Info about Dream of Corpse Lady:

Official game description:
Discord
=======
If you encounter any translation or display issues during gameplay, please report them on our Discord server.
About the Game
==============
Oh, a bunch of grave robbers woke up the slumbering **Corpse Lady**... Maybe the world is gonna pay the price for **Corpse Lady**’s bad mood after waking up...
This is a deck-building strategy game. You’ll take on the role of the awakened **Corpse Lady**, commanding an army of puppets and harvesting wandering souls as resources, to turn the entire world into your personal "collection".
Corpse Lady’s Game Time
-----------------------
*   The full game features 5 wildly distinct main story campaigns and 10 challenge levels. Difficulty scales with your progress through the main story, and every level has its own unique lore—from the incompetent husband, the nine-tailed fox demon, to the otherworldly girl...
*   Fight alongside **Corpse Lady** to crush those mortal heroes who dare to resist. Trap their bodies and wills forever as worthless "collectibles" in **Corpse Lady**’s treasure vault. These triumphs will be preserved as victory CGs, and you’ll also unlock 6 distinct skins for **Corpse Lady**.
*   Tipsy Dragon Maiden, Loyal Blade Spirit, Erotic Artist, Fallen Princess... Recruit a total of 28 followers with extraordinary abilities. Each one boasts a unique personality and a one-of-a-kind ultimate talent.
*   Full voice acting throughout the game! Headlined by voice actors Xu Hui（Kafka from _Honkai: Star Rail ）_and Xie Ying(Ke Qing Genshin Impact), the entire cast nails the villainous vibe, breathing life into the game’s iconic characters!
*   Swarm the field or hold your ground—fight and grow stronger. **Corpse Lady** can bestow blessings upon followers who shine in battle, boosting their base stats drastically and unlocking more powerful skill branches. Alternatively, you can summon an all-new unit to gain extra offensive opportunities.
*   Pleasure in the Dark Scripts: Every time **Corpse Lady** levels up, she grants followers a "Dark Script". These scripts provide massive power boosts—but beware, overwhelming strength always comes with a deadly curse.
*   **Corpse Lady**’s Treasure Vault: Unlock over 100 magical artifacts to choose from, delivering devastating fire support to your followers. Some artifacts trigger exclusive effects when equipped by specific characters, awakening even more menacing abilities. Any excess loot can be smelted down for cold hard cash.
*   Even death is trivial. Whenever a puppet falls in battle, as long as the game goes on, **Corpse Lady** can bring it back with a mere snap of her fingers—even if the puppet itself has been "dead" for eons, heh.
    In the end, all of this is nothing more than a little game for **Corpse Lady** to kill time with... after she woke up from her long slumber.

Release date: Jan 11, 2026

Categories: Roguelike Deckbuilder, Build Crafting, Card-based Combat, Character Collection, Meta-Progression, Boss Rush, Endless Mode, Dark Fantasy

Feature scans:
- MTX: score 10; verdict: Fair / Traditional DLC; summary: The reviews mainly show support for traditional paid DLC or expansions and one complaint about a crowdfunding backer-exclusive character. There is no direct evidence of in-game purchases, real-money gacha, loot boxes, paid power, paid convenience, or aggressive cash-shop mechanics. The exclusivity concern is monetization-adjacent but is comparable to a backer or preorder bonus and does not establish predatory MTX.
- Wiki: score 50; verdict: Tier 3 - The Student (Instructional Data); summary: The audit finds a mixed but primarily instructional external-data dependency. The main issue is that the in-game encyclopedia and card/status explanations are too thin, especially for evolution branches and status ailments, so some players may need guides or wiki-style data. However, several players report that the game remains learnable and enjoyable without guides. No farming, loot-table, inventory, crafting, or navigation-first complaints dominate. The final classification is Tier 3: The Student, with a score of 50.
- Steam Deck: score 60; verdict: Tinkering Required; summary: Steam Deck feedback is dominated by readability problems: card and UI text is repeatedly described as too small, with one user refunding the game. Resolution and image clarity are also flagged as pixelated or low-quality. Users request better controller support and Steam Deck optimization, and some Linux users report launch issues requiring a restart or launch option workaround. The game is generally playable, but the handheld experience requires tinkering and is hampered by small UI text.

- Hardware Profile:
  - Summary: Across the two Windows hardware cohorts, the included reviews are recommended and report the game working, with only minor usability and optimization caveats rather than major performance failures.
  - Sample size: 102 (4% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 49 reports): Both included reviews recommend the game; one notes slightly cumbersome combat fluidity, and the other asks for equipment-refresh optimization.
  - Windows 12-15GB VRAM (positive, 23 reports): The included review reports that the game runs perfectly, with only a minor complaint that the touchscreen interface is not optimized and appears small on mobile.
  - Caveats: 102 of 2546 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $8.00 - $10.00
  - Reasoning: Reviews repeatedly anchor the game around 30-40 yuan: 30 yuan is treated as a strong sale price, while 38-40 yuan is described as fair for the full package. This corresponds to roughly the $8-$10 USD tier, and comments that the daily price is not a loss support a fair base-game range near $10. The 30+ hour content claim reinforces that the community sees this price band as reasonable value.
- Playtime Metrics:
  - Game completion: 28.8h
  - Story completion: 20.0h
  - Session length: 1.5h
  - Endgame: N/A
  - Reasoning: The 28.8-hour all-achievements report supports gameCompletion as a full-completion figure. The report that players with some deck-building basics clear it in at most about 20 hours supports storyCompletion as a main-clear estimate. The one-hour and two-hour run reports support sessionLength around 1.5 hours per run. No review gives a numeric post-game or endless-mode duration, so endgame is left null.
- Time-to-fun:
  - Summary: Dream of Corpse Lady often feels clunky or tough at first, then becomes addictive once a few battles and early synergies are underway, often around the first hour. Some players report immediate addiction or later burnout, but the dominant reported path is a delayed click.
  - Stance: Clicks after
  - Anchor: After just over an hour of play
  - Time to anchor: N/A
  - Friction: Clunky first impression; Early game can feel tough before builds come online; Poor or unfinished English translation; Tutorial or translation issues can block reaching the fun; Needs a second attempt or pushing through the opening
  - Unlock drivers: A short while of play turns clunkiness into addiction; Two battles with starting minions make everything click; Pushing past early difficulty opens the fun later game; A second attempt reveals fun points; Mature build synergies create the high
  - Conditions: Willingness to tolerate a clunky opening; English translation not blocking the tutorial; Pushing past the early difficulty curve; Reaching a functioning build or synergy; Trying the game more than once if it does not click at first; Tolerance for later repetition or shallow progression
- Player Archetypes:
  - Synergy Buildcrafter (buy)
    - Motivation: Discovering and mastering new card, minion, and equipment synergies through self-made builds.
    - Playstyle: Experiments with team compositions, schools, and equipment, then refines combos and tests them across runs.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Power-Fantasy Casual (buy)
    - Motivation: Fast, low-friction satisfaction from easy snowballing, huge numbers, and overpowered combos.
    - Playstyle: Picks forgiving strong builds, stacks infinite value, and enjoys big damage numbers with minimal friction.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Fanservice Art Seeker (buy)
    - Motivation: Enjoying and collecting erotic character art, CG, voice work, and cosmetic presentation.
    - Playstyle: Engages with character unlocks, outfits, and gallery content while playing through card battles.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Hardcore Completionist (buy)
    - Motivation: Clearing achievements, challenges, difficulties, and endless content while testing the game's long-term depth.
    - Playstyle: Systematically clears all content with optimized builds, then critiques balance, difficulty, and replayability.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong and enjoyable gameplay (weight 0.24): Many reviewers find the gameplay genuinely fun, interesting, and satisfying overall. The core mechanics are consistently praised as excellent and well-executed.
- Excellent character art (weight 0.22): Character art is frequently described as beautiful, expressive, and top-notch. The visual design of characters is a major highlight for players.
- Fun and addictive card game (weight 0.15): The card game is seen as insanely fun, with a good balance of RNG and depth. Reviewers enjoy the distinctive and satisfying card mechanics.
- Great card roguelike (weight 0.13): The game is praised as an excellent roguelike deckbuilder with rich deck variety and satisfying combinations. It delivers what fans of the genre expect.
- Overall decent but not exceptional (weight 0.11): Some reviewers consider the game overall decent, fun, or okay, without strong praise. It is seen as relatively satisfying but not outstanding.
- Satisfying and easy to pick up (weight 0.1): The card game is described as very satisfying and easy to learn without needing long guides. It is accessible yet enjoyable for many players.
- Card playing feels satisfying (weight 0.1): Playing cards is frequently called fun and satisfying, with well-done card gameplay. The act of playing cards itself is a highlight.
- Erotic and appealing art (weight 0.1): The art is noted as sexualized, erotic, and lewd in a way that appeals to some reviewers. It covers various tastes and is considered sexy.
- Visually appealing artwork (weight 0.08): The artwork is well drawn, original, and pleasing to the eye. The art style is consistently praised as nice and appealing.
- Diverse build combinations (weight 0.06): There are many build combinations to try, offering variety and replayability. Players appreciate the diverse options for deck building.
- Satisfying build completion (weight 0.06): Builds feel great and very satisfying once they come together. The payoff of assembling a synergistic build is a key highlight.
- Friendly for exploration (weight 0.05): The game is great for players who prefer to explore and figure things out without guides. It is easy to enjoy even without external help.
- Diverse character roster (weight 0.05): The game features many characters that are diverse and varied. This adds to the appeal for players who enjoy character variety.

Common complaints:
- Poor voice acting quality (weight 0.29): Many players criticize the voice acting as subpar, stiff, and lacking emotion, with some comparing it unfavorably to eroge. Issues include mumbling, mismatched emotions, and overall bad performances.
- English translation needs improvement (weight 0.16): The English translation is incomplete, strange in places, and sometimes still contains Chinese text. Some text is garbled and impossible to decode.
- Incomplete Chinese voice acting (weight 0.15): The DLC and many characters lack Chinese voice acting, with players unable to switch to Chinese voice in the DLC. This incompleteness hurts the story experience.
- Insufficient story content (weight 0.12): The story is described as almost nonexistent, a mess, and lacking background and character development. It is insufficient to engage players.
- Crude and unintuitive UI (weight 0.12): The UI is criticized as crude, messy, and unresponsive. It is poorly made and inconvenient to use.
- Limited amount of content (weight 0.09): Players feel the game has too little content, with not enough stages or gameplay variety. The content is thin and lacks replayability.
- Not a full adult game (weight 0.08): The game is not truly R18 and is considered borderline, with sexual content not bold enough and CG not lewd enough.
- Character art could improve (weight 0.08): Character art is not refined, rough in places, and could be spicier. The art style has room for improvement.
- Bugs and garbled text (weight 0.06): There are quite a few bugs, and some text is garbled and impossible to decode, affecting the overall experience.
- Stat balance issues (weight 0.06): Stats are not well balanced, and the balance is considered poor. Some players are uncertain whether the balance is good or bad.
- DLC quality is poor (weight 0.05): The DLC is criticized for low quality, little updated content, and being overpriced at nearly half the base game's price.
- Low difficulty (weight 0.05): The difficulty is considered too low, especially later in the game, which diminishes the challenge and enjoyment for some players.
- Inconsistent voice volume (weight 0.04): Voice volume is inconsistent, with some characters very loud and others very quiet. Story voice acting is also inconsistent, sometimes present and sometimes not.
- Missing Japanese voice acting (weight 0.04): Despite an announcement suggesting it, there is no Japanese voice acting. This disappoints players who expected it.
- Fonts hard to read (weight 0.04): Fonts are tiring to read and cannot be resized, making it difficult to read information and numbers, especially for long sessions.
- Gameplay depth is shallow (weight 0.04): Gameplay depth is slightly lacking and relatively shallow, which may not satisfy players seeking complex mechanics and strategy.
- Bosses have excessive HP (weight 0.04): Bosses have huge HP pools and damage resolution takes very long, making fights tedious and drawn out.

Gameplay feedback:
- Core Roguelike Deckbuilder Gameplay (weight 0.26): Reviewers consistently describe the game as a roguelike deckbuilder with extensive build options. It combines card deckbuilding with roguelike progression, units, and equipment for varied runs.
- Strategy Card Battler Mechanics (weight 0.22): The game is fundamentally a card game with strategic elements, featuring multiple archetypes, discard mechanics, and passive synergies. Combat unfolds in rounds with character and equipment mechanics influencing outcomes.
- Deckbuilding With Multiple Build Paths (weight 0.16): Players highlight deckbuilding as central, offering numerous characters and build archetypes. Strategies include poison stacking and various combo synergies that support diverse playstyles.
- Boss Rush Challenge Mode (weight 0.12): A Boss Rush mode pits players against a gauntlet of bosses and minions in sequence. This fixed challenge mode features rounds, elite enemies, and multi-boss stages.
- Card-Based Combat With Followers (weight 0.11): Combat revolves around card play, managing followers or minions with unique abilities and ultimate talents. Simple card descriptions and large stat bonuses contribute to a power-fantasy feel.
- Character Synergy And Buff Stacking (weight 0.09): Card pools across characters feature related synergies, and cards enable buff stacking. Synergy combinations are key to effective team building and combat strategies.
- Endless Mode Availability (weight 0.08): An endless mode exists where bosses can recur, providing extended play beyond the main campaign. This mode adds replayability for players seeking continuous challenges.
- Varied Difficulty And Levels (weight 0.07): The game includes five main levels and eight extra levels with twisted difficulty scaling. Difficulty levels go up to five, catering to different player skill levels.
- Multiple Viable Playstyles (weight 0.07): Reviewers note that multiple playstyles are viable due to varied characters and gameplay options. This diversity encourages experimentation and replayability.
- Shop And Refresh System (weight 0.07): A shop system allows players to acquire items, with a refresh function using Shattered Jade currency. Items are drawn from a pool, adding a layer of resource management.
- Low Difficulty For Casual Players (weight 0.05): Some find the game easy with a low difficulty curve, aided by specific easy or cheese cards. This accessibility makes it approachable for normal players.
- Team Composition And Stacking (weight 0.05): Players can combine characters into teams, selecting and stacking them to clear the game. Team composition is a core strategic element.
- Archetype System With Easy Builds (weight 0.05): An archetype system supports builds like basic attack, poison, and spirit sword that form easily. This system helps players quickly assemble effective strategies.
- Similar To Slay The Spire (weight 0.05): The game is often compared to Slay the Spire and Monster Train, with faster satisfaction and multiple schools. Familiar mechanics make it appealing to fans of those roguelike card games.
- Equipment And Upgrade Systems (weight 0.05): An equipment system allows characters to equip gear, and upgrades further enhance abilities. These systems add depth to character customization and progression.
- Follower Characters With Strength Levels (weight 0.05): The game features many usable minions or follower characters, each with strength levels. Managing these followers is integral to combat and team building.

Performance notes:
- High latency in Baiyujing (weight 0.02): Players report extremely high latency and long freezes specifically in the Baiyujing area.
- Uncapped frame rates cause noise (weight 0.02): The game runs at very high frame rates, causing computer fans to become loud.
- White screen on launch (weight 0.02): A player experienced a white screen at launch that persisted until the system was restarted.
- Screen standby blocks turns (weight 0.02): The screen enters a standby state and prevents the player from ending their turn.
- Speed switching workaround (weight 0.02): Temporarily switching game speed can restore normal behavior when issues occur.
- General performance concerns (weight 0.02): Feedback indicates overall game performance is not good enough.

Recommendations:
- Positive recommendation overall (weight 0.27): Many reviewers recommend the game, describing it as fun and worth playing.
- Recommended for card game fans (weight 0.16): The game is recommended for players who enjoy card games, especially deckbuilding and roguelike elements.
- Good value for price (weight 0.14): Reviewers find the game worth its price, noting over 10 hours of content and low cost.
- Buy on sale (weight 0.12): Several reviewers suggest waiting for a discount, considering it a strong purchase when on sale.
- Erotic art divisive (weight 0.12): Some reviewers caution that the sexualized art and adult content may be off-putting to some, while others appreciate it.
- DLC concerns (weight 0.09): Opinions on DLC are mixed: some recommend buying to support developers, while others find it small and lacking freshness.
- Comparisons to other games (weight 0.08): Reviewers compare the game to Slay the Spire, One Step From Eden, and Touhou Gyouyoku, with varying recommendations.
- Character build strategies (weight 0.07): Reviewers share specific character and equipment builds for powerful combos.
- Good time-killer (weight 0.07): Reviewers describe it as a perfect timekiller and fun way to pass time.
- Satisfying, no frustrating design (weight 0.07): Reviewers find the game satisfying and free of deliberately frustrating mechanics.
- Recommended for relaxation (weight 0.05): The game is recommended for relaxed and fun play, suitable for unwinding.
- Translation issues (weight 0.05): Some reviewers mention translation problems that may affect enjoyment.
- Not recommended by some (weight 0.05): A few reviewers do not recommend buying, especially if this is the final product.
- Go in blind for discovery (weight 0.05): Reviewers suggest playing without guides to discover synergies yourself.
- Appeal for anime art style (weight 0.03): Reviewers recommend the game for those who like anime-style art and Chinese-style art.
- Tutorial unclear for beginners (weight 0.02): One reviewer hesitates to recommend to friends without card game experience due to an unclear tutorial.
- Linux user advice (weight 0.02): One reviewer advises Linux users to use a specific launch option if the game does not work.
- Avoid if no card game interest (weight 0.02): Reviewers advise against playing if you do not enjoy card games.
- Too easy for hardcore players (weight 0.02): Hardcore players may find the game too easy.

Other player notes:
- Adult content and borderline elements (weight 0.25): The game contains erotic art and suggestive content but is not a full adult game. It is described as borderline (擦边) due to the Chinese developer.
- DLC availability and content (weight 0.22): The game has DLC, some sold with the base game, and future DLC is expected. However, DLC voice acting is Japanese-only.
- Missing Steam Workshop support (weight 0.16): The game lacks Steam Workshop support, and developers have not stated plans to add it. Some reviewers hope for future integration.
- Frequent comparisons to Slay the Spire (weight 0.15): Reviewers often compare the game to Slay the Spire, noting it is easier to pick up and more satisfying but less favorable than Monster Train.
- Incomplete English localization (weight 0.15): The English localization is incomplete, and the demo is entirely in Chinese. A fan-made Korean patch exists.
- Voice acting in multiple languages (weight 0.12): The game features Japanese and Chinese voice acting, with top-tier voice actors. Some DLC characters lack Chinese voice acting.
- Good value at low price (weight 0.09): Reviewers consider the game relatively cheap and good value for its price.
- Around 20 hours playtime (weight 0.09): The main story takes about 20 hours to complete, with over 10 hours to clear all stages. Base game plus DLC offers about 20 hours.
- Roguelike card game mashup (weight 0.06): It is a roguelike card game that combines good parts of many games.
- Character art and lewd artwork (weight 0.05): Character art is noted as nice, and the game includes lewd artwork.
- Achievements contain memes (weight 0.03): The achievement list and character lines contain memes and references.

Emotions:
- Satisfaction (weight 0.18): Players derive deep satisfaction from forming powerful card combos and synergistic builds that quickly escalate into overwhelming power. The generous numbers, easy build formation, and dopamine-inducing combat with explosive damage numbers make runs feel rewarding. Diverse archetypes and the ability to steamroll bosses after a build comes together provide a strong sense of accomplishment.
- Frustration (weight 0.13): Frustration stems from numerous bugs, poor UI, and incomplete translations that hinder gameplay and information access. Unbalanced difficulty spikes, excessive enemy HP scaling in Boss Rush, and unfair enemy mechanics like invincibility or forced effects create tedious and punishing experiences. Key cards being unavailable early and overpowered combos that trivialize the game also contribute to annoyance.
- Disappointment (weight 0.13): Disappointment arises from subpar voice acting, limited content, and the game feeling unfinished or lacking depth. The story is often weak, erotic content is underwhelming, and the absence of Steam Workshop limits replayability. Balance issues and homogenized characters further diminish the experience despite initial promise.
- Enjoyment (weight 0.08): Players enjoy the fun and strategic card gameplay, deckbuilding synergies, and the power fantasy of creating overpowered combinations. The attractive art, sexy voice acting, and varied character builds add to the experience. Moderate difficulty and satisfying combat keep the game engaging.
- Excitement (weight 0.05): Excitement is driven by the vast variety of meaningful build paths and the rapid damage scaling that lets any archetype feel powerful. Discovering insane combos, achieving infinite turns, and watching huge numbers stack creates a thrilling sense of escalation. Each run feels fresh with many character combinations and fast-paced battles.
- Amusement (weight 0.05): Amusement comes from the game's humorous moments, such as memes in achievements, exaggerated sexualized art, and absurdly easy strategies that make the player laugh. The campy dialogue, out-of-place serious lines from lewd characters, and broken power balance leading to one-turn kills provide comedic value.
- Annoyance (weight 0.03): Annoyance is caused by UI inconveniences like the load-save popup, inability to check unit loadouts during upgrades, and incomplete tutorials. Voice acting defaults to Japanese despite settings, and irritating sounds repeat in roguelike runs. Small fonts and missing sorting options further hamper the experience.
- Confusion (weight 0.03): Confusion stems from unclear attribute keywords, unexplained damage calculations, and intertwined trigger effects that make outcomes feel random. Players struggle to understand why they died or won, and some mechanics like card buffer or zero-cost interactions behave unexpectedly. Lack of Steam Workshop also puzzles players.
- Boredom (weight 0.03): Boredom sets in after finishing the story due to lack of content, and once optimal strategies are found, gameplay becomes repetitive clicking and dragging. Too easy difficulty, few viable builds, and reskinned enemies fail to sustain interest across multiple runs. Endless mode and boss rush quickly become monotonous.
- Surprise (weight 0.02): Surprise results from the game exceeding low expectations, turning out to be genuinely fun and solid despite being a suggestive title. The gameplay depth, content volume, and addictive nature catch players off guard, often leading them to play far longer than intended.
- Dissatisfaction (weight 0.02): Dissatisfaction arises from poor balance where some characters remain weak, the story is messy, and there are too few DPS characters. Technical issues like blurry text, no 4K adaptation, and bad voice acting detract from the experience. Late-game farming feels unrewarding and translations are subpar.
- Addiction (weight 0.02): Addiction is fueled by the game's highly engaging engine-building and minion accumulation, which keep players coming back for more. Time flies while playing, and the desire to try different combinations and unlock new content makes it hard to put down. The fast, satisfying gameplay loop rivals similar games like Slay the Spire.
- Fun (weight 0.02): Fun is derived from the core gameplay loop, building combos, and experimenting with many mechanics. Challenging late-game content and overpowered bosses add to the enjoyment, while the overall atmosphere and variety of choices keep the experience entertaining.
- Desire (weight 0.02): Players desire more cosmetic skins, lewder character art, additional zombie girl content, and Steam Workshop support. They also want more bosses, defeat CGs, and the ability to hide UI elements to view full character art. Overall, the game leaves them wanting more content and customization.
- Appreciation (weight 0.02): Appreciation is expressed for the well-drawn artwork, distinctive villain-focused narrative, and strategic depth. The adult content appeal, high-quality hand-drawn art, and good developer attitude also earn praise. Players value the consistent card art and the enjoyable experience.
- Anger (weight 0.01): Anger is triggered by arbitrarily inflated late-game boss stats, loss of progress due to quick load behavior, and developers making excuses while starting new projects. The lack of Chinese voice acting in a domestic game and boss mechanics that nullify damage or one-shot key units also provoke strong negative reactions.
- Enthusiasm (weight 0.01): Enthusiasm comes from a love of the Chinese-style roguelike genre and the combination of hack-and-slash gameplay with sexy content. The fun of creature catching, deep build-crafting, and satisfying power escalation motivate players to binge the game and support its development.
- Mild disappointment (weight 0.01): Mild disappointment is felt due to character skill text referencing unexplained cards, uneven character strength, and mediocre voice acting. The base game lacks content, some art is rough, and the game is not a full adult game, leading to slightly high repetition and shallow build depth.
- Mild frustration (weight 0.01): Mild frustration arises from stiff voice acting, missing audio in dialogues, and unclear skill descriptions. Some Chinese text still needs English translation, and excess shards pile up unused after boss rush. The early game feels complex and hard to grasp, with insufficient translation adding difficulty.
- Anticipation (weight 0.01): Anticipation is focused on hopes for complete Chinese voice acting, a DLC2, future balancing, and more content. Players are waiting for the DLC, more boss-to-character conversions, and the developer to finish the roadmap, indicating a desire for continued support and expansion.}