Info about RADIOSOL:

Official game description:
**RADIOSOL**
------------
is a journey through a desolate world burned by a planetary cataclysm. In search of answers, you will have to navigate through the ruins of megastructures and abandoned cities, avoiding the scorching rays of the Sun.
\-Why do my eyes hurt so much?
------------------------------
Only concrete mountains block the Sun. It hurts my eyes so much. Night used to fall quickly in these man-made valleys. But not now.  
When did this stop?
\-Why can’t I hear other people’s voices?
-----------------------------------------
I am the world's ear. I hear every radio station. I hear the hum of transistors, the boiling of mercury, and every rock on the visible side of the moon. But people don't talk anymore.  
When did this stop?
\-Why do I have so many limbs?
------------------------------
sagging - contraction - lengthening - emphasis  
sagging - contraction - lengthening - emphasis  
sagging - contraction - lengthening - emphasis  
The Grove will be burned. Will I burn it?

Release date: Sep 30, 2026

Categories: Open-World Exploration, First-Person Exploration, Survival, Environmental Storytelling, Puzzle Solving

Feature scans:
- Steam Deck: score 40; verdict: Playable with UI scaling caveats; summary: The sole review reports that the game runs on Linux without fuss, but its interface scaling is not Steam Deck-ready. This creates moderate friction due to potential small-text readability issues, though no crashes, anti-cheat errors, launcher problems, or Proton tweaks are mentioned. The experience is playable but not seamless.

- Hardware Profile:
  - Summary: Performance reports are split across cohorts: the Windows 12-15GB VRAM group describes severe frame-rate drops and slow-motion issues, while the Windows <8GB VRAM group reports strong optimization.
  - Sample size: 25 (22% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (negative, 10 reports): Reported issues include severe FPS drops to around 5 FPS, slow-motion or bullet-time behavior, and one user noting performance is not the best.
  - Windows <8GB VRAM (positive, 8 reports): The single included review reports super great optimization and on-point performance for a newly released indie game.
  - Caveats: 25 of 113 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 4.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The translated Chinese review states that the current first chapter offers about four hours of play if the map is not explored, which supports a story-completion estimate of 4 hours. Another review confirms the game currently has only one chapter, so this is the available story content. The endgame is mentioned, but no numeric playtime is provided, and there is no reliable numeric evidence for game completion, session length, or endgame hours.
- Time-to-fun:
  - Summary: Players report strong early story momentum and enjoyment of self-directed mechanic discovery, but that enjoyment erodes as vague objectives, poor directions, an opaque radio-tuning progression gate, and performance problems take over. The dominant pattern is initial fun that later drops rather than a game that never clicks.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Unclear objective guidance and red-herring paths with no plot progression; Poor in-game locational directions causing tedious searching, worsened by the sun evasion mechanic; Progression gated behind an opaque radio tuning mechanic; Vague wording that makes finding things tedious; Performance and optimization problems with framerate drops and stutter
  - Unlock drivers: N/A
  - Conditions: Whether the player enjoys figuring out mechanics themselves, which the tutorial skip supports; Tolerance for vague objectives and open-ended searching; Whether the player's setup avoids the reported framerate drops and stutter
- Player Archetypes:
  - Patient Immersion Explorer (buy)
    - Motivation: Immersive exploration of atmospheric open worlds and mysteries.
    - Playstyle: Slow, patient wandering and sightseeing, prioritizing atmosphere, story, and discovery over combat or challenge.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Guidance-Dependent Open-World Critic (no buy)
    - Motivation: Clear guidance and meaningful open-world content to sustain progression.
    - Playstyle: Pushes through open-world progression but expects tutorials, signposting, and localization to be usable, and drops the game when lost or blocked.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Brutalist Megastructure Genre Fan (buy)
    - Motivation: Experiencing rare brutalist and megastructure environments.
    - Playstyle: Seeks out and appreciates architectural and megastructure set pieces, tolerating rough edges for niche genre value.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Outstanding Atmosphere and Immersion (weight 0.89): Many players praise the game's atmosphere as immersive, intense, and haunting, with a desolate wasteland that feels alive yet dead. The environmental storytelling and apocalyptic setting greatly enhance the overall experience.
- Stunning Visuals and Art Style (weight 0.74): The game's visuals, art direction, and stylization are frequently described as gorgeous, phenomenal, and aesthetically pleasing from every angle. The low-poly, low-resolution textures and unique UI design contribute to a distinct and captivating look.
- Fun and Rewarding Exploration (weight 0.66): Exploring the open world is a highlight, with players enjoying the discovery of secrets, landmarks, and environmental storytelling. The world is expansive, detailed, and encourages wandering, often described as fun and rewarding.
- Unique Spider-Bot Gameplay (weight 0.51): Playing as a robotic spider is a novel and memorable experience, with full-surface crawling, complex movement, and platforming elements that feel satisfying. The ability to explore as a weird little jumping spider bot is a dream come true for many.
- Intriguing Story and Lore (weight 0.33): The story starts strong with an intriguing mystery and questions about the world, and the environmental storytelling is rewarding. The narrative, though vague, adds to the experience and keeps players engaged.
- Strong Artistic Vision (weight 0.29): The game has an uncompromising vision with a discreet sense of humor, and it feels drenched in style and substance. Many players appreciate the strong artistic direction and the unique world created by the developers.
- Excellent Sound Design and Music (weight 0.25): The sound design and music are highly praised, with players noting incredible audio that enhances the atmosphere. The combination of music and sound effects contributes significantly to the immersive experience.
- Cool and Creative Mechanics (weight 0.24): Players appreciate unique mechanics such as deleting files, activating train control points, using binoculars, and the radio with scavengeable antennas. These small features add depth and enjoyment to the gameplay.
- Engaging World and Setting (weight 0.24): The world is impressive with memorable landmarks and a cool ominous setting. The concept of a robotic spider in a futuristic apocalyptic Kazakhstan is enjoyable and well-executed.
- High Potential and Recommendation (weight 0.24): The game shows high potential and is highly recommended by many players. It offers a unique experience that stands out, with more soul than most AAA projects.
- Good Performance and Compatibility (weight 0.23): The game runs well without performance issues, even on low-end PCs, and is playable on Linux without fuss. It can also be tweaked to work well with a controller, making it accessible to a wide audience.
- Immersive UI and Guidance (weight 0.18): The UI design is unique and cool, with built-in elements that guide without breaking immersion. Necessary places are highlighted with colors appropriately, helping players navigate the world naturally.
- Relaxing and Comforting Experience (weight 0.18): Roaming the devastated earth is oddly relaxing and brings comfort to some players. The game can be a chill and patient experience, appealing to those who enjoy open-world exploration and puzzle solving.
- Scaled and Detailed Environments (weight 0.18): The game cleverly plays with scale, making distances feel large and the environment feel expansive. The megastructures and detailed areas are impressive and encourage exploration.
- Challenging and Confusing Navigation (weight 0.17): The game's navigation can be enjoyably confusing and challenging, adding to the experience. Working through vague directions is satisfying, except for one section that some found frustrating.
- Solar Radiation Mechanic (weight 0.17): The sun mechanic is a permanent threat to play around, and hiding from the sun is fun. Keeping away from dangerous solar radiation adds a unique challenge to the gameplay.
- Good Value for Niche Audience (weight 0.17): As one of the few megastructure games, the quality is good for its price, and it is solid for a niche audience. Those interested in megastructures and specific themes like transhumanism will find it worthwhile.
- Interesting Assistant Character (weight 0.13): The assistant character who talks and points you in a direction adds purpose and is likable. The character and their conversations are a positive aspect for several players.
- Memorable Story Start (weight 0.13): The story starts strong with a compelling narrative and an intriguing mystery. Players are hooked from the beginning and appreciate the initial setup.
- Playable on Low-End Systems (weight 0.12): The game works quite well on a low-end PC and is playable on Linux without issues. This makes it accessible to a broader range of players.

Common complaints:
- Unclear navigation and destinations (weight 0.97): Players struggle to find destinations due to unclear directions and vague landmarks, often requiring external guides or excessive backtracking. Specific examples include finding the sphere entrance, control tower, and power plant.
- Vague and obtuse instructions (weight 0.78): Instructions and tutorials are extremely vague, with little to no guidance, leaving players confused about objectives and mechanics. Many report not knowing what to do or where to go.
- Performance degrades over time (weight 0.78): FPS drops significantly after extended play, often due to memory issues or lack of map unloading, and can be temporarily fixed by saving and reloading. Stutters and slowdowns are common in dense areas.
- Poor optimization on recommended hardware (weight 0.62): Optimization is poor, with the recommended GPU being a 3060 for stylized graphics, and even powerful GPUs struggle to maintain framerate. Players report lag and low FPS in 4K.
- Climbing and movement frustrating (weight 0.61): Climbing over thin surfaces is frustrating, with the player hanging off edges and jumping being unreliable. Movement is slow and controls are poor, causing constant stress.
- Motion sickness from camera (weight 0.49): Players report motion sickness from the camera, especially with rapid flipping and disorienting rotations when jumping to walls or ceilings. Lack of camera options to adjust distance or sensitivity worsens the issue.
- Missing graphics and control options (weight 0.43): The game lacks basic graphics settings such as resolution, borderless, V-Sync, and key rebinding, and offers only volume controls. This frustrates players who want to customize their experience or use alternative input methods.
- Poor translation and localization (weight 0.37): The game suffers from machine translation that makes instructions obtuse, strips flavor, and causes confusion. Terms become interchangeable and instructions are relayed out of order.
- Harsh sunlight and heat mechanics (weight 0.32): Sunlight is harsh and can cause immediate death, limiting freedom and making gameplay stressful. The heat mechanic is unclear and often frustrating.
- Horrible signposting and tutorials (weight 0.3): Signposting is terrible, and tutorials are minimal or vague, leaving players without proper guidance. Many feel the game throws them in without clear direction.
- Radio interaction poorly explained (weight 0.28): The radio mechanics are barely explained, making progression difficult and requiring external help. Players find the radio tower section absurdly hard due to unclear interfacing.
- Useless elements and red herrings (weight 0.27): Many elements like electric sparks, certain train cars, and environmental detectors have no use in the main story, discouraging exploration. Players waste time on red herrings that lead nowhere.
- Missing scanner for anomalies (weight 0.23): The game mentions temperature and airflow anomalies for finding entrances, but no built-in scanner exists, making these mechanics frustrating and unclear without guides. Heat anomaly mechanic is hard to understand.
- Steam page misleading about content (weight 0.2): The Steam page does not indicate that only the first chapter is included and is not marked as early access, leading to disappointment. Players feel scammed as the full game release is unknown.
- Manual save and limited slots (weight 0.18): The game has only one save slot and relies on manual saves, which can lead to lost progress if players forget to save frequently. This system is disliked and adds stress.
- Inconsistent scale of scenery (weight 0.16): The scale of buildings and objects is inconsistent, breaking immersion and making navigation harder. Examples include stairs as thin as legs and objects that defy cognition.
- No gamepad support (weight 0.13): The game currently does not support controllers, which is a drawback for players who prefer gamepad input. This limits accessibility and comfort for some users.
- Need better Steam Deck compatibility (weight 0.12): Interface scaling needs improvement for Steam Deck compatibility, as the current UI is hard to navigate and read on the smaller screen.
- Bug prevents pinging sphere (weight 0.08): A bug prevents pinging the sphere even when the marker is perfectly centered, always returning a negative result. This blocks progress and adds frustration.
- Random file drops disliked (weight 0.06): Players dislike random file drops from robots, except for notes and story items, as they add unnecessary clutter. This mechanic feels unrewarding and distracting.

Gameplay feedback:
- Open World Exploration (weight 0.56): The game emphasizes open world exploration and navigation across a large map. Exploration is a core activity and main focus.
- Sun as Deadly Threat (weight 0.51): Sunlight harms or kills the robot protagonist, creating a permanent hazard. Players must avoid sun exposure, often hiding or moving strategically to survive.
- Spider Robot Protagonist (weight 0.48): Players control a robotic spider or spider-like machine, often described as a companion or avatar. The spider-bot is a central element of the game's identity.
- Vague Directions and Minimal Guidance (weight 0.42): Exploration feels confusing and disorienting due to vague directions and a lack of guidance. The game intentionally avoids hand-holding, leaving players to figure things out.
- Complex Movement and Platforming (weight 0.41): The game features a complex movement system with platforming elements, full-surface crawling, accelerated jumping, and slow movement. Some players note reduced gravity and camera issues.
- Environmental Storytelling and Lore (weight 0.3): The narrative is delivered through environmental storytelling, audio logs, texts, notes, and old recordings. Lore is scattered across a large, beautiful map for players to discover.
- First-Person Exploration Perspective (weight 0.24): The game is played from a first-person perspective, focusing on exploration and discovery. On-screen messages and built-in UI elements aid navigation.
- Megastructure Exploration Setting (weight 0.24): Players explore giant structures and mechanisms, with scale used to make distances feel large. The sci-fi setting includes climbing on structures and activating control points.
- Radio Tuning Progression Mechanic (weight 0.23): Radio tuning is used for progression, though the mechanic can be unclear to some players. It appears alongside other mechanics like pinging and binoculars.
- Horror Elements and Atmosphere (weight 0.21): The game includes horror elements, such as ads showing a constantly watching figure. The desolate wasteland setting adds to the eerie atmosphere.
- Manual Save System (weight 0.19): The game uses a manual save system, allowing players to save anywhere. This is the primary method of saving progress.
- AI Navigator Companion N3 (weight 0.18): The player follows instructions from an AI navigator named N3, who talks and gives directions. This assistant companion guides progression.
- Puzzle Solving and Secrets (weight 0.18): Puzzle solving is a core activity, with secrets like collecting scrapped droids. Some objectives, like the second main one, can be difficult to figure out.
- Chapter 1 Content Limited (weight 0.17): Currently only Chapter 1 is available, offering about 4 hours of gameplay if not exploring thoroughly. The game has main objectives with the second one often being tricky.
- Tutorial and Onboarding (weight 0.16): The tutorial can be skipped, and the game refuses to break immersion by onboarding. This contributes to the lack of hand-holding.
- Tools Scattered and Missable (weight 0.12): Tools are scattered throughout the world and can be missed. Players are hinted to go to high places and look for interactables.
- Souls-like Camera Issues (weight 0.11): The camera sometimes mimics souls-like camera behavior, which can be problematic. Combined with reduced gravity, it affects movement.
- Pipes and Navigation (weight 0.11): Pipes are mentioned as part of the environment, possibly affecting navigation. Signposting helps with wayfinding.
- Progress Files on Spider (weight 0.07): Progress is indicated by more files added on the spider. This serves as a visual representation of advancement.
- Sticking to Thin Textures (weight 0.06): Players report sticking to thin textures, which may be a bug or design quirk. This affects movement and exploration.

Performance notes:
- FPS drops during long play sessions (weight 0.49): Many players report that frame rates degrade significantly after extended play, often due to memory issues or map data not being unloaded. Restarting the game or reloading a save temporarily restores performance.
- Save and reload fixes performance (weight 0.48): A common workaround for performance degradation is to save and reload the game, which resets the frame rate issues. This is frequently mentioned alongside FPS drops over time.
- Performance drops in dense areas (weight 0.25): Frame rates plummet when players enter areas with many buildings or detailed environments, such as large structures or city ruins. This indicates poor optimization for complex scenes.
- Poor optimization for pixel graphics (weight 0.2): Players express frustration that the game performs poorly despite its stylized pixel art style, which typically requires fewer resources. This suggests inefficient rendering or resource management.
- Stutters on lower-end GPUs (weight 0.19): Players with GPUs like RTX 3050 or below experience frequent stutters, and some report compatibility issues with certain GPUs. A 3060 is recommended for smoother performance.
- Flickering textures and visual glitches (weight 0.18): Alongside performance drops, some players notice textures flickering, which may be related to memory management or rendering issues.
- Memory leak causes log file bloat (weight 0.14): Some users identified a memory issue that not only causes FPS drops but also generates excessively large log files in the locallow folder. Setting Player.log and Player-prev.log to read-only mitigates the problem.
- Inconsistent framerate with skips (weight 0.14): Players report framerates fluctuating between 45-50 FPS with frequent skips and stutters, making the game feel unpolished.
- Low FPS in 4K with high-end GPU (weight 0.09): Even with a high-end GPU like the 5080, players get only 20 FPS at 4K resolution, indicating severe optimization issues at higher settings.
- FPS killing bug reported (weight 0.08): Players refer to a 'FPS killing bug' that causes dramatic frame rate drops, often resolved by saving and reloading.
- Dust system causes performance drop (weight 0.08): After a couple of hours, the environmental dust system severely impacts performance, leading to FPS drops. This points to a specific graphical feature causing issues over time.
- Frame generation causes bullet time (weight 0.08): Using frame generation with the base game locked to 60 FPS via NVIDIA Control Panel resulted in bullet time/slow-motion effects. This indicates a compatibility or timing issue with frame generation.
- Severe slowdown near tornado (weight 0.08): One player reported the system slowing to a crawl after about half an hour or when near a specific tornado, suggesting a performance bug tied to dynamic weather effects.
- Game slows down insanely (weight 0.08): A general complaint about extreme slowdown, likely related to the aforementioned performance bugs.
- Bullet time bug after tutorial (weight 0.07): Some players experienced a persistent bullet time effect after completing the tutorial, which may be related to performance or game logic issues.
- Lossless Scaling does not work (weight 0.06): One player reported that Lossless Scaling, a tool to improve performance, did not work with the game, suggesting incompatibility.
- VSync may cause performance issues (weight 0.06): VSync is speculated to be a culprit for performance problems, though this is not confirmed by multiple reports.

Recommendations:
- Optimization and performance issues (weight 0.36): Multiple clusters highlight poor performance, including refunds and negative reviews until optimization is fixed. One cluster specifically mentions an FPS bug that prevents a full recommendation.
- Positive recommendations for specific tastes (weight 0.25): Many clusters offer recommendations for players who enjoy immersion, post-apocalyptic settings, open world exploration, puzzle solving, and sci-fi themes. These recommendations are conditional on player preferences.
- Mixed overall sentiment (weight 0.21): Some clusters give simple positive recommendations, while others are negative or conditional. This reflects a divided player base.
- Refunded due to poor performance (weight 0.15): Two clusters mention refunding the game specifically because of poor performance. This is a strong indicator of technical problems.
- Recommended for patient and chill players (weight 0.14): One cluster recommends the game for chill and patient players who enjoy exploring for its own sake. Another warns against it for those who get angry or frustrated easily.
- Lack of guidance and obscure interface (weight 0.14): A cluster recommends the game if players can embrace the lack of guidance and obscure interface. Another cluster suggests a walkthrough might make it playable.
- Wait before buying (weight 0.13): One cluster advises waiting a couple of months before buying, likely due to current issues. Another suggests watching reviews before purchasing.
- Appeal for megastructure and brutalist fans (weight 0.13): One cluster suggests that those who like megastructures can buy it, and another strongly recommends to fans of brutalist imagery. These niche appeals are specific but passionate.
- Misleading store page and incomplete content (weight 0.09): One cluster notes that the store page is misleading and the content is incomplete, leading to a non-recommendation. This is a specific complaint about the game's presentation.
- Not worth the money (weight 0.08): One cluster states the game is not worth it for money, though it is okay for enjoying distant views. This suggests a mismatch between price and value.
- Motion sickness concerns (weight 0.07): One cluster notes that the game may be enjoyable for those less prone to motion sickness, implying that it can cause discomfort. This is a niche but relevant consideration.
- Localization improvements needed (weight 0.07): One cluster mentions that localization should be improved for a recommendation. This is a specific issue that affects non-native speakers.

Other player notes:
- Only first chapter available (weight 0.3): Many reviewers note the game currently includes only Chapter 1, leaving the story incomplete. They hope future chapters will be released soon.
- Positive reception and sequel interest (weight 0.2): Reviewers express very positive impressions and would try a sequel if it comes out. They hope to see more from RADIOSOL.
- AI translation controversy and quality (weight 0.19): The game appears to be machine translated from Russian, with AI translation affecting the experience. Some note indie developers may not afford human translators for five languages.
- Compared to Rain World (weight 0.13): Reviewers compare the game to Rain World for exploration and world design. It is also likened to White Knuckle in similarity.
- Ending hints at Chapter 2 (weight 0.13): The ending sets up a second chapter, featuring a train heading to a giant pyramid and silicon creatures. Reviewers are waiting for Chapter 2.
- Favorable to AAA projects (weight 0.12): The indie game is compared favorably to AAA projects in terms of soul. It is also said to be better than Dune Awakening.
- Steam promotional images mismatched (weight 0.08): Scenes shown in Steam promotional images (green and black) do not appear in the game. This creates a discrepancy between marketing and actual content.
- Game volume considered lacking (weight 0.08): Some reviewers feel the game's volume is somewhat lacking. This ties into the limited content of only having one chapter.
- Unresolved fragmentary information (weight 0.08): All attractive fragmentary information is left unresolved. This leaves players with unanswered questions.
- Themes of transhumanism and megastructures (weight 0.08): The game contains thematic elements of transhumanism and megastructures. These themes contribute to its mysterious atmosphere.
- Sells itself short as walking simulator (weight 0.08): The game sells itself short by calling itself a walking simulator. Reviewers suggest it offers more depth than that label implies.
- Not marked as early access (weight 0.07): Despite being incomplete, the game is not marked as early access. This may mislead buyers about the game's current state.
- Renders a giant world (weight 0.07): The game renders a giant world at all times. This technical achievement enhances the sense of scale and exploration.
- Hopeful for future improvements (weight 0.07): Reviewers hope future chapters will smooth out rough edges. They see potential for improvement in subsequent releases.
- Controller support in progress (weight 0.06): Controller support is currently in progress. This indicates ongoing development for better input options.
- Only one save slot (weight 0.06): The game offers only one save slot. This limitation may inconvenience players who want multiple playthroughs.
- Priced at 36 yuan (weight 0.06): The game is priced at 36 yuan. This price point is mentioned in the context of the game's content and value.
- Community Korean translation available (weight 0.06): A community Korean translation patch is available. This helps Korean players enjoy the game despite official translation issues.
- Compared to Metal Garden (weight 0.06): Reviewers compare the game to Metal Garden for its massive mystery. Both share a sense of enigmatic world-building.
- Suitable for quiet evenings (weight 0.06): The game is suitable for zoning out during late quiet evenings. It provides a relaxing experience for some players.

Emotions:
- Frustration (weight 0.21): The game suffers from vague and obtuse guidance, especially in the radio tuning mechanic and finding key locations, leading to hours of tedious searching. Performance issues like FPS drops, stuttering, and flickering textures further compound the problem, along with poor controls and unclear UI. Many players also report being stuck due to misleading hints and lack of direction.
- Disappointment (weight 0.13): Players are disappointed by the incomplete story, poor performance, and lack of in-game graphics settings. Many feel scammed by the game being only the first chapter, with unresolved story fragments and minimal tutorial. Technical issues like motion sickness, translation problems, and inconsistent scale also detract from the experience.
- Appreciation (weight 0.07): Players appreciate the game's cool ominous apocalyptic setting, brilliant atmosphere, and outstanding art style, music, and sound design. The uncompromising vision and aesthetic, along with the ability to skip the tutorial, contribute to a cinematic experience.
- Enjoyment (weight 0.06): The immersive atmosphere, fun exploration, and beautiful world provide great enjoyment. Players also enjoy the intense atmosphere, good voice acting, graphics, and the unique concept of depicting a spider's daily life in modern-day Kazakhstan.
- Satisfaction (weight 0.04): Overall positive experiences lead to satisfaction and recommendations. The game matches specific interests, and working through vague directions (except the radio section) provides a sense of accomplishment. Many feel the wait was worth it and consider it a good quality megastructure game for the price.
- Confusion (weight 0.04): Players are confused by not knowing what to do or where to look, disorienting exploration, and unclear radio mechanics. The heat anomaly and sphere entrance are particularly confusing without guides, and the vague tutorial with unreadable font adds to the confusion.
- Excitement (weight 0.04): Excitement stems from exploration and environmental storytelling, finding the game better than Dune Awakening, and unique sci-fi elements. Players were excited before playing and continue to enjoy exploring the world.
- Amusement (weight 0.03): Amusement comes from the intense experience of piloting a spider-bot, activating train control points and watching trains move through traversed areas, and the humorous apocalyptic setting of playing as a robotic spider.
- Anticipation (weight 0.03): Players anticipate a sequel, chapter 2, and more hours of play, showing excitement for future content.
- Hope (weight 0.03): Hope is driven by the potential for more content from RADIOSOL, future chapters, and improvements, especially if performance updates are made.
- Fascination (weight 0.02): Fascination arises from impressive landmarks, giant structures, and mechanisms that can be climbed as a spider robot.
- Intrigue (weight 0.02): Intrigue is sparked by the story and mystery presented through audio logs, text boxes, and old recordings, as well as strong artistic vision and a compelling world.
- Interest (weight 0.02): Interest is generated by the interesting concept and world, mysterious yet engaging content, and the atmosphere and beauty.
- Love (weight 0.02): Players love the phenomenal gameplay and unique experience despite sometimes feeling lost.
- Fun (weight 0.02): Fun comes from exploration, binocular mode, finding secrets and radio broadcasts, and hiding from the sun.
- Relaxation (weight 0.02): Relaxation is found in the game's suitability for zoning out during quiet evenings and roaming around the devastated earth.
- Delight (weight 0.01): Delight is caused by the outstanding atmosphere and visuals.
- Surprise (weight 0.01): Surprise comes from receiving a robot spider unexpectedly, which players found very cool.
- Disorientation (weight 0.01): Disorientation occurs when the camera rotates 360 degrees while jumping to walls or ceilings.
- Anger (weight 0.01): Anger is directed at developers for not disclosing that only the first chapter is included.}