Info about The Sinking City 2:

Official game description:
Choose Your Edition
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**Choose how you face Arkham!**
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About the Game
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**A survival horror in Lovecraft's world**
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**The Sinking City 2** is a **third-person survival horror** set in **1920s Arkham**. **Deliberate, tense, and resource-lean**: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your **inventory**, take on unnerving puzzles, and double back via unlocked shortcuts for **supplies and upgrades**.
**Arkham, New England**
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A Roaring ’20s port city buckling under a **supernatural flood**. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where **eldritch horrors stir**.
**A rescue with impossible stakes**
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A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a **dangerous path through catastrophe** to the source of the flood — her presence always felt, but rarely seen.
**Fearsome foes**
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The **Slither** animate the dead. **Deep Ones** surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return **better prepared**. Or take on an **optional investigation** and come back with an upgraded gun.
**Investigate at will**
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Exploration is the **key to survival**. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. **Optional cases never gate progress** — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
**Built with uncommon devotion**
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The Sinking City 2 draws on **Frogwares’ detective roots** to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful **Lovecraft experience**: myths made manifest, and the **inconceivable fear** that results.

Release date: Aug 18, 2026

Categories: Survival Horror, Third-Person Shooter, Resource Management, Puzzle Solving, Exploration, Lovecraftian Horror, Inventory Management, Atmospheric Horror

Feature scans:
- Proton/Linux: score 45; verdict: Works with tweaks, performance penalty; summary: A single Linux user reports that the game crashes on startup unless Proton GE is used, and that performance is 10-15% lower than on Windows, leading to a negative recommendation. The game is playable after tweaks but has notable performance friction.
- Steam Deck: score 50; verdict: Tinkering Required; summary: The game exhibits native Linux crashes requiring custom Proton (GEProton) to boot, lacks essential upscaling (FSR/DLAA), and suffers from performance drops and glitches on lower-end hardware. While DualSense support is excellent, the overall experience on Steam Deck demands tinkering and yields suboptimal performance.

- Hardware Profile:
  - Summary: The game performs well across all VRAM tiers, with only minor issues like occasional stutter or animation glitches that do not significantly impact playability.
  - Sample size: 146 (36% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (positive, 60 reports): Mostly runs well with occasional stutter in cutscenes or specific levels, but the majority of players have a positive experience.
  - Windows 8-11GB VRAM (positive, 38 reports): Performance is great with only minor animation glitches at distance; all sampled players recommend.
  - Windows 16GB+ VRAM (positive, 28 reports): Runs smoothly with few audio bugs; performance is generally fine.
  - Windows <8GB VRAM (positive, 18 reports): Well optimized, runs smoothly at 1080p 60fps on mid-range hardware.
  - Caveats: 146 of 404 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: Negative reviews indicate the current price (comparable to Resident Evil) is too high given the game's short length and rough quality, recommending discounts. Positive reviews confirm it offers value but likely at a lower price point. The community consensus suggests a fair base-game range around $15-$25, balancing the game's content with its indie production values.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 10.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Player reviews indicate actual playthroughs ranging from 8 to 10 hours, with the Chinese review explicitly stating 10 hours as a comfortable full-playtime length. The developer claim of 12-16 hours may include side content or slower play, but player reports suggest a typical game completion around 10 hours, which also reflects story completion since most reviews describe completing the main campaign. No evidence supports a specific session length or endgame hours; the Korean second playthrough of 4 hours is a replay, not post-game content.
- Time-to-fun:
  - Summary: The game initially hooks players with fast pacing and engaging survival horror, but many report that the mid-to-late game becomes tedious, punishing, or technically broken, causing a sharp drop in enjoyment.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: first hour; first few hours
- Player Archetypes:
  - Survival Horror Enthusiast (buy)
    - Motivation: To enjoy a well-executed survival horror experience with Lovecraftian atmosphere.
    - Playstyle: Methodical exploration, resource conservation, engaging in combat when necessary, solving puzzles.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Resident Evil; Silent Hill; The Evil Within; Dead Space; Cronos
  - Lovecraftian Mythos Devotee (buy)
    - Motivation: To explore a rich Lovecraftian world and uncover its mysteries.
    - Playstyle: Attentive exploration, reading documents, enjoying environmental storytelling, engaging with lore.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore fans; fan of the cycle; Lovecraft lover
    - Reference games: N/A
  - Disillusioned Original Fan (no buy)
    - Motivation: To find a game that continues the original's investigative style.
    - Playstyle: Investigative exploration, deduction, narrative focus, minimal combat.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: The Sinking City 1


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Improved over predecessor (weight 0.5): Players consistently state that this game is a major improvement over the first title, citing better graphics, combat, and overall refinement. The sequel fixes many issues and advances the series significantly.
- Excellent Lovecraftian horror (weight 0.46): The game is praised for its faithful representation of Lovecraftian themes, delivering atmospheric cosmic horror and survival mechanics. Reviewers consider it among the best Lovecraft-inspired horror games available.
- Enjoyable and fun gameplay (weight 0.41): General sentiment is that the game is fun, solid, and highly enjoyable, with engaging action and memorable experiences. Players recommend it for its overall entertainment value.
- Stunning graphics (weight 0.33): Visuals are widely praised as gorgeous, detailed, and mind-blowing, often surpassing even remastered versions of previous titles. The graphical fidelity is a standout feature.
- Atmospheric and immersive (weight 0.33): The game's atmosphere is superb, with strong visual and audio design that enhances the horror experience. Players feel fully immersed in the Lovecraftian world.
- Improved combat mechanics (weight 0.32): Combat is significantly better than in the first game, with more fluid controls, better feel, and improved mechanics. Upgrades make battles more dynamic and satisfying.
- Well-designed puzzles (weight 0.26): Puzzles are commonly highlighted as a strong feature, being clever, satisfying, and appropriately challenging. They integrate well with exploration and note-reading, enhancing the experience.
- Smooth performance (weight 0.18): The game runs smoothly on various systems, with good optimization and stable framerates. Players report minimal technical issues, contributing to a positive experience.
- Engaging story (weight 0.18): The narrative is interesting, well-paced, and keeps players hooked with its engaging plot and refreshing twists. Storytelling is a key positive point in reviews.
- Great voice acting (weight 0.15): Voice acting is consistently praised as solid, natural, and well-directed, adding depth to characters and narrative. The cast delivers top-notch performances.
- True survival horror (weight 0.15): The game delivers a genuine survival horror experience, with well-paced tension, resource management, and a creepy atmosphere. It successfully captures the essence of the genre.
- Excellent map design (weight 0.11): Map design is complex and well-crafted, with shortcuts that reduce tedious backtracking. The layout encourages exploration and rewards players with a rewarding path.

Common complaints:
- Combat feels underwhelming and stiff (weight 0.3): Multiple clusters highlight that combat is a weak point, with complaints about stiffness, jankiness, and frustration. The combat system lacks polish and feels unresponsive, detracting from the overall experience.
- Performance and polish issues (weight 0.23): The game suffers from performance problems and a general lack of technical polish. This includes crashes, low FPS for distant enemies, and stiff animations that break immersion.
- Ammo and resources too scarce (weight 0.2): Players frequently run out of ammunition and other resources, especially early in the game. This scarcity creates frustration and limits player agency, making encounters more difficult than intended.
- Deviation from first game disappointing (weight 0.14): Fans of the original game feel that the sequel lost the unique elements that made the first game shine. The gameplay changes and lack of investigative focus were particularly disappointing.
- Too many enemies in encounters (weight 0.13): Players report that some areas have an excessive number of enemies, making encounters overwhelming. This is especially problematic in late-game sections.
- Aiming and shooting feel off (weight 0.11): Aiming has issues and shooting feels inconsistent, making combat less satisfying. These mechanical problems contribute to the overall combat dissatisfaction.
- Puzzles cause frustrating backtracking (weight 0.11): Some puzzles are obscure and difficult, leading to backtracking and respawned enemies. This creates a frustrating loop that interrupts pacing.
- Missing language options (weight 0.09): Players note the absence of German, Ukrainian, and Russian voiceover or language support. This limits accessibility for non-English speakers.
- Inventory space is too limited (weight 0.09): The inventory capacity is considered incredibly small, forcing players to manage items constantly and backtrack. This limitation hampers exploration and resource gathering.
- Difficulty spikes on normal mode (weight 0.09): Even on normal difficulty, enemies are considered too tough, and combat is challenging. This may frustrate players expecting a balanced experience.
- Enemy variety is lacking (weight 0.09): The game features limited enemy variety, with many enemies reused from the first game. This repetition reduces the excitement of combat encounters.
- Ending feels rushed and abrupt (weight 0.06): The story's ending is perceived as rushed and abrupt, leaving players unsatisfied. This suggests a lack of proper narrative closure.
- Flashlight is too weak (weight 0.06): The flashlight barely illuminates areas, making navigation in dark environments difficult. This is a practical gameplay issue that affects visibility.
- Weapon attachment system limited (weight 0.06): Upgraded weapons cannot have attachments, only standard ones can. This restricts customization and may disappoint players who enjoy loadout variety.
- Late-game combat becomes boring (weight 0.06): Late-game combat is described as boring and terrible, possibly due to enemy stacking and repetitive encounters. This diminishes the endgame experience.
- Melee combat unreliable (weight 0.06): Melee combat is considered bad and not always reliable, with clunky animations. This makes close-quarters encounters frustrating.
- Voice acting inconsistent (weight 0.06): Voice acting quality is hit or miss, with some performances falling flat. This can detract from character immersion and storytelling.
- Lack of FSR support (weight 0.06): The game does not support FSR, which is a common upscaling technology. This is a technical omission that affects performance on some systems.
- Absence of iconic voice actor (weight 0.06): The game lacks the voice actor from the first game, which disappointed fans. This change affects the game's identity and connection to its predecessor.
- Feels like Resident Evil clone (weight 0.06): Some players perceive the game as a bad rip-off of Resident Evil, lacking originality. This comparison suggests the game fails to establish its own identity.

Gameplay feedback:
- Survival horror with Resident Evil influence (weight 0.67): The game is widely described as a classic survival horror title, heavily inspired by Resident Evil and Silent Hill, featuring limited inventory, backtracking, and resource management. This is the most dominant theme across the feedback.
- Lovecraftian horror elements present (weight 0.29): Many players note the game's strong Lovecraftian flavor, including eldritch lore, cosmic horror themes, and a unique setting. This is often combined with Resident Evil-style gameplay, creating a distinct horror experience.
- Resource management and scarce ammo (weight 0.24): Players emphasize the importance of conserving ammunition and managing limited resources, which adds tension and strategic depth to encounters. This is a core survival horror mechanic that is frequently mentioned.
- Combat improved over predecessor (weight 0.18): The sequel's combat mechanics are considered better than the first game, with more action-oriented gameplay and a focus on combat. This shift is noted as a positive change by many players.
- More linear than first game (weight 0.16): The game is more linear than its predecessor, moving away from open-world exploration to a more streamlined, corridor-based experience. This is a notable change that affects the overall pacing and structure.
- Investigation simplified compared to first (weight 0.14): The investigation mechanics are less prominent than in the first game, with a reduced emphasis on detective work. This is a significant departure from the developer's usual style.
- Puzzle-solving gameplay included (weight 0.11): The game features puzzle elements that are integrated into the gameplay without disrupting the flow. These puzzles are a staple of the survival horror genre and are appreciated by players.
- Enemies have weak points (weight 0.09): Combat involves targeting exposed weak spots on enemies, adding a tactical layer to encounters. This mechanic is highlighted as a key combat feature.
- Enemies respawn infinitely (weight 0.09): Players report that enemies respawn in batches, which can increase tension but also become repetitive. This is a notable gameplay mechanic that affects resource management and exploration.

Performance notes:
- Performance is largely positive (weight 0.95): Many players report smooth, stable framerates and good optimization across various hardware configurations, including high-end and mid-range systems. Specific examples include stable 60-120 FPS on high settings and no crashes or stutters.
- Optimization needs improvement (weight 0.24): A subset of players feel optimization could be better, citing poor performance requiring upscalers, occasional stuttering, and some areas with severe frame drops. These are not universal but persist for some.
- Game runs well on high-end systems (weight 0.21): High-end PCs, such as those with RTX 3080, 4070, or 5080, run the game smoothly at high settings with stable frame rates, often exceeding 100 FPS. This indicates good scalability for powerful hardware.
- No major bugs encountered (weight 0.2): Many players report encountering no major bugs or glitches during their playthrough, especially in early game areas. The game appears stable for a large portion of the player base.
- Crashes on various platforms (weight 0.16): Crashes are reported on PC, Linux, and PlayStation, with some occurring frequently or shortly after startup. Specific issues include crashes on Linux (resolved with a Proton version) and multiple crashes in the first chapter.
- Occasional stuttering and frame drops (weight 0.15): While overall performance is good, some players encounter stutters and frame drops in specific areas, such as fire department fights, hospital levels, and hotel missions. These issues are often transient but noticeable.
- UE5 engine performance varies (weight 0.14): Performance is typical for Unreal Engine 5, with some players praising it while others find it heavy due to features like Lumen. Opinions on optimization are mixed, but many say it runs well.
- Linux performance is inconsistent (weight 0.1): On Linux, performance improves after the first hour but then becomes problematic, and some crashes occur due to memory issues. Running with GEProton10-34 solves startup crashes, but stability varies.
- Memory leak issues reported (weight 0.09): Several players report memory leaks that lead to 'not enough video memory' errors and performance degradation after prolonged play. These leaks persist even after lowering graphics settings, indicating a technical problem.
- Audio bugs in cutscenes (weight 0.08): A few players experience audio bugs during cutscenes, where certain sounds are missing or too low. This can affect immersion but is not widespread.
- Missing FSR support (weight 0.06): Players note the lack of FSR support, which limits upscaling options for non-NVIDIA users. This is a common request for broader hardware compatibility.
- PlayStation crashes and bugs (weight 0.06): Players on PlayStation report crashes and bugs, with one system failing to start the game. This indicates platform-specific issues.
- Long shader compilation times (weight 0.06): Long shader compilation or preloading times are mentioned by some players, potentially causing delays before gameplay. This can be a nuisance, especially on first launch.
- Frame generation can cause stuttering (weight 0.03): One player found that setting Frame Generation to 2x caused stuttering, which was fixed by setting it to Auto. This suggests configuration-dependent issues.
- Distant enemies reduced animation frames (weight 0.03): A player noticed that distant enemies have reduced animation frames, potentially affecting visual consistency. This is a minor issue.

Recommendations:
- Recommended for survival horror fans (weight 0.53): Many reviews recommend the game to fans of survival horror, specifically citing Resident Evil, Silent Hill, and similar franchises. This is the most common recommendation across clusters.
- Recommended for Lovecraft fans (weight 0.38): A large number of reviews highlight the game's appeal to fans of H.P. Lovecraft, cosmic horror, and the Cthulhu mythos. This is a strong and distinct recommendation theme.
- Strong recommendation overall (weight 0.25): A number of reviews give a clear thumbs up, calling it a 'must-buy' or 'highly recommended' without specifying a particular audience. This shows general approval of the game's quality.
- Tepid recommendation for genre fans (weight 0.21): Several reviews give a lukewarm recommendation, stating it is worth playing only if you enjoy the genre, but without strong enthusiasm. This indicates a moderate but not exceptional experience.
- Recommended to all players (weight 0.17): Some reviews recommend the game to a broad audience, stating that anyone should try it or that it is a must-have. This indicates the game has broad appeal beyond niche genres.
- Wait for sale or update (weight 0.15): Several reviews advise waiting for a price drop or performance updates before buying, citing optimization issues or value concerns. This suggests the game may not be worth full price for some.
- Play without previous game (weight 0.13): Several reviews mention that prior knowledge of the first game is not required, and some even recommend skipping it. This makes the game accessible to newcomers.
- Not for first game fans (weight 0.1): Some reviews explicitly state that fans of the first game may be disappointed if they expect similar gameplay or feel. This suggests a shift in game design that may alienate some players.
- Support the developers (weight 0.07): Some reviews encourage supporting the studio, citing Ukrainian origin or general quality. This adds a motivational reason to purchase.
- Influenced by Resident Evil and Evil Within (weight 0.06): Reviews note influences from Resident Evil and The Evil Within, suggesting the game borrows mechanics from these franchises. This can be a selling point for fans of those games.
- Difficulty settings and puzzle mode (weight 0.05): A review mentions the option of a hard puzzle mode and a simple mode, catering to different player preferences. Another suggests starting at normal difficulty.
- Performance references available (weight 0.05): Some reviews provide performance data for similar setups or laptops, helping potential buyers gauge how well the game will run on their hardware.
- Genre-defining quality (weight 0.04): A review labels the game as one of the best in its genre, indicating exceptional quality within the survival horror or Lovecraftian niche.
- Do not recommend for Linux (weight 0.03): One review specifically warns against purchasing on Linux until a fix is found, indicating platform-specific problems.
- Recommended for Windows users (weight 0.03): A contrasting review recommends the game for Windows users, suggesting the experience is better on that platform. This highlights potential platform discrepancies.
- Avoid due to disappointment (weight 0.03): One review strongly warns against the game, telling readers not to waste money and expecting disappointment. This represents a dissenting voice against general positivity.
- Recommended for horror jump-scare lovers (weight 0.03): A review recommends the game to those who enjoy horror and jump-scares, emphasizing the thriller aspect.
- Lighter 'Resident Evil lite' experience (weight 0.03): One review describes the game as a lighter survival horror compared to Resident Evil, suitable for players wanting less intense challenge. This positions it as a more accessible option.
- Only for masochists due to exploration (weight 0.03): A review suggests the game is only for those willing to endure frustrating exploration to fully complete it, indicating a potential flaw in navigation or map design.
- PS5 controller recommended (weight 0.03): One review strongly suggests using a PS5 controller, implying controller support or haptic feedback enhances the experience.

Other player notes:
- Compared to first game (weight 0.65): Reviewers frequently compare the sequel to the first game, with mixed opinions. Some see it as a major improvement, while others note a loss of unique features.
- Frequent Resident Evil comparisons (weight 0.61): Many reviewers compare the game to Resident Evil, noting similarities in gameplay, style, and mechanics. Some see it as a clone, while others appreciate the resemblance.
- Developer Frogwares praised (weight 0.38): The Ukrainian studio Frogwares is praised for developing the game under adverse conditions, including war. Reviewers express support and admiration for their work.
- Compared to other horror games (weight 0.27): The game is compared to The Evil Within, Dead Space, Alan Wake, and Silent Hill, indicating its place in the survival horror genre. Some comparisons are favorable, others not.
- Lovecraftian setting and lore (weight 0.19): The game is set in Lovecraft's Arkham city and features cosmic horror elements. Reviewers rank it among top Lovecraftian games and note its homage to the universe.
- Sequel to The Sinking City (weight 0.14): The game is identified as a sequel to The Sinking City, with some noting it is a new installment in the series. Reviewers often reference the first game for comparison.
- Unreal Engine 5 performance (weight 0.13): The game is built on Unreal Engine 5 and runs well according to reviewers. This technical aspect is noted positively.
- Kickstarter backer feedback (weight 0.13): Several reviewers backed the game on Kickstarter and received it for free. Their feedback may be influenced by their support for the project.
- Support for Ukrainian developers (weight 0.1): Some reviewers purchased the game to support Ukrainian developers. This shows solidarity and may influence their review tone.
- Genre shift to survival horror (weight 0.06): The game shifts from detective work to survival horror, a change from the first game. Some reviewers note this as a positive or negative.
- AA quality game (weight 0.06): The game is described as a solid AA title, not AAA. This is seen as a positive for some, given the developer's circumstances.
- DualSense controller support (weight 0.06): The game supports DualSense features including haptics, adaptive triggers, speaker, LED, and touchpad. This enhances the gameplay experience on PS5.
- Mainstream appeal (weight 0.06): The sequel may appeal to a broader mainstream audience, but it abandoned unique features of the first game. This is a point of contention.
- Short story length (weight 0.06): The game is somewhat short compared to the first game. This is a common criticism.
- Release date in 2026 (weight 0.06): The game is set for release in 2026, which is mentioned in reviews. This may be relevant for players planning to purchase.
- Premium edition early access (weight 0.06): Players who bought the premium edition could play early. This is mentioned in reviews, possibly affecting their experience.
- No Russian localization (weight 0.06): The game lacks Russian localization and is not sold in rubles, a change from the first game. This may affect Russian-speaking players.
- In-game shop challenges (weight 0.06): The game features an optional in-game shop with challenges like finishing under 3 hours. This adds replayability.
- Demo and early access comparison (weight 0.05): One reviewer played the demo and the same part after release, noting any differences. This provides insight into the game's development.
- HDR support requested (weight 0.05): A reviewer requests HDR support, which is planned for a future update. This is a minor technical request.

Emotions:
- Frustration (weight 0.14): Players are frustrated by excessive backtracking, resource scarcity, and punishing combat with bullet-sponge enemies and a useless dodge mechanic. Technical issues like poor optimization, stuttering, crashes, and memory leaks compound the problem, making the game feel tedious and unpolished.
- Satisfaction (weight 0.13): Players are satisfied with the game's improved combat, level design, and performance compared to the first game. The atmosphere, story, and Lovecraftian elements are praised, and the game delivers a solid survival horror experience that meets or exceeds expectations.
- Disappointment (weight 0.1): Players are disappointed by the shift from investigation-focused gameplay to a more combat-oriented Resident Evil clone, losing the unique elements of the first game. The narrative feels choppy, the ending is rushed, and technical issues like crashes and poor optimization further detract from the experience.
- Admiration (weight 0.08): Players admire the developers for creating a high-quality game under the difficult conditions of war in Ukraine. The game's atmosphere, world design, and Lovecraftian execution are praised, and it is considered a significant improvement over the first game.
- Excitement (weight 0.07): Players are excited about the game's atmosphere, story, and improved mechanics, with many looking forward to replaying it. The game evokes nostalgia for classic survival horror titles and delivers a tense, engaging experience that fans of Lovecraft and the genre appreciate.
- Enjoyment (weight 0.06): Players enjoy the game's atmosphere, puzzles, and combat, finding it fun and engaging. The Lovecraftian setting and survival horror elements are well-received, and the game provides a satisfying experience despite some minor flaws.
- Appreciation (weight 0.04): Players appreciate the game's atmosphere, worldbuilding, and Lovecraftian references, as well as the developers' efforts during wartime. The game is seen as a worthy sequel that meets expectations for fans of the genre.
- Love (weight 0.03): Players love the game's atmosphere, gameplay, and Lovecraftian elements, with many expressing strong affection for the experience. The game is praised for its quality and is considered as good as or better than the first game.
- Gratitude (weight 0.02): Players are grateful for the developers' hard work and the game's quality, especially given the difficult conditions. Features like Turkish language support, invincibility mode, and a polished launch are appreciated, and the game is seen as a gift to Lovecraft fans.
- Approval (weight 0.02): Players approve of the game's atmosphere, gameplay, and improvements over the first game. The game is seen as a strong survival horror entry with good performance and familiar mechanics that blend well with the Lovecraftian setting.
- Impressed (weight 0.02): Players are impressed by the game's polish, performance, and visual quality, noting it as a huge step forward from the first game. The atmosphere and presentation are praised, and the game is considered one of the best Lovecraftian horror games.
- Relief (weight 0.02): Players are relieved that the game runs well on Day 1 with good optimization and no major performance issues. The inclusion of a dodge button and the removal of the boat from the previous game are also seen as positive changes.
- Annoyance (weight 0.02): Players are annoyed by minor issues such as sound effects being too quiet, lip-syncing errors, and enemy grab attacks with excessive range. The combat system requiring shooting blisters and enemy respawns also contribute to the annoyance.
- Hope (weight 0.02): Players hope for future improvements, such as fixing minor graphical bugs and enemy glitches, and see potential for the next game to be even better. The passion behind the game gives hope for the survival horror genre.
- Nostalgia (weight 0.01): Players feel nostalgic for the first game's soundtrack and investigative focus, and the game reminds them of classic survival horror titles like The Evil Within. The atmosphere and tension evoke memories of old-school horror games.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game's story, atmosphere, and noir style, finding it magnificent and immersive. The game is considered a masterpiece for Lovecraft fans and a superb entry in the survival horror genre.
- Amazement (weight 0.01): Players are amazed by the game's atmosphere, story, and visual quality, which are stunningly better than previous works. The performance and optimization are also praised, making the game an incredible experience.
- Anger (weight 0.01): Players are angry about refund issues, the developer's response to criticism, and the lack of DRM leading to early piracy. The genre shift from the first game also causes frustration and a sense of being cheated.
- Liking (weight 0.01): Players like the gunplay, environments, and puzzles, and appreciate the game's love for the source material. The game feels like Resident Evil with a good atmosphere and is somewhat challenging at max difficulty.
- Pride (weight 0.01): Players feel pride in having backed the game on Kickstarter and seeing the finished product, as well as supporting Ukrainian developers. The game's quality and the developers' achievement during wartime are sources of pride.}