Info about Restaurats:

Official game description:
Roadmap
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About the Game
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Dress to Impress
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Dress to Impress — even if you’re a rat! With tons of customization options, you can create the weirdest, coolest, or most fabulous rat chef you've ever dreamed of.
Roguelike cooking?!
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 You heard that right. Each session is a fresh, chaotic adventure packed with crazy dishes, unexpected twists, and outrageous bosses!
Wild Baguette Duels!
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Pick up your bread weapon and prove who's boss in the kitchen — or kindly escort the angry guests... with force.
Throw Food Around
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Time’s ticking, and the guests are hungry! Dropped it on the floor? Come on — we’re rats, what did you expect?

Release date: 7 Nov, 2025

Categories: Character Customization, Roguelike, Cooperative Multiplayer, Real-time Combat, Management Simulation, Cooking Game, Base Customization, Procedural Generation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging & Hilarious Co-op (weight 0.88): Players praise the game for its unique blend of strategic calm and chaotic service, providing a captivating and fun experience both solo and especially with friends. Its originality, charming graphics, fluid progression, and well-developed content contribute to hours of enjoyable gameplay, often leading to humorous co-op squabbles.
- Deep Restaurant Simulation (weight 0.5): The game excels as a comprehensive restaurant simulator, offering deep immersion into kitchen management, from ordering and organizing to efficient design and inventory. Players appreciate the realistic chaos, including financial struggles and cooking challenges, which accurately mimic real-world food service work and require genuine recipe memorization.
- Unique Progression & Customization (weight 0.35): Players engage with unique customization options for characters and their restaurant, supported by a distinct pre-round preparation system. The game also includes an engaging, albeit risky, casino element where players can acquire special items like costumes or furniture, and a perk system allows for varied skill development.
- Challenging Dynamic Recipes (weight 0.15): The game features complex and diverse recipes that require active, hands-on cooking, adding a layer of challenge and depth. An interesting roguelike element ensures dishes change, keeping the gameplay fresh and requiring adaptability from players.

Common complaints:
- Lacks dedicated multiplayer servers (weight 0.07): The current multiplayer system relies solely on friend invitations and does not feature dedicated servers. This limitation can hinder player discovery, lead to less stable connections, and restrict the overall online gaming experience.
- Missing Spanish localization (weight 0.06): Players have pointed out that the game does not offer Spanish language support, which restricts its accessibility for Spanish-speaking players. Implementing localization would broaden the game's appeal and improve the experience for a larger audience.

Gameplay feedback:
- Lacks unconventional restaurant actions (weight 0.13): Several players humorously noted the absence of less conventional or darkly comedic actions, such as spitting in food, overcharging customers, or including highly unusual ingredients/recipes. This feedback is primarily satirical, highlighting a perceived lack of extreme player freedom or dark humor elements within the game. It is based on low-quality, jesting feedback.
- Diverse gameplay modes & recipes (weight 0.12): The game provides extensive culinary options, allowing players to discover and prepare complex and exquisite dishes. It also features a versatile gameplay experience with three distinct modes: easy for relaxation, casual for team testing, and a challenging roguelike for expert players.

Performance notes:
- Anti-aliasing impacts performance (weight 0.06): Players have observed that disabling anti-aliasing can alleviate mini-freezes and general lag within the game. This suggests that the current implementation of anti-aliasing may not be well-optimized and is causing performance bottlenecks for some users.

Recommendations:
- Highly recommended co-op experience (weight 0.97): Players overwhelmingly recommend this game, especially for co-op play with friends or partners, often comparing it favorably to other co-op titles. Many reviewers expressed high satisfaction, giving excellent ratings and noting its addictive nature and suitability for simulation game enthusiasts.
- Mixed initial player sentiments (weight 0.18): Feedback regarding immediate purchase or overall satisfaction is mixed. Some recommend waiting for the full release, while others express disappointment despite hoping for fun with friends, or commit to future play and DLC purchases. This cluster contains conflicting opinions.
- Not ideal for solo players (weight 0.16): Multiple reviews explicitly state that this is not a single-player game and advise caution if playing alone. Some suggest waiting for future updates, like an employee system mentioned in the roadmap, if solo play is desired, as the experience is primarily designed and enjoyed with others.
- Request server search function (weight 0.06): A specific request was made for the addition of server search functionality. This feature would likely improve the multiplayer experience by making it easier for players to find and join games, addressing a potential friction point.
- Emphasizes role-playing immersion (weight 0.03): One piece of feedback suggests that getting into character and maintaining that role is important for the game experience. This is a very abstract point, likely reflecting a specific playstyle rather than a general game mechanic or issue, based on limited feedback.

Other player notes:
- Game feels like Early Access (weight 0.6): Many players perceive the game's current state as an Early Access title, recognizing its strong potential despite initial issues. There's a prevailing optimism that reported bugs and areas for improvement will be addressed in future updates, reflecting a readiness to see the game evolve.
- Desire for more game content (weight 0.5): Players are eager for expanded gameplay experiences, requesting new thematic events, diverse dishes, more varied visitors, furniture, and customization options. There's also interest in a more dynamic progression system and specific additions like a photo mode or tiered product purchasing options.
- Specific UX and accessibility needs (weight 0.19): Several players highlighted concrete areas for improvement in user experience and accessibility. These include optimizing the game for Steam Deck, refining the display of recipe information for clarity, and implementing a dedicated passage between the kitchen and waiting room for better flow.
- Player concerns regarding gambling (weight 0.12): While some players engage with the game's gambling mechanics, there are explicit warnings from others about its potential negative impact in real life. Additionally, a player's property reaching zero suggests potential balance issues or high risk associated with these game elements.

Emotions:
- Satisfaction (weight 0.18): Players feel satisfied due to the game's high overall quality, value for money, and comprehensive features, including robust customization, diverse recipes, and solid PC performance. The enjoyable co-op experience, balanced difficulty, and effective progression system also contribute significantly to player contentment, often leading to strong recommendations.
- Joy (weight 0.13): Joy primarily stems from the game's inherently fun and chaotic co-op gameplay, especially when playing with friends or family. The humorous elements, such as the voice changer, whimsical nature, and hilarious interactions, consistently elicit laughter and a positive, engaging experience for players.
- Frustration (weight 0.12): Frustration is frequently caused by various technical issues, including frequent crashes, freezing, and performance problems, alongside game-breaking bugs that hinder progress. Players also experience frustration from repetitive and lengthy preparation tasks, a perceived imbalance in single-player mode, slow progression, and issues with the gambling mini-game.
- Excitement (weight 0.12): Excitement is driven by the game's overall amazing quality, dynamic and chaotic gameplay, and the anticipation of future updates and complex features. Players are also excited by the strong co-op experience, humorous in-game events, and the engaging rogue-like elements that offer high replayability and varied experiences.
- Amusement (weight 0.09): Amusement primarily arises from the game's chaotic and humorous multiplayer interactions, often involving absurd customer behavior and physical comedy like hitting friends with baguettes. The unique concept of a "rat simulator," combined with humorous voice lines and the unexpected blend of fine dining and gambling addiction, also contributes to players' enjoyment and laughter.
- Disappointment (weight 0.06): Disappointment stems from the game's technical shortcomings, such as poor optimization, bugs, and performance issues, especially on Steam Deck. Players are also disappointed by repetitive gameplay, slow progression, a shallow skill tree, and the game failing to deliver on advertised single-player or matchmaking capabilities, leading to a general lack of enjoyment.
- Enjoyment (weight 0.03): Enjoyment is a direct result of the game's fun and engaging gameplay experience, often enhanced when playing in a group. The overall positive game experience and appealing art style contribute to players' general appreciation for the game.
- Engagement (weight 0.03): Players feel engaged due to the game's complexity and the immersive gameplay loop that makes time fly by unnoticed. The high stakes and mechanics of the blackjack mini-game and the card system also significantly contribute to deep player immersion.
- Anger (weight 0.02): Anger is primarily caused by perceived unfairness, specifically regarding the "rigged" blackjack gambling system. Technical issues, such as the game causing computer freezes, and the extreme difficulty or unfairness of the single-player experience also provoke strong negative reactions.
- Hope (weight 0.02): Hope is centered on the anticipation of future updates and development, with players expressing a desire for new features, rebalancing of skills, and improved optimization, especially for platforms like the Steam Deck.
- Surprise (weight 0.02): Surprise arises from the game exceeding expectations, often due to its unexpected depth and quality despite a seemingly simple or silly premise. Players are surprised by how fun, challenging, and innovative the game is, offering a fresh perspective on the cooking game genre.
- Desire (weight 0.02): Players desire enhancements to existing features, such as a more complete blackjack system and additional gambling options, as well as general upgrades to improve the gaming experience. There's also a wish for new functionalities like server search and the ability to explore beyond the restaurant setting.
- Anticipation (weight 0.01): Anticipation is driven by the upcoming release of new content, including future updates and additional recipes to unlock. Players are also looking forward to playing the launch version of the game and experiencing it with others.
- Challenge (weight 0.01): The feeling of challenge comes from the game's inherent complexity and difficulty, particularly when attempting to play solo. Players find the game hectic and demanding when managing tasks by themselves.
- Boredom (weight 0.01): Boredom is experienced due to slow, tedious progression and a perceived lack of variety or change in gameplay. In multiplayer, it can also stem from an insufficient number of engaging tasks to keep all players active.
- Fun (weight 0.01): The emotion of Fun is generated by the game's overall enjoyable experience, which often surpasses initial expectations. Players particularly enjoy feeling the energetic "rush" associated with managing a restaurant setting.
- Gratitude (weight 0.01): Gratitude is extended towards the developers for their passion, responsiveness to feedback, and specific well-implemented game features, such as the anti-bet hammer.
- Appreciation (weight 0.01): Appreciation is felt for the developers' consistent efforts, specifically their quick response to issues and frequent delivery of updates, demonstrating their commitment to the game.
- Warning (weight 0.01): The emotion of Warning is conveyed to caution other players about the significant difficulty and potential frustrations associated with playing the game in single-player mode.
- Advice (weight 0.01): This emotion arises when players share insights and practical tips with others, particularly regarding specific game mechanics or effective skill utilization, to help improve their gameplay experience.}