Info about Deep Dish Dungeon:

Official game description:
Deep Dish Dungeon is a dungeon crawler and exploration game that rewards curiosity and resourcefulness. In an atmospheric environment, explore corridors, rooms and passageways solo or with up to two friends, and gather resources to improve your camping site. Craft tools and cook nourishing meals to bolster strength throughout the journey, and unravel the enigma that lies within the shadows.
Forage and scavenge as you traverse through the dungeon's bountiful depths. Between your journeys, return to camp and plan your next steps by the fire. Use the resources you find to craft new tools and cook a hearty meal. Remember that food is progress: over time, unlock recipes that have different effects on your stats.
Fortune favors the bold. Take your time to investigate every shadow, solve every puzzle, and open every door. The dungeon will reveal its secrets only if you are patient and persistent. Learn how to defeat enemies with diverse behaviors, discover coveted treasures, and never take a hint for granted.
Any adventure is better with pals! Play with up to two friends and collaborate to unveil the secrets of the dungeon. Remember, co-op mode in Deep Dish Dungeon is not about competition, but connecting, sharing knowledge, and taking care of each other.
Disclaimer  
Deep Dish Dungeon is meticulously designed by a very small team, and meant to be played without any hand-holding. You may feel stuck sometimes, but we assure you, by exploring its world at a slower pace and paying attention to the details in the environment, you can discover everything organically; by yourself or with friends and other online players. Have fun exploring, stranger, and watch your step!

Release date: Oct 13, 2026

Categories: Dungeon Crawler, Cooperative Multiplayer, Survival, Crafting, Puzzle Solving, Resource Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: N/A
  - Session length: 5.0h
  - Endgame: N/A
  - Reasoning: Session length is supported by multiple reports of continuous or near-continuous play around 4-5 hours: a 5-hour check-in, nearly five hours in co-op, and a 4-hour nonstop run. The Portuguese review adds a 5-hour straight session and states the player has not even completed a quarter of the game after that time, which implies a full game completion lower bound of about 20 hours. No review provides story completion or concrete endgame timings, so those metrics remain null.
- Time-to-fun:
  - Summary: The game is reported as fun immediately when played co-op with friends, with strong reports of addictive sessions, while solo play often brings slow traversal, restrictive inventory, and resource slog. No evidence gives a precise time when fun begins.
  - Stance: Fun immediately
  - Anchor: Playing co-op with friends
  - Time to anchor: N/A
  - Friction: Slow movement and painful traversal, especially with a backpack and no sprint; Restrictive inventory at first; Resource gathering and certain items are a slog; Lack of map and light management can cause confusion; Slow progression and uncertainty about what to do next; Solo play can be stressful and discouraging
  - Unlock drivers: Playing with friends or co-op to share the burden and cover more ground; Inventory improves over time; A big brain moment from you or a friend speeds up progress; Learning room layout helps appreciation during slow exploration
  - Conditions: Co-op or multiplayer with friends; Solo versus co-op play; Group size of three works best for difficulty and progression; Playing with friends makes inventory and traversal burdens easier; Learning room layout and slow careful exploration; Levels are designed for task sharing in a group; A big brain moment or discovery can speed progress
- Player Archetypes:
  - Dungeon Crawler Enthusiast (buy)
    - Motivation: Exploring immersive dungeon environments, solving puzzles, and uncovering secrets.
    - Playstyle: Methodically explores every corner, solves navigation puzzles, and scavenges for items, often with minimal UI and heavy atmosphere.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Eye of the Beholder; Ravenloft
  - Co-op Social Gamer (buy)
    - Motivation: Socializing and cooperating with friends in a chaotic, fun environment.
    - Playstyle: Plays in small groups, coordinates tasks and roles, and thrives on the unpredictability of co-op sessions.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Veteran Survival/Roguelike Player (buy)
    - Motivation: Engaging with survival and roguelike systems, exploring new early-access titles, and tolerating rough edges for long-term potential.
    - Playstyle: Dives deep into survival/roguelike games, plays for hundreds or thousands of hours, and accepts bugs and missing features in new releases.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: 7 Days to Die; Return to Moria
  - Solo Enthusiast (buy)
    - Motivation: Experiencing the game's atmosphere and challenge entirely on their own.
    - Playstyle: Plays exclusively or primarily solo, embraces the stress and difficulty of solo exploration, and does not seek multiplayer assistance.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Deep Rock Galactic


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Exploration and Secrets (weight 0.98): Exploration is frequently praised as rewarding and full of hidden items and secret rooms, even leading to new areas when lost. Many players enjoy discovering secrets and solving numerous puzzles through observation and creativity.
- Simple Yet Addictive Gameplay (weight 0.94): Players find the core mechanics simple but highly enjoyable, often describing the game as interesting, addictive, and hard to put down. The gameplay hooks immediately and keeps players returning.
- Great Atmosphere and Visuals (weight 0.91): The game's aesthetics, art direction, and retro ambiance are widely praised for creating a special, immersive atmosphere. Scary sounds, darkness, and a cohesive soundscape enhance the dungeon crawl experience.
- Strong Co-op Fun (weight 0.51): Players repeatedly highlight that the game is very fun with friends, often described as best played cooperatively. Co-op sessions are engaging and create hilarious, strategic moments that make time fly.
- Well-Crafted Dungeon Design (weight 0.5): Level design is described as amazing, with vast interconnected dungeons that make getting lost fun. Handcrafted dungeons and good connections between zones contribute to an excellent exploration experience.
- Smooth Performance and Optimization (weight 0.45): The game runs impeccably well, even on older PCs, with stable multiplayer and no noticeable lag. Fast installation and small file size are also appreciated.
- Challenging but Rewarding Difficulty (weight 0.42): The game offers a challenging yet gratifying experience, with puzzles and combat that are not overly difficult but still require thought and planning. Players appreciate the right balance of difficulty that feels deserved.
- Resource Management Depth (weight 0.41): Food and resource management is a signature element, with systems like food buffs and stamina encouraging strategic play. Resources feel plentiful at first but require careful spending, adding depth to exploration.
- Excellent Solo Experience (weight 0.25): Despite being great in co-op, solo play is also highly recommended and described as incredible or stressful in a good way. Solo exploration offers a different, more tense but rewarding experience.
- Great Value and Content (weight 0.24): Many players feel the game offers lots of content for an acceptable price, making it worth the money. The volume of content and replayability add to its value.
- Fun Puzzles and Mechanics (weight 0.24): Puzzles are clever and enjoyable, requiring thought and creativity, though some can be unclear. Unique mechanics and tools keep the gameplay fresh and engaging.
- Immersive Dungeon Crawling (weight 0.24): The game successfully immerses players in a dungeon crawling experience, often compared to being inside an anime like Dungeon Meshi. The atmosphere, sound, and exploration work together to create a captivating world.
- Engaging Progression and Unlocks (weight 0.22): Progression feels rewarding, with new tools and shortcuts gradually opening up paths. Unlocking shortcuts and looping back to old campsites is satisfying.
- Refreshing Lack of Handholding (weight 0.19): Players appreciate that the game doesn't hold your hand, encouraging exploration and discovery on your own. This design choice is seen as refreshing and adds to the sense of adventure.
- Relaxing and Casual Pace (weight 0.19): Some players enjoy the slower, more relaxed pace that doesn't punish looking around. It's nice to take the game at a leisurely speed, appreciating the environment.
- Hilarious and Memorable Moments (weight 0.13): The game creates funny moments, like the giant spider encounter, that players remember fondly. These moments add to the overall enjoyment and social experience.
- Good Basecamp Building (weight 0.13): Building and upgrading a basecamp is fun and provides a sense of progression. Explorations starting from the basecamp are enjoyable.
- Language and Accessibility (weight 0.12): The game is playable even without Korean localization, and Russian language support is available. This makes it accessible to a wider audience.
- Positive Demo Improvements (weight 0.07): Players note noticeable improvements compared to the demo, indicating good development progress. The game has evolved positively since its early version.

Common complaints:
- Items vanish on death (weight 0.47): Backpacks and their contents disappear upon death, including keys and crafting materials, causing permanent loss and potentially endless death loops. This can ruin entire runs.
- Severe network and connectivity issues (weight 0.47): Frequent connection drops, network errors, and crashes prevent co-op play. Servers are poor with absurdly high latency, and errors persist even after restarting.
- Solo play is poorly balanced (weight 0.38): Players report that solo play is boring, frustrating, and lacks companion support or consolation mechanics. Combat often feels impossible alone and getting lost is frequent.
- Progression is extremely slow (weight 0.38): Gameplay, combat, and overall progression feel very slow. Getting around is painful, making the experience feel like a slog rather than an adventure.
- Launch bugs and lack of polish (weight 0.29): The game launched with numerous bugs and still feels unfinished. Issues include bows not working, enemy attacks missing, and general glitches.
- Inventory management is restrictive (weight 0.28): The inventory is limited and not user-friendly, with cumbersome item dragging and item display bugs. All object icons being white makes finding items difficult.
- Enemy respawn and balance problems (weight 0.24): Enemies like skeletons and bats respawn very quickly behind the player. Bats have abnormally high attack power and can overwhelm.
- Combat is slow and clunky (weight 0.24): Combat feels less precise than an action game and is often described as clunky. It can be improved.
- Poor visibility and frustrating exploration (weight 0.24): Darkness and terrible visibility kill immersion, and exploration often feels frustrating with blocked passages and dead ends. The map is hard to navigate.
- Backpack debuff prevents sprinting (weight 0.19): Wearing a backpack forces the player to walk, removing sprinting entirely. This debuff is widely disliked and needs readjustment.
- Multiple item display bugs (weight 0.19): Items shown in the backpack sometimes do not actually appear in inventory. This leads to confusion and lost items.
- Lack of quality-of-life features (weight 0.19): The game lacks basic QoL improvements, making mundane tasks frustrating. Examples include lifting objects being finicky and inventory management being cumbersome.
- Keybinding and control issues (weight 0.19): Players cannot rebind mouse wheel for quick slots, and mouse wheel switching is inverted relative to UI with no setting to change it. Co-op players cannot switch between running and walking.
- Stamina depletion is too harsh (weight 0.14): Swinging a weapon just three times depletes stamina entirely. Many players find this extremely frustrating.
- Crafting arrows requires workbench (weight 0.14): Players cannot craft more arrows without first building a workbench. There is confusion about where arrows are crafted.
- Fall damage is excessive (weight 0.14): Players can die from extremely short falls, like 10cm drops. This needs significant readjustment.
- Save files become corrupted (weight 0.09): Reports indicate save files can become messed up, potentially causing loss of progress. This is a serious issue for a survival game.
- Falling through textures causes death (weight 0.08): Players have died by falling through the game world's textures. This is a severe bug that breaks immersion and progress.

Gameplay feedback:
- Three-player co-op supported (weight 0.73): Players emphasize co-op multiplayer for up to three players, including solo and co-op modes. This is a core feature for playing with friends, siblings, and coordinating tasks.
- Challenging combat and enemies (weight 0.58): Combat features monsters like bats, spiders, skeletons, and slimes, with respawning enemies. Combat is clunky and not the main focus, requiring coordination and specific tactics.
- Resource management and survival (weight 0.53): Players manage food, materials, light, and equipment. Survival aspects include thirst, hunger, stamina, and backpack weight affecting movement.
- Dungeon crawler roguelike genre (weight 0.48): The game is described as an old-style dungeon crawler with roguelike elements, focusing on dungeon exploration. It draws from classical CRPGs and Metroidvania-like interconnected design.
- Puzzle-solving core mechanic (weight 0.45): Puzzles are heavily featured, with lots of puzzles and puzzle-solving as a core mechanic. Some puzzles even require a few friends, and inventory management is part of the puzzle design.
- Tool-based progression and shortcuts (weight 0.41): New tools unlock new zones and paths, with shortcuts and loops back to old campsites. Level design is maze-like and interconnected, similar to a Metroidvania.
- No hand-holding exploration (weight 0.38): The game lacks an in-game map and yellow paint, forcing players to memorize locations and observe the environment. Difficulty and obfuscation create an oppressive atmosphere.
- Food as signature resource (weight 0.36): Food is a focal point for buffs, stat increases, and survival, but the game is not strictly a cooking game. It differentiates itself from gear-focused survival games.
- Inventory and backpack management (weight 0.36): Inventory management is crucial, with a backpack that adds slots but prevents sprinting. Players share inventory burden in co-op and manage weight and slots.
- Secrets and hidden passages (weight 0.32): The game contains tons of secrets, hidden passages, and secret rooms to discover. These elements contribute to a creepy atmosphere and reward exploration.
- Adventure and exploration focus (weight 0.32): Players start unprepared without a backpack, map, or compass. The game requires patience and planning, with exploration and adventure at its core.
- Progression gates and zone connections (weight 0.3): Progression involves acquiring new tools and unlocking gates like roots. Zones and biomes are connected, with new rooms added.
- Crafting and basecamp systems (weight 0.27): Crafting involves a workbench, blueprints, and simple recipes like arrows. Basecamp building and exploration from basecamp are key activities.
- Dark and gritty dungeon atmosphere (weight 0.27): The game features dark, gritty dungeons with darkness and light management. Exploration in dark caves and mazes adds to the oppressive feel.
- Movement and stamina mechanics (weight 0.27): Movement includes running, walking, sprinting, and fall damage. Stamina affects combat timing and requires communication in co-op.
- Physics-based interactions (weight 0.25): Players carry and place wooden planks, statues, and manage brightness. Falling into pits requires rope rescue, and loot drops on death.
- Respawn mechanics and farming (weight 0.17): Enemies respawn in rooms, and certain resources respawn, turning corners into farm spots. This affects resource gathering and combat pacing.
- Controls and controller support (weight 0.16): Controls respond well, with support for Dualsense controller. Keyboard and mouse are recommended for better experience.
- Casual and simple dungeon game (weight 0.16): It can be a simple dungeon game for casual evening gameplay. It has retro graphics and is based on classical CRPGs.
- Unique artefacts and collectibles (weight 0.12): The game includes interesting artefacts and many hidden collectible items. These add depth to exploration and puzzle-solving.

Performance notes:
- Smooth performance on varied hardware (weight 0.28): Several clusters highlight flawless, fluid performance with no latency, including on an old PC and on an RTX 5090. Installation is also fast thanks to a small file size.
- Optimization and performance complaints (weight 0.14): One cluster explicitly calls for optimization, and another reports severe FPS drops by a factor of 2 to 3. Together they indicate noticeable performance problems for some users.
- Light graphics run without issues (weight 0.13): Two clusters note that the lightweight graphics cause no optimization problems. This suggests the game is accessible on lower-end systems despite some optimization complaints elsewhere.

Recommendations:
- Best played in co-op (weight 0.39): Reviewers repeatedly emphasize that the game shines when played with friends or in co-op. Playing with one or two others is described as the ideal way to experience the dungeon exploration.
- Strong general recommendation (weight 0.34): Many reviewers give the game a strong positive recommendation overall, describing it as highly enjoyable. Some even call it a masterpiece worth congratulating the developers for.
- Praise for exploration and puzzles (weight 0.25): Exploration and puzzle elements receive consistent praise, with reviewers recommending it to fans of those aspects. The game is described as rewarding for those who enjoy immersive environments.
- Appeals to dungeon crawler fans (weight 0.2): The game is strongly recommended for fans of dungeon crawlers and roguelikes. Reviewers suggest players familiar with the genre can dive in with confidence.
- Bugs and polish concerns (weight 0.19): Several reviewers caution against buying until bugs are fixed, suggesting waiting for patches. They recommend holding off for initial polish updates before playing.
- Ideal for three-player groups (weight 0.15): Multiple reviewers note that a full group of three players works best for difficulty and progression. Solo play is explicitly discouraged by some due to balance concerns.
- Not for pure survival fans (weight 0.14): Some reviewers note the game does not cater to those seeking a pure survival experience. It is better suited to players who enjoy exploration and puzzle-solving instead.
- Recommended for dark fantasy lovers (weight 0.08): The game is said to appeal to fans of dark fantasy settings. The atmosphere and theme resonate with players who enjoy that aesthetic.
- Balance issues cause drop-off (weight 0.08): At least one reviewer retired from the game due to bad balance. This indicates that balance problems can be severe enough to drive players away.
- Enjoyable for solo players (weight 0.07): Despite the co-op focus, at least one reviewer recommends the game for solo play. This suggests the experience can still be enjoyable alone.
- Encouraged to support development (weight 0.07): One reviewer recommends the game specifically to support further development. This suggests a desire to see the game grow and improve over time.

Other player notes:
- Valheim and Zelda comparisons (weight 0.19): Players frequently compare this game to Valheim and Zelda, but note that it is not a cooking game disguised as those titles. It also shares a food-based stat increase system similar to Valheim.
- Survival game comparisons (weight 0.19): Reviewers compare it to survival games like 7 Days to Die, Green Hell, and Return to Moria. It offers more freedom and less grind than Return to Moria, though mealtimes are less grand.
- Classic CRPG and old-school RPG comparisons (weight 0.14): The game is compared to classical CRPGs and old-school RPGs like Eye of the Beholder and Ravenloft. This suggests a design that appeals to fans of traditional role-playing games.
- Immersive soundscape (weight 0.08): The soundscape is described as close to a fully immersive level, enhancing the overall experience. This adds significant atmosphere to the game.
- Dense content relative to size (weight 0.08): The game is noted to be dense with content relative to its install size. This indicates efficient use of resources and a lot of gameplay packed into a small package.
- Niche experience (weight 0.07): The game is described as a niche experience, likely appealing to a specific audience rather than a broad market. This may be due to its old-school design or genre.
- No AI or Gen-AI used (weight 0.07): It is confirmed that no AI or generative AI was used in the making of the game. This is a positive point for players concerned about AI-generated content.
- Playable without accelerators (weight 0.07): Players can play the game without accelerators on domestic connections, ensuring accessibility. This is important for regions with limited internet infrastructure.
- Inventory system improves over time (weight 0.07): The inventory system is noted to improve as the game progresses, addressing initial frustrations. This suggests a thoughtful progression curve.
- 3D Metroidvania comparison (weight 0.07): The game is compared to a Metroidvania, but in 3D. This indicates a focus on exploration and ability-gated progression.
- Dark Souls 1 exploration comparison (weight 0.07): Reviewers compare the exploration to Dark Souls 1, praising its interconnected world design. This suggests a strong emphasis on discovery.
- Dungeon Meshi theme comparison (weight 0.07): The game is compared to 'Dungeon Meshi' (maze food) theme, indicating a focus on food and dungeon exploration. This unique combination may appeal to fans of the manga/anime.
- No clear replay value (weight 0.07): Some players feel there is no clear replay value, meaning the game may not offer much incentive to play again. This could be a drawback for those seeking long-term engagement.
- Intention to rebuy after updates (weight 0.07): One reviewer intends to buy the game again after it receives updates. This shows confidence in the developer's ongoing support.
- Demo played at BGS 2025 (weight 0.07): The demo was played at BGS 2025, indicating public exposure at a gaming event. This could generate interest and feedback.
- Detailed analysis on redeblast.com (weight 0.07): A more detailed analysis is available on redeblast.com, suggesting in-depth coverage. This may be useful for players seeking thorough reviews.
- Not similar to REPO or Lethal Company (weight 0.07): The game does not feel similar to REPO or Lethal Company, suggesting it stands apart from those titles. This helps set expectations for players familiar with those games.

Emotions:
- Frustration (weight 0.35): Players get frustrated by frequent deaths from bats, giant spiders, fall damage, and falling through textures, often compounded by bugs causing item loss and inventory issues. Technical problems like connection errors, dropped sessions, and broken multiplayer further ruin the experience. Clunky combat, slow movement, poor visibility, and confusing inventory management make progression painful and stuck points common.
- Enjoyment (weight 0.24): Players enjoy the fun mechanics, excellent art direction, and immersive atmosphere that quickly draw them in. The level design with shortcuts, puzzles, and hidden items provides rewarding exploration, especially in co-op with friends. The game's charming style, cute graphics, and old-school dungeon crawler feel contribute to a pleasant experience.
- Disappointment (weight 0.13): Players feel disappointed by slow gameplay and progress, underwhelming cooking systems, and lack of compelling content. Solo play is often boring, and balancing issues or unreadable puzzles lead to giving up. Multiplayer limitations, like leaving friends out, and bugs making the game unplayable despite a good concept also cause disappointment.
- Satisfaction (weight 0.09): Players feel satisfied by the rewarding 'ah-ha!' moments from slow progression and well-thought-out gameplay with just the right difficulty. The game offers lots of content for the price, exceeding expectations, and features excellent tools mechanics and puzzles that provide gratification from advancing.
- Excitement (weight 0.07): Players are excited to play an awesome game they've awaited since the demo, often losing track of time with friends. Coordinating to overcome ambushes, discovering secret rooms, and playing with siblings for long sessions combine genres they love, creating thrilling experiences.
- Fun (weight 0.05): Players find the game fun due to interesting puzzles and simple yet great gameplay with exciting loot gathering. Playing with friends leads to funny moments and shared enjoyment, enhancing the overall fun factor.
- Annoyance (weight 0.05): Players are annoyed by the lack of quality-of-life features, such as plain item icons and no crafting from the bag. The backpack debuff preventing sprinting and inverted mouse wheel controls with no settings option add to the irritation.
- Interest (weight 0.04): Players are interested in the numerous and interesting secrets, which encourage exploration. The simple and tasteful game design makes the overall experience engaging and worthy of attention.
- Amusement (weight 0.04): Players are amused by exploits like the giant spider trick and chaotic strategic co-op sessions, which lead to funny and entertaining moments with friends.
- Stress (weight 0.04): Solo exploration becomes stressful due to bat difficulty and lack of arrows, making it hard to progress. The constant threat and resource scarcity create tension that some players find overwhelming.
- Confusion (weight 0.04): Players are confused by design decisions like limiting multiplayer to three players, which seems arbitrary. Uncertainty about whether a blockage is a bug or a puzzle also causes confusion during gameplay.
- Relaxation (weight 0.04): The game provides a relaxing experience with loot and adventure, offering a healing feel similar to Green Hell. Its gameplay allows players to unwind and enjoy at their own pace.
- Happiness (weight 0.04): Players feel happy due to the game's atmosphere and exploration, which create a joyful experience. Enjoying the cooking mechanic and level design adds to the overall happiness.
- Joy (weight 0.04): Players experience joy when playing with a brother and building a basecamp together, fostering bonding. Enjoying the game's exploration, which reminds them of Dark Souls 1, brings nostalgic delight.
- Eagerness (weight 0.04): Players are eager to return to the game to solve unsolved puzzles, showing a strong desire to continue. Looking forward to returning indicates anticipation and engagement with the game's mysteries.
- Admiration (weight 0.04): Players admire the beautifully handcrafted dungeons and clever puzzles, which showcase excellent design. The retro graphics are also seen as absurdly beautiful, adding to the appreciation.
- Mild frustration (weight 0.02): Players experience mild frustration from connection drops, which disrupt the flow of gameplay. These interruptions are annoying but not severe enough to ruin the overall experience.
- Curiosity (weight 0.02): Players are curious to explore more and uncover mysteries still waiting after beating the game multiple times. The desire to discover hidden secrets drives ongoing engagement and interest.
- Fear (weight 0.02): Players feel fear when the save sound effect startles them, creating sudden tension. This unexpected audio cue can induce a quick jolt of fright during gameplay.
- Intrigue (weight 0.02): Players find the first hours of exploring the ruined dungeon intriguing, as it sets up mystery and adventure. The initial exploration hooks them with a sense of discovery and unknown challenges.}