Info about Berserk or Die:

Official game description:
**You are the last soldier left on the battlefield.**
With enemies approaching from both sides, rally the last of your willpower in one final push to victory. Go berserk, or die!
Face danger head-on as your only way to move is attacking to your left or right. Stronger foes await you in the later days of battle, so ensure to spend your gold with the nightly Peddlers to heal, purchase new weapons, obtain new relics, and survive to fight another day.
**Unique Combat Controls**
The game's most distinctive feature is the keyboard-banging controls, which make the battles all the more thrilling. The more buttons pressed, the wider the attack range. Continue attacking to unleash a powerful attack to eliminate a large number of enemies in one fell swing. Charge your Special bar to show your full might to your foes with an even grander display of power. Game pads are also supported.
**Peddler**
A lone Peddler will sell you wares at the end of each survived day. Heal your wounds, buy upgrades, and purchase rarities to continue the fight.
**Choose your fighter**
Survive as characters from through the ages, and equip a wide array of weapon choices from the Armory. Ensure you see another night by using Swords, Katanas, Greataxe's, Staffs and more on your journey to victory.
**Starting Tips:**
*   Press more keys and hit a wider amount of enemies. Bang the keys!
*   Spend your gold on upgrades, you won't take it with you to the afterlife
*   Remember to spend your experience points to increase your power
*   Open your loot to unlock new and powerful weapons in the Armory

Release date: 8 Jun, 2025

Categories: Single-player, Real-time Combat, Character Progression, Roguelike, Inventory Management, Dexterity Game, Horde Combat, Wave-based Survival


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Addictive and enjoyable gameplay loop (weight 0.63): The game is praised for its addictive and enjoyable gameplay loop, often compared to Vampire Survivors and One Finger Death Punch. Players find it fun, satisfying, and easy to pick up, with a simple yet engaging core mechanic that keeps them coming back for more.
- Appealing visuals and music (weight 0.56): The game's presentation is well-received, with reviewers highlighting the appealing visuals, excellent music, and overall aesthetic. The pixel art style is particularly praised for its clarity and style.
- Satisfying and impactful combat (weight 0.52): The combat is described as satisfying and impactful, with a focus on mowing down hordes of enemies. The sound design and visual feedback contribute to the overall enjoyment and chaotic fun.
- Satisfying sense of progression (weight 0.47): Players appreciate the sense of progression through unlocks, character upgrades, and a variety of content including bosses, environments, and weapons. This keeps the game fresh and provides a reason to continue playing.
- Flexible and functional control options (weight 0.23): The game offers flexible control options, with players finding success using mouse, keyboard, and controller. Mouse controls are noted for their precision, while controllers offer a more stress-free experience. The game also provides custom control schemes.
- Unique genre combination (weight 0.17): The game successfully blends elements from different genres, such as roguelike, Musou (Warriors-style), and One Finger Death Punch. This combination creates a unique and engaging experience.
- Variety of characters and weapons (weight 0.1): The game features unique characters, weapons with surprising depth, and clear enemy designs. The use of historical figures adds to the game's appeal.
- Attractive low price (weight 0.08): The game's low price point makes it an attractive purchase for many players. Reviewers feel that the game delivers good value for its cost.
- Keyboard mashing novelty wears off (weight 0.07): The keyboard mashing mechanic is initially fun but may become tiresome. Some players found creative solutions, such as using an old keyboard or alternative input methods, to improve the experience.
- Customizable visual and control settings (weight 0.05): The game includes options to adjust visual effects intensity and disable specific keys. This allows players to customize the game to their preferences and prevent accidental interruptions.
- HP loss during attacks detracts (weight 0.03): One reviewer mentioned that the HP loss during attacks detracts from the fun. This is a specific point of criticism that could be addressed.
- Good for stress relief (weight 0.02): The game is seen as a good way to relieve stress. One reviewer specifically mentioned it as a way to deal with demanding managers.
- Stylish historical theme (weight 0.02): The game features a stylish historical motif in every level. This adds to the game's overall aesthetic appeal.

Common complaints:
- Unresponsive and limiting controls (weight 0.93): Many reviewers find the controls unresponsive and limiting, regardless of input method. Blocking is ineffective, mouse controls restrict attack range, and controller use is considered a handicap. The game's stamina system further restricts player control and timing.
- Lacks depth and replayability (weight 0.32): Multiple reviewers express disappointment with the game's depth and replayability, finding it boring and lacking in variety. Some felt the game was not fun despite its unique concept. One reviewer stated they only experienced about 10 seconds of fun.
- Performance issues and crashes (weight 0.13): Players report experiencing random FPS drops and significant lag, especially in later stages of the game. Some also encountered issues with the game unexpectedly opening other programs and crashing. These technical issues detract from the overall experience.
- Inconsistent attack system (weight 0.11): Accidental key presses can trigger unwanted attacks, and right-side key inputs only trigger light attacks. The attack system can feel inconsistent, and attacks may cause the character to jump an undisclosed distance, leading to unpredictable movement.
- Tedious chest opening process (weight 0.07): The process of opening chests one by one is tedious, especially after obtaining a large number of them. Players suggest a feature to open multiple chests at once to alleviate this issue and reduce the slog of unlocking loot.
- Obscuring visual effects, missing i-frames (weight 0.07): The game suffers from excessive visual effects that obscure the player character during combat. Additionally, attacks lack sufficient invincibility frames, leading to unexpected damage from enemies. These issues contribute to a frustrating combat experience.
- Unavoidable deaths in later stages (weight 0.05): In later stages, failure to execute an attack due to disrupted rhythm can be fatal due to the high number of enemies. The abundance of falling arrows in later waves can lead to unavoidable deaths, increasing difficulty.
- Inability to remap keybinds (weight 0.03): The game lacks the ability to remap keybinds, limiting player customization and potentially causing discomfort for those with specific control preferences.

Gameplay feedback:
- Unique, timing-based control scheme (weight 0.28): The game's controls are a core element of the gameplay experience, with reviews highlighting a focus on specific inputs, timing, and even 'keyboard whacking'. Some find the controls unique but intuitive, while others criticize the reliance on key mashing. This point is important due to its focus on a core mechanic and the mixed player reception.
- Progression via unlocks and farming (weight 0.15): The game features progression systems such as unlockable levels, characters, weapons, and power-ups, similar to Vampire Survivors. Players can farm in-game currency and experience to unlock evolutions and level up stats. This point is important because it describes the game's progression mechanics.
- Distance management, combo-based combat (weight 0.12): The game emphasizes distance management and combo execution. Additionally, players can block projectiles by attacking. This point is important because it highlights key aspects of the combat system.
- Defend waves, upgrade, repeat (weight 0.07): The core gameplay loop involves defending against waves of enemies to earn currency for upgrades. Success requires skill and reacting to enemies approaching from both sides. This point is important because it describes the fundamental gameplay loop.
- Hack-and-slash genre (weight 0.04): The game is a hack-and-slash title. This point is a basic categorization of the game's genre.
- Less focus on dopamine feedback (weight 0.03): The game reduces the 'dopamine slot machine' aspect found in similar games. This point is important because it provides a comparative assessment of the game's design.
- Controller blocking and emulation (weight 0.03): Controller allows blocking with sticks and DS4 can emulate an Xbox controller for PS5 controller use. This point is important because it describes controller functionality.
- Promising initial idea (weight 0.02): The game's initial idea seemed promising. This point is vague and doesn't provide specific feedback.

Performance notes:
- Keyboard impacts gameplay negatively. (weight 0.08): The game's mechanics, particularly attack distances, are significantly hampered by keyboard limitations like ghosting and rollover issues, especially on cheaper keyboards. This issue is less pronounced, but still present, when using a controller, limiting player potential.
- Controller issues: freezing, incompatibility. (weight 0.05): Players have reported hard freezes when mashing buttons on a controller. Additionally, some controllers, like the PS5 controller, may not be compatible with the game, creating accessibility issues.
- Poor optimization causes lag. (weight 0.04): The game suffers from poor optimization, leading to significant lag when a large number of monsters are present on the screen. This negatively impacts the player experience during intense moments.

Recommendations:
- Control scheme needs improvement (weight 0.34): The game's controls, especially on keyboard, are a significant point of contention. Many recommend using a mouse or controller for a better experience, and some suggest remapping keys. Some reviewers are even willing to damage their keyboard due to enjoyment, but hope for improvements to allow using only one input method.
- Great value for the price (weight 0.33): Many reviewers find the game enjoyable and well worth its low price. Some even feel the game offers more value than the cost suggests. However, there is one negative review in this cluster, indicating mixed opinions.
- Compared to Vampire Survivors (weight 0.12): Several reviewers compare the game to Vampire Survivors, with some recommending it to fans of that game and others finding it less addictive or preferring other similar games like One Finger Death Punch. This suggests the game's appeal is heavily tied to the existing genre.
- Wait for future updates (weight 0.09): Some reviewers feel the game is unfinished and suggest waiting for patches or updates before playing. Others recommend playing for an hour to see if the game 'sinks in' before requesting a refund. This indicates concerns about the game's current state and potential for improvement.
- Gimmick does not equal fun (weight 0.03): The reviewer states that a fun gimmick does not make a fun game. This indicates that while the game may have an interesting concept, it ultimately fails to deliver a satisfying gameplay experience.
- More 'inflationary Musou' gameplay (weight 0.03): The reviewer expresses a desire for more 'inflationary Musou' gameplay, suggesting they want to see further updates that expand on the game's scale and intensity. This indicates a specific direction for potential future development.

Other player notes:
- Support for developer (weight 0.04): The game was published by Poncle, which helped Nao Games. The reviewer also supports the vampire game author. This point is about supporting the developer, but lacks specific feedback on the game itself.
- Appealing graphic style (weight 0.03): The game's graphic style is considered visually appealing by at least one reviewer. While subjective, positive feedback on aesthetics can contribute to a game's overall reception and player enjoyment.
- Unclear gameplay description (weight 0.02): The reviewer mentions 'wandering in the cosmic void after opening a black hole while punching the keyboard' and anticipates muscle soreness in their fingers. This feedback is not constructive and lacks specific details, so the importance score is reduced.

Emotions:
No emotions}