Info about 8AM:

Official game description:
"8AM" plunges the player into an enigmatic and tense game of observation and decision under an unfathomable veil of mystery. In this game, you find yourself in a stark room, devoid of any memory or knowledge of your purpose or how you arrived there. The only companions in your solitary vigil are a set of devices and a computer, your window to the outside world, connecting you exclusively to the security camera system of a seemingly ordinary house.
The house is inhabited by a family whose life appears to proceed normally until the clock strikes midnight. From that moment, as the hours slip towards dawn, you become a witness to a series of events that could be classified as ordinary or deeply disturbing. The nature of these occurrences varies widely, from ghostly figures slipping through the corridors in the darkness, manifestations of paranormal activity that defy all logic, to the strange behaviors of the family members, like sleepwalking, which could hide something more sinister.
Your task is simple yet immensely complicated: to determine whether what you are witnessing is a manifestation of the supernatural or mere coincidences and everyday events interpreted through a prism of isolation and tension. There are no clear answers, nor are you provided with tools to investigate or influence events. Your judgment is your only guide in this dark task.
Every correct decision you make brings you one step closer to your final goal: reaching 8:00 a.m. and, with it, your liberation. But what does "correct" truly mean in a world where reality intertwines with the incomprehensible? There are no truths to unravel, only the growing anxiety that each choice could be as right as it is wrong.
"8AM" is a challenge to perception, a game that forces you to question reality and face the uncertainty of the night. With each passing night and every decision you make, you not only draw closer to liberation but also delve deeper into the mystery of the human condition and the nature of reality itself. This game not only challenges you to observe but also to reflect on what it means to be a spectator of the lives of others, isolated yet intimately linked to their fate.

Release date: Mar 28, 2024

Categories: Surveillance Gameplay, Anomaly Detection, Spot-the-difference, Psychological Horror, Atmospheric Horror, Observation-based Gameplay, Short Session Gameplay

Feature scans:
- MTX: score 10; verdict: Fair; summary: The user reviews express concerns about the game's quality and the presence of DLC, but none mention microtransactions, pay-to-win mechanics, gacha, or any real-money in-game purchases. The game appears to be a one-time purchase with traditional DLC, and the complaints are about value and content, not predatory monetization.
- Proton/Linux: score 10; verdict: Works well on Proton/Linux; summary: The only Linux-relevant review indicates the game is playable on Steam Deck with a minor control quirk, suggesting strong Proton compatibility. No negative Linux-specific issues were reported, and the game appears to work out of the box.
- Steam Deck: score 40; verdict: Playable with caveats; summary: The game is playable on Steam Deck, but users report significant battery drain and overheating, as well as a need to use the mouse pad instead of the analogue stick for camera control. Overall, it works, but with technical and input friction.

- Hardware Profile:
  - Summary: Performance varies by hardware tier: lower VRAM systems see playable but unoptimized experiences, while higher VRAM systems suffer from serious stability and frame rate issues.
  - Sample size: 291 (13% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM / <16GB RAM (mixed, 106 reports): Reports are split: one user gets ~25 FPS on low settings and recommends with caveats, another complains about an unoptimized Unreal Engine game.
  - Windows <8GB VRAM / 16-31GB RAM (positive, 63 reports): One user recommends the game but notes poor optimization, indicating playable but not ideal performance.
  - Windows 8-11GB VRAM (positive, 51 reports): Both users recommend the game, describing it as playable but with room for improvement in performance.
  - Windows 12-15GB VRAM (negative, 46 reports): Multiple users report severe performance issues: unstable 30-40 FPS on extreme settings, FPS drops when switching cameras, and high GPU temperatures.
  - Windows 16GB+ VRAM (negative, 13 reports): Users report freezing, inability to switch cameras, and high-end GPUs struggling to maintain 50-60 FPS on static images, indicating major optimization problems.
  - Caveats: 291 of 2257 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $1.00 - $3.00
  - Reasoning: The evidence shows a split: some find $3 acceptable, while many consider $4 too steep for a very short (3-20 minute) anomaly-spotting game. A common recommendation is to buy on sale, with $1 cited as a good sale price. Thus, the community's fair base-game price range is $1 to $3, with $1 being the ideal discounted price and $3 the maximum for those who enjoy the genre.
- Playtime Metrics:
  - Game completion: 1.0h
  - Story completion: 0.2h
  - Session length: 0.1h
  - Endgame: N/A
  - Reasoning: The evidence shows that a single playthrough (reaching 8AM) typically takes 5-15 minutes, with many reports around 10 minutes, supporting storyCompletion. For 100% completion (all achievements), multiple reviews report around 1 hour, supporting gameCompletion. A single run/session is often cited as 5-10 minutes, supporting sessionLength. No distinct evidence for a separate endgame metric was found, so it is set to null.
- Time-to-fun:
  - Summary: The game offers a brief initial thrill of camera-based anomaly hunting, but quickly becomes repetitive and boring for most players, often within 10-15 minutes.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: liking anomaly detection games; playing with friends; short play sessions; accepting a short horror experience; tolerating repetitive gameplay
- Player Archetypes:
  - Achievement Hunter (buy)
    - Motivation: Unlocking all achievements, particularly the 164-anomaly final achievement, and achieving 100% completion.
    - Playstyle: Grinding through repeated runs, using exploits or guessing strategies to quickly identify anomalies, and prioritizing efficiency over immersion.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: achievement hunter; collector
    - Reference games: N/A
  - Casual Spot-the-Difference Player (buy)
    - Motivation: Relaxation and casual entertainment through simple observation-based gameplay.
    - Playstyle: Playing in short, relaxed sessions, scanning for differences without pressure, often while multitasking.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: casual
    - Reference games: Exit 8
  - Horror Atmosphere Enthusiast (buy)
    - Motivation: Experiencing a creepy, tense atmosphere and psychological horror in a short, focused session.
    - Playstyle: Immersing in the atmosphere, paying attention to subtle changes, and embracing the tension and jumpscares.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: horror fan
    - Reference games: FNAF; No, I'm Not A Human; Paragnosia
  - Disappointed Critic (no buy)
    - Motivation: Seeking a meaningful, deep horror experience with story and variety, but finding the game shallow and repetitive.
    - Playstyle: Playing through quickly, noticing repetitive patterns, and comparing to superior alternatives.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: I'm On Observation Duty; Paragnosia


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Jumpscares are effective and toggleable (weight 0.32): Players appreciate the ability to enable or disable jumpscares, with the default being off. When enabled, the jumpscares are considered effective, scary, and enjoyable, adding to the game's tension.
- Game has strong potential (weight 0.14): Reviewers consistently note that the game has a good concept and is interesting, entertaining, and has a lot of potential. The core idea is well-received, even if the execution could be improved.
- Tense and suspenseful atmosphere (weight 0.14): The game effectively creates tension, suspense, and a discreet but constant stress, especially after the first event appears. The atmosphere is praised for keeping players on edge and nervous.
- Pleasant and enjoyable experience (weight 0.11): The game is described as pleasant, beautiful, fun, and relaxing, with a comforting and sometimes funny experience. It is enjoyable overall and provides a nice, calming gameplay session.
- Good time-killer game (weight 0.11): Players find the game to be a fun distraction and a good way to pass time, providing a few minutes of entertainment. It is considered a good little time-waster that is fun for what it is.
- High-quality graphics and visuals (weight 0.11): The graphics are consistently praised as good, cool, atmospheric, and beautiful. The visuals are well done and contribute positively to the overall experience.
- Creepy and eerie anomalies (weight 0.1): The game features creepy, eerie, and bizarre anomalies that create a spooky mood. The anomalies are entertaining and contribute to the game's creepy vibe and spooky moments.
- Large amount of content (weight 0.1): The game includes 164 different anomalies to find, providing a large amount of content and good replayability. The sheer number of scenarios is a significant positive point.
- Unique and immersive atmosphere (weight 0.08): The game creates the right, unique atmosphere and holds on atmosphere and attentiveness. The horror atmosphere is well executed and immersive.
- Simple but effective gameplay (weight 0.07): The gameplay is simple, playable, and works well, being interesting despite its simplicity. It is considered simple but effective and fun.
- Great value as free game (weight 0.07): The game is considered acceptable, cool, and one of the best free games, being pretty good considering it is free. It is casual and worth it.
- Effective sound design (weight 0.07): The sound effects and sound design are praised as good and effective, contributing to the game's atmosphere. The audio is a notable positive aspect.
- Short but good experience (weight 0.07): The game is short but very good, providing a quick and fairly easy experience that can be finished in one evening. It is a short and simple game that is still enjoyable.
- Psychological horror elements (weight 0.07): The game uses psychological horror techniques and has a psychological horror atmosphere, being a masterclass in psychological tension. It provides scary moments for horror fans.
- Easy to play and understand (weight 0.06): The game is easy to play, get through, and understand, being calm and easy to play repeatedly. It is accessible to a wide range of players.
- Fun spot-the-difference game (weight 0.05): The game is a solid, enjoyable, and fun spot-the-difference game. It is well-received as a spot-the-difference experience.
- Well-made and functional (weight 0.05): The game works properly and does its job well, being well made. It is considered a polished and functional product.
- Suitable for horror beginners (weight 0.05): The game is suitable for people who are not good at horror games, being a good starting point for the genre. It is not too bad for non-horror fans.

Common complaints:
- Gameplay is boring and monotonous (weight 0.33): A large number of reviews describe the gameplay as dull, repetitive, and a chore to play, with little variation to keep players engaged. The monotony sets in quickly, often within 20 minutes.
- Game is too short (weight 0.32): Players consistently report that the game can be completed in as little as 3 to 15 minutes, with many noting it feels rushed and lacks replay value. The brevity is a major disappointment given the price.
- Anomalies are repetitive and obvious (weight 0.29): Players complain that the anomalies are too easy to spot, repetitive, and often identical, making the core gameplay loop tedious. The lack of variety in anomalies reduces the challenge and interest.
- Jumpscares are ineffective and cheap (weight 0.29): Many players find the jumpscares poorly executed, predictable, and not scary, often describing them as cheap or primitive. The scares fail to startle and become repetitive quickly.
- Game fails to be scary (weight 0.19): A significant portion of reviewers state that the game is not scary at all, even with jumpscares enabled, and lacks any unsettling atmosphere. It is often described as more funny or boring than frightening.
- Low replay value and thin content (weight 0.19): The game offers little incentive to replay, with minimal content and no deep gameplay or narrative layer. Once the player survives to the end, there is little reason to continue.
- Poor quality and polish (weight 0.09): Several reviews describe the game as poorly made, low-effort, and lacking charm or polish, with bad graphics and gameplay. The overall quality is below expectations for a paid product.
- Lack of story and narrative (weight 0.06): Reviewers note the absence of a coherent story or real mystery, with events happening without context. The game fails to provide a narrative layer that would enhance the experience.

Gameplay feedback:
- Core anomaly-hunting surveillance gameplay (weight 0.61): The game centers on watching security cameras to spot anomalies in a house, with players clicking yes or no to report findings. This is the primary mechanic described across many reviews.
- Large number of anomalies (weight 0.51): The game features over 160 anomalies, specifically 164, which players must find to earn an achievement. This provides substantial content variety despite the simple core loop.
- Optional jump scares (weight 0.2): Jump scares can be toggled on or off, with a dedicated button in the game. This allows players to adjust the horror intensity to their preference.
- Spot-the-difference horror style (weight 0.17): The gameplay is essentially a spot-the-difference game with a horror theme, comparing static images to find subtle changes. This is a common description among reviewers.
- Player trapped in observation room (weight 0.13): The player is confined to a dark room with monitors showing a family's house, watching them through security cameras. This setup creates a claustrophobic and voyeuristic atmosphere.
- Yes/No anomaly reporting (weight 0.11): Players must press Yes if an anomaly is present and No if not, after checking each camera. This binary decision is the core interaction.
- Simple and easy gameplay (weight 0.07): The game is described as simple, easy, and lacking a complex story, focusing purely on observation. This makes it accessible but may not appeal to those seeking depth.
- Short playtime (weight 0.06): The game can be completed in as little as 5 to 15 minutes, making it a very brief experience. This is a notable characteristic for potential buyers.
- Anomalies involve people appearing or disappearing (weight 0.06): Most anomalies are people standing in unusual places, appearing, or disappearing from rooms. This is the most common type of anomaly players encounter.
- Survive until 8 AM (weight 0.06): The game has a time structure from midnight to 8 AM, and the goal is to survive the night by correctly identifying anomalies. This adds a time pressure element.
- Similar to Exit 8 (weight 0.06): Reviewers compare the game to Exit 8, noting its loop-based structure and the presence of an exit door. This helps set expectations for the gameplay style.
- Sleepwalking family members (weight 0.04): The family in the house sleepwalks, and anomalies often involve them pressing their faces against cameras or moving in odd ways. This adds a creepy element.
- Deciding if events are paranormal (weight 0.04): Players must decide whether strange events are paranormal or mundane, adding a layer of interpretation to the observation. This is a key decision-making aspect.
- Static anomalies on cameras (weight 0.04): Anomalies are static images that appear on cameras, and many are identical, which can make them easier to spot once learned. This reduces variety in some cases.
- Black and white night surveillance (weight 0.04): The game involves manipulating night surveillance cameras in black and white, enhancing the eerie atmosphere. This visual style is a notable feature.
- Minimalistic surveillance horror (weight 0.04): The game is described as a minimalistic surveillance observation horror, focusing on the core mechanic without extra fluff. This appeals to fans of the genre.
- Remembering camera states (weight 0.04): Players must remember what they saw in each camera to detect changes, as anomalies are changes from the previous state. This requires attention and memory.
- Wrong answers reset time (weight 0.04): A wrong answer resets the time to hour zero, while correct answers advance time by an hour. This creates a penalty for mistakes and extends playtime.
- Random anomaly placement (weight 0.04): Anomalies appear at random locations each night, and their positions change, ensuring replayability. This randomness keeps the game fresh.
- Need eight correct answers (weight 0.04): To complete the night, players must get eight correct answers in a row, as a mistake resets the clock. This adds a challenge to the simple gameplay.

Performance notes:
- Poor optimization and performance (weight 0.13): Multiple reviews report that the game suffers from poor optimization and performance issues, including low FPS, lag, and high system load. These issues are mentioned across several clusters, indicating a common concern among players.
- Runs well on low-end PCs (weight 0.07): Some players report that the game runs well on low-end computers and has low PC requirements, suggesting that performance can be acceptable on modest hardware. This contrasts with other reports of poor optimization.
- High system load and heat (weight 0.07): The game causes high system load, leading to hot PCs, loud fans, and even GPU temperatures reaching 104 degrees. This is a significant concern for players with standard cooling setups.
- High GPU and CPU usage (weight 0.06): The game is reported to cause high GPU and CPU usage, with the GPU often at 99% and CPU at 80%, even in menus. This leads to high temperatures and fan noise, indicating demanding system requirements.
- Steam Deck performance issues (weight 0.06): Players on Steam Deck experience discomfort, high temperatures, and battery drain, with performance around 30 FPS at medium settings. The game is not optimized for the handheld, causing overheating and reduced battery life.
- Recommended for gaming PCs (weight 0.05): The game is recommended for decent or gaming PCs, as it is high quality and not meant for office PCs. Players with lower-end hardware may experience delays and performance issues.
- Fixes for performance issues (weight 0.03): Some players found that disabling Lumen fixes launch lag, and restarting the game resolves fan issues. These workarounds suggest that performance problems can be mitigated with specific settings or actions.
- Performance varies by settings (weight 0.03): Performance is highly dependent on settings, with 30 FPS at 2K on extreme settings and 13-18 FPS on lower settings. Players may need to adjust settings to achieve playable frame rates.
- Fatal errors and stability issues (weight 0.02): The game is reported to have fatal errors, which can crash the game and disrupt the player experience. This is a critical issue that affects game stability.
- Impeccable performance on some PCs (weight 0.02): One reviewer notes that performance is impeccable on PC, working on any machine due to low polygonal load. This suggests that the game can run well on certain hardware configurations.

Recommendations:
- Not recommended overall (weight 0.26): Many reviewers advise against buying the game, citing poor value and dissatisfaction. They suggest not wasting time or money on it.
- Good for horror beginners (weight 0.12): The game is recommended for those new to horror or easily scared, as it offers a mild entry point. It is also suitable for fans of short psychological horror.
- Not worth full price (weight 0.12): Reviewers consistently state the game is overpriced and only worth purchasing at a discount or on sale. Full price is not justified.
- Better alternatives exist (weight 0.1): Fans of the genre point out superior games like Paragnosia and Exit 8, suggesting these are more entertaining and longer. The game falls short in comparison.
- Recommended for anomaly fans (weight 0.08): Players who enjoy anomaly-finding or spot-the-difference games may find this appealing. It suits fans of simple, clicker-style gameplay.
- Worth it if free (weight 0.06): Several reviewers say the game is only worth playing if obtained for free, such as through a giveaway. Paying money is not advised.
- Good for passing time (weight 0.05): The game can serve as a casual time-pass activity, suitable for an evening. It is not a must-play but can be entertaining.
- Recommended for genre fans (weight 0.05): Those who like this type of game may enjoy it, but it is not for everyone. It is best suited for players already familiar with the genre.
- Comparable to Exit 8 (weight 0.03): Fans of Exit 8 may like this game, but those who found Exit 8 boring might not. It shares similar mechanics and atmosphere.
- Only with spare money (weight 0.03): The game is only worth buying if you have extra money to spend. It is not a priority purchase.

Other player notes:
- Game is very short (weight 0.26): Multiple reviewers report that the game can be completed in as little as 10-20 minutes, with most finishing within an hour. The brevity is a common point of discussion, often seen as a drawback.
- Game was free (weight 0.22): Many reviewers obtained the game for free through promotions or giveaways, which influences their perception of its value. Some suggest it should remain free or be priced very low.
- Compared to Paragnosia (weight 0.11): Reviewers frequently compare this game to Paragnosia, often stating that Paragnosia is superior in gameplay, atmosphere, and length. This comparison is a major factor in their disappointment.
- Compared to Exit 8 (weight 0.11): The game is often compared to The Exit 8, with reviewers noting similar mechanics but finding this game less engaging or interesting. The comparison highlights perceived shortcomings in execution.
- Has achievements (weight 0.09): The game includes an achievement system, with only three achievements total. Some reviewers mention that achievements are easy to obtain, while others note grinding requirements.
- Price too high (weight 0.07): Several reviewers feel the game's price is too high for its short length and content. This is a common complaint, especially when the game was obtained for free.
- Compared to Observation Duty (weight 0.06): Reviewers compare the game to the 'I'm on Observation Duty' series, noting differences in anomaly behavior and interface. Some find this game inferior due to limited interactions.
- Easy difficulty (weight 0.05): The game is considered easy to complete and to 100%, with achievements obtainable in a short time. This may appeal to casual players but reduces replay value.
- Compared to FNAF (weight 0.05): The game is described as FNAF-styled anomaly detection, with visual similarities to Five Nights at Freddy's. This comparison is used to set expectations for the horror elements.
- Solo developer (weight 0.04): The game was developed by a single person, which some reviewers acknowledge as a factor in its scope and quality. This context is mentioned in several reviews.
- Lacks language support (weight 0.04): The game does not support Chinese, Russian, or Japanese, which limits accessibility for non-English speakers. This is a notable drawback for international players.
- Compared to Cabin Factory (weight 0.03): One reviewer notes that Cabin Factory is scarier than this game, suggesting a weaker horror impact. This comparison is part of broader genre benchmarking.
- Works on Steam Deck (weight 0.03): The game runs without problems on the Steam Deck, making it portable-friendly. This is a positive note for players who prefer handheld play.
- Pricing and discounts (weight 0.03): The game is sold at a regular price but frequently goes on sale, which affects perceived value. Some reviewers mention it is relatively inexpensive, while others still find it overpriced.

Emotions:
- Disappointment (weight 0.24): Players were disappointed by the game's short length, repetitive anomalies, and lack of a coherent story or meaningful gameplay. The horror elements, particularly the jump scares, were widely criticized as cheap, predictable, and not scary, failing to deliver the tension promised by the concept. Many felt the game wasted its potential and was not worth the price.
- Frustration (weight 0.13): Frustration stemmed from the game's lack of instructions, unclear progression, and the tedious grind required for the final achievement of finding all 164 anomalies. Players were also annoyed by repetitive gameplay, obvious or nearly invisible anomalies, and technical issues like poor optimization and frustrating controls. The game's punishing reset mechanic for missing an anomaly added to the overall sense of frustration.
- Boredom (weight 0.12): Boredom was a dominant emotion due to the monotonous gameplay of watching static cameras and clicking yes or no to spot differences. The repetitive nature of the anomalies and the lack of interactivity or challenge made the experience feel like a chore. Many players found the game dull and unengaging, with the gameplay quickly becoming tedious.
- Enjoyment (weight 0.06): Players found enjoyment in the game's simple, fun premise of spotting anomalies, especially when played with friends or in co-op. The game was praised for its creepy atmosphere, funny anomalies, and the entertainment value of its jump scares. It was often described as a fun, short distraction that was good for laughs and scares.
- Fear (weight 0.05): Fear was primarily induced by the game's jump scares, which were effective when enabled, and the sudden, unpredictable appearances of characters. The oppressive atmosphere, sound design, and the tension of watching the screens also contributed to a genuinely scary experience for some players. The game's ability to spike the heart rate and create a sense of dread was a key factor.
- Satisfaction (weight 0.05): Satisfaction was derived from the game fulfilling its purpose as a short, simple anomaly-finding game that is well-executed for its niche. Players appreciated the good atmosphere, the option to disable jump scares, and the game's value, especially when obtained for free. The game was often described as solid, good quality, and worth the money for the experience it provides.
- Excitement (weight 0.03): Excitement was generated by the game's thrilling and scary moments, particularly the jump scares and the immersive atmosphere. The premise of the anomaly game and the large number of anomalies to discover also contributed to the excitement. Players were kept on the edge of their seats, especially with jump scares activated, and found the experience fun and scary.
- Tension (weight 0.03): Tension was effectively created through the game's atmosphere, sound design, and the constant need to make judgment calls about what is normal and what is paranormal. The fear of the unknown and the stakes of missing an anomaly kept players on edge. The game's ability to build a sense of dread and paranoia was a key factor in this emotion.
- Interest (weight 0.03): Interest was sparked by the game's intriguing concept and the initial mystery of finding anomalies. Players found the game surprisingly interesting despite its simple premise, with many details to examine and unexpected moments. The game's ability to hold attention, at least initially, was a key factor in this emotion.
- Amusement (weight 0.02): Amusement was found in the game's bizarre and funny anomalies, as well as its unintentionally humorous jump scares. Players often found the game more funny than scary, with laughable events and silly situations. The game's content and the ability to create stories with friends also contributed to the amusement.
- Appreciation (weight 0.02): Appreciation was expressed for the game's simple atmospheric horror, decent graphics, and good sound design. Players appreciated the jump scare toggle and the relaxed anomaly hunting, as well as the game's overall vibe and potential. The game was seen as a good start with a lot of potential, even if it had flaws.
- Disappointed (weight 0.02): Players were disappointed by the game's poor execution of a good concept, with insufficient application and a lack of replayability. The game was criticized for being too short, monotonous, and not scary, with uncreative anomalies and no storyline. The overall quality was below expectations, making it not worth buying for many.
- Confusion (weight 0.02): Confusion arose from the game's lack of clear explanations about what to do and what counts as an anomaly. The story was seen as random and inconsistent, and the jump scares had no clear relation to the CCTV footage. Players were often left wondering what was happening or what was required of them.
- Annoyance (weight 0.02): Annoyance was caused by repetitive anomalies, cheap jump scares, and an annoying background sound. The beeping sound between camera switches and the cluttered opening page also contributed to the frustration. Players were also annoyed by the need to pay for every map and the overly complex controls for a simple game.
- Surprise (weight 0.02): Surprise was primarily elicited by the game's jump scares, which caught players off guard, and by the game exceeding low expectations. The tense atmosphere and simple effectiveness of the game pleasantly surprised some players. Specific moments, like a buyer jumping out or a mom staring into the camera, were also noted as surprising.
- Love (weight 0.01): Love for the game was driven by the suspenseful atmosphere and the enjoyment of searching for anomalies on cameras. Players who love anomaly games appreciated the creepy factors and the fun of sudden anomaly jump scares. Playing with friends and completing the game also contributed to this positive emotion.
- Fun (weight 0.01): Fun was derived from the simple gameplay of finding out-of-place things and the jump scare function that shows ghosts. The game's simple controls and short play sessions made it an enjoyable pastime. Players found the core loop of playing the anomaly game to be fun and engaging.
- Disgust (weight 0.01): Disgust was expressed towards the game's very low quality, with models and the house looking like they were taken from an old model website. Players were disgusted by the game being bad and not scary, with some even saying they would pay to uninstall it. The game was described as garbage and a waste of time.
- Dissatisfaction (weight 0.01): Dissatisfaction stemmed from the boring anomalies and the poor execution of the premise. The game was seen as poorly made, requiring excessive replay to find all 164 anomalies, with little effort put into the gameplay element. Players felt the game did not deliver on its potential.
- Bored (weight 0.01): Players felt bored due to the game's monotonous and repetitive nature, which became apparent after a couple of attempts. The game's short length and lack of variety contributed to the boredom, as did the ease of the gameplay. The experience quickly became repetitive and unengaging.}