Info about 驱煞:

Official game description:
QUSHA is a teaching program in the -UE5 Full Process Course for Indie Game Creators by VaMP He and MOTZIFY. It’s a course project, not a full-fledged commercial release. We welcome you to play and provide feedback!
Through continuous cultivation and upgrades, players enhance their spell abilities, enabling to remain fearless even when surrounded by demons. By combining various spells, increase strength and slay monsters on journey.
Vast Arsenal of Spells for Unleashing Demonic Annihilation
QUSHA boasts an extensive spell system, immersing players in a journey of magical mastery. As you progress, you'll refine your spellcasting prowess, becoming adept in wielding a diverse array of talismans and spells to effectively combat the forces of evil. Through continuous upgrades and demon slaying, you'll ascend to the pinnacle of power, becoming the ultimate vanquisher of all things demonic.
Experience the thrill of slaying all kinds of demons
Powered by the UE5 engine, QUSHA can host a large number of demons. With every swing of your blade and every spell cast, you'll revel in the visceral thrill of decimating hordes of malevolent creatures.
Are you interested in game development? Join us and learn to make games together!
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QUSHA is a teaching program in the -UE5 Full Process Course for Indie Game Creators by VaMP He and MOTZIFY. Due to its nature as a course project, the game is smaller in scope. We encourage you to try it out and share your thoughts!
In this course, we will teach you to make QUSHA step by step: starting from software download, we will take you to unlock the development and release of indie games. There is also a large developer support fund,which can make your game stand out!
Are you interested in game development? Come and scan the code to to learn more!

Release date: Apr 27, 2024

Categories: Roguelike, Character Progression, Action RPG, Spell-based Combat, Chinese Taoist Theme, Survivor-like, Multiplayer


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Visually appealing with Chinese themes (weight 0.71): The game features visually appealing Chinese landscapes and a theme based on Chinese Taoist exorcism. The detailed graphics and unique theme contribute to an immersive atmosphere.
- Simple and enjoyable gameplay (weight 0.58): The game offers straightforward and dynamic gameplay mechanics that are easy to grasp and fun to play. It is described as a good time killer with a pleasant experience and detailed graphics.
- Roguelike elements and permanent upgrades (weight 0.32): Players appreciate the roguelike elements where the more you play, the more permanent upgrades you gain. This mechanic adds depth and replayability to the game.
- Good character skills and effects (weight 0.11): The game offers cool effects and good character skills, making it addictive and enjoyable. The variety of skills and their unique effects contribute to the game's appeal.
- Variety of demons and tactics (weight 0.08): The game features a variety of demons that require different tactics to defeat, adding strategic depth. The unique skills and different tactics needed make the gameplay engaging.
- Multiplayer and customization options (weight 0.06): The game offers a multiplayer option and provides choices that allow players to customize their gameplay style. This adds to the game's replayability and personalization.
- Feeling of progression and power (weight 0.03): The game provides a sense of gaining power with levels, which is satisfying for players. This progression system keeps players engaged and motivated.
- Detailed character models (weight 0.03): The game features detailed character models, enhancing the visual appeal. This attention to detail contributes to the overall quality of the game.
- Interesting combat mechanics (weight 0.03): The game combines melee combat and talismans in an interesting way, offering a unique combat experience. This blend of mechanics adds variety to the gameplay.
- Potential for additional content (weight 0.03): The game has potential for additional content, suggesting that there is room for expansion and future updates. This potential keeps players interested in future developments.

Common complaints:
- Gameplay and Technical Issues (weight 0.97): Players report various technical problems such as game crashes, FPS drops, and bugs. Additionally, there are issues with gameplay mechanics like skill transparency, visibility of enemies and skills, and map collisions.
- Lack of Content and Variety (weight 0.78): The game is criticized for having limited content, including few maps, skills, and attack types. Players also note a lack of skill variety and monotonous combat systems.
- Translation and Localization Problems (weight 0.38): There are numerous complaints about translation errors, inconsistencies, and poor quality. The English translation is often confusing and needs improvement.
- Visual and Audio Problems (weight 0.23): Visual issues include problems with skill effects, map visibility, and cursor visibility. Audio issues are also mentioned, such as uninspired music.
- Character and Map Issues (weight 0.2): Characters getting stuck in maps and map boundaries limiting gameplay are common issues. Players also report problems with map visibility and collisions.
- Specific Skill and Enemy Issues (weight 0.12): Certain skills are deemed not useful, and specific enemies or levels are criticized for being difficult or repetitive.
- Control and Compatibility Issues (weight 0.11): Players experience issues with control options, including lack of gamepad and controller support. There are also problems with joystick compatibility.
- Game Balance and Difficulty (weight 0.09): The game is criticized for being too easy yet still possible to die. There are also issues with game balance, such as gold overflow in late game and ineffective passive bonuses.
- Plot and Character Development (weight 0.07): The plot is described as predictable and clichéd. Players also note a lack of character empathy and uninspired dialogues.
- Game Progression and Experience (weight 0.05): Players report that progression feels too fast and that the game becomes boring after a short period. There are also issues with experience-increasing passive bonuses being ineffective.
- Movement and Animation Issues (weight 0.05): There are complaints about player movement speed feeling like sliding and particle trailing issues.

Gameplay feedback:
- Limited skill variety and mechanics (weight 0.58): The game offers few skills with monotonous mechanics, leading to a lack of depth in gameplay. Skills are also unbalanced and lack evolution.
- Rogue-like and survival elements (weight 0.51): The game includes rogue-like elements such as permanent upgrades and a progression system, along with survival modes and challenges.
- Difficulty levels and progression (weight 0.5): The game offers five difficulty levels and a progression system, but the gameplay time is short on lower difficulties.
- Chinese Taoist theme and elements (weight 0.48): The game is based on Chinese Taoist exorcism and includes traditional elements like Taoist, Buddhist, and immortal characters.
- Limited map and character variety (weight 0.46): The game features only five maps and few characters, which limits replayability and variety in gameplay.
- Character and skill selection (weight 0.27): Players can choose between different characters with unique skills, such as projection skills for male characters and range skills for female characters.
- Mouse aiming and controls (weight 0.17): The game supports mouse aiming and has an auto-fire option, but lacks controller support.
- Visibility and terrain issues (weight 0.11): Players report issues with visibility during flashy moments, terrain collisions, and the visibility of bullets and obstacles.
- Achievements and completion time (weight 0.1): The game can be fully completed, including all achievements, in a short amount of time, ranging from 2 to 4 hours.
- Similarity to Vampire Survivors (weight 0.05): The game is often compared to Vampire Survivors due to its similar gameplay mechanics and style.
- Unique role-playing scenarios (weight 0.05): The game offers unique role-playing scenarios, such as playing as a cook in a park or a thief in a city.
- In-game currency and buffs (weight 0.03): The game features an in-game currency system and various buffs that enhance gameplay.
- Ranking and season modes (weight 0.03): The game includes ranking and season modes, adding a competitive element to the gameplay.

Performance notes:
- Performance and Optimization Issues (weight 0.28): Players report various performance issues, including high VRAM usage, FPS drops, and crashes. These problems are often linked to suboptimal optimization and specific errors like the 'Maximum number of UObjects exceeded' error.
- Compatibility and Performance on Different Hardware (weight 0.13): The game's performance varies across different hardware configurations. For instance, it runs well on a Dell 5440 but faces compatibility issues on the Steam Deck. It is also reported to be playable on a Lenovo T14 with integrated graphics at lower settings.
- Graphical Bugs and Glitches (weight 0.12): Several graphical bugs have been noted, such as particle trailing and characters/mobs getting stuck in textures. These issues contribute to the overall perception of poor optimization.

Recommendations:
- Desire for more content (weight 0.36): Players are hoping for more updates, including additional maps, characters, and different gameplay styles to enhance the game's content and replayability.
- Recommended for mythology and casual fans (weight 0.24): The game is highly recommended for those interested in Chinese mythology and casual gamers looking for an atmospheric action game to pass time.
- Gameplay improvements needed (weight 0.22): Suggestions include adding controller support, increasing equipment drops, and implementing new modes like ranking and season modes to improve the gaming experience.
- Visibility improvements (weight 0.05): There are hopes for improvements in visibility within the game to enhance the overall player experience.

Other player notes:
- No controller support (weight 0.04): The game does not support controllers, which can be a significant drawback for players who prefer using controllers over keyboard and mouse.
- Discrete graphics rigs favored (weight 0.04): The game provides an advantage to systems with discrete graphics, potentially alienating players with integrated graphics.

Emotions:
- Frustration (weight 0.21): Players experience frustration due to a variety of technical issues and gameplay mechanics. Technical problems such as game crashes, high memory usage, and joystick compatibility issues are significant contributors. Additionally, gameplay mechanics like difficulty spikes, character getting stuck, and poor skill visibility in later levels add to the frustration.
- Disappointment (weight 0.2): Disappointment stems from the game not meeting players' expectations in several areas. Key issues include a weak plot, repetitive combat, lack of controller support, and imbalanced mechanics. Players also feel the game is unfinished, with monotonous content and insufficient challenge.
- Satisfaction (weight 0.16): Players find satisfaction in the game's detailed graphics, cool effects, and enjoyable gameplay. The game is seen as a good time killer with a good gameplay experience, meeting expectations and providing a variety of options and styles.
- Enjoyment (weight 0.11): Enjoyment is derived from the game's addictive and fun gameplay. Players appreciate the action-packed nature of the game and find it enjoyable to play through.
- Satisfaction (weight 0.09): Players are satisfied with the game being free and worth their attention. The game's graphics and skills are particularly well-received and appreciated.
- Hope (weight 0.07): Players express hope for future updates and improvements. They see potential in the game and hope the developer continues to enhance and expand it.
- Anger (weight 0.01): Anger is caused by the perception that the game is incomplete. Players feel let down by the lack of a fully realized experience.
- Hopeful (weight 0.01): Players are hopeful for additional content and improvements. They express a desire for the game to continue evolving and getting better.
- Disappointed (weight 0.01): Disappointment arises from the game not being interesting enough. Players feel that the game's positioning or design is flawed, leading to a lackluster experience.
- Interest (weight 0.01): Interest is sparked by the game's story background and character diversity. Players are intrigued by the narrative and the variety of characters presented.
- Discomfort (weight 0.01): Discomfort is caused by the game's visual effects. Specifically, the lighting effects are mentioned as being harsh on the eyes.
- Immersion (weight 0.01): Players feel immersed due to the game's excellent sound effects and artistic design. These elements create a mysterious and eerie world that draws players in.
- Disappointment (weight 0.01): Disappointment comes from the perception that the game is plagiarized and offers a poor experience. Players feel let down by the lack of originality and quality.
- Regret (weight 0.01): Regret is expressed due to specific content in the game. For instance, a reviewer regrets the inclusion of spiders as enemies due to personal arachnophobia.}