Info about Counterpick Labs:

Official game description:
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About the Game
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Key Features
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*   Mix and match quirky weapons and gadgets to build your perfect fighter.  
*   Single player story missions.  
*   Classic and roguelike pvp modes.  
*   Rollback netcode.  
*   Frequent updates with new weapons, missions, upgrades, and more!
Smooth platform fighter action
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Combo your opponents and knock them offstage to secure the win. Play locally or online with rollback netcode. Free to play with no way to buy power.
Build your perfect fighter
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Over 200 (and growing!) loadout combinations, plus countless cosmetic options.  
For a tanky, ranged build, pair Oleg's might with the Warp Mine's teleport, and hurl Chakrams to deal damage from afar. Or dominate the skies by combining Space Suit's triple jump with Jet Boots' maneuverability and the momentum-altering recoil of the Flame Cannon.
Classic & roguelike combat
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Enjoy intense, skill-based combat in Classic mode. Or try your luck in the roguelike Arena mode, where you'll earn powerful upgrades as you fight, from elemental weapon auras to ricocheting projectiles to dramatic stat boosts.

Release date: Jul 12, 2024

Categories: Platform Fighter, Rollback Netcode, Loadout Customization, Roguelike, Single-player Story, Free-to-Play, Local Multiplayer, Online Multiplayer


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 2.5h
  - Endgame: N/A
  - Reasoning: The only explicit single-session duration is 2.5 hours from 'I played for like 2.5 hours straight,' so sessionLength is 2.5. The 40-hour and 80-hour statements describe cumulative demo/alpha playtime rather than completion of the full game or a story, and the 'literal hours' speedrunning comment is too vague to quantify. Therefore gameCompletion, storyCompletion, and endgame remain null.
- Time-to-fun: No data
- Player Archetypes:
  - Competitive Platform Fighter Veteran (buy)
    - Motivation: Mastering movement and combos in a competitive platform fighter with character-part customization.
    - Playstyle: Focuses on PvP matches, combo execution, movement tech, and comparing mechanics to genre classics.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Melee; Rivals of Aether; Project+; Slap City; SSBM
  - Social Multiplayer Community Player (buy)
    - Motivation: Playing with friends and finding friendly matches through the community.
    - Playstyle: Casual group PvP, Discord matchmaking, and relaxed sessions with friends.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - PvE Story and Challenge Player (sale)
    - Motivation: Experiencing single-player story missions, difficulty challenges, and cosmetic unlocks.
    - Playstyle: Plays solo missions and PvE modes, attempts veteran difficulty ratings, and pursues cosmetic rewards.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Multiversus
  - Mode Variety and Roguelike Seeker (buy)
    - Motivation: Exploring multiple modes and earning upgrades in the roguelike PvP format.
    - Playstyle: Rotates between classic PvP, story content, and roguelike-style PvP runs with upgrades.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and Addictive Gameplay (weight 0.69): The core gameplay is described as very good, a blast, and consistently fun, with polished fundamentals that keep players engaged.
- Smooth and Responsive Controls (weight 0.61): Controls are intuitive, responsive, and work well on both gamepad and keyboard, with customizable inputs that enhance the experience.
- Extensive Hero Database (weight 0.54): The game features a regularly updated hero database with detailed information on strengths, weaknesses, counterpicks, and synergies.
- Excellent Platform Fighter (weight 0.51): Players consistently praise the game as an excellent platform fighter with its own unique twist, fitting well alongside other games in the genre.
- Good Rollback Netcode (weight 0.49): Rollback netcode is implemented and provides a stable online experience, even at higher pings, outperforming other platform fighters.
- Better Than Competitors (weight 0.48): Reviewers frequently compare the game favorably to Multiversus, Brawlhalla, and even Smash Bros. Ultimate, calling it better in several aspects.
- Active and Committed Developer (weight 0.48): The developer is highly active, listens to community feedback, and is committed to improving the game, which players greatly appreciate.
- Great Performance on All Platforms (weight 0.47): The game runs smoothly on various systems, including Steam Deck, MacOS, and Linux, with stable 60fps even on max settings.
- Nice Visual and Audio (weight 0.44): The art style, graphics, and music are pleasant and well-received, with a charming simplicity.
- Satisfying Flexible Combo System (weight 0.42): The combo system is satisfying, flexible, and offers hundreds of different combos for players to experiment with.
- Customizable Loadouts and Gear (weight 0.41): Players enjoy the deep customization system with different gear pieces, over 200 combinations, and the ability to mix and match weapons, secondaries, gadgets, and suits.
- Fun Story Mode with Potential (weight 0.39): The story mode, while still in beta, is funny, fun, and shows a lot of potential for future development.
- Easy to Learn, Hard to Master (weight 0.3): The game is accessible for newcomers but offers deep mechanics and a high skill ceiling for veteran players.
- Fun with Friends (weight 0.29): Playing with friends is highly enjoyable, providing a chill and pleasant multiplayer experience.
- Potential to Rival Top Fighters (weight 0.28): With continued updates, the game has the potential to be on par with established titles like Rivals of Aether.
- Free to Play (weight 0.24): Being free is a major positive point, making the game accessible to a wide audience.
- Friendly Small Community (weight 0.22): The community is small but very friendly and welcoming, contributing to a positive multiplayer experience.
- Unique Roguelike Mode (weight 0.13): A unique roguelike mode with upgrades adds variety and depth to the game's offerings.
- Good Single-Player Content (weight 0.12): New single-player content is fun and adds value to the overall package.

Common complaints:
- Small community causes long queues (weight 0.49): Multiple reviews point out that the player base is small and it can be hard to find matches. This leads to empty matchmaking and long queue times.
- Slim content and limited options (weight 0.47): Reviews feel the game has little content and few playstyle choices. Early development is noted with a lack of weapons, loadouts, and modes like 2v2 or FFA.
- Poor controls and performance issues (weight 0.46): Controls are described as bad and often need rebinding, and there are technical annoyances like having to manually fullscreen. The game also feels slow with stuttery movement.
- Unbalanced matchmaking and loadouts (weight 0.33): There is absolutely no matchmaking balancing, so players can get outmatched by those with better loadouts. Specific gear like the gripper is seen as objectively better and can outspace others.
- Technical bugs and unreliable tech (weight 0.32): Early access is noted to have technical bugs and issues at launch. Tech sometimes does not work as expected, and players may jet teleport to platforms and miss a tech.
- Microtransactions feel unnecessary (weight 0.19): In-game purchases exist and do not affect balance, but some feel they are present for no reason. This creates a negative perception even if cosmetic.
- Frustrating sword hitbox (weight 0.12): The sword hitbox is described as frustrating, which likely impacts combat feel. This is a specific complaint about hit detection.
- Fighting feels slow and bad (weight 0.12): Reviews state the fighting overall feels slow and just bad. This suggests core combat lacks responsiveness and satisfaction.
- 60FPS limit is jarring (weight 0.12): The 60FPS limit is jarring, likely impacting smoothness and competitive feel. This is a specific technical constraint mentioned.
- Repetitive arenas (weight 0.11): Arenas can feel repetitive, reducing long-term engagement. This points to a lack of map variety.
- Skill gap hurts friend play (weight 0.11): If friends start late, they will be too far ahead and won't want to play against you. This social dynamic can deter group play.
- Lacks advanced training features (weight 0.11): The game lacks advanced features such as simulating specific in-game situations or accounting for current game builds. This limits practice and improvement tools.
- No desire to replay (weight 0.1): A reviewer states they won't play the game again. This reflects strong disengagement.
- Did not connect emotionally (weight 0.09): One review simply states it just didn't reach me, indicating a personal disconnect. This is vague and low impact.

Gameplay feedback:
- Platform Fighter Core Gameplay (weight 0.97): The game is a platform fighter similar to Smash Bros., featuring combos, controls that can be rebound, and fast-paced movement with punishing mechanics. It includes wavedash inputs, smash attacks, and damage percent systems.
- Customizable Fighter Loadouts (weight 0.91): Players assemble unique fighters from dozens of weapons and gadgets, with mix-and-match equipment and customization similar to creating a Mii in SSBU. There are hundreds of loadout combinations, including different gear pieces, weapons, secondaries, gadgets, and suits.
- Dynamic Combat with Gadgets (weight 0.67): Combat is dynamic with action and arcade elements, where each gadget has associated moves. Gadgets include parasol, warp mine, and staff, which can be used for recovery, damage, edge guarding, and can be destroyed.
- Online Multiplayer and Netcode (weight 0.63): The game features online multiplayer with rollback netcode, allowing play with friends and quickplay matchmaking. The online play handles high ping well without weird teleporting or rollback issues.
- Single Player Story Mode (weight 0.61): There is a single player story mode with missions, currently in beta, consisting of three stages: hit the target maps and a fight. An average story is included, and veteran difficulty is available.
- PvP and Roguelike Modes (weight 0.41): The game offers classic PvP battles and a roguelike PvP mode where players gain powerful upgrades while fighting. There is also a no-frills PvP mode and a separate roguelike mode with upgrades.
- Customizable Controls and Tutorial (weight 0.31): Controls can be rebound and customized, and there is a tutorial to help players learn. Inputs can be customized to suit individual preferences.
- Dota 2 Counterpick Tool (weight 0.19): A tool for analyzing counterpicks and synergies for Dota 2, including a hero database with strengths, weaknesses, and recommendations.
- Grind Only for Leaderboards (weight 0.13): Grinding is only necessary if players care about leaderboards or ranks, making it optional for casual play.
- Easy to Learn Hard to Master (weight 0.13): The game is easy to learn but hard to master, providing accessibility for new players while offering depth for veterans.
- Missing 2v2 and FFA (weight 0.12): There is no 2v2 or free-for-all mode yet, which may limit multiplayer variety for some players.
- Free to Play (weight 0.12): The game is free to play, making it accessible to a wide audience without upfront cost.
- Side Cosmetics Available (weight 0.12): Side cosmetics such as emotes, outfits, and color swaps are available for additional customization.
- Character Piloting System (weight 0.12): There is a character piloting system that adds a unique layer to gameplay and customization.
- Options Affect Gameplay (weight 0.12): There are options that change gameplay, allowing players to tweak their experience.
- Tutorial Included (weight 0.11): A tutorial is included to help new players learn the game's mechanics and controls.
- Wavedash Inputs (weight 0.11): The game includes wavedash inputs, a technique familiar to platform fighter veterans.
- Smash Attacks and Percent (weight 0.11): It has smash attacks and damage percent mechanics similar to Super Smash Bros.
- Simple Compared to Smash (weight 0.11): The game is simple compared to Smash, which may appeal to those seeking a less complex platform fighter.
- Mechanics (weight 0.09): General mention of mechanics without specific details.

Performance notes:
- Stable 60fps performance (weight 0.15): The game runs at a stable 60fps even on maximum settings, providing a smooth and consistent experience. This is a strong positive for performance-conscious players.
- Favorable PC requirements (weight 0.13): The game has decent PC requirements, making it accessible to a wide range of systems. This is a positive point for many players.
- Workable game size (weight 0.13): The game's size is manageable and does not require excessive storage space. This is convenient for players with limited disk space.
- Occasional 59fps dips (weight 0.12): There are random dips to 59fps, but the game remains perfectly playable. These minor fluctuations are hardly noticeable.
- 60fps cap jarring (weight 0.12): The 60fps limit feels jarring to some players, especially those used to higher frame rates. This cap may detract from the experience.
- Minor bugs present (weight 0.11): Some players have encountered minor bugs, but these do not significantly impact the overall experience. The bugs are not game-breaking.

Recommendations:
- Highly Recommend Game (weight 0.39): Multiple reviewers highly recommend the game, with some giving it strong endorsements. It is worth playing.
- Join Discord Community (weight 0.32): Players strongly recommend joining the Discord to find more matches and engage with friendly players. The community is active and helpful for finding games.
- Play With Friends (weight 0.22): The game is best experienced with friends, and players suggest getting friends to play from the start. It is recommended for cooperative play.
- Great for Platform Fighter Fans (weight 0.22): Fans of movement-based platform fighters like Melee, Rivals of Aether, Project+, and Slap City will find this game appealing. It has potential to be on par with Rivals of Aether with future updates.
- Wait for More Content (weight 0.12): Some players advise waiting until more content is added before purchasing. The game currently lacks sufficient content.
- Free to Try Now (weight 0.11): The game is currently free, so there is no reason not to try it. It offers a low-risk opportunity to experience the gameplay.
- Something for Everyone (weight 0.11): The game has broad appeal and offers something for all types of players. It is inclusive and varied.
- Not Toxic Community (weight 0.11): Contrary to concerns about toxicity, players report solid experiences with the community. The player base is generally welcoming.
- Advantage in Dota 2 (weight 0.1): Some players recommend the game for those seeking an advantage in Dota 2. It may provide benefits for Dota 2 players.
- Suitable for Young Children (weight 0.1): The game is considered appropriate for small children. It is simple and accessible for a young audience.

Other player notes:
- Platform Fighter Comparisons (weight 0.86): The game is often compared to other platform fighters like Smash Bros, Brawlhalla, Multiversus, Rivals of Aether, and Melee, with some stating it is better or surprisingly complex.
- Early Access and Development Status (weight 0.82): The game is in early access or relatively early development, so technical bugs may be present. It was previously available as a browser demo/alpha and is still in active development.
- Free to Play Model (weight 0.7): The game is free to play, including a free Steam version with earnable content and in-game purchases that do not affect balance.
- Active Developer Engagement (weight 0.63): The developer is active, hardworking, and takes requests from the community. They listen to feedback and interact with players in-game, showing commitment to the community.
- Small but Growing Community (weight 0.54): The community is small but growing with many new players. Many find the community nice, and the Discord has friendly people and resources for finding matches.
- Good Performance and Compatibility (weight 0.37): The game runs on all machines without being demanding, works on Steam Deck, and supports MacOS and Linux. Connection is more stable than other platform fighters.
- Future Development Optimism (weight 0.31): Reviewers are looking forward to future development and excited to see where the game goes in a few years. Some believe most complaints will be weeded out soon.
- Story Mode Limited Content (weight 0.3): The story mode currently has only 3 stages and is in beta, with only a little bit released so far.
- Esports and Competitive Focus (weight 0.28): The game is intended for players serious about esports, especially Dota 2, and can be used to prepare for matches or deepen knowledge of the game. Some compare it to playing Overwatch 2 on tank.
- Low Player Population (weight 0.23): The game has a low player population and needs more players to thrive. This is a common concern among reviewers.
- Music Credits (weight 0.11): The game's music is by Steven O'Brien, with UrbanMotmot curating.

Emotions:
- Frustration (weight 0.22): Players are frustrated by technical issues such as sword hitbox problems, unreliable tech, and poor controls. Long queue times and unbalanced online matchmaking often lead to getting destroyed by opponents with better loadouts or skill.
- Satisfaction (weight 0.22): Satisfaction comes from fixed controls, stable online play, and smooth performance on Steam Deck. The game offers satisfying combos, deep customization, and pleasant matches that feel like a superior alternative to Smash Bros. Ultimate.
- Enjoyment (weight 0.14): Players enjoy the fun gameplay, engaging story mode, and entertaining PvP. The single-player content and overall experience provide great fun and leave players with a positive impression.
- Excitement (weight 0.11): Excitement stems from an active developer who listens to requests, a growing community, and polished fundamentals. Players look forward to future development and enjoy finding new combinations in a game that is a blast to play.
- Hope (weight 0.11): Players hope the game grows into a massive title and see good potential, especially in the story mode. They look forward to more options that significantly change gameplay.
- Love (weight 0.11): Players express genuine love for the game, with some loving it to death. The game's additions and overall experience are deeply appreciated.
- Disappointment (weight 0.08): Disappointment arises from a lack of players in quickplay, insufficient content, and unnecessary microtransactions. Movement feels stuttery and the game did not connect with some reviewers.
- Fun (weight 0.08): Players find the game really fun, even years later. The platform fighter twist with gadget-based moves keeps the experience enjoyable.
- Impressed (weight 0.08): Players are impressed by the developer's motivation, the inclusion of rollback netcode, and phenomenal music. These elements elevate the overall experience.
- Joy (weight 0.05): Joy comes from extremely fun and awesome gameplay, with movement that feels snappy and fun. The overall experience brings happiness.
- Appreciation (weight 0.05): Players appreciate the developer who listens well to feedback and the small, friendly community. These aspects make the game feel welcoming.
- Sadness (weight 0.03): Sadness is caused by no one playing the game, leading to empty lobbies and a sense of loneliness.
- Admiration (weight 0.03): Admiration is directed at the beautiful visual style of the game, which stands out as a notable artistic achievement.
- Relaxed (weight 0.03): Relaxation comes from chill gameplay sessions with friends, providing a low-pressure and enjoyable experience.
- Positive (weight 0.03): A positive sentiment is expressed toward the game as a great platform fighter, indicating overall approval.
- Surprise (weight 0.03): Surprise is felt because the game is surprisingly very fun, exceeding initial expectations.
- Amusement (weight 0.03): Amusement is derived from the funny story mode, which adds a lighthearted and entertaining element.
- Optimism (weight 0.03): Optimism is based on the belief that the developer will continue to improve the game, suggesting a hopeful outlook for future updates.}