Info about Lunarium:

Official game description:
On the brink of collapse in the world of Lunarium, two girls—Ave and Lune step forward.
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To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.
Play as **Ave**, a light-armored knight, and journey alongside **Lune**, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
*   Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
*   Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.
Players can adjust Ave’s combat style through **Embroidery**, the **Skill Tree**, and **Cloaks**, building a flexible progression system for different ways to fight.
*   **Cloak System**
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
*   **Embroidery System**
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.
Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
**_"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."_**
**_"Even so, will you still come with me?"_**

Release date: Jul 28, 2026

Categories: Soulslike Combat, Action RPG, Exploration, Character Progression, Weapon Customization, Single-player Story, Top-Down Perspective, Metroidvania

Feature scans:
- Wiki: score 10; verdict: Self-Sufficient; summary: User feedback indicates no reliance on external resources; the game provides clear in-game directions for quests, exploration, and collection. The Wiki Tax is minimal.
- Proton/Linux: score 15; verdict: Playable with performance caveats; summary: The game runs on Steam Deck (Linux via Proton) but experiences performance drops and inconsistent frame rates, especially in areas with water. No critical blockers like crashes or anti-cheat were noted, and the game remains playable for most users.
- Steam Deck: score 45; verdict: Mixed Performance - Playable with Tweaks; summary: The game runs inconsistently on Steam Deck. Significant frame drops and stuttering occur in larger areas, and excessive loading screens for minor actions disrupt flow. A cloud save sync issue was also noted, though infrequently reported. Some users find it playable at 40-50fps, but others deem it unplayable. Overall, the experience requires manual adjustments and tolerance for technical hiccups.

- Hardware Profile:
  - Summary: Performance varies significantly by VRAM: low-VRAM systems suffer from stutter and lag, mid-range is mostly stable, and limited data for 8-11GB shows a notable framerate issue.
  - Sample size: 73 (15% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (mixed, 31 reports): Inconsistent optimization; many players report stuttering, lag, and resource-loading problems even when recommending the game.
  - Windows 12-15GB VRAM (positive, 26 reports): Generally smooth performance with only minor complaints about combat feel and dialogue stutters; one blocking bug reported.
  - Windows 8-11GB VRAM (mixed, 6 reports): Limited evidence: a single recommended review describes severe slideshow when limiting framerate to 72 FPS.
  - Caveats: 73 of 478 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: English reviews endorse the current $19.99 price as acceptable or good value, while Chinese reviews suggest a lower fair price around $10-$11, with one review explicitly rejecting prices above $11. The split indicates a community consensus ranging from $10 to $20, centered on $10-$15.
- Playtime Metrics:
  - Game completion: 17.0h
  - Story completion: 10.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Game completion is strongly supported by multiple player reports: 16ish hours for full completion, 17 hours for nearly full collection, 18 hours at 85% completion, and 15 hours at 96.5% completion (from Chinese review translated). The average suggests about 17 hours for near 100% completion. Story completion is supported by an estimate of about 10 hours for a non-completionist playthrough. No evidence exists for typical session length or endgame playtime after final boss.
- Time-to-fun:
  - Summary: The game starts slowly with simple mechanics and boring early encounters, but becomes highly engaging after progressing past the first area or unlocking the Rutila Blade, with combat opening up and power spikes making it more fun.
  - Stance: Clicks after
  - Anchor: Unlocking the rutila blade
  - Time to anchor: 3h 0m
  - Friction: Boring early bosses and mobs; Slow start with simple mechanics; Trash pacing due to small damage windows and ranged attack focus; Confusing keybindings (heal and return on same key); Backtracking and difficulty finding loot; Unclear tutorial leading to getting lost
  - Unlock drivers: Unlocking the Rutila Blade; Progressing past the first area; Unlocking skill tree and personalization options; Combat becomes more detailed with more options; Build variety and character progression
  - Conditions: First few hours of slow start; After first area; Unlocking the Rutila Blade; Tolerating simple early mechanics; Exploring for hidden items and secrets; Liking precision combat and build variety; Being new to soulslike games; Accepting backtracking and potential getting lost
- Player Archetypes:
  - Soulslike Combat Enthusiast (buy)
    - Motivation: Mastering parry timing and overcoming challenging combat encounters.
    - Playstyle: Focuses on parrying, blocking, and learning enemy attack patterns; enjoys the satisfying feel of precise execution.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: souls-like player; souls-like veteran
    - Reference games: Hollow Knight; Nioh; God of War 4
  - Atmosphere Appreciator (buy)
    - Motivation: Immersion in the game's beautiful art, music, and serene atmosphere.
    - Playstyle: Explores at a leisurely pace, enjoys scenery and ambient storytelling, uses the game as a relaxing escape.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Nier
  - Value-Conscious Pragmatist (sale)
    - Motivation: Getting good value for money balanced with fun gameplay, while being wary of bugs and content length.
    - Playstyle: Cautious buyer who waits for patches or discounts; evaluates game based on price per hour and quality.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Art style praised consistently (weight 0.42): Across multiple clusters, players consistently praise the game's art style as exquisite, beautiful, and a strong selling point. The hand-painted, ethereal atmosphere and visual consistency are frequently highlighted as the game's biggest strength.
- Combat systems highly satisfying (weight 0.33): The combat is repeatedly described as great, satisfying, fluid, and impactful, with particular praise for parry and precision dodge mechanics. Players enjoy the tight feedback, sound effects, and the challenge it provides.
- Map design and exploration excellent (weight 0.15): The map design is praised for being well-connected, layered, and encouraging exploration. Players find navigating the map comfortable and the verticality adds depth, making exploration an interesting and fun part of the game.
- Music and soundtrack beautiful (weight 0.14): The music and soundtrack receive strong praise across clusters, described as beautiful, pleasant, and well done, with some highlighting excellence in later areas. The audio contributes significantly to the overall atmosphere.
- Boss fights diverse and memorable (weight 0.14): Boss fights are consistently praised for their diversity, engaging mechanics, and memorable encounters. Each boss has unique movesets and phase mechanics, providing a satisfying challenge that showcases the game's features.
- Cloak system enables build variety (weight 0.09): The cloak and embroidery system is highlighted as offering diverse builds and playstyles, allowing players to experiment and create viable builds. This system is seen as a unique and interesting way to personalize gameplay.
- Game polished and optimized (weight 0.09): The game is described as well-polished, running smoothly and incredibly well, with careful attention to detail. Reviews often label it as a masterpiece or outstanding, indicating high technical and overall quality.
- Souls-like elements well executed (weight 0.08): Players note that the game successfully captures the essence of souls-like games, delivering a hardcore yet fun experience similar to Elden Ring and Dark Souls. This comparison is often framed as a positive, with polished mechanics and atmospheric design.
- Story and characters engaging (weight 0.07): Reviews highlight the engaging story, well-written characters, and strong character development. Players find the narrative interesting with surprising moments, making the story a standout aspect of the game.
- Good value for price (weight 0.07): Players feel the game offers great value for its price, being worth both the money and time invested. The focused scope and appropriate pricing are appreciated, with some calling it a steal at current performance levels.
- Visuals and audio praised together (weight 0.07): Combined praise for art style, visuals, and audio is common, with players noting the immersive and personality-filled aesthetic. The beautiful art style and well-done music enhance the overall atmosphere and enjoyment.

Common complaints:
- Combat feels sluggish and stiff (weight 0.23): Players consistently report that combat and movement lack fluidity, feeling clunky and stiff. This issue affects the overall game feel, making actions like attacking and moving seem dragging and slow.
- Multiple bugs present in game (weight 0.21): A significant number of bugs are reported, ranging from minor issues to more serious ones, including at launch and post-release. Some bugs are game-blocking, while others are just numerous small glitches that reduce the overall polish.
- Movement is slow and clunky (weight 0.13): Movement speed is slow and running controls are not well designed, making movement feel clunky and unpleasant. This affects navigation and combat, leading to frustration.
- Parry timing is unreliable (weight 0.12): The parry mechanic is frequently criticized for its strict timing, delayed response, and poor feedback, making it hard to execute successfully. Players find the timing windows too short and often inconsistent with enemy animations.
- Controls feel sticky and stiff (weight 0.12): Controls are described as sticky, clunky, and lacking freedom, which affects both movement and actions. This issue is present even in story mode, indicating a fundamental control problem.
- Inputs sometimes unresponsive (weight 0.11): Controller inputs can be unresponsive on the first press, causing dodges or parries not to come out, which is frustrating in combat. This is exacerbated by the strict parry timing, making gameplay feel unfair.
- Game feels unfinished and rushed (weight 0.1): The game feels incomplete, with a rushed ending and overall lack of polish. This is evidenced by bugs, a short length, and a sense of incompleteness that may disappoint players expecting a fuller experience.
- Camera and perspective obscure attacks (weight 0.09): The top-down camera angle and fixed perspectives often hide enemy attacks, especially when enemies face away, and can get stuck or positioned too high. This makes dodging and parrying harder as players cannot see incoming moves clearly.
- Enemy attack patterns hard to read (weight 0.08): Enemy attacks are unpredictable and difficult to handle, with delayed patterns that are hard to read from the map. This is worsened by the camera and perspective issues, making combat more challenging.
- Final boss difficulty spikes (weight 0.08): The final boss is notably harder than the rest of the game, creating a sudden difficulty spike that feels unfair. Players find the fight challenging to the point of frustration, which may detract from the endgame experience.
- English translation has errors (weight 0.07): The English translation is imperfect, with rough edges, typos, wrong names, and occasional spelling errors. This affects the narrative experience and makes the game feel less polished.
- Dialogue is overly lengthy (weight 0.07): There is too much dialogue, especially in the latter half, that adds little to the story and makes the game drag. Players find it boring and excessive, which can impact pacing and engagement.
- Game lacks voice acting (weight 0.06): The game has no voice acting, likely due to budget constraints, which reduces immersion. This makes the game feel less high-budget and less engaging for players.
- Skill tree is too limited (weight 0.04): The skill tree stops introducing new skills early and is too small or short, limiting character progression and build variety. This reduces long-term motivation and makes the game feel less deep.
- Enemies can attack through walls (weight 0.04): Ranged enemies can shoot through walls and from below, which is unfair and breaks the expected gameplay rules. This can lead to unavoidable damage and frustrating situations.
- Game is too short (weight 0.04): The game is considered too short, contributing to the feeling that it is unfinished. Players expect more content and length for the price, especially given the lack of polish.
- Collectibles are hard to find (weight 0.04): Some collectibles are too obtuse or well hidden, like an upgrade ore in a sea cave, making them tiring to find. This may frustrate completionists and reduce the exploration fun.

Gameplay feedback:
- Parry and dodge combat (weight 0.35): The core combat heavily emphasizes parry and dodge mechanics, with a focus on precise timing and counter-attacks. Players are encouraged to adopt a parry-based playstyle.
- Souls-like genre blend (weight 0.2): The game is frequently described as a 2.5D or top-down souls-like, combining the challenging combat and progression of the genre with a distinct perspective. This genre fusion is a defining characteristic.
- Top-down action RPG (weight 0.19): The game is primarily an isometric or top-down action RPG, which shapes the gameplay and exploration. The perspective is consistently highlighted in reviews.
- Exploration and progression (weight 0.14): The game is a story-driven adventure that prioritizes map exploration as a core activity. This is supported by chapter-based progression and a day/night cycle that alters the game world.
- Story mode difficulty (weight 0.14): A dedicated story mode or easy difficulty option is included to make the game more accessible to a wider audience. This allows players to experience the narrative without the high challenge.
- Combat mechanics variety (weight 0.14): Beyond parry, combat includes blocking, dodging, and stunning, with mechanics to stagger enemies. This system is combined with a rich skill tree and build variety.
- Diverse and challenging bosses (weight 0.14): Boss battles are a key feature, offering distinct mechanics, multiple phases, and a high challenge level. These fights are a major part of the gameplay experience.
- Map exploration and design (weight 0.13): The map design is praised for being intricate and interconnected, with hidden areas and secrets to discover. Exploration is a core part of the game's appeal.
- Cloak customization system (weight 0.1): A cloak system is a key customization feature, where different cloaks modify builds, abilities, and playstyle. This system allows for significant build variety.
- Skill tree progression (weight 0.1): The game features a skill tree system for abilities and utility skills, allowing for meaningful character customization and build diversity. This adds depth to the progression.
- Moderate difficulty level (weight 0.05): The game is considered difficult but not excessively so, with a balanced challenge that is part of its appeal. This is a key aspect of the game design.
- Collectibles and lore (weight 0.04): The game includes various collectibles and lore pieces that are tied to achievements and progression. These are integrated into the exploration.
- Story and narrative focus (weight 0.04): The game features a story with a narrative that is interwoven with gameplay, map design, and guidance. This is a significant element of the experience.

Performance notes:
- Frame drops and stuttering (weight 0.11): Several clusters mention severe frame drops and stuttering in specific maps, during late game, and in certain areas like forests, mountains, and large scenes with multiple enemies. This indicates performance issues are content-dependent.
- Various bugs reported (weight 0.1): The game has numerous small bugs, visual glitches, and some major ones like unresponsive enemies, black screens, and UI freezing. Many are not game-breaking but add frustration, while some require reloading or restarting the game.
- Steam Deck performance issues (weight 0.08): Multiple clusters report significant frame rate drops on Steam Deck, especially in areas with water effects, debuffs, and many enemies, with FPS dropping to around 20-30. The game also suffers from stuttering and high fan speed on this device.
- General optimization lacking (weight 0.07): Several clusters state that the game needs better optimization, with performance being worse than expected for a 2D-style isometric game. These issues are reported across different hardware, indicating a broader optimization problem.
- Game freezes and crashes (weight 0.06): There are reports of the game freezing, becoming unresponsive, and crashing, forcing players to reload or restart. This indicates stability issues that interrupt gameplay experience.
- Frame rate lock issues (weight 0.06): The game has hidden frame rate caps, like 144Hz on PC and 60Hz on Steam Deck, and lacks vsync toggle, leading to stutter when framerate doesn't match monitor refresh rate. This reduces smoothness for some players.
- PC high performance (weight 0.05): On high-end PCs, the game runs very well, achieving frame rates over 120 FPS and up to 240 FPS. This suggests the game is well-optimized for powerful hardware, but the issues are mainly on lower-spec or portable devices.
- Performance on low-end PCs (weight 0.04): Lower-end PCs struggle with performance, experiencing lag and frame drops even at lowest resolution and simple scenes. The game seems to require better than normal specifications than advertised.
- Developer responsiveness (weight 0.04): Some players acknowledge that the game is being improved by developers and some launch issues were fixed quickly, indicating active support. However, some recent updates have introduced new lag.
- Performance on handhelds inconsistent (weight 0.03): Handheld devices like ROG Ally X and Legion Go experience mixed performance; Ally X runs well but Legion Go stutters. This inconsistency suggests optimization is not universal across portable gaming hardware.
- Chapter-specific performance issues (weight 0.03): Performance issues are noted in specific chapters like Chapter 2, where the game runs in slow motion despite displaying high FPS, and Chapter 3 with frame drops. This suggests content-specific bugs.
- No custom vsync option (weight 0.03): The game lacks a custom vsync toggle and offers few graphics options, limiting players' ability to customize performance settings to their hardware, which could mitigate stutter issues.

Recommendations:
- Highly recommended by players (weight 0.16): The game receives broad positive recommendations, with reviewers urging friends and others to play it. The sentiment is consistently favorable across multiple clusters.
- Genre fans will enjoy (weight 0.13): Fans of souls-like, metroidvania, and action RPG genres find the game appealing. The combat mechanics and customization options resonate well with genre enthusiasts.
- Worth its price (weight 0.13): Reviewers consider the game worth its price, with some recommending it even at full price. The cost-to-content ratio is frequently highlighted as a strong point.
- Art and story appeal (weight 0.08): Many reviewers highlight the game's unique art style and emotional narrative as major draws, recommending it to players who appreciate these aspects. The hand-drawn visuals and story-driven gameplay are consistently praised.
- Bugs hinder recommendation (weight 0.07): Several reviewers recommend waiting until bugs are fixed before purchasing, citing persistent technical issues. They believe the game could be better with improvements to quality of life.
- Fun and worth playing (weight 0.07): Reviewers highlight the game as fun and absolutely worth playing, emphasizing its entertaining gameplay loop. The game is enjoyable and provides a satisfying experience.
- Underrated solid game (weight 0.07): Reviewers note the game's solid quality and feel it deserves more attention from the gaming community. The level design and overall effort are recognized as commendable.
- Not recommended now (weight 0.07): Some reviewers do not recommend the game in its current state, either due to bugs or the price point. They suggest waiting for a better version or a lower cost.
- Accessible easy mode (weight 0.03): The game is recommended for players who are less skilled at combat due to its easy mode option. This makes it accessible to a wider audience.

Other player notes:
- Frequent updates and patches (weight 0.16): Players consistently praise the developer for releasing updates almost daily and actively fixing bugs. This responsive approach to maintenance and improvement is highly appreciated by the community.
- Game length around a dozen hours (weight 0.11): Many players report the game takes about 10-15 hours to complete, with some saying 15-20 hours for full completion. The length is generally viewed as reasonable for the type of game.
- First work from new studio (weight 0.1): Reviewers often mention that this is the studio's debut title, from a small indie team. This context is used to praise the game's quality and to set expectations.
- Great value for price (weight 0.08): Players frequently say the game offers a solid experience for its price, even considering it better value than many AAA titles. The amount of content is deemed appropriate for the cost.
- Soulslike genre comparisons (weight 0.08): The game is often compared to other souls-like titles, with specific references to Dark Souls and the genre's conventions. Some reviewers appreciate its place within the genre.
- Sekiro parrying similarities (weight 0.07): The game's parry-focused combat is frequently compared to Sekiro, and its art style to ICO and Odin Sphere. These comparisons highlight its satisfying and responsive combat system.
- Chinese indie production (weight 0.07): Players identify the game as a product of a Chinese independent studio, noting the good Chinese localization and domestic origin. This is often mentioned as a point of pride or interest.
- Responsive to player feedback (weight 0.06): The developer is noted for actively collecting player feedback and incorporating it into patches. This two-way communication and willingness to optimize based on player input stands out to reviewers.
- Story mode for accessibility (weight 0.06): The inclusion of a story mode that significantly reduces damage is highlighted as an accessible option for less skilled players. Some note that the difficulty difference is not major, but it helps.
- Small scale but high quality (weight 0.03): The game is often described as small-scale yet polished and complete. Reviewers appreciate the high quality of content despite its compact size.
- Steam Deck support (weight 0.03): Some players mention that the game is playable on Steam Deck, in addition to PC. This broadens the accessibility and is a nice bonus for handheld users.

Emotions:
- Frustration (weight 0.24): Players frequently cite the game's combat and controls as the primary source of frustration, including unresponsive inputs, stiff animations, and poorly timed parry and dodge mechanics. The map design and navigation are also heavily criticized for being confusing and lacking clear guidance. Numerous bugs, ranging from UI glitches to game-breaking softlocks and performance drops, compound these issues, making progression feel unfair and tedious.
- Satisfaction (weight 0.16): The main drivers of satisfaction are the game's polished presentation, including its gorgeous art style, engaging story, and music. The combat, particularly the parry mechanic and successful boss fights, is also a major source of enjoyment, providing a sense of challenge and reward. Overall, the game is considered a well-made and comfortable experience that respects the player's time, with rewarding exploration and satisfying progression.
- Disappointment (weight 0.1): Disappointment primarily stems from the game's short length and rushed, abrupt ending, which leaves storylines and characters feeling underdeveloped. The combat experience is also a major letdown for many, with issues like poor controls, stiff animation, and unrewarding parry mechanics. Performance problems and technical bugs on platforms like the Steam Deck further contribute to the feeling that the game does not reach its potential.
- Enjoyment (weight 0.09): Players derive enjoyment from the game's beautiful art style, world, and music, which create an immersive atmosphere. The combat is described as fun and satisfying, especially with the parry and dodge mechanics, and the game's challenging but fair difficulty is a positive factor. Exploration is also considered a highlight, with good map design and cleverly hidden secrets making the experience pleasant and rewarding.
- Appreciation (weight 0.05): This feeling is driven by the game's exceptional art style, music, and the general atmosphere they create. Players also appreciate the game's well-crafted map design and the deliberate effort put into the world-building and overall polish. The responsiveness and care of the development team are also noted, enhancing the value of the game as a finished work.
- Admiration (weight 0.04): Admiration is primarily inspired by the game's high-quality art direction, which is consistently described as gorgeous, beautiful, and well-crafted. This is complemented by a refined and fluid combat system and the careful design of the game's world and characters. The fact that this level of quality comes from a small, independent studio increases the admiration for the team's work.
- Annoyance (weight 0.03): The feeling of annoyance is often triggered by minor but persistent design and interface issues, such as forced and slow animations, and controls that require unnecessary inputs. These disruptions break the game's flow and are seen as needless friction. Technical problems, including bugs and translation errors, also cause irritation, particularly when they interrupt gameplay.
- Excitement (weight 0.03): The excitement stems from the fluid and fun combat, which is described as thrilling and intense, especially during boss fights. The sense of anticipation, whether from waiting for the game's release or discovering new mechanics, is a major source of excitement. Players also feel the developers' passion and are encouraged by the game's overall quality.
- Anger (weight 0.02): This intense negative emotion is triggered by frustrating and unfair game mechanics, particularly during boss fights where attack patterns are seen as overwhelming and cheap. Technical issues like game-breaking bugs that reset progress, broken enemy pathing, and severe performance drops are also major catalysts for anger. A lack of quality-of-life options, such as re-mappable keybinds, further fuels the frustration.
- Love (weight 0.01): Love is almost entirely attributed to the game's stunning visual aesthetic, which is often described as a masterpiece and its beautiful story. The combat is also a core reason for this feeling, with a specific focus on the parry mechanic that builds a good skill and ability charge loop. The game's smooth gameplay and deep lore solidify this feeling for many.
- Joy (weight 0.01): Joy comes from the enjoyment of the game's visual style and the constant satisfaction of its combat system, with each boss fight being a unique and exciting challenge. The overall warm and refined presentation of the art and story is also a significant source of happiness. Successfully mastering the parry and dodge mechanics is a joyful experience for the player.
- Interest (weight 0.01): The game's compelling story theme and its appeal to fans of ARPG, souls, and metroidvania genres spark genuine interest. The unique progression and the interesting linkage attack mechanics are also a factor. Players are also drawn in by the game's art style and the intrigue of exploration and combat.
- Amusement (weight 0.01): This positive emotion is elicited by humorous glitches and translation errors that create funny and unexpected dialogue. Discovering overpowered builds that allow for unique strategies is a source of fun, as is the interaction between the main characters. The game's accessibility and the player's own success in finding its quirks also bring a sense of amusement.
- Relief (weight 0.01): A big reason for the feeling of relief is the game's manageable difficulty, especially compared to similar games, offering a story mode that allows less skilled players to progress. The top-down perspective and clear map design alleviate the disorientation common in 3D games. The game also provides a comfortable home base and a companion that eases the player's journey.
- Boredom (weight 0.01): The game's low difficulty, especially as it progresses, makes it feel overly simple and boring for some players. Repetitive enemy variety and uninspired bosses contribute to the tedium of grinding through the game. The story is also seen as flat and cliché, failing to maintain engagement.
- Surprise (weight 0.01): The game's quality and depth are more than what many players expected, exceeding expectations in level design and overall game systems. Players who anticipated a purely narrative experience were often caught off guard by its solid combat. The story is also cited as having surprising moments that add to the impact.
- Happiness (weight 0.01): The game's smooth progression system that encourages build viability and a beautiful art style brings happiness. The story's conclusion is a positive point for many, with a happy and fulfilling feeling. Overall, the game provides a fun and comfortable experience that is a joy to play.
- Confusion (weight 0.01): Players often get lost or stuck due to the lack of clear guidance in the tutorial and quests. The map's art style, with its uniform appearance, can lead to disorientation and difficulty finding key locations. Some lore and setting elements are also not fully explained, leaving the player with questions.
- Engagement (weight 0.01): Engagement is driven by a compelling story that keeps players curious and invested in the characters. The game's system, which offers many promising abilities, also promotes engagement by making skill choices interesting. The rich narrative with its twists and tragic moments makes the player feel involved in the protagonist's journey.
- Regret (weight 0.01): Regret comes from a wasted time, often due to poor game design, such as spending excessive time grinding for resources that are not scarce later or searching for items that are found by progressing the story. The game's drop in quality in the later areas and a rushed ending also contribute to this feeling. For some, the final product does not live up to the initial excitement.}