Info about Rabbit Hole:

Official game description:
  
**_“Remember you will live.”_**  
Rabbit Hole is a fast paced, tough-as-nails 2D Platformer-RogueLike-Shooter inspired by popular roguelikes, made with a love for the genre.  
You are Disc, someone who was suddenly brought to the Rabbit Hole.  
Collect guns, fight foes and meet strange new characters on your descent to the bottom, all in an attempt to find your heart again.  
**_“This place is like its own ecosystem. A big living breathing mess.”_**  
Every run is different. Enjoy hours of replayable content through randomly generated floor layouts and 50+ weapons to collect and use.  
**_“Hey, hey, hey! How's my favorite anxiety-fueled nutjob!”_**  
Unlock new characters with diverse playstyles. Each of the 6 unlockable characters keep gameplay fresh and give a unique perspective on the gameplay loop.  
**_“There was a blank line, almost as if I had erased it”_**  
Discover the truth that lies beneath the surface. Collect books and fill out your library to understand its unseen history. In the end, you may even come to understand yourself?

Release date: 1 Mar, 2024

Categories: Platformer, Roguelike, Procedural Generation, Action Platformer, Character Collection, Resource Management, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Challenging, rewarding gameplay experience (weight 0.97): The game offers a balanced challenge with enjoyable difficulty. Players find the gameplay loop addicting and satisfying, with a sense of accomplishment from overcoming challenges and learning enemy patterns. The game is easy to pick up but has enough depth to master.
- Excellent music and sound design (weight 0.8): The game's music and sound design are consistently praised, with many reviewers highlighting the soundtrack as a standout feature. The audio complements the gameplay and visuals, enhancing the overall experience. Some reviewers found the music so good that they would listen to it outside of the game.
- High quality for a free game (weight 0.73): Many reviewers are impressed by the game's high quality, especially considering it is free. Some reviewers express that the game is worth paying for, highlighting the value and level of polish. This point is further emphasized by the lack of microtransactions.
- High replay value and content (weight 0.69): The game offers a lot of content and replayability. Reviewers mention the amount of things to do, the hours of gameplay, and the desire to return to the game repeatedly. This is further supported by the amount of achievements and unlockable characters.
- Appealing and unique art style (weight 0.37): The game features a charming and unique art style, often described as cute and well-polished. Reviewers praise the character and enemy designs, as well as the overall aesthetic appeal. The visuals contribute significantly to the game's inviting and enjoyable atmosphere.
- Diverse and fun weapon selection (weight 0.19): The game features a wide array of weapons that are fun and unique to use. Players enjoy experimenting with different guns and discovering their potential. The variety keeps the gameplay fresh and engaging.
- Interesting story and characters (weight 0.12): The game features an interesting story and memorable characters. Reviewers appreciate the depth added by character interactions and the unique personalities of the characters. The story and characters contribute to the game's overall charm and engagement.
- Cute anime characters and yuri (weight 0.06): The game features cute anime characters and yuri content. Reviewers appreciate the cute and adorable characters. The game also features cute girls who flirt with the player.
- Unlockable characters with unique playstyles (weight 0.05): The game features multiple unlockable characters, each with unique playstyles. Reviewers enjoy the challenge of unlocking these characters and experimenting with their different abilities. This adds to the game's replayability and variety.
- Fun roguelike/roguelite (weight 0.05): The game is a fun roguelike/roguelite. Reviewers appreciate the surreal vibe and challenging gameplay. The game is also an underrated dungeon roguelike.
- Effective and enjoyable humor (weight 0.03): The game's humor is well-received, with reviewers noting the funny dialogues and unexpected outcomes. The comedy adds to the overall enjoyment and charm of the game. The humor is subtle and stimulating.
- Smooth and responsive movement (weight 0.03): The game's movement mechanics are well-executed and feel good to control. Reviewers appreciate the smooth and responsive movement, which contributes to the overall gameplay experience. The movement is not terrible.
- Simple and effective controls (weight 0.03): The game features simple and effective controls that are easy to learn. Reviewers appreciate the tight controls, which contribute to the overall gameplay experience. The controls can be customized in the options menu.
- You can pet the dog (weight 0.03): The game allows players to pet the dog. This is a small detail, but it adds to the game's charm and appeal. The ability to pet the dog is a welcome addition.
- Regular updates and content (weight 0.02): The game receives regular updates and content additions. Reviewers appreciate the variety of weapons, which keeps the game fresh. The random number generation (RNG) also keeps the game fresh.

Common complaints:
- Problematic dodge and melee mechanics (weight 0.72): The game's dodge mechanic is flawed due to long startup/recovery, short distance, lack of i-frames, and vulnerability frames. This makes dodging unreliable and leads to unavoidable damage, especially in cramped rooms and boss fights. Melee attacks also move the player forward, causing them to get hit by bosses with large hitboxes before they can attack.
- Excessive and unforgiving difficulty (weight 0.56): The game is brutally difficult, with players frequently dying and restarting from the beginning. Many reviewers found the difficulty frustrating and unforgiving, with some unable to progress past early stages or bosses. The game's difficulty may be overtuned for the average player, overestimating their patience.
- Excessive reliance on punishing RNG (weight 0.54): The game relies heavily on RNG for weapon drops, healing, and money, leading to inconsistent and frustrating experiences. Limited and unreliable healing resources, combined with the need to purchase damage upgrades, make progression difficult and dependent on luck. The lack of permanent upgrades exacerbates this issue.
- Unfair and poorly designed bosses (weight 0.54): Many reviewers found boss fights to be unfair due to unavoidable attacks, unclear animations, and overwhelming patterns. Some bosses, like the Tank Twins and Magnolia, are specifically criticized for poor design, contact damage, and limited space to maneuver. The final boss is criticized for having too many phases.
- Poor weapon balance and RNG (weight 0.16): Many weapons are underpowered or useless compared to the starting weapon, leading to frustration and reliance on specific weapons for viable runs. This lack of weapon balance forces players to rely on attack power upgrades and makes weapon experimentation unrewarding. Some weapons even instantly kill the player.
- Lacks customization and content (weight 0.05): The game lacks character customization options and may feel underdeveloped. There is a lack of endgame content, and characters cannot be unlocked. The game also lacks basic settings and variable jump height.
- Unfair enemy spawns/teleportation (weight 0.05): Enemies sometimes teleport onto platforms, causing unexpected damage and visual confusion. Unlucky enemy spawns can lead to unavoidable damage situations, regardless of player action. Enemies are constant, moving hitboxes.
- Illegible font and low resolution (weight 0.04): The game's font is difficult to read due to low resolution and pixelation, making it hard to make out items and numbers. The UI is fairly big, and the text is difficult to read due to the low resolution.
- Reviewer skill issue (weight 0.03): These reviews contain admissions of the reviewer's lack of skill or understanding of the game, making the feedback less constructive. These points are not considered reliable indicators of the game's quality.

Gameplay feedback:
- Randomly generated rooms and weapons (weight 0.12): The game features randomly generated rooms and weapons, adding variety to each run. The RNG aspect introduces both opportunities and challenges, requiring players to adapt to different scenarios and weapon combinations.
- Roguelite run-and-gun combat (weight 0.11): The game combines 2D run-and-gun combat with roguelite elements, featuring randomly generated weapons and special abilities. Players navigate single-screen rooms, battling enemies and collecting upgrades, with gameplay drawing comparisons to games like Ultrakill, but with roguelike features.
- Steep learning curve, unexplained mechanics (weight 0.09): The game has a steep learning curve due to the need to memorize enemy patterns, understand gun and item effects, and learn shop secrets. The game does not properly explain anything at the start, causing initial confusion for new players.
- Deterministic boss attack patterns (weight 0.07): Each level culminates in a boss battle with fixed attack patterns that can be memorized. Defeating bosses, especially without taking damage, rewards players with extra health and potential damage increases.
- Small arenas, limited maneuverability (weight 0.04): The game's levels are composed of small arenas with limited space to maneuver. Each stage consists of a small number of rooms, creating a sense of claustrophobia and intense combat encounters.
- Unique playable characters (weight 0.03): Each character offers a distinct gameplay style, providing variety and replayability. The unique abilities and attributes of each character encourage players to experiment and find their preferred playstyle.
- Permadeath, no saved progress (weight 0.02): The game features permadeath, meaning progress is not saved within a run, and players must start over upon death. This mechanic increases the stakes and encourages careful decision-making during each playthrough.
- Collect coins, buy upgrades (weight 0.02): Players collect gold coins to spend on new weapons or health upgrades in shop rooms. These shops appear in each stage, allowing players to increase their firepower and survivability.
- Limited magazines, infinite ammo (weight 0.02): Weapons have limited magazine sizes and reload times, but most guns have infinite ammo. This encourages strategic weapon usage and timely reloads during combat.

Performance notes:
- Performance issues and high memory (weight 0.08): The game suffers from performance issues, including frame rate drops during graphically intense scenes with many projectiles or enemies.  Additionally, the game has a high memory load, potentially requiring a minimum of 8GB of RAM to run smoothly.
- Game crashes during reset (weight 0.01): The game is prone to crashing, specifically when players reset the game from the menu to reroll the starting room. This can be frustrating for players attempting to optimize their early game.
- Gamepad remapping issues (weight 0.01): When using a gamepad, remapping the controls can cause unintended behavior. Specifically, the D-pad becomes linked to the jump action, leading to accidental jumps and potentially disrupting gameplay.
- Inconsistent glass breaking volume (weight 0.01): The volume of the glass breaking sound effect in the 4th stage is inconsistent and can be excessively loud. This audio imbalance can be jarring and negatively impact the player's experience.
- Browser version better optimized (weight 0.01): The browser version of the game reportedly runs better than other versions. This suggests potential optimization issues with the non-browser versions.

Recommendations:
- Highly recommended, must-play game (weight 0.54): The game is overwhelmingly recommended by reviewers, with many calling it amazing and a must-play, especially for roguelike fans. Many suggest trying it due to its free-to-play nature, and some would even pay for it. Some reviewers are calling it their game of the year.
- Needs further development/balancing (weight 0.33): Some reviewers feel the game needs further development, polishing, and balancing. They suggest that improvements to these areas could make the game worth playing.
- Not recommended due to issues (weight 0.31): Some reviewers do not recommend the game due to various issues or inconveniences. Some reviewers are waiting for fixes before playing again.
- Worth trying, since it's free (weight 0.06): Several reviewers suggest trying the game because it is free, even if it might not be for everyone. They recommend playing until it stops being fun, as it's worth checking out without any financial commitment.
- Unclear feedback (weight 0.03): These points are too vague to be useful. One is a gambling reference, and the other is a general statement about the game being fun for the first few hours.
- Play in short bursts (weight 0.02): The reviewer suggests playing the game in short bursts to pass the time, but not necessarily trying to complete the entire game.
- Change keyboard controls (weight 0.01): The reviewer recommends adjusting the control settings, particularly when playing on a keyboard.
- Needs more visibility (weight 0.01): The reviewer believes the game deserves more attention and recognition within the gaming community.
- Unlock basement, read books (weight 0.01): The reviewer suggests unlocking the basement door and reading the books within the game to enhance the overall experience and understanding of the story.
- Worth a paid price (weight 0.01): The reviewer believes the game's quality justifies a price point of around 15,000 won, even with convenience features.
- Hyperbolic praise (weight 0.01): This point uses a cultural reference (Gordon Ramsay) to express a positive sentiment without providing specific feedback. This lacks constructiveness and specificity.

Other player notes:
- Hidden lore and secrets (weight 0.07): The game features hidden lore elements, in-game achievements, easter eggs, and references that some players may find enjoyable. These elements contribute to the game's worldbuilding and reward exploration. The lore is delivered through secret unlockable 'books'.
- Developed using Scratch engine (weight 0.06): The game was made in Scratch, which may affect player expectations regarding convenience and polish. Some players may find this impressive for an indie game, while others may find it limiting.
- Free and small file size (weight 0.05): The game is free and does not take up much space on the computer, making it easily accessible. One reviewer notes that the game is criminally underrated despite being free and having a solid wiki.
- Obscure character unlocks (weight 0.04): Unlockable characters offer unique content, such as pause menu music and NPC interactions. However, unlocking these characters can be obscure, sometimes requiring a guide. Some reviewers have played for 10 hours and only have access to the default character.
- Various subjective observations (weight 0.03): These points are too specific and subjective to be useful for a general audience. They include references to specific characters, music, and community aspects that are unlikely to be relevant to most players. These points are not constructive or specific enough to warrant a higher score.
- Vague or non-specific points (weight 0.03): These points are too vague or lack specific details to be useful. They include information about how the reviewer found the game, the ability to pet the dog, the game's Steam Award nomination, and the reviewer's playtime without a clear. These points do not provide actionable feedback or insights into the game's mechanics or features.
- Missing descriptions/explanations (weight 0.02): The game lacks descriptions of actions when meeting new NPCs, as well as descriptions of items and their stats. This can make it difficult for players to understand the game's mechanics and progress effectively.
- Tutorial and wiki recommended (weight 0.02): The game has a tutorial and a wiki, which are recommended for players. However, the reviewer warns about spoilers in the wiki. This suggests that the game may have mechanics or story elements that are not immediately obvious.
- Missing language options (weight 0.02): The game does not have a Spanish or Chinese language option. This may be a drawback for players who prefer to play in those languages.
- Deals with sensitive themes (weight 0.02): The game's story is about a depressed/suicidal girl and contains some suggestive content. This may be a trigger for some players.
- No further updates planned (weight 0.01): The developer has stopped updating the game after its final version. This may be important for players who are looking for ongoing support or new content.
- Long initial loading time (weight 0.01): The game takes a long time to load at the beginning. This can be frustrating for players who want to jump into the game quickly.

Emotions:
- satisfaction (weight 0.3): Emotion: satisfaction
- frustration (weight 0.22): Emotion: frustration
- disappointment (weight 0.05): Emotion: disappointment
- excitement (weight 0.18): Emotion: excitement
- joy (weight 0.13): Emotion: joy
- humor (weight 0.03): Emotion: humor}