Info about Oxygen Not Included: The Frosty Planet Pack:

Official game description:
  
The Duplicants find themselves out in the cold, trying to keep the colony - and themselves - alive in a world of ice and snow!  
In **The Frosty Planet Pack**, you'll excavate the frigid landscape of a brand-new starting planet to explore new biomes, master thermoregulation and harness new technology to build a megacolony that can truly conquer the elements.  
Investigate brand-new biomes bound by relentless cold, gathering useful new building materials. The only thing cooler than a snow fort is a snow fort in outer space! Unless the room gets warm enough to melt the floor, that is.  
Get up close and personal with curious critters who have useful things to teach colonies about adapting to this glacial environment.  
Discover new elements and unlock new buildings that help manage frozen resources, keep Duplicants warm enough to do their favorite activities (i.e. work) and produce delicious, nutritious meals.  
Harvest peculiar cold-resistant plants not found anywhere else in the universe, and devise ways to use them as sustainable sources of food, oxygen, and fuel for your industrial ambitions.  
Customize your colony with a selection of new cosmetic skins that make everything from clothing to furniture feel cozier and more rustic.  
Plunge into the deepest depths of the frosty planet's core to find an abandoned engineering project left behind by mysterious predecessors. Restore it to its former glory, and it could be really... power-full.  
New technology to master, biomes to explore and critters to meet - break the ice in **The Frosty Planet Pack!**

Release date: Jul 18, 2024

Categories: Colony Simulation, Resource Management, Base Building, Automation Game, Survival, Environmental Simulation, Procedural Generation

Feature scans:
- MTX: score 10; verdict: Fair / Traditional DLC; summary: The user reviews concern the paid DLC's content-to-price ratio, mostly comparing it unfavorably with earlier expansions such as Shipwrecked and Spaced Out. There is no direct evidence that the game sells in-game purchases, real-money gacha, loot boxes, boosters, paid convenience, or paid power. The complaints are about traditional DLC value and gameplay mechanics, which fall under price or gameplay criticism rather than predatory monetization. The score remains in the Fair / Pure range.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: The reviews show that the community values the game highly but is discount-sensitive. The base game is described as fun and worth getting on sale, while 'a terrible price' and sale-focused comments suggest full price is often seen as too high. Positive 'no-brainer' and 'fair price' remarks indicate that a mid-range price around $15-$25 is acceptable to engaged fans. Because direct base-game pricing anchors are limited, confidence is low.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The quoted reports mention DLC playtime only in vague or non-hour terms: 10+ hours of slow progression, hundreds of hours spent on the DLC, hours and hours before quitting, and an achievement cleared at cycle 134. None states an hour figure for completing the DLC, completing a story, a typical session length, or endgame duration. Therefore all playtime metrics are null.
- Time-to-fun:
  - Summary: The Frosty Planet Pack gives the early game a distinct but harsher start (harder oxygen, slowed duplicants, scarce wood), while its clearly praised payoff is the mid and late game content and temperature-management changes. Reports conflict, with some players finding the reshaped early game a fun novelty and others saying it never clicked or that progression drags.
  - Stance: Clicks after
  - Anchor: Reaching the mid game temperature-management phase
  - Time to anchor: N/A
  - Friction: Early game slows down duplicants and feels miserable; Oxygen production significantly more difficult in the early game; Very limited starting wood; Cold-adapted crops barely produce because they need freezing temperatures; Hydrogen coolant appears useless; Progression lags far behind a normal playthrough
  - Unlock drivers: Temperature-management changes carry into the mid game and make it a fun change; New late-game options and content; Ice floors and limited wood make the early game feel distinct and novel; New critters and planetoid-specific content
  - Conditions: Recommended to play with the base game only; Installing Spaced Out alongside makes fun and novelty optional and boring options optimal; Enjoyment depends on willingness to solve problems differently; Small scenario scope relative to Spaced Out affects perceived value; Requires adapting to a frozen-planet ruleset rather than standard survival habits
- Player Archetypes:
  - Thermodynamic Systems Optimizer (buy)
    - Motivation: Discovering new production loops and thermal/resource puzzles to optimize.
    - Playstyle: Min-maxes base layouts, exploits element thermal properties, and engineers cooling and resource-conversion chains.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: massive fan of Oxygen Not Included
    - Reference games: Oxygen Not Included; Spaced Out
  - Challenge-Driven Achievement Hunter (buy)
    - Motivation: Pursuing difficult challenges and achievement completions.
    - Playstyle: Targets hard-mode scenarios and achievement runs, treating harsh conditions as goals to overcome.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: old school ONI veterans
    - Reference games: Oxygen Not Included; Spaced Out
  - Loyal Long-Time Supporter (buy)
    - Motivation: Supporting Klei and the game's continued development out of long-term loyalty.
    - Playstyle: Long-term base-game play, patiently waiting for future content while buying to fund development.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: pure base-game player
    - Reference games: Oxygen Not Included; Spaced Out
  - Value-Conscious Mod-Aware Skeptic (deep sale)
    - Motivation: Getting good value for money, since existing mods already satisfy similar needs.
    - Playstyle: Compares the DLC against free workshop mods and waits for discounts before buying.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent DLC Value (weight 0.64): Reviewers widely praise the Frosty Planet Pack as a worthwhile purchase, citing generous content, fair pricing, and strong entertainment value for the cost. Many consider it a strict improvement over the base game and a must-have for fans.
- Fun and Enjoyable Gameplay (weight 0.57): Reviewers consistently describe the DLC as fun, enjoyable, and a great reason to return to Oxygen Not Included. The new content provides hours of entertainment and feels like a meaningful expansion rather than a gimmick.
- Adds Strategic Depth (weight 0.47): The DLC offers new strategic choices, including alternative heating methods, geothermal power, and late-game engineering challenges. It reduces reliance on old crutches and encourages players to rethink colony design and resource management.
- New Plants and Resources (weight 0.43): The DLC adds new flora and fauna with unique resource loops, such as nectar-producing sugar trees, oxylite-producing plants, and mercury as a refined metal. These introduce novel production chains and survival strategies.
- Novel Cold-Based Mechanics (weight 0.37): The DLC fundamentally changes temperature management by making cold the primary challenge instead of heat, requiring players to keep the colony warm rather than cool. This inverted survival problem creates fresh strategic depth and forces reevaluation of established strategies.
- Charming New Creatures (weight 0.37): The new animals, including deer-fox, rabbit-mammoth, and seal, are widely regarded as cute, endearing, and mechanically interesting. Their unique resource loops—such as wood, cold-resistant materials, and tallow—add personality and gameplay variety.
- New Planet and Biomes (weight 0.33): The Frosty Planet Pack introduces a completely new icy planetoid with its own biomes, ecosystems, and environmental hazards like mercury pockets. The fresh setting provides a novel experience and integrates well with existing asteroids via mixing options.
- Unique Challenges for Veterans (weight 0.33): Experienced players find the DLC's challenges—such as intense cooling requirements and scarce resources—rewarding and satisfying. The increased difficulty and new mechanics provide a sense of accomplishment and are recommended for those seeking deeper ONI gameplay.
- Temperature as Resource (weight 0.32): The DLC reimagines temperature as a resource to be managed and exploited, with cold being both a problem and a tool. Players appreciate the creative mechanics and the satisfying loop of melting ice for water and using cold for cooling.
- Fresh Early Game Experience (weight 0.31): Starting on a frozen planetoid significantly changes the early game, introducing new problems like water freezing, limited wood, and unique oxygen production challenges. Reviewers appreciate the distinct feel and the forced experimentation with new approaches.
- Niche Positive Feedback (weight 0.27): Some reviewers give generally positive but vague feedback, noting the DLC is 'pretty good' or 'quite fun' without specific details. These comments reflect overall satisfaction but lack depth.
- Easier for Beginners (weight 0.24): Some players find the cold-start scenario more forgiving for learning the game, as cold management is more straightforward than heat. The new Duplicant trait and mechanics can help beginners get the hang of ONI.
- New Critters and Plants Synergy (weight 0.23): The new creatures and plants form symbiotic resource loops that encourage integrated base design. Their interactions add depth and make the ecosystem feel cohesive and rewarding to master.
- Customization Options (weight 0.23): New skins for buildings and Duplicants, as well as the Lab map and customizable starting conditions, are welcomed by players who enjoy personalizing their colonies.
- New Wood-Based Content (weight 0.22): Wood-themed additions such as the wood stove, wood floors with insulation and decor, and extra uses for wood are well-received. These items enhance base building and add aesthetic and functional variety.
- Positive Developer Support (weight 0.22): Reviewers express trust in Klei Entertainment, praising their continued support, generous pricing, and quality updates. Many feel confident purchasing the DLC based on the developer's track record and are excited for future content.
- Mixed Feelings on Difficulty (weight 0.17): While some players find the DLC easier than the base game, others find it more challenging. The difficulty varies based on playstyle and experience, with some noting it becomes easier after understanding the mechanics.
- Great Late-Game Options (weight 0.17): The DLC introduces late-game opportunities including a unique engineering challenge as an end goal, new power generation story traits, and additional production loops. These extend playtime and offer new objectives for veteran players.
- Immersion and Atmosphere (weight 0.09): The DLC's ambiance, including the frosty biome with stoves and wood tiles, creates an immersive experience. Reviewers appreciate the thematic consistency and the novel sensations it brings to the game.
- Support for Spaced Out (weight 0.05): Some reviewers mention that the Spaced Out DLC is also worth buying or necessary for new players, indicating a positive reception for that expansion as well.

Common complaints:
- DLC content insufficient for price (weight 0.99): Many reviewers feel the DLC adds too little new content to justify its price, especially compared to the Spaced Out expansion. It lacks depth, new mechanics, and integration with the base game.
- Early game overly difficult (weight 0.72): The cold start creates significant challenges, such as water freezing, oxygen production issues, and slowed duplicants. Many players find the early game tedious and frustrating due to the harsh temperature effects.
- New resources and critters underwhelming (weight 0.71): New resources like mercury and ethanol are abundant but useless or inefficient. Critters lack variants, have poor synergies, and require excessive micromanagement, making them less appealing than base game alternatives.
- Tedious and unfun gameplay (weight 0.5): Many find the DLC tedious rather than fun, with low playability, excessive micromanagement, and mechanics that feel like chores. The cold slowdown debuff and ranching tasks are particularly unpleasant.
- Integration with base game lacking (weight 0.48): The DLC feels isolated from the main game, with new content and mechanics not integrating well. It often conflicts with Spaced Out, negating challenge, and lacks toggle options or compatibility with old saves.
- New content lacks innovation (weight 0.47): The DLC introduces few truly new mechanics, mostly reskinning existing cold biomes and adding niche equipment. The new critters, plants, and resources often feel like minor variations rather than meaningful additions.
- Cold challenge doesn't persist (weight 0.43): The cold environment is only a temporary obstacle in the early game; after a few cycles, players return to standard strategies like heating the base and managing heat as in the base game. The temperature mechanics do not remain a core challenge throughout the playthrough.
- Reduced difficulty and challenge (weight 0.43): The new asteroid removes survival pressures, with abundant food, oxylite, and easy water. Diseases and oxygen production become trivial, making the game less challenging overall.
- Spaced Out comparison unfavorable (weight 0.42): Reviewers consistently compare this DLC to Spaced Out, finding it far less impactful, with less content, and less satisfying overall. It falls short of the high standards set by Klei's previous expansion.
- Water management challenges (weight 0.32): Managing water is difficult due to freezing, with pipes bursting and limited liquid water availability. This makes sustaining oxygen and other systems problematic.
- Temperature mechanics poorly implemented (weight 0.31): The temperature overlay does not differentiate sub-zero temperatures, making it hard to identify hotspots. Additionally, dupes frequently build structures that melt, and temperature-related debuffs cause inefficient movement.
- Lack of late-game content (weight 0.27): Beyond the early game, the DLC offers little new for mid to late game, with no new rockets, tier 3 food, or significant end-game goals. The experience becomes identical to the base game after a certain point.
- Poor polish and bugs (weight 0.24): The DLC suffers from bugs, compatibility issues, and untested mechanics. Examples include water freezing in pipes, critters dying on spawn, and broken mod compatibility.
- Unappealing new art and design (weight 0.23): The new duplicant style, creatures, and plants feel out of place or unappealing. The art lacks the charm of previous content, and the Ceres biome is seen as a reskinned ice cave.
- Farming and ranching issues (weight 0.19): Cold temperatures disrupt farming and ranching, with hatches unhappy and coal production affected. New plants and critters require specific conditions that are hard to maintain.
- Translation and UI issues (weight 0.16): Some parts of the DLC are not fully translated, and UI elements like the power control station display in English. The home screen icon may confuse players into thinking the DLC is not owned.
- Niche equipment and buildings (weight 0.16): New equipment like the geothermal heat pump and mercury-based systems are only useful on specific asteroids, adding complexity without meaningful gameplay changes.
- Inconsistent update quality (weight 0.13): Updates sometimes focus on the back end while neglecting front-end improvements. The DLC feels like it was decided on a whim and lacks the polish expected from Klei.
- Not a return-worthy experience (weight 0.09): The DLC is insufficient to bring lapsed players back, as it offers little that feels necessary or compelling. It is seen as a minor addition rather than a must-have expansion.
- Review bombing and external criticism (weight 0.04): Some feedback is purely political or external, criticizing the company's DLC practices without addressing gameplay. This includes complaints about pricing and monetization strategies.

Gameplay feedback:
- New frosty biome content (weight 0.67): The DLC adds a variety of new flora, fauna, buildings, and elements centered around a frozen ecosystem. This includes six new plants, three new animals, eight new buildings, and four new elements.
- Temperature management complexity (weight 0.56): Managing temperature becomes more intricate, requiring new strategies like heat eaters, insulated tiles, and warm coats. The temperature overlay may be less effective in extreme cold.
- Cold as core challenge (weight 0.55): Temperature management is reversed: instead of cooling, players must keep heat in and manage freezing risks. Cold acts as both a problem and a resource, affecting plant growth, ranching, and duplicant comfort.
- New critters and ranching (weight 0.52): New critters such as the wool mammoth rabbit, tusk seal, and deer-fox provide unique resources like wood, meat, and ethanol. They require specific cold temperatures and new food types.
- New cold planet start (weight 0.51): The DLC features a new starting asteroid or planetoid that is extremely cold, often below -30°C. Players begin in an ice cave and must adapt to the freezing environment.
- Oxygen production changes (weight 0.44): Oxygen generation is altered with the introduction of oxylite-producing plants like Alveo Vera. This reduces reliance on water electrolysis but requires new storage solutions due to oxylite's volatility.
- New power generation options (weight 0.41): New power sources include geothermal generators, wood burners, and ethanol production from spigot seals. These provide alternative ways to power the colony.
- Early game difficulty increase (weight 0.41): The start is slower and more challenging, with limited resources and harsher conditions. Players must prioritize power and adapt to new mechanics.
- Water freezing and handling (weight 0.39): Water freezes easily, making plumbing and water-based systems difficult. New machines like the Ice Liquifier and kettle convert ice to water, but pipes may burst if not managed carefully.
- New elements and resources (weight 0.38): New elements such as mercury, nectar, and lumen quartz offer unique properties. Mercury is a liquid metal, nectar is a coolant, and lumen quartz provides light.
- Geothermal endgame objective (weight 0.34): The DLC introduces a new ending condition involving operating a geothermal generator and opening vents. This requires melting lead and managing large amounts of liquid.
- Integration with Spaced Out (weight 0.34): The DLC can be combined with Spaced Out, allowing the new asteroid to be shuffled into clusters. This adds new planetoids to explore and resource acquisition via rocketry.
- Unique temperature mechanics (weight 0.32): The DLC introduces new statuses like 'Chilly surroundings' and 'toasty surroundings', affecting duplicant behavior. Cold-resistant shelters and warm suits are necessary.
- New biomes and ecosystems (weight 0.32): Three new biomes are added, each with distinct flora and fauna. These biomes interact with existing ones, offering new playstyles.
- New food and recipes (weight 0.3): The DLC adds new foods such as dried meat, snow wheat, and fried foods made with nectar. Some foods never spoil, simplifying food preservation.
- New buildings and blueprints (weight 0.28): Eight new buildings are added, including the Ice Liquifier, Deep Fryer, and wood stove. These provide new functionality and recipes.
- New duplicant and skins (weight 0.25): A new duplicant named Freya with a cold-resistant trait is added, along with new clothing styles and skins for customization.
- Mercury as metal alternative (weight 0.22): Mercury serves as a refined metal substitute, melting at low temperatures. It can flood the map if warmed, requiring careful management.
- Mid-game warming strategies (weight 0.2): In the mid-game, players need to find ways to warm the base, often reverting to old techniques. Warming methods help melt ice for water and oxygen.
- Late-game power options (weight 0.2): Late-game power generation includes geothermal heat pumps and ethanol routes. These require advanced resources and setup.

Performance notes:
- Duplicate Printing Press Crash (weight 0.05): Opening the printing press of duplicates causes the game to crash. This is a specific, isolated bug affecting one player's experience.
- DLC Fails to Launch (weight 0.05): The DLC cannot be played, while the base game or Spaced Out opens normally. This indicates a critical issue with DLC availability or compatibility.

Recommendations:
- Worth it for ONI fans (weight 0.37): Many reviewers consider the DLC easily worth the price for avid players, calling it a complete no-brainer and a strong value. Support for the developer's ongoing updates is frequently cited as a reason to buy.
- Skip in current state (weight 0.28): Some players actively recommend against the DLC in its current form, citing disappointment despite loving the base game. They feel it needs polish or rebalancing before being worth a purchase.
- Recommended with Spaced Out (weight 0.28): Many reviewers recommend playing the DLC alongside Spaced Out for the best experience. It is seen as a good addition for those who already enjoy the base game and its first expansion.
- Spaced Out highly recommended (weight 0.27): Spaced Out is frequently recommended over the new DLC, with many suggesting players try it first. Some even recommend playing with Spaced Out enabled alongside the base game.
- Recommended to buy on discount (weight 0.22): Several reviewers advise waiting for a sale or buying the DLC as part of a bundle rather than paying full price. Casual players are especially encouraged to pick it up only when discounted.
- Recommended for experienced players (weight 0.22): Veterans who have exhausted the base game and Spaced Out are encouraged to buy the DLC for a fresh challenge. It is seen as a good way to spice up the experience for dedicated players.
- Supporter loyalty purchase (weight 0.2): Some players buy the DLC purely to support the developers and the game's continued development. They view it as a way to give back after hundreds of hours of enjoyment.
- Recommended for new players (weight 0.18): Newcomers are advised to start with the base game before considering the DLC, but the DLC itself is still recommended once they are ready. Playing classic first, then Spaced Out, is a common suggested progression.
- Good for complete experience (weight 0.18): For those who want the full Oxygen Not Included experience, the DLC is highly recommended. It appeals to players who enjoy production loops and want more content to puzzle over.
- Enjoyable but needs improvements (weight 0.14): The DLC is generally found fun and reasonably priced, but many feel it needs a rebalance and better integration. It is often recommended with reservations.
- Beginner progression order recommended (weight 0.14): New players are advised to play the base game first, then Spaced Out, and finally the new DLC. This order helps them learn the mechanics gradually without being overwhelmed.
- Ice biome for advanced players (weight 0.13): The new ice biome is best suited for advanced players looking for a cold-themed challenge. Beginners may find it too difficult or bland without additional content.
- Mixed feelings on value (weight 0.1): Some reviewers are critical of the DLC's value even if they give it a positive review. They feel it does not add enough to justify the price for all players.
- DLC lacks integration (weight 0.06): Reviewers note that the DLC feels disconnected from the base game and needs better integration. A rebalance patch is also called for to improve the overall experience.
- New planetoid good for space hub (weight 0.06): The new planetoid added by the DLC is praised for being perfect for setting up a space program hub when combined with Spaced Out. It offers a useful strategic location.
- New critters need buffs (weight 0.05): The new critter options introduced by the DLC are considered underpowered compared to existing alternatives. Players suggest that a few buffs would make them more competitive and worth using.
- Classic plus Frosty Planet bland (weight 0.05): Playing the classic start with only the Frosty Planet DLC is considered a bland experience by some. The combination does not offer enough variety or challenge.
- Other DLCs only in bundle (weight 0.05): The Frost and Bionic DLCs are not recommended unless they are part of a discounted bundle. Players suggest focusing on the main DLC instead.
- Buy base game on sale (weight 0.05): For those new to the game, the base game is recommended on sale before investing in DLC. This allows them to try the core experience without a large upfront cost.
- Self-imposed challenges recommended (weight 0.05): Players suggest creating personal challenges, such as avoiding oil or electrolyzers, to get more out of the DLC. This can make the new content more interesting for those who find it lacking.

Other player notes:
- DLC Lacks Spaced Out Scope (weight 0.43): Many reviewers feel the Frosty Planet Pack has significantly less content and fewer new mechanics than the Spaced Out DLC, despite costing a comparable fraction of its price. This perceived lack of scope is a common criticism.
- Modest Pricing and Value (weight 0.35): Reviewers generally consider the DLC reasonably priced, often available in bundles with discounts, and some feel it is almost free. However, others suggest waiting for a discount due to the amount of content.
- Adds New Planet and Creatures (weight 0.28): The DLC introduces a new frosty asteroid, along with unique creatures like bammoths, wood-giving deer, and a fox with wood antlers. These additions provide new gameplay elements and challenges.
- Developer Support and Updates (weight 0.18): Klei is praised for continually adding content to the base game and working to fix issues. Players hope for future updates to strengthen the DLC's content.
- Small Cold Ecology Expansion (weight 0.18): The DLC is described as a small cold-environment ecology expansion pack, suitable for advanced players seeking additional content. It is not meant to be a full expansion like Spaced Out.
- Adds New Buildings and Elements (weight 0.17): The DLC adds eight new buildings, four new elements, and niche equipment, expanding base-building options. These additions are noted as specific content improvements.
- Introduces New Biomes and Plants (weight 0.17): Three new biomes and six new plants are added, though some players find the new plants strange or out of place. The new ecosystems aim to integrate with existing ones.
- Favorable Monetization Comparison (weight 0.17): Reviewers favorably compare the DLC's monetization to that of other studios like Paradox and Ubisoft, noting Klei's low-price, high-content approach. This reflects positive sentiment.
- Mechanics Force Base Redesign (weight 0.15): New mechanics compel players to change how they develop their bases, offering a fresh playstyle rather than a major overhaul. Some find the gameplay converges back to regular playthroughs.
- Supports Klei and Chinese Localization (weight 0.14): Some players purchase the DLC to support the developer, and the Chinese language pack by DolphinWing is recommended for its continuous updates. This reflects community appreciation.
- New Dupe and Foods (weight 0.13): A new Dupe named Freya and nine new foods are introduced, adding variety to colony management. The Dupe's artistic style is sometimes seen as out of place.
- Could Use More Content (weight 0.13): A common sentiment is that the DLC could benefit from more content, with players hoping for future enhancements. This aligns with the perceived lack of scope compared to Spaced Out.
- Beta and Early Access Period (weight 0.12): The DLC had a beta and early access period before its full release, allowing players to test and provide feedback. This is a common development practice for Klei.
- Integrates with Spaced Out (weight 0.12): The DLC is designed to work with the Spaced Out! DLC, allowing players to set up a space program hub. It is compatible with other DLCs like Bionic Booster.
- Comparable to Large Mods (weight 0.12): Some reviewers compare the DLC to high-quality full-conversion mods like Krastorio for Factorio, suggesting it offers substantial content for its price. Others see it as a series of side grades.
- Geothermal Ending Condition (weight 0.1): The DLC features a unique ending condition involving operating a geothermal generator, with the Geothermal Heat Pump as a flagship point of interest. This provides a new goal for players.
- Adds New Clothing Styles (weight 0.05): The DLC includes new clothing styles for dupes, adding cosmetic customization options. This is a minor but noted feature.
- Adds Achievements (weight 0.05): The DLC adds one achievement to the base game, providing an additional goal for completionists. This is a small but tangible addition.
- Alveo Vera Gives Oxylite (weight 0.05): In this DLC, the Alveo Vera plant provides oxylite, differing from its behavior in the original game. This change affects resource management.
- Content Scarcity Drives Reviews (weight 0.05): Some positive reviews stem from the scarcity of new Oxygen Not Included content, with players eager for anything new. This suggests a demand for more frequent updates.

Emotions:
- Disappointment (weight 0.22): Players feel the DLC lacks sufficient new content and depth to justify its price, with shallow mechanics like Mercury being useless and the cold challenge being easily mitigated. Many expected Spaced Out-level quality and challenge but received a self-contained, unbalanced experience that doesn't meet Klei's usual standards.
- Satisfaction (weight 0.15): The DLC offers a fresh, challenging experience with new mechanics, resources, and a reversed temperature system that rewards understanding of game fundamentals. Players find value in the low price, favorable bundle deals, and many hours of new gameplay challenges.
- Frustration (weight 0.12): Numerous technical and gameplay issues cause frustration, including poor temperature overlay readability, freezing pipes, inefficient new mechanics, and crashes. Incompatible systems like Mercury's uselessness and the default molten refined metal that solidifies in cold bases exacerbate the experience.
- Enjoyment (weight 0.07): Players enjoy the fresh approach forced by the cold environment, new starting planetoid, and mechanics like freezing. The DLC adds interesting difficulty variations and encourages experimentation outside comfort zones.
- Excitement (weight 0.05): The reversed temperature difficulty, new arctic plants and technologies, and a new starting planetoid make the DLC feel like an entirely new game. New options for cooking, plastic, fuel, and a late-game power story trait add to the excitement.
- Appreciation (weight 0.04): Players appreciate the developer's continued support and the charming personality of new creatures and items. The immersive biome ambiance and the fact that Klei keeps adding content to an already complete game are highly valued.
- Annoyance (weight 0.03): Quality of life has decreased, with scattered temperature problems disrupting colonies. Issues like hatches dying when dug up and the temperature overlay showing all sub-zero temperatures as the same color are particularly annoying.
- Enthusiasm (weight 0.02): Enthusiastic players recommend the DLC, enjoying the steampunk-like shelter needs and the new challenges on the frozen asteroid. Some bought the DLC immediately upon release.
- Love (weight 0.02): Players express love for Oxygen Not Included itself, including the base game and the beta experience.
- Surprise (weight 0.02): Surprise arises from discovering that aloe vera gives oxylite and the unexpected release of a new DLC.
- Boredom (weight 0.02): The DLC feels too simple with only three plants and three animals, leading to low playability and fun.
- Joy (weight 0.02): Joy comes from the creative challenges and options added by the DLC, as well as new content in a favorite game.
- Hope (weight 0.02): Players hope that the developer will improve the DLC with updates and add endgame content in the future.
- Challenge (weight 0.02): The challenge of starting on a freezing planet with water freezing and electrolyzers not working is notable. The ecosystem at -30 to -50°C makes obtaining water time-consuming.
- Gratitude (weight 0.02): Players are grateful that the developer handled the DLC well and provided a unique gaming experience.
- Contentment (weight 0.01): Contentment is felt due to the cute new animals and the nice wood tech.
- Dislike (weight 0.01): Dislike is directed at the new dupe's artistic style, which feels out of place.
- Sadness (weight 0.01): Sadness stems from the DLC not providing new cooling variety and Mercury being useless.
- Liking (weight 0.01): Players like the DLC for giving a feeling of novelty by changing many processes.
- Amazement (weight 0.01): Amazement is caused by the DLC flipping the temperature system concept and introducing many new ways to heat the base.}