Info about Nunholy:

Official game description:
Nunholy is an action-packed roguelike game where you explore dungeons and hunt down vampires as battle-hardened nuns.
Each time you slay a vampire, you can absorb their power to grow stronger or sell it to upgrade your gear. Will you embrace the vampires’ dark power, or rely solely on human strength? The choice is yours.
Vampires come in many forms and ranks—Knights, Barons, Counts, and Dukes—each stronger than the last. Hunt down the most powerful of them all and prove yourself as an S-rank hunter.
Within the dungeons, you'll encounter merchants, witches, prisoners, and undertakers—people who care little about who you are, as long as you can pay. Meet them, trade with them, and prepare for the hunt.

Release date: 16 Jan, 2025

Categories: Roguelike, Action-adventure, Dungeon Crawler, Character Progression, Real-time Combat, Character Customization, Multiple Endings


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Gameplay & Progression (weight 0.9): Players consistently praise the game's enjoyable and addictive core gameplay loop, solid progression system, and rewarding upgrade mechanics. The game offers a satisfying sense of accomplishment and replayability, often noted as a great value for its price.
- Appealing Art & Character Design (weight 0.33): The game receives high marks for its attractive art style, beautiful character designs (especially the 'nuns'), and pleasing visuals. Many players were drawn to the game specifically for its aesthetic and found it to be a significant positive.
- Hades-Inspired Roguelike Experience (weight 0.3): The game is frequently compared to Hades, often being described as a 'Hades-like' or 'Hades clone' with its own unique twists. Players appreciate its similar fast-paced combat and roguelike elements, sometimes even preferring it over Hades for its more casual approach or specific character designs.
- Diverse Builds & Replayability (weight 0.15): The game offers a wide variety of build combinations through its item, skill, and artifact systems, encouraging experimentation and different playstyles. The inclusion of multiple characters with distinct abilities and two endings per character significantly enhances replayability.
- Excellent Value for Price (weight 0.12): A recurring theme is the game's exceptional value for its low price point. Many reviewers feel they received more enjoyment and content than expected, especially when purchased on sale, making it a highly recommended and worthwhile investment.
- Masterpiece & Highly Recommended (weight 0.09): A significant portion of feedback hails the game as a masterpiece, exceeding expectations, and being one of the best games played. This sentiment often stems from a combination of its engaging gameplay, appealing aesthetics, and overall high quality for an indie title.
- Smooth Controls & Performance (weight 0.08): Players generally find the controls to be smooth, responsive, and comfortable, especially with a controller. The game's polished combat mechanics and fluid animations contribute to an overall pleasant and immersive experience.
- Memorable Soundtrack & Audio (weight 0.06): The game's music and sound design are consistently praised for being excellent, energetic, and fitting for the combat and overall atmosphere. The soundtrack enhances immersion and motivates players during gameplay.
- Improved Over Previous Title (weight 0.05): Many players who were familiar with the developer's previous game, Wedding Witch, note significant improvements in Nunholy across various aspects, including engagement, replayability, and combat satisfaction, indicating positive growth from the development team.
- Diablo-like Inventory & Mechanics (weight 0.04): The game's inventory system and some gameplay elements draw comparisons to the Diablo franchise, particularly older titles. This familiar design is appreciated by players who enjoy ARPGs and adds a nostalgic touch.
- Concise & Accessible Experience (weight 0.04): The game is often described as short, sweet, and straightforward, making it ideal for quick play sessions or for players who prefer not to delve into lengthy stories. Its low difficulty also makes it accessible for newcomers to the genre.
- Unique & Engaging Boss Fights (weight 0.04): Boss battles are highlighted as fun, interesting, and well-designed, with unique patterns that require some skill but are generally fair. The variety and distinctiveness of bosses contribute positively to the overall combat experience.

Common complaints:
- Low Difficulty & Repetitive Gameplay (weight 0.64): Players consistently report that the game is too easy, quickly losing its challenge after initial upgrades or a few runs. This, combined with repetitive level design, enemy types, and core gameplay loop, leads to a monotonous and boring experience with low replayability.
- Frequent Bugs & Technical Issues (weight 0.58): Players report various bugs, including progression blockers where rooms don't clear, input lag, controller unresponsiveness, and game crashes. These issues significantly detract from the gameplay experience and contribute to the perception of an unfinished product.
- Lack of Content & Polish (weight 0.32): A significant portion of feedback highlights the game's lack of substantial content, including limited story, lore, game modes, and enemy variety. Many players feel the game is unfinished, unpolished, and abandoned by developers, especially given the absence of updates.
- Problematic Character Progression (weight 0.21): The game's design forces players to create separate save files and restart all progression for each of the three characters. This system is widely criticized as grindy, tedious, and a major deterrent to experiencing all playable characters.
- Misleading 'Sexual Content' Tags (weight 0.2): Many players express disappointment and feel misled by the game's 'sexual content,' 'hentai,' or 'NSFW' tags. They report a severe lack of explicit or adult content, with only mild suggestive art, leading to unfulfilled expectations.
- Clunky Controls & Poor Combat Feel (weight 0.17): Reviewers frequently criticize the game's controls as clunky, stiff, and unresponsive, particularly with keyboard and mouse, and note issues with controller support. The combat itself is described as lacking impact, fluidity, and satisfaction, often feeling sluggish.
- Poor Boss Design & Balancing (weight 0.09): Boss encounters are often described as poorly designed, unbalanced, and lacking challenge, with many dying too quickly or having repetitive movesets. Some players also note issues with boss hitboxes and inconsistent difficulty spikes.
- Unsatisfying Roguelike Elements (weight 0.09): The roguelike mechanics are frequently criticized for being shallow, uninspired, and lacking the depth, randomness, and rewarding progression found in other genre titles. This contributes to the overall feeling of repetition and low replay value.
- Abrupt & Unrewarding Endings (weight 0.09): The game's endings are described as abrupt, lackluster, and unrewarding, often consisting of minimal text and images. The requirement to complete multiple playthroughs to unlock the final boss or see slightly varied endings is seen as an unjustified grind.
- Unclear UI & Lack of Guidance (weight 0.05): New players struggle with unclear UI elements, particularly confusing door icons and a lack of in-game explanations for mechanics, routes, and item functions. This makes initial runs frustrating and hinders understanding of the game's systems.
- Unoriginal Hades Clone (weight 0.05): A notable portion of feedback identifies the game as an uninspired and less polished clone of Hades. Players feel it mimics core mechanics without adding originality or achieving the same level of depth and refinement.

Gameplay feedback:
- Hades-like Roguelite Gameplay (weight 0.31): The game is consistently described as an action roguelike, heavily inspired by Hades, featuring fast-paced combat, strategic decision-making, and procedural generation. It incorporates elements like room-based progression, random upgrades, and a loop of dying and restarting to get stronger.
- Accessible Difficulty & Short Playtime (weight 0.25): The game is generally considered easy to learn and complete, especially for players familiar with roguelikes. Individual runs are short (30-50 minutes), and the main story can be finished in 3-8 hours, making it suitable for casual play sessions.
- Multiple Playable Characters (weight 0.2): The game offers three distinct playable characters, each with unique combat styles, weapons, skills, and progression paths. This variety encourages replayability and allows players to choose a character that suits their preferred playstyle.
- Vampire-Hunting Nuns Theme (weight 0.15): A core thematic element is playing as 'vampire-hunting nuns' or 'battle sisters' in a gothic setting. The characters are often noted for their 'sexy' or 'busty' appearance, adding an ecchi fan service element to the game's presentation.
- Mandatory Multi-Run Boss Progression (weight 0.13): To reach the true final boss and ending, players are required to complete multiple runs (typically three) of the game's stages and defeat specific bosses multiple times. Bosses are varied in design but generally considered moderately difficult.
- Dual Progression & Endings (weight 0.12): The game features a unique progression system where players choose between absorbing 'Fresh Blood' for vampire-leveling (leading to a 'Vampire' ending) or breaking it for 'Bloodstones' to purchase artifacts (leading to a 'Human' ending). This choice impacts gameplay and narrative.
- Character-Specific Upgrades & Loot (weight 0.09): Players can permanently upgrade character abilities, weapons, and stats in a central hub between runs. During runs, they collect various items and temporary upgrades, which are often tied to specific elemental damage types or character builds.

Performance notes:
- Generally good performance (weight 0.06): Many players report that the game runs smoothly on various systems, including Windows PCs, Macs, and especially the Steam Deck, often with high frame rates and no significant issues. It is also noted to be well-optimized and not very demanding.
- Performance issues and bugs (weight 0.04): Despite generally positive feedback, some players experience significant performance problems such as stuttering, FPS drops, black screens on startup or menu return, and occasional freezing. Specific bugs include input delays, UI issues on large monitors, and defeated mobs remaining on screen.
- Hardware-specific performance struggles (weight 0.01): A few users, particularly those with older or less powerful hardware like specific Intel MacBook Pro models or 'potato PCs,' report difficulties maintaining stable frame rates or running the game properly.

Recommendations:
- Good Value, Especially on Sale (weight 0.44): Many players recommend the game, often highlighting its affordability and value, especially when purchased on sale. It's seen as a worthwhile purchase for its price point, offering decent entertainment for a few hours.
- Mixed Reception on Quality (weight 0.15): While many recommend the game, a significant portion of feedback points to it feeling unfinished or lacking depth compared to other titles. Some players found it boring or barely playable, leading to refund requests.
- Hades-like Gameplay Experience (weight 0.13): The game is frequently compared to Hades, appealing to fans of the roguelike genre. Players looking for a similar action experience, often with a 'spicy' or 'casual' twist, find this game enjoyable.
- Potential for Future Content (weight 0.11): Players express strong interest in future updates, DLC, and additional content. There's a clear desire for more characters, levels, game modes, story, and difficulty options to enhance longevity and replayability.
- Appeals to 'Nun' Aesthetic Fans (weight 0.06): The game's character design, specifically the 'sexy nuns' or 'big tiddy nuns,' is a notable draw for a segment of the audience. However, some warn against buying solely for this aspect, as explicit content is not the primary focus.
- Suitable for Short Play Sessions (weight 0.02): The game is often recommended for casual play, suitable for passing a couple of evenings or short breaks. It's seen as a good time-killer without requiring a significant time commitment.
- High Recommendation Rate (weight 0.01): A substantial number of reviews explicitly recommend the game, often with high praise. Many consider it a solid, enjoyable experience worth trying.
- Character Variety Recommended (weight 0.01): Players suggest trying all available characters due to their distinct playstyles. The spear character is particularly highlighted as a favorite.

Other player notes:
- Misleading Sexual Content Tags (weight 0.3): Many players found the 'sexual content' and 'adult' tags misleading, as the game contains only suggestive character designs (ecchi, fan service, 'sexy nuns') and illustrations, not explicit nudity or hentai. This led to initial expectations of an adult game that were not met.
- Desire for More Content (weight 0.18): Players consistently expressed a strong desire for more content, including additional levels, game modes (e.g., endless, hardcore), characters, weapons, story, and character interactions. Many hope for future updates, DLCs, or even a sequel, indicating engagement despite the current content volume.
- Appealing Nun Character Designs (weight 0.13): The game's 'sexy nun' aesthetic is a significant draw, with many players specifically mentioning their attraction to the voluptuous, anime-style nuns. This theme, combined with the gothic and vampire setting, is a core appeal for a large segment of the player base.
- Short Game Length (weight 0.1): The game is noted for its relatively short completion time, with main content often beaten in 4-5 hours and 100% completion taking less than 20 hours. While some find this suitable for a casual play session, others feel it contributes to a lack of content.
- Affordable Price Point (weight 0.09): Many players consider the game's price to be reasonable and good value for the content offered, especially given its short length and perceived scope. This affordability often tempers expectations regarding content volume and polish.
- Mixed Feelings on Overall Quality (weight 0.06): Overall, the game is often described as 'just fine,' 'decent,' or 'okay.' While not terrible, some aspects like the UI resembling mobile games or the feeling of being a 'functional beta' suggest areas for improvement, despite its potential.
- Hades-like Gameplay Comparison (weight 0.05): The game is frequently compared to Hades, often described as a 'Hades-like' or a 'sexier/cheaper version of Hades.' This comparison highlights both its roguelike mechanics and the perceived gap in polish, animation, or story depth compared to the inspiration.
- Suggestions for Gameplay Improvements (weight 0.05): Players offered various suggestions for gameplay enhancements, including increasing enemy variety and aggression, adding hazards, improving combat feel, implementing procedural generation, and introducing difficulty modes or NG+ mechanics.
- Positive Music and Soundtrack (weight 0.03): The game's soundtrack, featuring rock, metal, and djent influences, is widely praised for being cool, dynamic, and fitting the game's atmosphere and frenetic combat style. The music is considered a strong positive aspect of the overall experience.
- Comparison to Developer's Previous Work (weight 0.03): The game is frequently compared to the developer's previous title, 'Wedding Witch,' often seen as a step up in content and visual style. Players familiar with 'Wedding Witch' had similar expectations regarding game length and content.
- Lack of Story and Character Depth (weight 0.03): Players noted the game's minimal plot, shallow characters, and limited lore. The story is often described as a placeholder, serving only to justify gameplay rather than providing engaging narrative or character development.
- Desire for Character Interaction & Customization (weight 0.03): Players expressed a wish for more in-depth character interactions, such as unlocking backstories through affinity systems, changing dialogue based on favorability, and adding more costume changes or skins for the nuns.
- Concerns About Developer Support (weight 0.03): Some players expressed concern about the lack of developer communication and updates, fearing the game might be abandoned. This sentiment is partly influenced by the developer's previous game, which also lacked extensive post-launch support.

Emotions:
- Satisfaction (weight 0.35): Players are highly satisfied with the game's enjoyable and fluid gameplay, often highlighting good combat, progression systems, and build variety. The appealing art style, character designs, and fitting music also contribute significantly to overall enjoyment and a sense of value for money.
- Disappointment (weight 0.17): Disappointment primarily stems from a perceived lack of content, depth, and replayability, leading to repetitive gameplay. Players also express dissatisfaction with the short story, limited game modes, and the game not meeting expectations regarding explicit 'adult' content despite misleading tags.
- Frustration (weight 0.11): Frustration is frequently caused by clunky controls, poor hitboxes, and repetitive gameplay loops that become tedious. Issues with the save system, lack of mid-run saving, and various bugs (including game-breaking ones) also significantly detract from the player experience.
- Excitement (weight 0.08): Players express excitement for the thrilling roguelike adventure, dynamic combat, and the potential for powerful character builds. The game's engaging gameplay loop, appealing aesthetics, and anticipation for future content updates also generate significant enthusiasm.
- Hope (weight 0.05): Hope is consistently tied to the anticipation of future updates, new content (such as characters, levels, and game modes), and general improvements to game balance and features. Players believe the game has strong potential and desire continued developer support.
- Enjoyment (weight 0.04): Players find the game enjoyable due to its fun and casual gameplay, engaging combat, and appealing visuals and music. The overall positive vibe and the ability to easily jump into the game contribute to a pleasant and entertaining experience.
- Joy (weight 0.03): Joy is experienced through the overall positive game experience, often highlighted by cute characters, satisfying combat, and good value for the price. Players express delight in mastering the game, achieving accomplishments, and simply having a wonderful time playing.
- Desire (weight 0.02): Players desire more content, including additional characters, game modes, and customization options. There's also a strong wish for quality-of-life improvements, such as better save progression and increased difficulty options.
- Surprise (weight 0.02): Surprise often arises from the game exceeding initial low expectations, particularly regarding its gameplay quality despite being purchased for superficial reasons (e.g., character art or misleading tags). Players are pleasantly surprised by the depth and fun found within the game.
- Confusion (weight 0.01): Confusion primarily stems from misleading 'sexual content' tags that don't align with the actual game content. Players also report difficulty understanding initial game mechanics, unclear UI elements, and inconsistent translations.
- Amusement (weight 0.01): Amusement is derived from the game's 'sexy' character designs, often in contrast to the actual lack of explicit content, creating a humorous discrepancy. The game's self-aware premise and playful tone also contribute to this emotion.
- Boredom (weight 0.01): Boredom sets in due to repetitive gameplay, a lack of challenge, and monotonous enemy encounters after extended play. The game's perceived lack of depth and randomness also contributes to players losing interest.
- Anticipation (weight 0.01): Anticipation is driven by the desire for future content, updates, and story routes after completing the main game. Players are eager for the developer to expand upon the existing game world and mechanics.
- Anger (weight 0): Anger is directed towards perceived developer abandonment, unfixed bugs, and misleading marketing. Players feel the game is a 'waste of money' or 'unfinished garbage' due to these issues.
- Acceptance (weight 0): Players accept certain flaws, such as clunky gameplay or repetitiveness, as inherent to the genre or offset by the game's casual nature. There's an acknowledgment of the game's current state and its specific strengths.
- Admiration (weight 0): Admiration is expressed for the game's high-quality art style, character designs, and sound design. Players also praise the developer's work, especially when recognizing it as a solo or small team effort.
- Neutrality (weight 0): Neutrality reflects a balanced or indifferent view, often describing the game as 'ok' or 'decent for passing time.' This can stem from mixed feelings about content, length, or a comparison to other titles without strong positive or negative sentiment.
- Annoyance (weight 0): Annoyance is caused by specific issues like achievement bugs, the lack of character switching between runs, and misleading marketing. Minor UI glitches and repetitive sound effects also contribute to this feeling.
- Mild disappointment (weight 0): Mild disappointment arises from the game's limited story, lack of content depth, and less fluid gameplay than desired. The absence of expected explicit content or build diversity also contributes to this feeling.
- Recommendation (weight 0): Players recommend the game based on its suitability for specific player tastes, such as fans of similar genres (e.g., Hades) or those looking for a light, casual experience. Encouragement for developer support is also a factor.}