Info about 東方资志疏 ~ Immortal Immanuel. (东方资志疏):

Official game description:
游戏类型及难度：  
一款中国风东方二次同人stg(弹幕射击)游戏，总体难度低于东方正作。  
背景故事：  
是幻想乡狂热宗教热潮还没退去吗，  
抑或是都市传说还在各处流传呢。  
人间之里，正在发生着不为人知的变化。  
——人间之里  
这里正举办着热闹的集市，而恶作剧的主谋们正在暗处悄然地注视着人们。  
操作方法：  
玩家使用键盘的上下左右键控制移动方向  
shift键控制高低速,z键射击,x键放符卡(bomb),c键释放天命充能  
玩家操纵角色：  
令人安心的守护者「金」  
不得不加班的玉造巫女  
博丽 灵梦  
Hakurei Reimu  
种族：人类  
能力：主要拥有在空中飞翔程度的能力  
熟悉的巫女小姐。博丽神社的巫女小姐。  
伦纳德般耀眼的进攻者「火」  
收集受阻的收集狂  
雾雨 魔理沙  
Kirisame Marisa  
种族：人类  
能力：使用魔法程度的能力  
住在幻想乡的普通的魔法使。有收集癖。  
喷薄狂气的狂乱者「木」  
狂气的恶作剧妖精  
克劳恩皮丝  
Clownpiece  
种族：妖精  
能力：使人发狂程度的能力  
地狱的妖精，赫卡提亚的部下，现在暂时是纯狐的部下。  
天地异象的混沌者「土」  
翻转一切的天邪鬼  
鬼人 正邪  
Kijin Seija  
种族：天邪鬼  
能力：让任何事物都翻转过来程度的能力  
一直没有放弃下克上企图的天邪鬼。

Release date: Jan 16, 2025

Categories: Bullet-hell, Shooter, Danmaku, Chinese Mythology, 2D Shooter, Precision Platforming, High Score Chasing, Boss Rush


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 8.0h
  - Session length: 1.5h
  - Endgame: 2.0h
  - Reasoning: The evidence suggests that players can complete the game relatively quickly, especially on easier difficulties. The quotes indicate that even new players can finish the game in a few hours, and experienced players can complete it even faster. The mention of specific stages and difficulties helps to estimate the playtime for both game completion and story completion. The session length is inferred from the ease of completing stages in single sessions, and the endgame content is suggested to be minimal given the focus on quick completions.
- Time-to-fun: No data
- Player Archetypes:
  - Cultural Connoisseur (buy)
    - Motivation: Appreciation of cultural themes and aesthetics
    - Playstyle: Enjoys games with rich cultural themes and traditional aesthetics, often seeking out unique and visually appealing experiences.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: Cultural enthusiast; Traditionalist
    - Reference games: Touhou Project; Other culturally rich games
  - Artistic Admirer (buy)
    - Motivation: Appreciation of game design and artistic elements
    - Playstyle: Enjoys games with high-quality visuals and artistic design, often seeking out visually stunning and immersive experiences.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: Art lover; Design enthusiast
    - Reference games: Touhou Project; Other visually appealing games
  - Mechanics Master (buy)
    - Motivation: Appreciation of game mechanics and difficulty
    - Playstyle: Enjoys games with well-balanced mechanics and adjustable difficulty, often seeking out challenging and strategic experiences.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Mechanics enthusiast; Strategy gamer
    - Reference games: Touhou Project; Other mechanically challenging games


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly recommended game (weight 0.97): The game is highly recommended for its high-quality visuals, music, and design style. It is considered one of the best Touhou fangames on Steam and offers a balanced difficulty level suitable for both beginners and advanced players.
- Immersive and enjoyable gameplay (weight 0.9): The game offers an immersive and enjoyable gameplay experience, with fun and engaging mechanics.
- Excellent bullet patterns (weight 0.87): The game features advanced, creative, and visually impressive bullet patterns. Stages 4 and 5, as well as boss battles, are particularly praised for their well-crafted and visually appealing bullet patterns.
- Chinese cultural integration (weight 0.8): The game successfully integrates Chinese cultural elements, featuring ancient Chinese characters, poetry, and historical references.
- Outstanding music (weight 0.73): The game's music is highly praised for being excellent, enjoyable, and pleasant. Specific stages and boss battles are noted for their outstanding BGM.
- Beautiful and cute art style (weight 0.63): The game features a beautiful and cute art style with Chinese characteristics. The graphics and character art are praised for their visual appeal.
- Comfortable mixed difficulty (weight 0.56): The game's mixed difficulty is considered comfortable and does not require too much time. It is suitable for both beginners and advanced players.
- Unique gameplay mechanics (weight 0.31): The game includes unique mechanics like the 'Cognitive Link' system, various character teams with unique abilities, and special puzzle-like bullet patterns and time spells.
- Easy EX stage (weight 0.17): The EX stage is relatively easy and can be completed with low risk, making it accessible for players of different skill levels.

Common complaints:
- Difficulty spikes and imbalances (weight 0.74): There are notable difficulty spikes in the latter half and after the fourth stage, with uneven difficulty distribution and imbalanced character abilities.
- Graphical and visual issues (weight 0.52): There are graphical glitches, unreadable and obnoxious house-bullets, and issues with laser indicators and collision sound effects.
- Performance and optimization issues (weight 0.49): There are performance issues, frame rate drops, lag during intense bullet patterns, and general optimization issues.
- Story lacks depth and clarity (weight 0.43): The story is considered weak, confusing, and unclear, with poorly integrated character dialogues and language barriers.
- Stage 6 boss too easy (weight 0.4): The Stage 6 boss is considered too easy and unremarkable, with the stage itself having pacing issues and design problems.
- Hitbox and bullet pattern issues (weight 0.3): There are unclear hitboxes for certain boss lasers, and bullet patterns are sometimes unclear or too fine and fast, making them hard to see.
- Stages 4 and 5 initial kills (weight 0.3): Stages 4 and 5 have too many initial kills, making them prone to first-time kills and frustrating for players.
- Stage-specific criticisms (weight 0.28): Specific stages are criticized for various issues, such as the EX stage mid-boss being too long and repetitive, and the final stage performance being bland.
- Warning lines and areas confusing (weight 0.25): Players find the warning lines and warning areas easily confused due to poor color choices, particularly noted in the fourth stage.
- Resolution and display issues (weight 0.23): The resolution could be higher, with settings showing lower resolution options and slight blurriness on larger screens.
- Boss fight criticisms (weight 0.18): Boss fights are criticized for relying on simple deduction methods, lacking energy, and having severe first-time kills.
- Controller and interface issues (weight 0.17): There are issues with the push plate interface, and the game is unplayable due to stick drift with the controller's d-pad.
- Hyper gauge and penalty issues (weight 0.17): There are suggestions for improvements to the hyper gauge mechanics and criticisms of the severe loss penalty when missing without a bomb or sufficient hyper gauge.
- Character and scoring issues (weight 0.16): Players need to play all characters to get the full experience, and there are limited scoring ranges due to technical intervention.
- Symbol and indicator issues (weight 0.16): Some symbols are stacked together as one symbol, and there are issues with time symbols and laser indicators.
- Microphone permission issue (weight 0.09): The game accessed the microphone without permission, raising privacy concerns.

Gameplay feedback:
- Unique gameplay systems (weight 0.82): The game includes unique mechanics such as the Hyper skill, bomb and hyper gauge management, and special puzzle-like bullet patterns.
- Complex dodging mechanics (weight 0.8): The game features high dodging requirements due to omnidirectional bullets, fast bullet speed, and complex patterns including spring-like trajectories and unclear hitboxes.
- Variety of difficulty levels (weight 0.77): The game offers multiple difficulty levels, each with unique names and poetic descriptions, catering to different player skills.
- Innovative mechanics and systems (weight 0.55): The game includes innovative mechanics such as the Cognitive Link system, shield system, and powerful bombs.
- Wheelchair accessibility system (weight 0.47): The game features a wheelchair system that lowers the entry barrier for new players, making it more accessible.
- Impressive stage design (weight 0.47): The game has six main stages plus extra stages, with Stage 4 being particularly notable for its challenge and design.
- Fan-made Touhou Project game (weight 0.4): This is a Chinese-style fan-made game based on the Touhou Project, offering a unique take on the series.
- Scoring and resource systems (weight 0.3): The game features a scoring system based on PIV acquisition and includes resource management mechanics.
- Balanced difficulty level (weight 0.24): The game has a balanced difficulty level, generally lower than the main Touhou series, with some gimmicky spells.
- Hyper system for new players (weight 0.23): The game features a Hyper system that assists new players in clearing bullets and managing gameplay.
- Boss fights and deduction mechanics (weight 0.23): The game features boss fights with specific deduction mechanics, adding depth to the gameplay.
- Laser indicators (weight 0.17): The game includes laser indicators and warning lines to help players navigate complex patterns.
- Bullet patterns and boss pressure (weight 0.17): The game includes various bullet patterns and boss pressure mechanics, enhancing the challenge.
- Beginner-friendly features (weight 0.17): The game includes beginner-friendly features such as miss protection and easier difficulty settings.
- Controller optimization (weight 0.09): The game is optimized for controller play, enhancing the gaming experience.
- Stage practice and unlocks (weight 0.09): Stage practice unlocks based on game progression, allowing players to improve their skills.
- Death bomb mechanic (weight 0.09): The game features a death bomb mechanic, adding a strategic element to gameplay.

Performance notes:
- Optimization and performance issues (weight 0.31): There are various reports of optimization issues, including lag during intense bullet patterns, frame rate drops, and screen tearing.
- Stage 5 lag issues (weight 0.11): Players have reported experiencing inexplicable lag specifically during Stage 5.
- Controller stick drift (weight 0.11): There are reports of controller issues, particularly stick drift with the d-pad.
- Blurry on larger screens (weight 0.1): Some players have mentioned that the game appears slightly blurry when played on larger screens.

Recommendations:
- Recommended for STG players (weight 0.32): The game is highly recommended for fans of the Shoot 'Em Up (STG) genre. It is seen as a great entry point for new players and a enjoyable experience for veterans.
- Appeals to Chinese culture enthusiasts (weight 0.18): The game is recommended to fans of Chinese traditional culture and those looking to try something new. It caters to both enthusiasts and newcomers interested in exploring this cultural theme.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.14): Players are frustrated with various aspects of the game, including its art style, story, and music, as well as technical issues like screen tearing and frame rate drops. Specific gameplay elements such as bullet design, readability, warning lines, and unclear hitboxes also contribute to this frustration.
- Happy (weight 0.14): Players are happy with the game's difficulty level, finding it relaxing and enjoyable. They appreciate the game's performance, bullet patterns, music, and overall quality, often recommending it to others.
- Frustrated (weight 0.1): Players find the game difficult and experience lag and difficulty spikes. They also mention performance issues, optimization problems, and the need to play all characters, contributing to their frustration.
- Appreciation (weight 0.08): Players appreciate the advanced bullet patterns, the game's friendliness to skilled players, and its high-quality music. They also value the successful integration of Chinese cultural elements.
- Disappointment (weight 0.08): Players are disappointed with the game's simplicity, art style, and story. They also express disappointment with the interface, graphical issues, and the ordinary nature of some stages and music.
- Excitement (weight 0.08): Players are excited about the game's cultural elements, unique gameplay mechanics, and overall quality. They also appreciate the impressive bullet patterns and visuals.
- Enjoyment (weight 0.06): Players enjoy the game's music, character design, art style, and bullet design. They have a positive experience with the game's overall design and mechanics.
- Joy (weight 0.06): Players find joy in the beginner-friendly hyper system, the best BGM in Stage 2 mid-boss, cute graphics, and music with Chinese characteristics. They also enjoy the EX mode accessibility and time symbols.
- Awe (weight 0.06): Players are in awe of the stunning performances, particularly the Stage 4 mid-boss, which gives an EX boss spell card-like fantasy feel.
- Excited (weight 0.06): Players are excited about the game's features, characters, and beautiful character designs, which contribute to an immersive experience.
- Satisfied (weight 0.06): Players are satisfied with the great stage designs, balanced difficulty, and creative bullet patterns, which contribute to an immersive gameplay experience.
- Admiration (weight 0.02): Players admire the presentation and creativity of the game, highlighting its unique and impressive design.
- Anger (weight 0.02): Players are angry about the game accessing the microphone without permission, which is a significant privacy concern.
- Nostalgia (weight 0.02): Players feel nostalgic about the game's design and characters, reminding them of past experiences or games.
- Attraction (weight 0.02): Players are attracted to the game's characters, finding them appealing or sexy.
- Pride (weight 0.02): Players feel pride in the game being a large-scale Chinese Touhou community fan-made work, showcasing community effort and creativity.
- Satisfaction (weight 0.02): Players are satisfied with the gameplay experience and the ease of completing the EX stage, finding it rewarding and enjoyable.
- Disappointed (weight 0.02): Players are disappointed with the game's resolution and performance on larger screens, expecting better optimization and visual quality.}