight 0.02): Cannot find images by searching 'kagurafan'.

Emotions:
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