Info about GearCity:

Official game description:
Have you ever dreamed of running your own car company?
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Thousands have tried, and many have failed. What made business leaders such as Henry Ford, William Durant, and Karl Benz so great? Could you ever accomplish what they did?  
Now is your chance to find out. GearCity is a realistic historically focused economic simulation of the global automobile industry. Unlike tycoon games, GearCity has not been simplified. It is a complex, realistic, in-depth management sim that will take several hours to grasp and hundreds of hours to master. Thousands of players across the globe and industry professionals from automotive engineers to economics professors have praised the game’s intricate details.
GearCity offers a wide variety of design and business choices.
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Create chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets. Negotiate with benefits unions. Adjust dividends on your subsidiaries and enact a hostile takeovers in a feature-heavy stock system. Produce munitions and military equipment for governments at war. Let your imagination free and choose your own path.
Armed with its realistic economic simulator.
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GearCity offers several maps with hundreds of cities. For a little less micromanagement, the game also includes territory based maps which are broken down into a few dozen regions. Each map has historically accurate purchasing power, population, population growth, inflation, interest and market growth rates. With correct settings most maps have near historically accurate sales figures, hundreds of static AI and infinite dynamically generated AI competition. All maps also include thousands of historical events that shape world and automotive history such as the Panic of 1907, World War 1, the Post War Recession, The Great Depression, and many more large and small events that will affect your decisions.  
If you’re looking for a more realistic, modern version of Detroit or Motor City (Oldtimer), or if you’re looking for a business simulator as in-depth as the fabled Capitalism, or perhaps you’re tired of over-simplified tycoon games and want something much more detailed, look no further. GearCity will fulfill your desire. It is the definitive automotive business management simulator.

Release date: Jan 14, 2022

Categories: Economic Simulation, Business Simulation, Vehicle Customization, Historical Strategy, Management Simulation, Resource Management, Strategic Planning


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $14.99 - $24.99
  - Reasoning: The community strongly indicates that the game is worth its current full price or more, with multiple reviews describing it as a steal, worth every penny, or simply worth the price. One review notes good value on sale, suggesting the full price is acceptable but sale is better. Overall, the evidence points to a fair base-game price range that includes and slightly exceeds typical indie simulation game pricing, likely around $15 to $25.
- Playtime Metrics:
  - Game completion: 100.0h
  - Story completion: N/A
  - Session length: 3.0h
  - Endgame: N/A
  - Reasoning: The first quote directly indicates that a full playthrough (manual production) takes over 100 hours, supporting gameCompletion. The second quote shows high daily playtime (77 hours in 6 days) suggesting long session lengths, though not per session. The third quote (translated from French) states that playing at least three hours per day makes the game feel like a workday, indicating typical session length of 3+ hours. No precise evidence for story completion or endgame hours exists.
- Time-to-fun:
  - Summary: The game has a steep learning curve and clunky interface that frustrates initially, but becomes highly rewarding and addictive once players invest a few hours to understand the mechanics.
  - Stance: Clicks after
  - Anchor: After a few hours of play
  - Time to anchor: 3h 0m
  - Friction: steep learning curve; no proper tutorial; clunky and confusing UI; tedious micro-management; initial complexity overwhelming; many sub-menus to navigate
  - Unlock drivers: learning game mechanics; watching video tutorials; using in-game help and tutorials; automating tedious tasks; understanding market demand; designing vehicles successfully
  - Conditions: willing to learn a steep learning curve; patient with initial complexity; enjoys deep economic simulations; uses the tutorial and help menu; accepts clunky UI; interested in automotive engineering; can tolerate tedious micro-management; does not have ADHD or short attention span
- Player Archetypes:
  - Hardcore Simulation Enthusiast (buy)
    - Motivation: Mastering a deep, comprehensive economic simulation with near-infinite replayability and strategic depth.
    - Playstyle: Meticulously analyzes every statistic, optimizes production and supply chains over dozens of hours, and embraces the steep learning curve as a feature.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: veteran gamer; hardcore strategy simulation enthusiast
    - Reference games: Capitalism 2
  - Nostalgic Old-School Player (buy)
    - Motivation: Revisiting the core experience of older automotive management games like Detroit, now with expanded mechanics and modern polish.
    - Playstyle: Compares the game to classic DOS automotive sims, appreciates the modernized features, and enjoys the familiar design philosophy with updated depth.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Motor City; Detroit
  - Car Design Aficionado (buy)
    - Motivation: Translating a passion for cars into a detailed business simulation where design decisions directly impact market success.
    - Playstyle: Focuses on designing vehicles with realistic specs, balancing performance and cost, and enjoys the business aspect as a complement to automotive creativity.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: car lover
    - Reference games: Automation
  - Overwhelmed Newcomer (no buy)
    - Motivation: Interest in the concept of a car business sim, but inability to overcome the initial complexity and outdated presentation.
    - Playstyle: Attempts to engage but becomes deterred by the dense UI, lack of hand-holding, and archaic interface. May play with tutorials but ultimately finds the learning curve too steep.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: newcomer
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Deep business simulation experience (weight 0.34): Players consistently describe the game as a deep and unique business simulation, offering a wide variety of strategies and actions. It stands out among other tycoon or economy games for its compelling and detailed management.
- Responsive and supportive developer (weight 0.23): The developer is noted for being responsive and supportive, actively fixing bugs quickly and engaging with the community. This ongoing support is a major positive factor for players.
- Engaging vehicle design mechanics (weight 0.2): Designing cars, chassis, engines, and gearboxes is highlighted as engaging and offers many ways to approach vehicle design. This adds a creative and strategic layer to gameplay.
- Extensive customization and difficulty options (weight 0.19): The game provides fully customizable difficulty settings and extensive customization options, allowing players to tailor the experience from easy to hardcore. This flexibility is highly valued.
- Detailed automotive industry simulation (weight 0.16): The game is praised as a detailed and hardcore car industry simulation, accurately modeling the complexities of running an automotive company. It works well as a car industry simulator.
- High replay value (weight 0.13): Players emphasize the game's high replayability, citing its insane replay factor and decent replayability. This ensures long-term engagement.
- Real economic simulator challenge (weight 0.11): The game is a rare economic simulator that provides a real challenge, especially on higher difficulties. Its deep simulation mechanics capture the essence of a good economic simulator.
- Extensive manufacturing and financial management (weight 0.11): Players can deep dive into manufacturing and financial aspects, with extensive factory and production management. The realistic simulation includes sales, market value, employee skills, and brand reputation.
- Most realistic business simulator (weight 0.11): The game is often identified as the most realistic business simulator ever created, praised as the best business simulation. This realism is a key selling point.
- Continuous updates and support (weight 0.11): The game still receives updates after being in early access, with developers continuously improving it. This ongoing support ensures the game remains current and bug-free.
- Rich content and variety (weight 0.1): The game offers tons of things to mess around with and many different ways to play, providing a lot of content. Players appreciate the breadth of activities available.
- Overall game quality praised (weight 0.1): The game is described as excellent and quite good, with players expressing strong positive sentiment about the overall game quality.
- Balanced complexity and playability (weight 0.1): The game strikes a good balance between complexity and playability, being difficult but balanced and realistic. It is described as nice to play, clear, and complex.
- Excellent business sim game (weight 0.1): Players recommend the game for lovers of old-fashioned business sims, describing it as an excellent business simulator. Its appeal spans across generations of the genre.
- Complex and strategic depth (weight 0.1): The game offers rare complexity and strategic depth, being complex, demanding, and very deep. This appeals to players seeking a challenging management experience.
- Historical events affect gameplay (weight 0.1): The game features historical events like World Wars and the Great Depression that impact gameplay. These events add depth and realism to the simulation.

Common complaints:
- UI is clunky and overwhelming (weight 0.58): Multiple clusters report that the user interface is clunky, outdated, overwhelming, and takes time to learn. The UI is often described as old-school, ugly, and not user-friendly.
- Vehicle designer is limited (weight 0.58): The car/vehicle designer is frequently criticized as being clunky, limited, and not in-depth. Many players desire more customization options, including body types, parts, and historical accuracy.
- Game has steep learning curve (weight 0.44): Many reviewers find the game complex and hard to get into, with a steep learning curve and insufficient guidance. This makes the initial experience daunting for new players.
- Bugs and crashes reported (weight 0.43): Several clusters and individual reviews mention various bugs, crashes, and instability issues. Some report crashes during vehicle design, random crashes, and saves corrupted after updates.
- Excessive micromanagement and tedium (weight 0.42): Players find the game requires excessive manual management of factories, sales, production, and other operations, leading to repetitive and tedious gameplay. Lack of automation features is a major complaint.
- Complex economy and balancing (weight 0.38): The economy is considered too complex and unforgiving, with poor balance. Mistakes can lead to bankruptcy, and some economic aspects like the stock market and AI behavior need improvement.
- Localization and language issues (weight 0.36): Many players report missing or incomplete translations for various languages, including German, French, Spanish, Polish, Turkish, Korean, Japanese, and Chinese. This makes the game inaccessible for non-English speakers.
- Outdated graphics and presentation (weight 0.29): The game's graphics and presentation are repeatedly described as dated, retro, and old-fashioned. Many feel the visuals are from an earlier era and lack polish.
- Poor tutorials and guidance (weight 0.16): Several reviewers note the lack of a proper tutorial or clear instructions, making the game difficult to start. Some mention the tutorial is text-based in English, which is not helpful for non-English speakers.
- War events disrupt gameplay (weight 0.16): War events can disrupt factories, markets, and military contracts, which is a significant gameplay issue. The historical modeling of wars may be inaccurate, affecting player experience.
- Research system has limitations (weight 0.16): The research system is limited by era unlock, and high skills can be hard to use. The system is also seen as simplistic and restricted by funding caps.
- Game becomes slow over time (weight 0.15): As the game progresses, loading, saving, and turn transitions become noticeably slower, which harms the gaming experience. This is especially noticeable in the late game.
- Insufficient automation options (weight 0.13): Players want more automation for production, sales, and other management tasks. The lack of these features makes the game more tedious and forces unnecessary manual intervention.
- No enjoyable car-building experience (weight 0.12): The car design process is not fun and does not significantly affect performance, which some players find disappointing. It feels like simple formula-point matching rather than a real design experience.
- Lack of animations and polish (weight 0.11): The game lacks animations and has rough edges, making the experience feel incomplete and dated.
- AI needs improvement (weight 0.09): The AI is criticized for poor production decisions, ignoring profitable cheaper cars, and unrealistic behavior. This affects the game's realism and difficulty.
- Steam Deck compatibility issues (weight 0.06): On Steam Deck, the text is too small and the on-screen keyboard does not work, making the game hard to play on that device.
- Demo save lost after purchase (weight 0.03): The save game from the demo is lost when purchasing the full game, which is a frustrating issue for players.

Gameplay feedback:
- Car company management simulation (weight 1): The core gameplay is running an automotive company, focusing on business management, car design, and manufacturing. Players act as executives, making decisions about production, sales, and company growth.
- Detailed vehicle design system (weight 0.63): Players can design vehicles and components like engines, chassis, gearboxes, and suspensions in detail. This system is central to gameplay and affects vehicle performance and market success.
- Deep business strategy mechanics (weight 0.55): Gameplay includes enterprise management, financial decisions, production planning, and marketing. The simulation is data-driven and requires strategic thinking, making it a serious business sim rather than a casual game.
- Stock market and company acquisition (weight 0.31): The game features a stock market where players can trade shares, acquire rival companies, and issue their own stock. This provides an additional strategic layer for growth and competition.
- Complex economic market simulation (weight 0.3): The game simulates a detailed global automotive market with economic mechanics like stock markets, demand, prices, and interest rates. This adds strategic depth to managing the company and competing against rivals.
- Historical era and events (weight 0.22): Players can start in any year between 1900 and 2000, and historical events like the Great Depression and wars affect the economy and production. This feature adds historical context and variety to the gameplay.
- Manufacturing and factory management (weight 0.18): Players can open factories in multiple cities, manage production, and build a global sales network. This includes controlling production levels, automation options, and ensuring factory efficiency.
- Licensing and external contracts (weight 0.17): The game allows buying licenses to build competitor cars and selling vehicles to fleets for governments or organizations. This provides alternative revenue streams and strategic choices.
- Extensive engine and performance options (weight 0.17): The game includes a variety of engine options and fuel types, and design choices directly affect vehicle performance. This adds to the realism and depth of the vehicle building system.
- Spreadsheet-heavy gameplay (weight 0.16): Many players describe the game as a spreadsheet simulator due to the extensive analysis required to manage finances, production, and market data. This can be both a strength for depth and a potential barrier for casual players.
- Research and technology development (weight 0.14): Players can invest in research to unlock new parts and technologies, which is essential for progress and competitiveness. This mechanic ties directly to the car design and production systems.
- Long and deep gameplay (weight 0.13): The game offers a long playtime with a deep, data-driven experience that can be complex and time-consuming. Players expect to invest significant time to build a successful company.
- Multiple factory locations (weight 0.07): Players can open factories in multiple cities, including Turkish cities, and manage operations across continents. This provides global management opportunities and strategic positioning.
- Automation and management options (weight 0.07): Automation can be toggled for various aspects, allowing players to simplify or micro-manage different parts of the business. This helps reduce the complexity of managing a large company.
- Marketing and market research (weight 0.07): The game includes marketing and market research systems to understand customer demand and promote vehicles. This is crucial for building brand and achieving sales targets.
- Large-scale management scope (weight 0.07): This is a large-scale management game where players manage a broad business including production, marketing, finance, and design. It emphasizes strategic planning and data analysis over direct racing or action.
- Vehicle and part licensing (weight 0.07): Players can buy licenses to build cars from competitors, and can license their own cars and parts to others. This mechanic adds a layer of business strategy beyond just design and selling.
- Branch and fleet sales (weight 0.07): Players can sell vehicles at branches to the public or fulfill contracts for public organizations and governments. This diversifies revenue and allows for targeted market penetration.
- Start as supercar to minivans (weight 0.07): Players can start as a supercar company and later sell minivans, allowing for shifts in product strategy and market focus. This flexibility enables different gameplay styles and challenges.

Performance notes:
- Saving frequently recommended (weight 0.05): Due to the game's crash potential, players advise saving often to avoid losing progress.
- Crashes sometimes fixed by settings (weight 0.04): One player noted that crashes at the design screen stopped after disabling shadows, suggesting possible workarounds.
- Patches improved stability (weight 0.04): While crashing bugs existed, the last patch fixed several, indicating ongoing support and improvement.
- Good performance on Steam Deck (weight 0.04): The game runs well on the Steam Deck, suggesting adequate optimization for this platform.
- Low system requirements benefit players (weight 0.04): The game has low PC requirements, making it accessible to players with modest hardware.
- Long play sessions without issues (weight 0.04): One player played over 60 in-game years without experiencing a crash or major bug, showing stability in extended play.
- Long save times frustrate players (weight 0.04): One player specifically noted that saving takes too long, which can disrupt gameplay flow.

Recommendations:
- Great for management sim fans (weight 0.46): Many reviews highlight the game as highly recommended for players who enjoy management, tycoon, and business simulation games. It appeals to those who like detailed company management and tycoon gameplay.
- Appeals to car enthusiasts (weight 0.33): The game is strongly recommended for car enthusiasts and players interested in the automotive industry. It blends business simulation with car management, appealing to both car nerds and tycoon fans.
- Deep simulation for veterans (weight 0.22): The game is praised for its depth and complexity, appealing to players who find tycoon games too simplistic. It offers a demanding economic simulation that suits experienced simulation gamers.
- High recommendation overall (weight 0.22): Many reviewers strongly recommend the game and consider it worth the price. It is praised for its value and overall quality, with some saying it's highly recommended and worth buying.
- Great for spreadsheet lovers (weight 0.14): Fans of spreadsheet-style games will find this appealing, as it focuses on numbers and data management. It is highly recommended for those who enjoy number-fiddling business sims.
- Enjoyable for non-car fans (weight 0.1): The game is enjoyable even for players who are not car enthusiasts. It offers a solid simulation experience that can be appreciated by a broader audience beyond car lovers.
- Not for casual gamers (weight 0.07): The game's complexity makes it unsuitable for casual players or those preferring simple games. It is aimed at dedicated simulation fans who enjoy deep mechanics.
- Compare with Automation (weight 0.07): For car design enthusiasts, the game may not meet expectations compared to Automation. Reviewers suggest checking out Automation for better car design options.
- UI issues hinder experience (weight 0.07): Some reviewers cannot recommend the game due to its poor user interface. The UI is considered a major drawback that affects the overall experience.
- Try demo before buying (weight 0.06): Reviewers advise trying the demo first before purchasing. This helps players gauge if the game fits their preferences and tolerates the learning curve.
- Supports developer project (weight 0.06): The game is worth buying to support the developer and the project. Reviewers encourage purchasing to help ongoing development.

Other player notes:
- Active and responsive developer (weight 0.23): The developer is praised for frequent updates, clear communication, and close community engagement. This responsiveness is a major positive aspect cited by reviewers.
- Early access origin (weight 0.22): The game began in early access and has been developed and supported during that period, with many improvements since its initial release. Players appreciate that it feels polished despite being in early access.
- Developed by a solo developer (weight 0.21): Players frequently note that the game was created by a single developer over many years, which highlights the personal effort behind it. This fact often increases appreciation for the game's scope and detail.
- Comparisons to classic Detroit (weight 0.18): Many reviewers compare this game to the old Detroit game, often stating it surpasses what that title intended to achieve. This comparison is used to highlight the game's depth and realism.
- Ongoing development and updates (weight 0.18): Players note the game is still being worked on, with frequent updates and the potential for future content. This suggests an evolving experience that improves over time.
- Japanese localization availability (weight 0.1): The game includes Japanese localization, though some parts like news may remain in English. This feature appeals to Japanese-speaking players.
- Turkish and multilingual support (weight 0.1): The game offers Turkish language options and several other languages, although Turkish support may be partial. This increases accessibility for non-English speakers.
- Beats Automation in gameplay (weight 0.08): Reviewers compare it to Automation, stating that while Automation looks prettier, this game excels in tycoon aspects. The depth of the economy simulation is seen as superior.
- Incomplete Russian localization (weight 0.07): Some players report incomplete Russian localization or no official support, which may be a drawback for Russian-speaking users. The small developer team makes this understandable but still a gap.
- Complete Chinese localization (weight 0.07): The Chinese localization is noted as complete and has been improved, making the game more accessible to Chinese-speaking players.
- Spiritual successor to MS-DOS (weight 0.07): The game is considered a spiritual successor to older MS-DOS games, but with modern improvements and expanded development. This appeals to players seeking retro-inspired gameplay.
- Unique among tycoon games (weight 0.07): Many players feel the game stands in a class of its own, distinguishing itself from other tycoon and economic simulations. Its unique mechanics and depth are seen as its strength.
- Nostalgic comparison to Car Tycoon (weight 0.07): The game is compared to older car company tycoon titles, evoking nostalgia while offering a more developed experience. This appeal to long-time genre fans is frequently mentioned.
- Still in beta stage (weight 0.07): Some players mention the game is still in beta, which suggests a ongoing development and potential for improvements. It remains playable and mostly stable.

Emotions:
- Satisfaction (weight 0.16): Players derive deep satisfaction from the game's high detail level, logical gameplay without cheese strategies, and well-executed business management. The game fulfills a long-held dream of a true business tycoon simulation, offering real challenge on higher difficulties and rewarding players with a sense of accomplishment, especially when watching virtual money pile up and seeing cars sell well. The developer's active support and quick bug fixes further enhance the feeling that the game is worth the investment.
- Frustration (weight 0.14): Frustration mainly stems from the clunky, slow, and bugged UI/UX that hinders navigation and information access, alongside a steep learning curve with insufficient tutorials. Players also face tedious micromanagement tasks such as selecting cars for multiple factories, incomplete localization, and performance issues that slow down gameplay. Additionally, harsh in-game events like the Great Depression and war restrictions cause significant financial setbacks, adding to the irritation.
- Excitement (weight 0.08): Excitement is driven by the game's addictive business simulation, particularly the stock market and the freedom to design and run a car company in various ways. The game's potential for historical role-playing, logistics, and manufacturing, along with its deep detail and future development prospects, keep players eager and enthusiastic.
- Enjoyment (weight 0.07): Players enjoy the game once they learn its mechanics, finding fun in managing and building a company, planning car development and business strategies, and participating in economic challenges. The game's long-term motivation, deep management features, and the ability to micromanage and awaken one's inner capitalist provide hours of enjoyable gameplay.
- Appreciation (weight 0.06): Appreciation is primarily for the single developer's dedication, transparent communication, and regular updates, which are seen as rare in the gaming industry. Players value the game's extensive features like interactive 3D models and useful tooltips, and the overall solid gameplay and deep tycoon experience, acknowledging the developer's friendly and respectful support.
- Disappointment (weight 0.05): Disappointment arises from the flawed vehicle design evaluation system, clunky and limited vehicle designer, and a UI that feels dated and confusing. The lack of promised language support, limited customization options, and historical inaccuracies in city and war events also contribute to letdowns, alongside issues like the demo save disappearing after purchase.
- Admiration (weight 0.04): Admiration is expressed for the game's realism, such as the ability to use AI to run the company and accurate simulation of historical events like the Great Depression. Players admire the developer's passion and attention to detail, which is evident in the game's depth and the active engagement with the community, especially given the small team size.
- Love (weight 0.03): Love is directed at the game's pure economic management aspect, the ability to create vehicles and interact with the market and scenarios, and the game's depth, flexibility, and emergent stories. Players consider it the best business sim they've played, valuing the unrestricted creativity and strategic depth, as well as the political events and stock market simulation.
- Enthusiasm (weight 0.03): Enthusiasm is fueled by the game's deep customization and historical campaign, along with a wide range of management strategies and replayability. The game is seen as the 'holy grail of spreadsheet games', offering a deep and fulfilling experience for fans of the genre with its many ways to play and creative possibilities.
- Immersion (weight 0.02): Immersion comes from the realistic historical timeline and clear logic in management, enhanced by workshop mods that add real car brands. The game's extremely detailed and realistic business management and design options lead to deep engagement, as evidenced by players spending hundreds of hours in a few weeks.
- Annoyance (weight 0.02): Annoyance is triggered by the frequent crashes, poorly designed pricing section, and unattractive AI-generated company logos and names that break immersion. Additionally, the lack of mod compatibility and text fields that are too small to read further irritate players.
- Addiction (weight 0.02): The game is described as 'crazy addicting' and even the 'black tar heroin of tycoons', indicating a strong addictive pull. The depth and polish of vehicle building and other gameplay keep players engaged for long periods, making it difficult to put down.
- Happiness (weight 0.02): Happiness is derived from the developer's personal touch, such as adding the player on Steam and updating the game, and the enjoyment of the game's depth and integration. The creation of a game that fulfills a 'Detroit' sequel and being both fun and deep despite initial UI issues brings players happiness.
- Impression (weight 0.01): The game's depth and content leave a strong impression, with players noting the detail of the simulator and its constant updates. It is seen as a deeply detailed and content-rich experience that stands out.
- Amusement (weight 0.01): Amusement comes from the humorous progression of a company's identity from supercars to minivans and the funny failures, such as bankrupting seven companies in under an hour or the absurdity of a Soviet car company. These situations provide comic relief and entertainment.
- Confusion (weight 0.01): Confusion arises from the game's complexity and lack of clear reference for chassis sizing, leading to trial-and-error. The beginning is confusing and the UI is clunky, with unclear effects of design settings, making it hard to understand how to play effectively.
- Impressed (weight 0.01): The game impresses with its deep passion for automotive history and its very detailed simulation, which includes one of the best economy systems. The breadth of systems and depth in gameplay leaves a strong impression on players.
- Engagement (weight 0.01): Engagement is maintained even for non-car enthusiasts through the game's ability to keep players focused for hours and the satisfaction of a 'just one more turn' feeling. The ability to shift between different aspects, from car design to management, keeps the experience engaging.
- Pleasure (weight 0.01): Pleasure is found in the game's music, as well as the satisfaction of creating something to be proud of in the vehicle designer. The game is considered well worth the money, providing a fulfilling experience.
- Anticipation (weight 0.01): Anticipation is directed towards the game's future improvements, such as the ability to swap logos and names of manufacturers and the completion of the Turkish translation. Players look forward to seeing how the game develops further.}