Info about Achilles: Survivor:

Official game description:
Your legend grows with every run.
**_Achilles: Survivor_ is a fast-paced, single-player bullet heaven set in Ancient Greece.** Play as Achilles - or one of the legendary souls freed from Tartarus - and cut your way through endless waves of enemies. Build deadly structures, evolve your powers, and grow stronger with every run. Defeat your enemies... or die trying.
**Are you ready for battle?**
KEY FEATURES:
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*   **Fast-paced bullet heaven in a world of Greek myths.** Survive endless waves of enemies in this top-down action roguelite. 
*   **Build to survive, not just shoot.** Drop traps, healing shrines, and summon allies with a unique structure-building system that turns the tide when things get desperate.
*   **Unlock over 15 legendary survivors.** Play as Achilles or one of a growing cast of mythical heroes, each with unique power and playstyle.
*   **Progression that respects your time.** Complete challenges, earn Favors, and unlock permanent upgrades - get stronger with every attempt, even in defeat. You can pick different difficulties and game modes (normal, short and endless) in every run.
*   **Return to mythic Greece.** Explore 4 handcrafted realms inspired by _Achilles: Legends Untold_ - from the walls of Troy to windswept Greek coastlines.
DEFEAT YOUR ENEMIES... OR DIE TRYING
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Achilles has never faced monsters like this - and now it’s your turn. Dive into chaotic, action-packed runs and hold your ground against relentless waves of enemies. Pick from dozens of powers and transform them mid-run in the Forge.
The deeper you go, the tougher it gets. **No two runs are the same - and surviving means adapting fast.**
BUILD LIKE A STRATEGOS
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Place flame turrets, raise healing shrines, or summon Myrmidons to fight at your side. Unlike other survivor-likes, your best weapon might be the map itself. Structures aren’t just defenses - they're tactical tools for crowd control, sustain, and damage that can turn the tide of battle.
But remember - your resources are limited.  
**Build smart, and you’ll live longer.**
WIELD THE MIGHT OF LEGENDARY HEROES
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Achilles made a bit of a mess escaping Tartarus. Now the world’s crawling with souls that shouldn’t be here - and you're one of them.
**Unlock and master a growing roster of heroes, each with a unique playstyle and signature power.** From Achilles' raw melee strength to Paris' precise shots, Pythia’s devastating magic, or Brontes’ brute force - these are just a few of the heroes you can discover in the game.
SURVIVE THE TRIALS OF THE OVERLORDS
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Every region throws new horrors at you - venomous beasts, relentless ranged attackers, and bosses that won’t give you a second chance. Learn their patterns, adapt your build, and survive escalating waves until it’s time to face an Overlord.
**These bosses don’t wait for you to get ready - they’ll punish weak strategies and reward smart structure placement.**
GET STRONGER WITH EVERY RUN
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**Death isn’t failure - it’s part of your path.** Complete challenges to unlock new characters, earn treasures and Favors, and improve your stats with long-term upgrades.
The further you push, the more power you bring into your next run.
EXPLORE ANCIENT GREECE
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Return to the world of _Achilles: Legends Untold_ and slay them all!
**Battle across mythical realms drawn from Greek legend, such as** **Troy and the sun-scorched coasts of Greece.** Each map features unique objectives, rewards, and mythological threats waiting to be conquered.
Special thanks… to YOU
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We’re a small team making the kind of games we love to play - and they wouldn’t be the same without your feedback.
We're adding new content, improving systems, and optimizing performance with every update. Got suggestions, questions, or a wild run to show off? Join our Discord or drop us a message in Steam discussions - we’re always listening.
**Thanks for being part of our journey.**
See you on the battlefield, Survivors!

Release date: 29 Jul, 2025

Categories: Bullet-hell, Roguelike, Single-player, Base Building, Wave-based Survival, Character Progression, Meta-Progression, Tower Defense


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Innovative & Engaging Gameplay (weight 0.99): Players highly praise the game for its innovative blend of Bullet Hell/Survivor-like and Tower Defense genres, often highlighting its unique building system. It's considered a fresh, engaging, and addictive experience that offers excellent value for its price, especially within the survivor-like genre.
- Impressive Graphics & Visuals (weight 0.78): The game receives consistent praise for its visual quality, with many reviewers noting its beautiful 3D graphics, detailed environments, and overall polished aesthetic, especially when compared to other games in the genre.
- Unique Building System (weight 0.21): The unique building system is a standout feature, allowing players to construct various structures (offensive, defensive, utility) that add a strategic layer to the fast-paced gameplay. This mechanic is seen as a significant innovation that enhances tactical depth and player engagement.
- Satisfying Meta-Progression (weight 0.06): The meta-progression system, including character unlocks and upgrades, is well-received. It provides a satisfying sense of accomplishment and encourages continued play by offering meaningful long-term goals.
- Responsive Developers (weight 0.06): Players appreciate the developers' responsiveness to feedback, consistent updates, and overall commitment to improving the game. This active development fosters trust and positive community sentiment.
- Good for Short Sessions (weight 0.06): The game is well-suited for short play sessions, making it ideal for quick bursts of entertainment. The inclusion of a 10-minute quick mode further enhances its accessibility for casual play.
- Ample Early Access Content (weight 0.05): For an Early Access title, the game provides a substantial amount of content and variety, exceeding player expectations. This indicates a promising future for additional content updates.
- Polished Game Design (weight 0.05): The game's overall design, including level design, UI, and enemy design, is well-thought-out and polished. This attention to detail contributes to a clean and enjoyable user experience.
- Well-Balanced Difficulty (weight 0.04): The game strikes a good balance in its difficulty, offering a challenge that is engaging without being overly frustrating. This ensures a rewarding experience as players improve their skills and strategies.

Common complaints:
- Major Performance and Stability Issues (weight 0.2): A significant number of players report frequent crashes, severe frame rate drops, and overall poor optimization, especially during later stages of a run or when many enemies are present. This makes the game unplayable for some and negatively impacts the experience for many others.
- Clunky Controls and Missing Mechanics (weight 0.14): The absence of a dash or dodge ability, combined with a lack of mouse control for aiming, makes movement and combat feel clunky and frustrating. Players also desire more interactive elements like boss fights at the end of levels.
- Limited Enemy and Ability Variety (weight 0.11): Players note a significant lack of variety in enemies, weapons, and abilities. This leads to repetitive gameplay where runs feel too similar, and there's a missed opportunity for unique mythological creatures.
- Excessive Unlock Grind (weight 0.08): The requirements for unlocking new characters are perceived as excessively grindy and time-consuming. This forces players to engage in repetitive tasks with characters they may not enjoy, hindering progression and overall fun.
- Balance Issues and Polish Needed (weight 0.07): The game suffers from balance issues across skills and attacks, leading to some being overpowered and others completely useless. This indicates a need for further development and fine-tuning of game mechanics.
- Underwhelming Weapons (weight 0.07): Weapons are described as underwhelming and lacking impact, often feeling like 'peashooters.' There's a desire for more creative weapon evolutions and better synergy between weapons and powers.
- Weak Meta-Progression (weight 0.06): The meta-progression system is seen as lazy and uninteresting, offering minimal impact on gameplay. Perks are often too weak to be meaningful, and the system lacks depth or game-changing options.
- Limited Skill Slot and Build Variety (weight 0.05): The game's design forces players into a limited set of four skills, with only one being unique per character. This severely restricts build variability and makes character choices feel less impactful.
- Boring and Monotonous Maps (weight 0.04): Maps are described as boring, unmemorable, and visually monotonous. There's a lack of variety in map design, and some areas are graphically passable but cannot be traversed, indicating poor design.
- Limited Game Modes and Progression (weight 0.04): Players are frustrated by the lack of an endless or survival mode and the requirement to complete normal mode to unlock harder difficulties. The reward imbalance for higher difficulties also discourages replay.
- Underdeveloped Building System (weight 0.04): The building system is considered gimmicky and largely useless, with players desiring more utility, upgrade options, and repair mechanics for structures.

Gameplay feedback:
- Core Building System (weight 0.31): The game features a core building system where players collect stone resources from the map or by mining to construct various defensive and support structures like turrets, healing towers, and forges. This mechanic adds a strategic layer to the gameplay, requiring players to manage resources and placement.
- Diverse Hero Roster (weight 0.23): The game offers a wide selection of playable heroes, many inspired by Greek mythology, such as Achilles and Hector. Each character possesses unique abilities and growth paths, encouraging players to experiment with different playstyles and unlock new heroes by completing in-game achievements.
- Hybrid Survival Gameplay (weight 0.18): The game is primarily a 'Vampire Survivors'-like horde-survival game, combining elements of bullet hell and tower defense. It draws inspiration from similar titles, particularly Deep Rock Galactic: Survivor, in its core gameplay loop and upgrade systems.
- Deep Skill & Weapon Upgrades (weight 0.17): Weapon and skill upgrades are a significant part of progression, often requiring players to build a 'forge' structure on the map. Skills can be upgraded multiple times, with significant transformations at specific levels (e.g., 5, 10, 15), allowing for varied build customization.
- Roguelite Progression & Rewards (weight 0.13): The game incorporates roguelite and RPG elements, including a meta-progression system where players earn currency and resources to permanently upgrade characters outside of combat. This system, along with in-run treasure chests and special areas, enhances character growth and replayability.
- Varied Maps & Objectives (weight 0.1): The game features multiple maps and stages, each with varying difficulties and objectives. Players can choose between standard 20-minute runs or shorter modes, with additional tasks and challenges available across different regions and missions.
- Variable Difficulty Scaling (weight 0.05): The game's difficulty scaling is a point of contention. Some players find it quite challenging, especially as monster numbers and stats rapidly increase, requiring significant out-of-combat progression. Others, however, perceive the difficulty as not particularly high.
- Mixed Spell Variety (weight 0.05): Player feedback on spell and ability variety is mixed. While some find the powers sufficiently diverse for interesting builds, others feel there are too few weapon types and that spells lack significant differentiation, potentially limiting build creativity.

Performance notes:
- Performance and FPS issues (weight 0.12): Many players report significant frame rate drops and stuttering, especially during chaotic moments or towards the end of levels when many enemies are on screen. While some improvements have been noted, performance issues persist for a notable portion of the player base, even on high-end hardware.
- High GPU temperatures (weight 0.02): Some players have experienced unusually high GPU temperatures while playing the game, indicating potential optimization issues related to hardware utilization.
- Ongoing optimization efforts (weight 0.02): There's a general sentiment that developers are actively working on performance improvements, and some players have observed positive changes in optimization over time.

Recommendations:
- Highly Recommended for Genre Fans (weight 0.4): Many players recommend the game, especially to fans of the 'Survivor' genre, citing its potential, engaging gameplay, and good value for its price. They appreciate its mythological theme and fast-paced combat.
- Wait for Future Updates (weight 0.07): Several players suggest waiting for future updates and improvements before purchasing or fully recommending the game. They believe the game has potential but needs more development and bug fixes.
- Add Demo and Support Devs (weight 0.02): Players suggest adding a demo to Steam to allow potential buyers to try the game before purchasing. They also encourage supporting the developers by wishlisting the game.
- Compared to Other Clones (weight 0.02): Some players compare the game to other Vampire Survivors clones, noting that while it's worth a try for fans of the genre, other early access titles might offer a more polished experience.
- Save File Issue Warning (weight 0.01): Players should be aware of a potential issue with save files, which could impact their game progress.
- Request FPS Settings (weight 0.01): Players are requesting the addition of FPS settings to allow for better control over game performance.
- Request Mouse-Only Controls (weight 0.01): A request has been made for a mouse-only control mode, which would offer an alternative control scheme for players.
- Request Ukrainian Localization (weight 0.01): A request has been made for the inclusion of Ukrainian localization, indicating a desire for broader language support.

Other player notes:
- Anticipate future updates and content (weight 0.19): Players are highly anticipating future updates and the full release of the game, acknowledging its early access status. There's a strong desire for more content and depth to be added over time.
- Appreciate Greek mythology setting (weight 0.07): The game's setting in Greek mythology and its aesthetic are well-received. Players note its inspiration from games like Hades and Deep Rock Galactic Survivor, while also highlighting its unique elements.
- Request Steam achievements (weight 0.03): Players have completed existing in-game achievements and are requesting the addition of Steam achievements to enhance the experience and provide more goals.
- Enjoyable and fun experience (weight 0.02): Players are generally enjoying the game and express a desire for continued fun and engagement with future content.
- Appreciate Polish developer (weight 0.01): Players acknowledge and appreciate that the game is developed by a Polish studio, highlighting local talent.

Emotions:
- Satisfaction (weight 0.3): Players are highly satisfied with the game's overall quality, value for money, and engaging gameplay. Specific elements like the Greek mythology setting, unique building system, satisfying progression, and good graphics and performance contribute significantly to this positive sentiment. The game's addictiveness and continuous improvements also enhance player satisfaction.
- Disappointment (weight 0.17): Disappointment stems primarily from the game's perceived lack of originality, limited content, and uninspired mechanics. Players express frustration with poor character animations, lack of skill synergy, and balancing issues. The game's unfinished state, low replayability, and comparison to competitors also contribute to this negative emotion.
- Frustration (weight 0.15): Frustration is largely driven by technical issues such as poor optimization, frequent crashes, and frame rate drops, especially in later stages of the game. Players also experience frustration with difficult or illogical design choices, inconvenient UI, and specific mechanics like skill design, randomness, and grindy progression. Loss of save data is another significant cause.
- Excitement (weight 0.08): Players are excited about the game's innovation, potential for future development, and unique genre combination. The challenging, dynamic, and addictive gameplay, along with the promise of future updates and content, fuels this excitement. The game's cool mechanics and powerful spells also contribute to a sense of anticipation for what's to come.
- Hope (weight 0.06): Hope is centered around the game's future improvements, particularly in terms of balance, content additions, and quality-of-life features. Players express a desire for continued development and updates, indicating a belief in the game's long-term potential, especially given its Early Access status.
- Joy (weight 0.04): Joy is derived from the game's fun and engaging design, perceived good value for money, and rewarding upgrade systems. Players find the game pleasant, easy to play, and addictive, often considering it a new favorite. The initial positive impression and overall enjoyable experience contribute to this emotion.
- Boredom (weight 0.03): Boredom arises from monotonous and repetitive gameplay, a lack of polish, and unengaging mechanics. Players feel a lack of power or evolution in runs, and the current play loop can become tedious. Underwhelming weapons and a general lack of 'punch' or pressure also contribute to this feeling.
- Enjoyment (weight 0.03): Enjoyment is a broad positive emotion stemming from the game's overall quality, engaging gameplay, and smooth combat. Players appreciate the theme, clear progression, cool structures, and variety of powers and enemies. The game's performance, stability, and value also contribute to an entertaining and relaxing experience.
- Anger (weight 0.02): Anger is primarily caused by persistent and severe technical issues, including unplayable states, antivirus detection, and broken game mechanics. Players express frustration with perceived incompetence in design and an overall negative experience due to the game's poor performance and fundamental flaws.
- Desire (weight 0.02): Players express a desire for more content, including additional character types, useful buildings, and an endless mode for extended playtime. There is also a clear wish for new control schemes, achievements, and improved localization.
- Anticipation (weight 0.02): Anticipation is driven by the expectation of future updates, more content, and the game's full release. Players are looking forward to new characters and continued development, indicating a positive outlook on the game's evolution.
- Concern (weight 0.01): Concern arises from potential negative trends within the survivor genre, specific game mechanic issues, and balance problems. Players also express worry about performance slowdowns, potential bugs, and poor optimization, as well as skill balance and resource availability.
- Optimism (weight 0.01): Optimism is based on the belief that the game has significant potential and is shaping up to be a great title. Players see room for improvement and are hopeful about the game's future development.
- Surprise (weight 0.01): Surprise is caused by unexpected positive aspects of the game, such as its innovative construction system, better-than-expected graphics, and the effectiveness of certain mechanics. Players are also surprised by how much their initial opinion of the game changed positively, and by its unique twist on the genre.
- Interest (weight 0.01): Interest is sparked by the game's unique gameplay mechanics, its Greek mythology setting, and comparisons to other popular titles. Players are drawn in by the game's theme and specific innovative features.
- Engagement (weight 0.01): Engagement is driven by the game's compelling gameplay loop and its ability to be more captivating than other similar titles. Players find the grind valuable and the overall gameplay interesting.
- Amusement (weight 0.01): Amusement is derived from specific humorous or unique elements within the game, such as the unique chicken character, the Cyclops character, and the extreme difficulty variations.
- Annoyance (weight 0): Annoyance is caused by specific minor issues, such as localization problems, perceived reuse of assets, and the font used in skill descriptions.
- Neutral (weight 0): A neutral stance is adopted by players who are familiar with the genre, leading to a more objective assessment. Long-term engagement also contributes to a balanced, less emotionally charged perspective.
- Pride (weight 0): Pride is expressed by players who are pleased to see good games being developed by Polish studios, highlighting a sense of national accomplishment.}