Moderate difficulty, beginner-friendly | The game's difficulty is moderate and accessible, with forgiving mechanics like generous parry windows and no death penalty. The player character is strong from the start, and the game emphasizes timing-based mechanics over high execution skill. This makes the game beginner-friendly for players new to Soulslike games. | 71% |
Active development and support | The developers are very sincere and responsive to player feedback, actively updating the game with new content and bug fixes. The development team's updates have largely fixed the game's issues, indicating ongoing support and improvements. The game is improving with more content and optimizations. | 21% |
Unique dark Chinese fantasy setting | The game features a dark, ancient Chinese fantasy setting reminiscent of Sekiro, with a unique art style based on traditional Wuxia. The game combines dark fantasy, top-down perspective, and light Soulslike elements for a rich experience. The game has a strong 'Xia Ke Feng' (Chineseä¾ å®¢) atmosphere. | 18% |
Branching storylines and exploration | The game incorporates puzzle-solving elements and multiple branching storylines, with different endings triggered by completing side quests in different orders, increasing replayability. The game world incorporates Soulslike elements such as interconnected maps, one-way doors, levers, and treasure chest mimics. The game's story unfolds through a combination of main quests and side storylines. | 12% |
Enjoyable and unique boss battles | The boss fights are a highlight, incorporating unique elements like opera singers and zither attacks for a refreshing experience. Treasure chest monsters and side-quest bosses are well-designed and have their own unique ideas. The boss difficulty is acceptable. | 5% |
Advanced rendering technologies | The game uses advanced rendering technologies such as PBR, BSDF, and SSS to enhance the realism of materials, character skins, and lighting effects. These technologies contribute to a more visually immersive experience. | 4% |
Humorous elements and boss weaknesses | The game incorporates humorous elements, such as a powerful ape enemy being weak to fire, which can be exploited after acquiring the fire blade skill from another boss. Some bosses have weaknesses to certain moves, which are hinted at in dialogue, such as using the Flame Blade against the magic ape. | 4% |
Vague positive feedback | These points are too vague to be useful. They express general sentiments without providing specific details or actionable feedback. Therefore, they are not included in the summary. | 0% |