Info about Seed of Heroes:

Official game description:
About This Game
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Seed of Heroes is a bullet heaven game where players take on the role of warriors seeking glorious battles and get to the halls of Valhalla. Journey through various realms, take on hordes of enemies, collect treasures, and defeat bosses that will try to stop you. Pass the trials and tribulations, and prepare for the Ragnarok.  
Key Features
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*   Roguelite progression, unlock more heroes, treasures, and more  
*   Create a party of heroes where each of them has unique attacks and leadership abilities. Choose one that either best matches your situation or just to your liking! Remember, only the leader can be hit!  
*   Grid-based. Bosses’ attacks, unique encounters, and special treasures function mostly on the grid stage and players will face specially crafted attack patterns where they can learn to dodge even in the chaos of a bullet heaven game.  
*   Adjustable formation. Players can adjust their party’s formation to best fit the situation they find themselves in, as well as aim all their members’ attack to a single point to help them get out of a mess.

Release date: 17 Sep, 2024

Categories: Bullet-hell, Roguelike, Character Progression, Party-based Combat, Strategic Combat, RPG, Grid-based Combat, Survivor-like


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly Enjoyable & Replayable (weight 0.78): The game is consistently described as very fun, addictive, and hard to put down, offering significant replayability and many hours of enjoyment. Players find it good value for money, especially for casual play, and note its potential to be a genre leader.
- Appealing Art Style & Graphics (weight 0.68): Players consistently praise the game's beautiful, cute, and appealing art style, character designs, and overall graphics. The crisp animations and neat UI also contribute to a polished and immersive visual experience.
- Innovative Team & Class System (weight 0.42): The unique squad-based, multi-hero system, with its varied professions, captain switching, and extensive class/item combinations, is a significant draw. Players enjoy discovering synergies and experimenting with diverse builds, leading to strategic depth and high replayability.
- Clear Mechanics & Strategic Depth (weight 0.24): Players appreciate the detailed descriptions of abilities and items, fostering a clear understanding of mechanics. The game offers freedom in build choices and demands thoughtful decision-making, providing a challenging yet rewarding experience.
- Reasonable & Evolving Difficulty (weight 0.1): The game's difficulty is generally considered reasonable, offering a challenge without being discouraging. Recent patches have reportedly eased the difficulty, making it more accessible while still appealing to players seeking strategic depth.
- Pleasant Music & Atmosphere (weight 0.1): Reviewers find the game's music and audio pleasant and tolerable, contributing positively to the overall atmosphere. The sound design is generally considered good.
- Satisfying Upgrade System (weight 0.08): The game features a good upgrade system with many available upgrades. Progressing through these upgrades makes past challenges significantly easier, contributing to an addictive progression loop.
- Diverse Map & Enemy Variety (weight 0.08): The game offers many different seeds (biomes) and map environments, which introduce varied enemies and bosses. This variety in enemy types and small map mechanics contributes to a fresh experience across runs.

Common complaints:
- Unfair difficulty, excessive grind. (weight 0.99): Players widely report imbalanced difficulty scaling, particularly in higher tiers and the early game, making the experience excessively grindy and frustrating rather than challenging. This design leads to a significant lack of progression and a sense of accomplishment, especially when compared to similar genre titles.
- Complex and demanding gameplay. (weight 0.86): The game's complex mechanics, demanding kiting, and avoidance requirements result in a steep learning curve that can overwhelm newcomers. Players often need prior knowledge of specific builds and have little room for error, with challenging arena mechanics like shrinking zones adding to the stress rather than exhilaration.
- Poor visibility, UI clutter. (weight 0.66): The screen often becomes overwhelmingly cluttered with enemies, skill effects, and allies, making it difficult for players to discern ground attacks, environmental obstacles, and enemy positions. This pervasive visual noise, combined with a generally unrefined UI, severely impacts gameplay and strategic decision-making, leading to frustrating and unavoidable deaths.
- Restrictive build options. (weight 0.42): Players find build variety severely limited due to restrictive item distribution, level-locked skills, and character-specific requirements that hinder experimentation. This system often forces repetitive gameplay, makes early investment choices feel unappealing, and dilutes item pools when trying to switch strategies.
- Missing in-game statistics. (weight 0.28): The game lacks crucial in-game statistics such as DPS, total damage, activation counts, and clear attribute relationships, making it impossible for players to effectively evaluate build effectiveness. Tooltips for items, skills, and hero attributes are often vague, hindering understanding of mechanics and informed decision-making.
- Lacking features and polish. (weight 0.22): The game is perceived as lacking essential features such as diverse music tracks, a compelling story mode, and online co-op options, contributing to a feeling of incompleteness. Additionally, players report issues with difficult controls and a general lack of polish, which detracts from the overall experience.
- Developer communication concerns. (weight 0.07): Some players express concern that developers are not actively engaging with community feedback or considering player sentiment in their future plans. This leads to a perception of a disconnect between the development team and the player base, based on limited feedback.

Gameplay feedback:
- Steep Learning Curve, High Difficulty (weight 0.32): Players found both the initial hours and overall progression to be very challenging, often requiring extensive knowledge of optimal builds, item synergies, and frequent rerolls for success. The game possesses significant depth that takes considerable playtime to fully grasp.
- Opaque Item & Class Mechanics (weight 0.28): The game's systems for item acquisition, class evolution, and artifact tracking are complex and often lack clear in-game explanations or visual cues. Players must contend with level-locked items, mutually exclusive upgrades, and hidden artifact requirements, complicating strategic planning.
- Vampire Survivors-like JRPG (weight 0.15): The game is widely recognized as a 'Vampire Survivors-like' auto-battler but significantly differentiates itself by incorporating deep JRPG job class mechanics and extensive RPG progression elements.
- Endgame Ragnarok Challenge (weight 0.07): The game features a 'Ragnarok' sudden death mode that triggers after 30 minutes, requiring players to survive for an additional 5 minutes. This ultimate challenge often necessitates specific item unlocks to overcome.
- Limited Movement Keybinding (weight 0.05): While most controls are customizable, movement input is restricted to predefined options such as WASD, mouse, or arrow keys, lacking full keybinding flexibility for players.

Performance notes:
- High Hardware Demands (weight 0.08): Players report the game requires substantial processing power and RAM, with specific events like Ragnarok causing significant lag. Even high-end systems are mentioned, indicating potential optimization challenges or high minimum requirements.
- Upgrades System Improved (weight 0.03): A recent update has fixed previous issues with the upgrade system, now allowing players to acquire 4-5 upgrades per game. This positively impacts game progression and player experience.

Recommendations:
- Mixed Recommendations and Value (weight 0.43): While many players highly recommend the game, citing good value for money, especially when acquired on sale or after unlocking upgrades, a notable portion expresses reservations or outright cannot recommend it in its current state, sometimes due to perceived lack of content or initial difficulty. There is strong positive sentiment from some, but also neutral and negative feedback suggesting careful consideration before purchase.
- Niche Audience and High Difficulty (weight 0.19): The game strongly appeals to fans of 'survivor-like' or 'bullet heaven' genres who seek high challenge and can tolerate initial stress or obstacles. It is explicitly not recommended for general players or those expecting a direct Vampire Survivors clone, highlighting its niche and demanding nature. Playing the demo is recommended to assess personal tolerance for the gameplay style and difficulty.
- Minor Lag Reported (weight 0.05): One review specifically mentioned lag as a reason for deducting points from an otherwise high score. While not widespread, it suggests a potential technical issue that affected at least one player's experience.
- Support Local Development (weight 0.02): One piece of feedback encouraged players to support the game due to its origin as a Thai-developed title. This reflects a positive sentiment towards regional game development.

Other player notes:
- Adjust Difficulty & Progression (weight 0.2): Players desire a more balanced difficulty curve, with options for both easier onboarding and greater challenge for experienced players. There's also a strong request for expanded permanent upgrades and more content variety, such as DLC, to keep the game fresh beyond current upgrade limits. Concerns exist about future updates potentially just adding grind without substantive change.
- Enhance UI & Quality-of-Life (weight 0.18): Players request several quality-of-life improvements, including better systems for managing random item pools and clear displays for level-locked content. They also wish for post-game item statistics, smoother joystick controls for boss lock-on, an option to disable personal effects, and convenience features like save/resume or time acceleration. A guide for artifact appearance times would also be helpful.
- Fair Pricing & Value (weight 0.07): The general sentiment towards the game's price is positive or neutral, with reviewers feeling the cost is acceptable and commensurate with the content offered. There are no significant complaints about the current pricing model.
- Minor Gameplay Observations (weight 0.06): Some players noted that cheating is not a significant concern given the casual nature of the game, though it does require dedicated playtime. A minor technical issue regarding inaccurate playtime measurement was also observed.
- Add Multiplayer Co-op (weight 0.03): A significant request from players is the inclusion of a co-operative multiplayer mode. This suggests a desire for social interaction and shared gameplay experiences within the game's framework.

Emotions:
- Frustration (weight 0.28): Players experience frustration primarily due to problematic difficulty scaling, unfair combat encounters, and excessive grind required for progression. This is compounded by poor game optimization, visual clutter, inconvenient UI, and game-breaking bugs that hinder the overall gameplay experience and build management.
- Disappointment (weight 0.19): Disappointment stems from the game failing to meet expectations for a roguelike or bullet heaven title, often due to thin, repetitive content, unrewarding progression, and a lack of gameplay variety. Performance issues, missing quality-of-life features, and a perception of developer disengagement further contribute to this feeling of a missed opportunity.
- Satisfaction (weight 0.18): Satisfaction is derived from enjoyable and addictive gameplay, often praised for its good challenge, variety of mechanics, and rewarding progression as players become powerful. Regular updates, developer support, a deep class system, and attractive art style also contribute to a positive overall experience for many players.
- Hope (weight 0.08): Players express hope for future improvements, including better game balance, additional statistics, and new features like co-op and content filtering. There is a strong desire for quality-of-life enhancements, UI fixes, and more content to further enrich the gameplay experience.
- Excitement (weight 0.06): Excitement comes from engaging and challenging gameplay, strategic depth, and the prospect of mastering difficult achievements. Players are thrilled by the game's potential, massive content, diverse combinations of classes and treasures, and its crisp animations and art style.
- Enjoyment (weight 0.06): Players find enjoyment in the game's fun, addictive, and engaging core loop, appreciating the variety of playstyles, character synergy, and the visual effects. The ability to increase survival time and the overall replayability contribute significantly to this positive sentiment.
- Challenge (weight 0.02): The emotion of Challenge arises from the game's high overall difficulty, characterized by constant boss battles, demanding DPS checks, and gameplay that consistently pushes player skills to their limits.
- Boredom (weight 0.02): Boredom is caused by repetitive runs, monotonous gameplay, and a lack of varied builds, particularly in the early and late game stages. The tedium of these repetitive elements makes players unwilling to continue playing.
- Anger (weight 0.02): Anger is primarily directed at the game's worst-in-genre performance and a perception of developer negligence or lack of engagement with player feedback. Terrible map design and unavoidable mechanics also contribute to intense player frustration.
- Exhaustion (weight 0.01): Exhaustion is caused by the significant grind, intense planning requirements, and the constant movement needed to navigate intense bullet hell scenarios. These demanding aspects lead to a feeling of being worn out by the gameplay.
- Confusion (weight 0.01): Confusion arises from a lack of in-game explanations regarding upgrades, statistics, and damage calculations, leading to a steep learning curve. Players also express uncertainty about the purpose of certain game mechanics, such as enemy waves.
- Desire (weight 0.01): Players express a desire for more features within the game, specifically requesting increased EXP gain and additional sound effects to enhance their overall experience.
- Contentment (weight 0.01): Contentment reflects an overall positive experience with the game, even when acknowledging minor flaws or drawbacks. Players feel satisfied with the core offering despite any imperfections.
- Relief (weight 0.01): Relief is felt when developer support or patches address previously identified difficulties and resolve existing game issues. This indicates a positive response to improvements that alleviate player struggles.
- Appreciation (weight 0): Appreciation is felt for the game's rich content and splendid combat effects. Players value the depth and visual quality presented within the game's action sequences.
- Perseverance (weight 0): The emotion of Perseverance is tied to the experience of improving over time through repeated plays. Players feel a sense of accomplishment and growth as they master the game's mechanics through persistent effort.
- Amusement (weight 0): Amusement is sparked by the game's unconventional and cute character and job designs. Players find humor and delight in the unique aesthetic choices of the game.
- Optimism (weight 0): Optimism is based on a belief in the game's potential for future improvement. Players are hopeful that the developers will continue to enhance the game and address current shortcomings.
- Love (weight 0): Love for the game is characterized by deep engagement with its challenging mechanics and roguelike elements. Players are passionate about the core gameplay loop and its inherent difficulties.
- Discomfort (weight 0): Discomfort is caused by visual strain resulting from the game's graphics. This suggests that certain visual elements or effects are taxing on players' eyes.}