
What players like:
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Gameplay feedback:
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Review evidence
The best mountain biking simulation with intuitive controls and addictive gameplay is marred by janky controls, poor physics, a high early access price, and buggy unpolished state.
Best MTB simulation ever: Players consistently praise this as the most realistic and best mountain biking simulation available, rivaling classics like Downhill Domination. It captures the core experience of real mountain biking.
Realistic and intuitive controls: Controls are realistic, versatile, and rewarding once learned, offering a great balance of simulation and accessibility. They feel natural and reflect real bike handling.
Engaging and satisfying gameplay: Overall gameplay is fun, satisfying, and feels great, especially on good hardware. The core experience is well-received and enjoyable.
Excellent early access value: The game is widely considered impressive and enjoyable for an early access title, with many calling it one of the best early access games in years. It is already worth the purchase price.
Overall great game with promise: The game is generally loved, with players calling it the best biking game they have played despite its early access status. It has a strong foundation.
Controls and physics are janky: Players report that the bunny hop is inconsistent and fails often, especially when using controllers. Steering, leaning, and trick inputs feel unresponsive, learning the controls is steep, and bike physics are animation-based rather than physics-driven.
Price is too high for early access: Many players feel the $30-40 price tag is too high for an early access game in its current state. Comparisons to Descenders highlight a lack of value, with suggestions that it should be priced around $10-20.
Game is unpolished and buggy: The game is described as unpolished, with many bugs, stiff animations, and clunky physics. While some players understand early access limitations, others feel it is not ready for release and needs more polishing.
Performance and optimization are poor: The game runs poorly on low-end hardware and handhelds like the Steam Deck (sub-15 FPS), and even mid-high end GPUs struggle to maintain 55 FPS. Optimization is widely criticized as needing significant work.
Fast travel is severely lacking: There is almost no fast travel system; players can only teleport to the van, and tech challenges are placed randomly. This forces long, tedious rides back to retry races or explore the map.
Downhill mountain biking simulation: The game is described as a downhill mountain biking simulator with open-world elements, trails, challenges, bike customization, and chairlifts. It combines realistic physics with exploration and events.
Realistic bike controls: Players emphasize realistic bike handling, physics, and controls as a core feature, requiring precision and offering a steep learning curve. Controller support is noted.
Separate brake controls: The game features independent front and rear brake controls, allowing for more realistic and technical riding maneuvers. This is a distinctive control mechanic.
Early access state: The game is in early access, meaning it is unfinished or work in progress. This affects content completeness and polish.
Large open world: The open world is large, over 100 km2, offering extensive exploration. The environment is central to the gameplay experience.
Severe performance issues: Widespread poor performance including low FPS, lag, and stuttering on a range of hardware from low-end to high-end GPUs like RTX 4080. Many users report unplayable frame rates even on lowest settings.
Frequent crashes on startup: The game crashes frequently, often on launch, loading screen, or during gameplay, even on high-end hardware. Multiple users report crashes that require repeated attempts to start the game.
Visual quality issues: Visual quality issues include motion blur on low settings, terrible draw distance, jagged edges, broken shadows, and water that looks like shattered glass. These detract from the experience.
Resource-hungry for mediocre graphics: The game is resource-hungry for its graphics quality, requiring a powerful PC even during early access. This suggests optimization is needed to reduce system demands.
Optimization needed in early access: General feedback calls for optimization and bug fixes, with the game still in early access. Many users acknowledge the potential but stress the need for improvement.
Recommended for MTB fans: This cluster of 22 reviews strongly recommends the game to mountain biking enthusiasts, highlighting its appeal to MTB fans, riders, and action sports lovers.
Overall positive recommendation: Several reviews give a general recommendation, calling the game great, worth purchasing, and a 10/10 experience.
Not recommended in current state: Several reviews mention the game is not recommended in its current state due to performance issues, poor physics, lack of content, and a chore-like experience.
Not worth the price: Multiple reviews across clusters state the game is not worth the price, with some saying it's not worth even $5 or $40, and others strongly advising not to buy.
Great for realism seekers: These reviews highly recommend the game for those seeking a challenging, authentic, and realistic MTB simulation, especially for hardcore sim fans.
Community fair range: $10.00 - $25.00.
Game completion: 4.0h.
Session length: 0.5h.
Reviews show mixed early experiences: some players find immediate fun, while others face a steep learning curve and technical issues before enjoying the game, and a portion never find it clicks or lose interest after a few hours.
Friction: steep learning curve; tedious map navigation; confusing tutorial; bugs and janky animations; always online requirement; lack of easy play with friends.
Unlock drivers: mastering controls; getting used to map navigation; upgrading gear and bikes.
Realistic MTB Enthusiast: Focuses on realistic bike handling, brake control, body positioning, and line choice. Motivation: Authentic mountain biking simulation and immersion. Stance: buy.
Competitive Time Trialer: Repeatedly runs trails to perfect lines and shave seconds, focuses on technical precision. Motivation: Chasing personal bests and leaderboard rankings. Stance: buy.
Value-Conscious Early Access Critic: May play briefly but quickly frustrated; compares to other games. Motivation: Finding a well-priced, polished product; sees potential but not worth current cost. Stance: no buy.
Steam Deck: The game is severely broken on Steam Deck due to extremely low framerates (11-15 FPS) and a mandatory always-online requirement that prevents offline play. Controls are also a point of contention, with many users reporting poor handling. The game is not suitable for Steam Deck in its current state.
Linux and Proton: The game runs on Linux via Proton with kernel-level anti-cheat, but severe performance issues on Steam Deck (11-12 FPS) make it barely playable. Always-online DRM adds friction but is cross-platform. Heavy performance tweaks or future optimization are needed for acceptable Linux/Steam Deck experience.
Monetization: The game features a real-money cash shop with premium currency and expensive items. While not pay-to-win, players criticize the high prices, low quality, and perceived necessity of the shop given the early access state. The monetization is considered standard but aggressive due to pricing.
Offer to test accessibility: A player volunteered to assist in developing and testing accessibility features. This shows community engagement and a desire for inclusive design.
Request for turbo trainer: A player suggested adding a turbo trainer feature to the game. This indicates interest in more realistic or integrated training tools.
Request for PS5 port: A player expressed hope for a PlayStation 5 port of the game. This indicates demand for next-gen console availability.
Hope for free cross-buy: A player hopes that future releases, including a potential PS5 port, would be a free upgrade to owners of the current version. This reflects common expectations for cross-generation ownership.