Info about Valor Mortis:

Official game description:
Deluxe Edition
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About the Game
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You are William, a soldier of the Grande Armée brought back from a battlefield grave. But the Europe you awaken to is not the one you sacrificed for. A mysterious plague now sweeps the continent, and you have been reborn with its corrupting power pulsing through your veins.
Each death is a chance to grow stronger. Master a combat system of parries, dashes, and visceral finishers across a variety of weapons. Channel your power to enhance attacks and unlock new supernatural abilities to inflict upon your enemies. 
Navigate a 19th-century alternate history where the costs of endless war have corrupted the landscape. Use your newfound mobility to outmaneuver the plague-ridden abominations of Napoleon’s Eternal Guard and uncover environmental secrets that may increase your chances of survival.
Witness a compelling story where historical figures and realities intertwine with elements of horror and the supernatural. Explore beyond the dark corners of the world to discover the truth behind the plague and your unholy resurrection.

Release date: Oct 13, 2026

Categories: First-Person Melee Combat, Soulslike Combat, Parrying, Wall-Running and Parkour Movement, Alternate History, Metroidvania, Action RPG

Feature scans:
- Proton/Linux: score 20; verdict: Works Well / No Concrete Linux Issues; summary: The filtered reviews contain almost no actionable Linux/Proton evidence. One user speculates that stutter could be Linux-related but frames it as a general UE5 issue, and another reports playable performance with in-game upscaling. There are no reports of launch failures, anti-cheat blocks, Proton switching, or required Linux-specific workarounds, so the available evidence indicates low Linux friction.
- Steam Deck: score 15; verdict: Seamless; summary: The available reviews suggest the Steam Deck experience is largely seamless. One user explicitly praised playing on Steam Deck, and another reported acceptable performance on older hardware with upscaling. No review mentioned required Proton Experimental toggles, external launchers, small text, or unreadable UI. However, there are general concerns about stutter and bugs on PC and Linux (UE5), which could potentially affect the Deck but do not rise to the level of requiring tinkering or indicating a broken state per the scoring criteria.

- Hardware Profile:
  - Summary: Performance is strongest on Windows 12-15GB VRAM and Windows 16GB+ VRAM systems, mixed on Windows 8-11GB VRAM, and weakest on Windows <8GB VRAM where crashes and stuttering dominate.
  - Sample size: 77 (36% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (positive, 40 reports): Reviews report smooth performance, high frame rates, and stable operation at 1440p/4K with only isolated optimization complaints.
  - Windows 8-11GB VRAM (mixed, 17 reports): Reports are split between solid FPS after updates and severe crashes or poor framerates at 1440p and 1080p low settings.
  - Windows <8GB VRAM (negative, 10 reports): The cohort mostly reports crashes on launch, heavy stuttering, and major frame drops, with only limited success using upscaling.
  - Windows 16GB+ VRAM (positive, 8 reports): Most reviews report smooth 4K performance and high frame rates, though one user still notes stutters and physics-related bugs.
  - Caveats: 77 of 213 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $40.00 - $60.00
  - Reasoning: The selected reviews focus on value rather than cost complaints. One reviewer explicitly compares the game favorably to western AAA pricing and calls it terrific value for money, while another says that despite being somewhat linear it is well worth it at its current price. A third simply calls it definitely worth it. Because none of the price-related feedback demands a lower price and the game is discussed as a premium-looking, fun experience, the community sentiment supports a fair base-game range in the upper indie/AA to standard AAA bracket. No review gives an exact dollar amount, so confidence is moderate.
- Playtime Metrics:
  - Game completion: 25.0h
  - Story completion: 20.0h
  - Session length: 3.0h
  - Endgame: N/A
  - Reasoning: The 20-30 hour one-playthrough quote supports a gameCompletion midpoint of 25 hours. The translated Chinese review states the main story is a 20-hour run, supporting storyCompletion at 20 hours. Session reports include a short check turning into 3 hours and a 5-hour stream, with other 2-hour sessions in the input; 3 hours is a reasonable representative session length. The only endgame/NG+ comment mentions endgame loot but gives no hour figure, so endgame is null.
- Time-to-fun:
  - Summary: Players describe early enjoyment driven by novelty, level design, and pacing that fades once the familiar Soulslike template, repetitive combat, and rough technical execution dominate. Praise is real but mostly confined to first impressions and systems rather than a late-game payoff.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Very slow first-time launch before the game runs smoothly; Repetitive combat; Weak hit feedback; Combat and technical execution described as imprecise once the novelty fades; Familiar, exhausted Soulslike template that offers little beyond novelty
  - Unlock drivers: Performance stabilizes after the initial launch period
  - Conditions: Early enjoyment is tied to the novelty of the Soulslike template; Ongoing enjoyment depends on tolerance for repetitive combat and imperfect hit feedback; Pacing of the starting battlefield area affects the opening impression
- Player Archetypes:
  - Soulslike Veteran Challenge-Seeker (buy)
    - Motivation: Mastering punishing soulslike combat and overcoming repeated death.
    - Playstyle: Learns boss patterns, accepts repeated deaths, and seeks hardcore or NG+ challenges.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Soulslike Newcomer (buy)
    - Motivation: Experiencing a soulslike for the first time and enjoying the learning curve.
    - Playstyle: Plays through the early hours, learns genre basics, and forms first impressions.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Exploration and One-More-Level Player (buy)
    - Motivation: Exploring the world and chasing the next unlock or boss victory.
    - Playstyle: Plays long sessions focused on exploration, unlock hunting, and repeated boss attempts.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Atmosphere and Visual Design Enthusiast (buy)
    - Motivation: Immersing in strong graphics and a Bioshock-like setting.
    - Playstyle: Plays for visual atmosphere and world design alongside combat.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Bioshock


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and smooth gameplay (weight 0.63): The game plays well and offers a pleasant, enjoyable experience with smooth and fluid gameplay. Combat feels super fluid and weighty.
- Solid performance and optimization (weight 0.44): The game runs smoothly at 4K with high frame rates and no major issues. Optimization is on point and performance is solid.
- Satisfying parry and posture system (weight 0.43): Parries, blocks, and posture mechanics feel natural, responsive, and insanely satisfying, with beautiful finisher animations. The system is often compared to Sekiro.
- Excellent first-person soulslike combat (weight 0.39): The first-person perspective works remarkably well for a soulslike, with combat that feels amazing and plays better than third-person. It proves that first-person view can work for Soulslike combat.
- Beautiful gothic visuals (weight 0.39): Graphics are beautiful, with a dark aesthetic design that is visually a triumph. The world and atmosphere are also praised for their beauty.
- Challenging but fair combat (weight 0.37): Combat is described as difficult yet satisfying and fair, with a tough but learnable learning curve. Players find it brutal, dynamic, and engaging.
- Unique Napoleonic setting (weight 0.33): The Napoleonic Wars and Restoration setting is a refreshing change from typical ruined kingdoms and adds a horror twist to the soulslike formula. Players find it unusual and appealing.
- Unique genre mix (weight 0.32): The game successfully combines elements from Dark Souls, Resident Evil, Dishonored, Bioshock, and Ghostrunner. This interesting combination of genres is seen as a major plus.
- Satisfying overall combat (weight 0.25): Combat is tight, demanding, and full of emotion, providing a satisfying experience. It is also compared to Dishonored's combat in a positive way.
- Rewarding exploration and secrets (weight 0.19): Vertical gameplay, plenty of secrets, shortcuts, hidden loot, and hidden areas make exploration rewarding. Unlocking new abilities reveals new paths and secrets.
- Diverse combat options (weight 0.18): Combat combines melee, ranged, and magical abilities, with a diverse arsenal that encourages using different weapons in different situations.
- Improved from demo (weight 0.18): The final game is much better and more polished than the demo, showing significant improvement since the first demo.
- Great value for money (weight 0.15): Players feel the game is worth it for the price, offering great value and terrific value for money.
- High mobility and verticality (weight 0.11): Wall running, grappling hook, and air combos allow for high mobility and vertical exploration, reminiscent of Ghostrunner.
- Well-tuned difficulty (weight 0.11): The difficulty is well-balanced compared to many soulslikes, not too hard and reasonably balanced.
- Excellent level design (weight 0.11): The game and level design are amazing, with verticality, shortcuts, and hidden areas that enhance exploration.
- Beautiful world and atmosphere (weight 0.11): The world is beautiful and the atmosphere is praised, contributing to an immersive experience.

Common complaints:
- Poor performance and optimization (weight 0.91): Many players report severe frame drops, stuttering, micro-stutters, and crashes across various hardware configurations. Performance issues often persist even after lowering settings, and frequent shader compilation adds to the frustration.
- Poor PC optimization and stuttering (weight 0.88): The PC version suffers from poor optimization, causing constant stuttering and frame drops even on high-end hardware. This severely impacts the gameplay experience.
- Hitbox and collision issues (weight 0.63): Hitboxes are often misaligned, with enemy attacks having ghost range and player hits not registering properly. Collision bugs cause players to get stuck or fall through the map.
- Technical issues and crashes (weight 0.57): Players encounter numerous bugs, crashes, and technical problems such as game not launching, fatal errors, freezing, and save corruption. These issues severely impact playability.
- Clunky combat and animations (weight 0.52): Combat often feels clunky, with stiff animations, lack of weight, and poor hit feedback. Attacks feel like they lack impact, and the overall combat lacks fluidity and precision.
- Bad enemy attack telegraphs (weight 0.44): Enemy attacks are often unreadable due to long wind-ups followed by instant strikes, lack of animation, or no telegraphs at all. This makes combat feel unfair and forces players to memorize timings rather than react.
- Lack of accessibility and control options (weight 0.41): The game lacks basic accessibility features such as full key rebinding, toggle sprint, and customizable gamepad layouts. This limits players with different needs or preferences.
- Weak story and narrative (weight 0.33): The main story is often described as hollow, boring, and anticlimactic. It is told passively through dialogues and notes, with little emotional impact or depth.
- Unfair difficulty and deaths (weight 0.32): Many deaths feel unfair due to cheap enemy tactics, overwhelming groups, or instant kills from off-screen. This is exacerbated by performance issues that cause deaths during critical moments.
- First boss too difficult and disappointing (weight 0.25): The first boss is often cited as too hard or poorly designed, with unfair parry timings and unpolished mechanics. Some find it disappointing compared to the demo, and it fails to meet expectations.
- Combat feels repetitive and boring (weight 0.25): Combat is criticized as repetitive, with a monotonous parry-hit loop and repetitive enemy encounters. It lacks depth and variety, leading to boredom.
- Unresponsive parry and dodge (weight 0.25): Parrying and dodging often feel unreliable due to animation issues, hitbox problems, and delayed inputs. This makes core combat mechanics frustrating.
- Boss fights lack variety and challenge (weight 0.25): Bosses are often slow, lack pressure, and are sometimes easier than regular enemies. Many are just elite enemies reused as bosses, reducing the epic feel.
- Unbalanced difficulty curve (weight 0.25): The difficulty curve is uneven, with early spikes followed by a lack of challenge later on. This makes progression feel inconsistent and unsatisfying.
- Stamina system too restrictive (weight 0.22): Stamina drains extremely quickly, limiting players to only a few attacks or dodges before running out. This makes early-game combat frustrating and severely restricts combat options.
- Lack of enemy variety (weight 0.22): Enemies are highly repetitive, with heavy reskinning and few unique types. This makes combat feel monotonous and reduces the overall engagement of the game.
- Delayed and unresponsive attacks (weight 0.22): Attacks often have strange timing, with strikes occurring mid-animation or after a delay. This makes combat feel unresponsive and frustrating, especially during fast-paced encounters.
- Audio and music issues (weight 0.2): The game suffers from a lack of music and environmental sounds, with some sounds being jarringly loud. This diminishes immersion and atmosphere.
- Linear level design and forced path (weight 0.14): The game is heavily linear, with few opportunities for exploration or player agency. This makes the world feel restrictive and reduces replayability.
- Weapon switching problems (weight 0.11): Weapon switching is unreliable, failing to register or interrupting other actions like parries. This is particularly problematic in boss fights where quick swaps are essential.

Gameplay feedback:
- First-Person Soulslike Combat (weight 0.64): Combat merges first-person shooting with soulslike mechanics such as parrying, dodging, and stamina management. Many reviewers highlight the unusual blend of FPS perspective and soulslike challenge.
- Parry And Dodge Core (weight 0.54): Parrying and dodging are repeatedly cited as the central combat mechanics. Players describe perfect parries, perfect dodges, blocking, and posture as key to success.
- Stamina Limits Combat Actions (weight 0.26): The stamina system restricts the number of attacks and early-game offensive options. Reviewers note that players can only perform about four swings before stamina depletes.
- Genre Mashup Inspirations (weight 0.23): The game blends mechanics from Bioshock, Dishonored, Bloodborne, Dark Souls, Sekiro, and Ghostrunner. Reviewers frequently compare its systems to these titles.
- Difficult Tough Enemies (weight 0.15): Combat is described as difficult with tough enemies. Reviewers emphasize that enemy encounters require learning and adaptation.
- Boss And Mini-Boss Encounters (weight 0.15): Mini-bosses, bosses, and elite enemies are prominent features. These encounters are highlighted as challenging milestones.
- Parkour Central Gameplay (weight 0.15): Parkour elements are a core part of movement and level traversal. Wall runs and trick shots make parkour a central gameplay point.
- Mixed Melee Ranged Magic (weight 0.11): Combat combines melee, ranged, and magical abilities. Sword, pistol, and magic can be used together.
- Catalyst Death Penalty (weight 0.11): Losing accumulated Catalysts on death is a core risk mechanic. Players have one chance to recover them before permanent loss.
- Enemy Animation Issues (weight 0.11): Some enemies attack without visible animation. This leads to unfair hits and frustrates players.
- Exploration Rewards Curiosity (weight 0.11): Exploration is central to the experience with rewarding nooks and crannies. Players are encouraged to search thoroughly.
- Enemies Respawn At Checkpoints (weight 0.11): Enemies respawn when resting at a checkpoint or lantern. This soulslike staple is noted by players.
- Skill And Talent Trees (weight 0.1): A skill tree and talent tree system are present for character progression. Players mention upgrading abilities through these trees.

Performance notes:
- Stuttering and frame drops (weight 0.77): Many players report stuttering and frametime spikes, especially during traversal or in forests. The issue persists even on capable hardware and at low settings.
- Smooth performance on good hardware (weight 0.65): Many players with high-end GPUs report smooth and stable performance at high resolutions and settings, often exceeding 60 FPS. Frame generation is noted to work well.
- Mixed optimization quality (weight 0.53): Opinions on optimization are split: some find it well-optimized and smooth, while others experience poor performance and heavy stuttering. The game can run well on high-end systems but struggles on mid-range hardware.
- Frequent shader compilation (weight 0.33): Shader compilation occurs repeatedly on launch, when starting a new game, and on exit. It takes a few seconds each time and is often noted as annoying.
- Game crashes and launch failures (weight 0.33): Multiple users report crashes, especially when starting a new game or during cutscenes, as well as fatal errors and the game not launching. These issues can prevent play entirely.
- Visual glitches and bugs (weight 0.26): Players report visual bugs such as enemies popping in and out, grainy/shimmering image with native rendering, graphic issues when turning around, and model clipping during platforming. These detract from the experience.
- Low FPS on mid-range hardware (weight 0.21): Some users with mid-range GPUs experience low FPS and performance issues, even at lower settings and resolutions. The game can be demanding for older or less powerful systems.
- Motion sickness and image issues (weight 0.16): Some users experience motion sickness after short play sessions, and disabling motion blur can make the image jerky. The maximum FOV is considered too low and is further reduced during certain actions.
- Long initial load times (weight 0.1): The first launch involves a long boot time, sometimes stuck on a black screen with no indication. Shader compilation can also prolong startup.
- Controller rumble not working (weight 0.05): The DualSense controller's rumble feature does not function, reducing immersion for players using that controller.

Recommendations:
- Broadly Recommended Game (weight 0.95): Many reviewers recommend the game across a wide range of phrasing, from casual endorsement to enthusiastic praise. The consensus is that it is worth trying and generally delivers a satisfying experience.
- Strong Soulslike Appeal (weight 0.44): Multiple reviewers highlight the game as a solid fit for souls-like fans, especially those wanting a first-person challenge. It is described as a good entry point without being overly punishing.
- Price and Sale Advice (weight 0.32): Reviewers frequently discuss pricing, calling the full $40 price a steal at times but also recommending waiting for sales or patches. Some suggest buying around $25 or getting it on sale later.
- Bugs and Patch Concerns (weight 0.29): Several reviewers advise waiting for patches before buying or continuing, citing bugs that harm the experience. Some plan to refund until fixes arrive, while others suggest using the refund policy if impressions are negative.
- Refund and Caution Advice (weight 0.25): Some reviewers strongly advise refunding or not buying at release, often due to bugs or unmet expectations. Others suggest a cautious approach, such as trying within the refund window or waiting for fixes.
- Not for Everyone (weight 0.15): A few reviewers note the game is not suitable for those tired of the soulslike formula or who dislike difficulty. It is described as a mid-tier AA souls-like that may feel ordinary to some.
- Fans of Bioshock and Dishonored (weight 0.11): A few reviewers specifically recommend the game for fans of Bioshock and Dishonored, noting its immersive sim and atmospheric qualities. This niche appeal is called out as a strong reason to try it.
- One More Level Fan Appeal (weight 0.06): One reviewer considers the game obligatory for fans of One More Level, the studio behind the title. This suggests a dedicated following that will appreciate the developer's signature style.

Other player notes:
- Dishonored and Soulslike Influences (weight 0.72): Frequent comparisons are made to Dishonored and various soulslike games such as Dark Souls, Bloodborne, and Sekiro. The game blends first-person immersive sim elements with soulslike combat.
- Combat and Difficulty Balance (weight 0.5): The combat is compared favorably to soulslike games, with a parry system that some find less precise than Sekiro. Difficulty is noted as easier than Ghostrunner and more forgiving than some soulslikes.
- Reasonable Launch Price (weight 0.46): Reviewers consistently praise the game's fair and democratic pricing, often calling it a steal at $40 or 150 PLN. Many note it offers great value compared to AAA titles.
- Napoleonic Historical Setting (weight 0.45): The game is set during the Napoleonic Wars and Restoration era, with an alternate history twist where Napoleon won at Waterloo. The 19th century France setting is noted as fresh and rare.
- Ghostrunner Developer Pedigree (weight 0.44): Many reviewers highlight that the game is developed by One More Level, the studio behind Ghostrunner. This connection builds expectations for quality and similar design DNA.
- Value and Business Practices (weight 0.3): The game is praised for its fair pricing, lack of predatory microtransactions, and favorable comparison to western AAA titles. It is often called a steal at $40.
- Demo vs Final Version Differences (weight 0.25): The final game changed the first chapter compared to the demo, removing some enemies and the pistol. Many issues from the demo, such as bugs and optimization, were fixed.
- Critical Reception Scores (weight 0.19): The game has received positive scores, such as 8.7/10 and 75/100 from reviewers, and a Metacritic score of 76. It is often described as a strong AA title.
- Soulslike Genre Familiarity (weight 0.19): The game follows a familiar soulslike structure and mechanics, which some find unoriginal. However, it is still considered one of the best soulslikes by some reviewers.
- DLC and Post-Launch Plans (weight 0.18): The game has planned paid or free DLC, and the ending sets up future content. Developers listen to community feedback and expect improvements with patches.
- French Voice Options Lacking (weight 0.17): The game features French and English accents to differentiate characters, but it is not dubbed in French. This may disappoint players hoping for full French localization.
- 20-30 Hour Playthrough (weight 0.15): A single playthrough takes about 20 to 30 hours, with completionists spending around 40 hours. This length is considered substantial for an AA game.
- Linear Design Praised (weight 0.15): The game's linear structure is preferred over open-world designs, with level design compared to Dark Messiah of Might and Magic. This focused approach is seen as a strength.
- Accessibility and Localization (weight 0.15): Limited accessibility options are noted, but the game includes Ukrainian localization support. The English voice cast is praised as very solid.
- Steam Deck Playable (weight 0.11): The game runs well on Steam Deck, making it accessible for portable play. This is a strong positive for players using the device.

Emotions:
- Frustration (weight 0.16): Players report severe performance problems including constant crashes, stuttering, and low frame rates even on high-end hardware, along with a first launch that gets stuck on a black screen or fails entirely. The first boss is frequently cited as unfair and overly difficult, with unreadable attacks, inconsistent hitboxes, and unreliable parry timings, combined with a restrictive stamina system that runs out after just a couple of actions. Clunky animations, poor hit feedback, and missing basic settings like gamepad rebinding further compound their irritation.
- Disappointment (weight 0.13): The game's execution falls short of its promising setting and art direction, with combat often described as repetitive, clunky, and lacking impact. Players also point to a weak or absent story, technical issues like micro stutters and bugs at release, and bosses that feel easier than regular enemies, leading some to refund the game. The absence of a day-one patch and limited control customization options add to the letdown.
- Satisfaction (weight 0.11): Players derive deep satisfaction from the parry system, which feels rewarding and combines seamlessly with sword, pistol, and magic combat, as well as from satisfying boss fights and smooth performance. They also appreciate the game's polished launch state, fair pricing, lack of predatory microtransactions, and mechanics like limb dismemberment and frequent checkpoints. The title running well at high resolutions and frame rates, even on older machines, contributes to a positive experience.
- Enjoyment (weight 0.07): Enjoyment stems from tight, responsive controls and a parry-based combat system that feels fluid and engaging, paired with rewarding exploration and a unique Napoleonic undead setting. Players also highlight the solid first-person soulslike gameplay, interesting level design, and a progression system that keeps them invested. The overall experience is described as fun, beautiful, and dynamic, with satisfying finishers and a compelling universe.
- Excitement (weight 0.06): Excitement is driven by fast-paced, hybrid gameplay that blends melee, magic, and gunplay in a fresh Napoleonic setting, with brutal parries and gory executions. Players feel hooked quickly, comparing the experience to a mix of Dishonored, Bloodborne, and Dying Light, and they enjoy experimenting with weapon loadouts and parkour traversal. The game's unique atmosphere and engaging combat keep them eager to face bosses and explore further.
- Appreciation (weight 0.04): Appreciation centers on the game's distinct combat, beautiful world design, and rewarding exploration, which together create a unique atmospheric experience. Players also value the developer's integrity, citing fair pricing, optional deluxe editions, no digital preorders, and active community listening. The detailed side quests and careful craftsmanship further deepen their positive regard.
- Hope (weight 0.03): Hope is expressed by players who believe the technical issues, such as stutters and bugs, will be patched over time, making the game worth buying later. Some also hope the game will break the mould of boredom or improve its later sections, with a few wishing for specific final boss outcomes.
- Interest (weight 0.02): Interest is sparked by the game's cool aesthetic and theme, particularly its first-person soulslike concept and engaging story. Players find the graphics and overall idea intriguing, prompting them to want to learn more about the world and its narrative.
- Enthusiasm (weight 0.02): Enthusiasm is fueled by amazing combat and good optimization, as well as the fact that the final game is significantly more polished and improved over the demo. Players describe the game as fresh and bold, with excellent graphics and top-notch gameplay that exceed expectations.
- Annoyance (weight 0.02): Annoyance arises from weapon switching that feels bad, especially during boss fights, and from bullets that cannot be parried. Players are also irritated by complaints about soulslike mechanics, dodging that feels ineffective against some enemies, and getting stuck on small environmental objects. Ongoing shader compilation and optimization issues add to the frustration.
- Anger (weight 0.02): Anger is provoked by numerous bugs, poor enemy animations, and severe frame rate drops during combat, which make the game feel unplayable. Players also direct anger at those who defend the poor optimization, exacerbating their negative experience.
- Curiosity (weight 0.02): Curiosity is piqued by the intriguing combination of genres and the Napoleonic horror setting, leaving players wondering what will happen next and how long the main story will take. Some are also curious after playing the playtest and want to see more of the game.
- Impressed (weight 0.01): Players are impressed by the excellent atmosphere, combat, and setting, as well as the stunning environments. The game's incredible performance with no lag, stuttering, or visual bugs further adds to their admiration.
- Love (weight 0.01): Love for the game is expressed through enjoyment of every aspect, including its FPS and difficulty, and an appreciation for the overall quality despite any issues. Players are deeply fond of the experience as a whole.
- Admiration (weight 0.01): Admiration is directed at the beautiful graphics and magnificent stylistics, with players noting that the game excels in almost every area. The stunning visuals and setting are particular highlights that earn their respect.
- Pleasure (weight 0.01): Pleasure is derived from a first soulslike experience that feels pleasant, with everything so far being enjoyable and well-optimized. Players find the overall experience cool and satisfying.
- Engagement (weight 0.01): Engagement comes from a captivating new IP and universe, with the atmosphere and fresh setting blending Soulslike and Bioshock ideas. The mix keeps players absorbed and invested in the world.
- Amusement (weight 0.01): Amusement is found in humorous elements like the legend of a potato boss and Kiszaque, as well as a small animation bug where an enemy corpse jumped around. These moments lighten the experience.
- Gratitude (weight 0.01): Gratitude is felt for fair pricing for Polish gamers and the inclusion of Ukrainian localization, showing appreciation for the developer's regional consideration.
- Joy (weight 0.01): Joy is experienced from an excellent and incredibly enjoyable game, with stealth gameplay being a particular pleasure. The overall experience brings happiness to players.}