Info about RimWorld:

Official game description:
**RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller.** Inspired by Dwarf Fortress, Firefly, and Dune.  
**You begin with three survivors of a shipwreck on a distant world.**  
*   Manage colonists' moods, needs, wounds, illnesses and addictions.  
*   Build in the forest, desert, jungle, tundra, and more.  
*   Watch colonists develop and break relationships with family members, lovers, and spouses.  
*   Replace wounded limbs and organs with prosthetics, bionics, or biological parts harvested from others.  
*   Fight pirates, tribes, mad animals, giant insects and ancient killing machines.  
*   Craft structures, weapons, and apparel from metal, wood, stone, cloth, and futuristic materials.  
*   Tame and train cute pets, productive farm animals, and deadly attack beasts.  
*   Trade with passing ships and caravans.  
*   Form caravans to complete quests, trade, attack other factions, or migrate your whole colony.  
*   Dig through snow, weather storms, and fight fires.  
*   Capture refugees or prisoners and turn them to your side or sell them into slavery.  
*   Discover a new generated world each time you play.  
*   Explore hundreds of wild and interesting mods on the Steam Workshop.  
*   Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
**RimWorld is a story generator.** It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the **AI storyteller**. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.  
**Your colonists are not professional settlers** – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.  
**Each person’s background is tracked and affects how they play.** A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.  
**Colonists develop - and destroy - relationships.** Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.  
**The game generates a whole planet from pole to equator.** You choose whether to land your crash pods in a cold northern tundra, a parched desert flat, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.  
**Travel across the planet.** You're not stuck in one place. You can form a caravan of people, animals, and prisoners. Rescue kidnapped former allies from pirate outposts, attend peace talks, trade with other factions, attack enemy colonies, and complete other quests. You can even pack up your entire colony and move to a new place. You can use rocket-powered transport pods to travel faster.  
**You can tame and train animals.** Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.  
**People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment.** They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.  
**Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities.** Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.  
**You can repair body parts with prosthetics ranging from primitive to transcendent.** A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.  
And there's much more than that! The game is easy to mod and has an active modding community on the Steam Workshop.

Release date: Oct 17, 2018

Categories: Management Simulation, Base Building, Survival, Character Customization, Character Progression, Crafting, Resource Management, Mod Support

Feature scans:
- MTX: score 65; verdict: Aggressive Monetization; summary: The analysis of user reviews for the game reveals a mixed sentiment regarding its monetization and perceived greed. While many users acknowledge the significant value and enhanced gameplay experience provided by the DLCs, there is a strong undercurrent of dissatisfaction with the pricing strategy. The high cost of DLCs, often compared unfavorably to the base game price, is a recurring theme. Some users feel that the necessity of purchasing DLCs to fully enjoy the game indicates a greedy approach by the developers. The cumulative cost of the base game and all DLCs is seen as excessive, leading to frustration among users. Despite these concerns, the additional content and replayability offered by the DLCs are appreciated, albeit tempered by the cost.
- Mods: score 40; verdict: Buggy but Playable; summary: The game heavily relies on mods for basic optimizations, core mechanics, and overall playability. While there are significant complaints about the necessity of mods for a smooth experience, there is no widespread consensus on game-breaking crashes or issues that would render the game unplayable without mods.
- Wiki: score 50; verdict: High Dependency on External Data; summary: The user feedback indicates a significant reliance on external instructional data, particularly the wiki, to understand and enjoy the game. Many users find the game complex and difficult to learn without consulting external resources. Additionally, there are mentions of the game being a 'spreadsheet simulator,' suggesting a need for managing inventory or planning crafting.
- Proton/Linux: score 20; verdict: Works Well with Proton; summary: RimWorld has some issues with its native Linux build, particularly related to mouse and keyboard functionality. However, the game runs well on Linux using Proton, with many users reporting a flawless experience. The overall consensus is that while the native port may need some tweaks, Proton provides a reliable workaround for Linux users.
- Steam Deck: score 55; verdict: Tinkering Required; summary: The analysis of user feedback reveals several key issues with Rimworld on the Steam Deck. Compatibility issues with the native Linux build require users to use Proton, which adds complexity. UI/UX issues, such as small text and dense interface elements, make the game less accessible. The control scheme is challenging and not well-suited for the Steam Deck, leading to a frustrating experience. Battery life and performance are also concerns, with users needing to cap FPS to extend playtime and reports of crashes. Language support issues, particularly with non-Latin characters, are noted, but mod support is generally positive.

- Hardware Profile:
  - Summary: The game generally performs well across most hardware cohorts, with positive feedback dominating. However, there are some performance issues noted in higher VRAM configurations.
  - Sample size: 222 (1% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM / <16GB RAM (positive, 71 reports): The game is reported to be performance-friendly and runs well even on lower-end hardware.
  - Windows 12-15GB VRAM (positive, 40 reports): The game runs well on this hardware, with good performance on the Steam Deck and support for mods, though FPS can drop with extensive mod use.
  - Windows 8-11GB VRAM (positive, 38 reports): The game is reported to run well but is noted to be CPU-intensive.
  - Windows 16GB+ VRAM (mixed, 20 reports): Performance is generally good, but there are reports of optimization issues and high configuration requirements.
  - Caveats: 222 of 31294 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $40.00 - $60.00
  - Reasoning: The evidence shows that many users find the base game worth the price, especially around the $60 range. Some users mention that they would recommend the game at a $60 price point, indicating that this is a fair price for the base game. Additionally, users express that the game is worth the full price and even regret not buying it sooner, suggesting that the perceived value is high. The main complaints about pricing are directed towards the DLCs rather than the base game itself.
- Playtime Metrics:
  - Game completion: 1500.0h
  - Story completion: 132.0h
  - Session length: 5.0h
  - Endgame: N/A
  - Reasoning: The evidence shows a range of playtime metrics. The first quote indicates that a player spent 132 hours on their first few colonies, suggesting a significant investment of time to reach certain milestones. The second quote mentions over 1,500 recorded hours, indicating a very high level of engagement and replayability. The third quote supports this with another high playtime of over 1200 hours. The fourth quote, while lower, still shows a substantial playtime of over 200 hours. These quotes collectively suggest that players spend a considerable amount of time on the game, with some players investing hundreds of hours.
- Time-to-fun:
  - Summary: The game has a steep learning curve and initial complexity that can be overwhelming, but once players overcome these challenges, they find the game highly addictive and enjoyable.
  - Stance: Fun then drops
  - Anchor: Understanding the game mechanics and managing the colony effectively
  - Time to anchor: 2h 0m
  - Friction: Steep learning curve; Initial complexity; Basic tutorial; Confusing UI and UX
  - Unlock drivers: Gaining a good grasp of the game mechanics; Understanding how to manage the colony effectively
  - Conditions: Playing with friends; Using mods; Setting personal goals
- Player Archetypes:
  - Hardcore Survivalist (buy)
    - Motivation: Seeking a challenging and immersive experience.
    - Playstyle: Prefers hardcore modes, survival mechanics, and mods that enhance difficulty and complexity.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Hardcore player; Survivalist
    - Reference games: FTL; Stardew Valley; Factorio
  - Casual Explorer (sale)
    - Motivation: Seeking an accessible and enjoyable experience.
    - Playstyle: Prefers a relaxed and exploratory playstyle, enjoying the game's depth and replayability.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: Newbie; Casual player
    - Reference games: Stardew Valley; The Sims
  - Modding Enthusiast (buy)
    - Motivation: Seeking endless possibilities and customization.
    - Playstyle: Enjoys using mods and DLCs to enhance and customize their gameplay experience.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: Modding enthusiast; Community supporter
    - Reference games: Dwarf Fortress; Kenshi
  - Relaxed Creator (buy)
    - Motivation: Seeking a relaxed and creative experience.
    - Playstyle: Prefers a relaxed playstyle, enjoying basebuilding, creativity, and experimentation.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: Creator; Relaxed player
    - Reference games: Factorio; Oxygen Not Included


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong modding community (weight 0.6): The game has a thriving and active modding community that significantly enhances the gameplay experience. Mods provide endless customization and keep the game alive.
- Addictive and engaging gameplay (weight 0.55): The game offers an addictive and engaging experience with deep mechanics and high replayability. Players find it fun and enjoyable with a variety of gameplay styles.
- Emotional and immersive storytelling (weight 0.45): The game offers deep and immersive storytelling with emotional engagement. Players can form strong attachments to characters and their stories.
- Variety of gameplay styles (weight 0.3): The game supports multiple playstyles and offers a wide range of gameplay mechanics and possibilities, allowing for flexibility and diverse experiences.
- Valuable DLC content (weight 0.24): DLCs add significant and valuable content to the game, enhancing the overall experience with new mechanics and items.
- Highly rated and loved (weight 0.19): Players consistently rate the game highly, often calling it one of the best games of all time. It meets and exceeds expectations for many users.
- Excellent colony simulation (weight 0.19): The game is praised for its complex and realistic colony simulation aspects, making it a standout in the genre.
- Unique and memorable characters (weight 0.17): The game features unique and memorable characters with engaging interactions and traits, adding depth to the gameplay experience.
- High praise for RimWorld (weight 0.14): Players express deep love and admiration for RimWorld, highlighting its unique qualities as a story generator and emotional rollercoaster.
- Complex and deep gameplay (weight 0.13): The game's complexity adds depth and variety, with emergent storytelling and deep gameplay mechanics.

Common complaints:
- Performance and Optimization Issues (weight 0.34): The game suffers from significant performance issues, including long load times, poor AI behavior, and problems with multi-threading. These issues are exacerbated with large colonies and when many mods are active.
- DLC Criticisms (weight 0.33): DLCs are criticized for being overpriced, underdeveloped, and sometimes seen as cash grabs. Some DLCs are controversial due to potential plagiarism from mods and are considered necessary to enjoy the full game.
- Game Design and Balance (weight 0.31): The game has issues with poor balance, logic, and combat mechanics. The design and gameplay can feel repetitive, chaotic, and unfair, especially for new players.
- High Cost and Pricing (weight 0.31): Many players find the game and its DLCs to be overpriced. The cumulative cost of the game and its additional content is seen as excessive.
- Colonist Behavior Issues (weight 0.26): Colonists often exhibit illogical and frustrating behaviors, such as ignoring critical tasks to perform mundane activities, which can lead to negative outcomes.
- Mod Dependency (weight 0.23): The base game is often seen as incomplete without mods. Mods are required to make the game feel complete and enjoyable, and they are also needed for quality-of-life improvements.
- High Difficulty (weight 0.22): The game is noted for its high difficulty and punishing mechanics, which can be particularly challenging for new players and emotionally intense.
- Developer Greed (weight 0.15): Players criticize the developers for greedy business practices, including high prices and the feeling that the game is intentionally incomplete to drive DLC purchases.
- Repetitive Gameplay (weight 0.13): The game can become repetitive over time, with repetitive outcomes and problem-solving. This can make the gameplay feel boring and tedious.
- Storytelling and Mechanics (weight 0.13): The game lacks meaningful storytelling and has issues with game mechanics, which can make the gameplay feel shallow and unrealistic.
- Tutorial and UI Issues (weight 0.1): The game's tutorial is insufficient, and there are notable UI and performance bugs that affect the overall user experience.
- Graphics Quality (weight 0.1): The graphics are often criticized for being low quality and not appealing, which can detract from the overall gaming experience.
- Tedious Mechanics (weight 0.1): Certain game mechanics, such as stockpile management and combat, are considered tedious and frustrating, detracting from the enjoyment of the game.
- Lack of Updates (weight 0.09): There is a lack of significant and meaningful updates, which has left many players frustrated with the current state of the game.
- Lack of Diplomacy (weight 0.06): The game lacks meaningful diplomacy options and content, which limits the strategic depth and player choices.
- Unfixed Bugs (weight 0.06): There are long-standing bugs that have not been addressed, leading to ongoing frustration among players.
- Frustrating Events (weight 0.06): Random events in the game can be annoying and frustrating, adding to the overall difficulty and unpredictability of the gameplay.

Gameplay feedback:
- DLC and mod content (weight 0.4): The game supports DLCs and mods, which add significant content and features. Mods and DLCs enhance the gameplay experience and provide new content for players.
- Character development and interactions (weight 0.34): The game focuses on character development, progression, and customization. Players can invest emotionally in characters and their interactions, relationships, and backstories.
- Long-lasting and customizable gameplay (weight 0.24): The game offers a long-lasting and customizable gameplay experience, with infinite gameplay time and non-linear gameplay mechanics. Players can engage in story-driven and addictive gameplay with a high degree of freedom.
- Complex systems and high difficulty (weight 0.24): The game includes complex systems such as infection and medicine, psychological states, and mental breaks. It has a steep learning curve and high difficulty, with mechanics like food poisoning, fire hazards, and medical procedures.
- Emergent storytelling (weight 0.21): The game features an AI Storyteller system that drives emergent storytelling. It includes dynamic and event-driven narratives generated by complex systems.
- Colony and survival simulation (weight 0.2): The game features colony simulation and management, including base-building and survival mechanics. Players can manage various colony types and simulate human-like colonists with different skills, traits, and needs.
- Variety of gameplay mechanics (weight 0.17): The game offers a variety of gameplay mechanics and content, providing unique and varied gameplay experiences. It includes different scenarios, activities, and events.
- Base building and defense (weight 0.16): The game involves base building and construction, including defense mechanisms. Players can build and defend their settlements.
- Narrative depth and mechanics (weight 0.13): The game includes narrator mechanics and narrative generation. It features multiple narrators and a story generation system that adds depth to the gameplay.
- Medical and mental health systems (weight 0.09): The game features complex medical and mental health systems, including psychological states, mental breaks, and medical procedures like organ transplantation.
- Managing colonists' needs and behaviors (weight 0.09): Players are tasked with managing settlers' needs, relationships, skills, and mental states. This includes handling various aspects of colonists' lives and behaviors.
- Ideology and genetic systems (weight 0.09): The game includes ideology and genetic systems, allowing players to engage in genetic engineering, biotechnology, and cultural ideologies. This adds depth to the gameplay and character development.
- Expansive content and expansions (weight 0.09): The game offers expansive content with various expansions adding new content. These expansions provide a variety of gameplay scenarios and enhance the overall experience.
- Scenario editor and customization (weight 0.08): The game includes a scenario editor for customization, allowing players to create and customize their own scenarios and gameplay experiences.
- Technology and research development (weight 0.08): The game features technology development and research mechanics. Players can engage in research and development to advance their colony and capabilities.
- Strategy and management gameplay (weight 0.08): The game combines strategy and management elements, including RTS (real-time strategy) aspects. Players can engage in strategic planning and management of their colony.
- Fighting and combat mechanics (weight 0.08): The game has a deep combat system with various factors influencing outcomes. It includes fighting mechanics and management of combat scenarios.

Performance notes:
- Performance and optimization issues (weight 0.36): The game suffers from significant performance issues, including long load times and poor optimization, especially noticeable with multi-threading and large colonies. Players report lag and performance bugs when dealing with large colonies or using many mods.
- Runs on low-end hardware (weight 0.22): Despite performance issues, the game can run on low-end hardware, including systems without dedicated graphics cards. Some players appreciate the game's ability to run on 'potato' PCs.
- Mod-related performance issues (weight 0.19): Using many mods can result in long loading times, lag, and other performance issues. Some players find the game's performance acceptable with mods, while others experience significant problems.
- High memory and CPU usage (weight 0.12): The game has high memory usage and inefficient CPU performance, which can lead to stuttering and low FPS, particularly in the late game. Some players note that the game's performance issues are related to inefficient code and AI ticking.
- Performance improvements over time (weight 0.07): There are mentions of performance improvements over time, suggesting that updates or optimizations have addressed some issues.
- Frequent crashes and glitches (weight 0.06): Players report frequent crashes and general glitchiness, which can disrupt the gaming experience. These issues are noted alongside other performance-related problems.
- Lack of multi-core support (weight 0.04): The game lacks support for multi-core processors, which can contribute to performance issues and inefficient use of CPU resources.
- Works well on Steam Deck (weight 0.03): Some players report that the game works flawlessly on the Steam Deck, indicating good compatibility with this hardware.
- Poor AI and pathfinding (weight 0.03): The game has issues with AI and pathfinding, which can affect gameplay and performance.
- Optimization guide helps (weight 0.03): An optimization guide is available that helps mitigate some of the performance issues experienced by players.

Recommendations:
- Extensive content and mod support (weight 0.26): The game is highly recommended for its extensive content and strong modding community, offering a variety of gameplay possibilities.
- Highly recommended for depth and engagement (weight 0.22): The game is frequently praised for its deep and immersive gameplay, making it highly recommended for those who enjoy extensive content and engagement.
- Recommended DLCs (weight 0.17): Specific DLCs like Biotech, Ideology, and Odyssey are frequently recommended for enhancing the gameplay experience.
- Recommended for strategy and management fans (weight 0.16): This game is often recommended for those who enjoy deep strategy and management gameplay, making it ideal for simulation game enthusiasts.
- Try base game before DLCs (weight 0.11): Players are advised to buy and try the base game first before considering additional DLCs to ensure they enjoy the core gameplay.
- Worth the investment (weight 0.11): The game is considered worth every penny, offering great value and extensive replayability with mods.
- Gameplay tips (weight 0.11): Players should prioritize survival basics, monitor colonists' emotions, allocate skills effectively, and learn to make tough decisions for optimal gameplay.
- Recommended for colony simulator fans (weight 0.09): The game is good for fans of colony simulators and similar genres, providing a rich experience in managing colonies.
- Unique and emotional storytelling (weight 0.09): Players appreciate the game for its unique and unexpected gameplay events, as well as its emotional depth and unique storytelling.
- Play vanilla first (weight 0.09): New players should start with the vanilla version of the game before introducing mods to get a feel for the base gameplay.
- Use mods to enhance gameplay (weight 0.07): Players are encouraged to use mods to enhance their gameplay experience, with specific mod packs like Vanilla Expanded being recommended.
- Consider sales for purchases (weight 0.06): Potential buyers are advised to consider purchasing the game and its DLCs only when they are on sale due to the high cumulative price.
- Active developer support (weight 0.04): The game is praised for being actively supported by developers, ensuring it remains updated and well-maintained.
- Tutorials for beginners (weight 0.04): New players are advised to look up tutorials on platforms like YouTube to help them get started with the game.
- Join community groups (weight 0.04): Players should join community groups and channels for more resources, updates, and support.

Other player notes:
No miscpoints

Emotions:
- Excitement (weight 0.25): Players are excited about the game's extensive content, modding support, and the variety of gameplay possibilities. The engaging narrative, dramatic events, and the ability to create unique stories contribute significantly to this excitement.
- Frustration (weight 0.25): Players experience frustration due to the game's steep learning curve, performance issues, and high DLC prices. Additionally, colony management issues, AI behavior, and the reliance on RNG (Random Number Generation) contribute to this frustration.
- Satisfaction (weight 0.15): Players feel satisfied with the game's depth, replayability, and the freedom to create unique stories. The extensive content, strong modding community, and successful character interactions also contribute to this satisfaction.
- Enjoyment (weight 0.13): Players enjoy the game's versatility, control, and freedom, along with the variety of in-game activities and engaging stories. The extensive modding support and deep engagement with the game also enhance their enjoyment.
- Joy (weight 0.12): Players find joy in the game's engaging and chaotic gameplay mechanics, as well as the endless possibilities and mod support. The emotional connection to characters and unique storytelling also bring happiness.
- Enthusiasm (weight 0.1): Players are enthusiastic about the game's engaging and varied gameplay experiences, as well as the enhancements provided by mods and DLCs. The freedom to choose gameplay style and the game's depth and variety also fuel this enthusiasm.
- Amusement (weight 0.1): Players are amused by the game's humorous narrative and unexpected gameplay outcomes. The unique and engaging gameplay mechanics, along with humorous character behaviors, contribute to this amusement.
- Nostalgia (weight 0.08): Players feel nostalgia due to their long-term engagement with the game and the memories of in-game events and characters. The personal attachment and extensive playtime also evoke this nostalgic feeling.
- Disappointment (weight 0.07): Players feel disappointed due to performance issues, lack of meaningful updates, and the game's high price tag. The need for mods to fully enjoy the game and the focus on DLCs instead of core gameplay improvements also contribute to this disappointment.
- Engagement (weight 0.04): Players are deeply engaged with the game's detailed narrative, character interactions, and immersive storytelling. The complex moral choices and deep simulation mechanics also enhance their engagement.
- Sadness (weight 0.04): Players feel sadness due to emotional attachment to characters and their stories, as well as the loss of characters in the game. Tragic events and the personal story and emotional investment in the game also evoke this sadness.
- Addiction (weight 0.04): Players feel addicted to the game due to its engaging and complex gameplay mechanics. The game's depth and replayability, along with the addictive nature of the gameplay, contribute to this addiction.
- Love (weight 0.03): Players express love for the game's versatility, expansions, and modded scene. The deep emotional connection to the game and its characters, as well as the affection for the game and its genre, also fuel this love.
- Positive (weight 0.03): Players have a positive outlook on the game due to its high score, depth, and complexity. Recommendations of quality of life mods and specific DLCs, along with detailed discussions of the game's mechanics, contribute to this positivity.
- Gratitude (weight 0.02): Players feel gratitude towards the developers for their dedication and community support. The appreciation for being part of the community and the reviewer's gratitude towards readers for reading the long review also evoke this feeling.
- Appreciation (weight 0.02): Players appreciate the game's depth, strong modding community, and complex mechanics. The endless replay value and the developer's approach to DLCs, as well as the game's appeal and the contributions of the modding community, also contribute to this appreciation.
- Hope (weight 0.02): Players feel hopeful about the future of the game and its world and characters. The optimism for future improvements and events, as well as looking forward to Rimworld 2, also fuel this hope.
- Anger (weight 0.02): Players feel anger due to the game's DLC model and perceived greed and toxic community. The developer's business practices and the loss of family in the game also contribute to this anger.
- Admiration (weight 0.02): Players admire the game's unique approach to storytelling and sandbox gameplay. The depth and flexibility of the game, as well as its modding community and design and storytelling capabilities, also evoke this admiration.}