Info about RollerCoaster Tycoon World™:

Official game description:
**RollerCoaster Tycoon World™** is the newest installment in the legendary RCT franchise. This next-generation theme park simulation and building game includes fan-favorite features and incredible new advancements such as stunning 3D environments full of roller coaster thrills, exciting flat rides, eager guests, user-generated content, robust social features, and more – all in one massively fun game!
FEATURES
--------
**Powerful Building Tools:**  
*   **Innovative 3D Coaster Editor:** Easily create the coolest and wildest coasters imaginable with our best track editor ever! Using our spline-based editor, tracks can be fully manipulated in 3D for the first time, allowing you to create any shape you can dream up.  
*   **Expansive Selection of In-Game Objects:** Entertain your park guests with tons of different coasters, flatrides, shops, scenery items and more!  
*   **Freeform Object Placement:** Control and place every single in-game object anywhere on the map at any angle.  
*   **Curved Paths:** Select your unique type of path from a variety of widths, styles, and shapes. You can make them straight, or for the first time in the franchise, curve them at almost any angle!  
*   **Fully Deformable Terrain with Water:** Place amazing rides and change your park’s landscape in full 3D with completely deformable terrain and water.
**Expansive Customization Support:**  
*   **Piece-by-Piece Builder:** Create custom buildings and scenery in-game with our expansive Piece-by-Piece tools. Four themes (Adventure, Sci-fi, Western and Generic) and over 260 premade, tiled pieces give players limitless creative freedom.  
*   **User-Generated Content Tools:** For the first time, you will be able to create any item you want in any 3D editing program that works with Unity, and import it into the game for everyone to use! Our robust Steam Workshop integration lets you quickly and easily share your UGC creations with the entire RCTW community!  
*   **Multiple Maps and Themes:** Choose from different environments – forest, deserts, tropical islands - and theme options (Western, Sci-fi and more!) to make each park unique.
**Next-Generation Simulation:**  
*   **Brand-New Progression Mode:** Experience an exciting new way to play with our mission-based campaign system. This progression mode features dozens of engaging and increasingly tricky missions over 3 world maps, with multiple objectives and playstyle options. As you complete these missions, you’ll be granted Research Points, which can then be used to unlock over 100 new scenery items for use in your Sandbox Mode.  
*   **Detailed Park Management Tools:** Run a successful theme park using a plethora of park management tools and trackers. From park finances to the thoughts of your guests, everything is at your fingertips including new features like heat maps!  
*   **Sandbox Mode:** Build the park of your dreams with unlimited resources in our Sandbox mode. Items unlocked in the Progression Mode will be made available in your Sandbox, or at the touch of a button you can access the full breadth of RCTW coasters, flatrides, shops, and more. Build how you want!  
*   **Responsive Environments and Guests:** Create themed zones in your park! Placing different themed objects near your rides will increase their attractiveness to certain peeps, changing game play dynamically.  
*   **Advanced Physics Calculations:** The coasters in RCTW use a more complex physics simulation than any previous game in the franchise. This simulation allows for amazing designs and a lifelike riding experience. Build a coaster that stays perfectly on its tracks or teeters on the brink of disaster; just be careful or your coaster may jump the rails!  
*   **Ride Every Coaster:** Hop into the front seat of a coaster and ride what you made yourself!  
*   **Innovative Services:** Manage your park’s medical, janitorial, entertainment and mechanical needs with the re-designed, simple-yet-powerful services system.
**Native Sharing and Social Features:**  
*   **Social Media Integration:** Share all your cool creations and designs with your friends straight from within the game!  
*   **Friend’s Lists and Stat Comparisons:** See what your Steam and Social friends are up to in their games from within yours! It’s easy to see someone’s latest coaster or when they last edited their park.  
*   **Native Steam Workshop Support:** Native Steam Workshop support is built right into RollerCoaster Tycoon World! The interface has been simplified and centralized to make it easy for anyone from the casual to hardcore user. Custom scenery, blueprinted coasters, parks and more can be easily and seamlessly shared from within the game. UGC has been designed to be accessible and easy to use for everyone.

Release date: Nov 16, 2016

Categories: Theme Park Simulation, Sandbox Creation, Custom Asset Support, Economic Simulation, 3D Platformer, First-Person Perspective, User-Generated Content, Building


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable sandbox mode (weight 0.21): Players enjoy the open sandbox mode, which provides a fun and creative environment for building and managing parks. The sandbox mode is praised for its flexibility and the freedom it offers.
- Impressive water dynamics (weight 0.19): The game features impressive water dynamics, including physical water simulation. This adds a realistic and visually appealing element to the park environment.
- Improved roller coaster builder (weight 0.11): The new spline-based coaster construction system and enhanced roller coaster building tools provide players with more freedom and realism in designing coasters. The tools are praised for their functionality and the ability to create custom coaster tracks.
- Modernized features and AI improvements (weight 0.03): The game introduces modernized features and improved AI for park staff and visitors. Players note that the AI for peeps and staff has been significantly enhanced, leading to better coordination and smarter behavior.
- Steam Workshop integration (weight 0.02): The game supports Steam Workshop, allowing players to access and share additional content. This integration enhances the game's replayability and community engagement.
- Potential for amusement park enthusiasts (weight 0.01): The game has potential for those who enjoy the universe of amusement parks. It offers a comprehensive park management experience with a variety of decorative elements and customizable options.
- First-person riding experience (weight 0.01): The game offers a first-person riding experience, adding a new dimension to the gameplay. This feature allows players to experience their roller coasters from the perspective of a rider.
- User-generated content potential (weight 0.01): The game has the potential to be enhanced by user-generated content (UGC) through the Steam Workshop. This could significantly expand the game's content and community engagement.
- Easy economy management (weight 0.01): The game's economy is arcade-like and easy to manage, allowing players to earn money quickly. This makes the game more accessible and enjoyable for casual players.
- Improvements since early access (weight 0.01): The game has seen huge improvements since the first early access build. Players appreciate the ongoing development and the enhancements made to the game.
- New staff management system (weight 0.01): The game introduces a new staff management system, which improves the coordination and efficiency of park staff. This system is noted for its effectiveness and ease of use.
- Overview of profits in sandbox (weight 0.01): The sandbox mode provides an overview of profits, allowing players to manage their park's finances more effectively. This feature is appreciated for its clarity and usefulness.
- Customizable path options (weight 0.01): The game offers some customizable options for paths, which are praised for their cool and flexible design. This feature allows players to create unique and visually appealing park layouts.
- New PbP builder (weight 0.01): The new PbP builder is considered okay by players. This tool provides additional options for building and customizing park elements.
- Career mode progression (weight 0.01): The career mode after the first area is noted by players. This mode provides a structured and challenging experience for managing and expanding amusement parks.
- Floating smileys above visitors (weight 0.01): The game features floating smileys above the visitors' heads, adding a visual element to indicate their happiness and satisfaction. This feature is noted for its whimsical and informative nature.
- Girlfriend played for hours (weight 0.01): A player's girlfriend played the game for 6 hours straight, indicating the game's engaging and enjoyable nature. This anecdote highlights the game's appeal to a broader audience.
- Developer's efforts appreciated (weight 0.01): Players appreciate that Nvizzio has done a great job in the short time since the game's development. This recognition highlights the developer's efforts and the positive reception of their work.

Common complaints:
- Lack of features and content (weight 0.93): The game lacks many features that were present in its predecessors, such as water rides, customizable ride colors, and proper terrain adjustment tools. This makes the game feel incomplete and less enjoyable compared to previous versions.
- Buggy and unintuitive controls (weight 0.9): The controls are described as complicated, unintuitive, and buggy. Players find it difficult to perform basic actions such as building paths, adjusting coaster tracks, and navigating the menu.
- Limited customization and building issues (weight 0.9): Players face numerous issues with building and customization, including problems with path placement, terrain tools, and the inability to build underground. The building mechanics are described as cumbersome and frustrating.
- Lack of atmosphere and charm (weight 0.16): The game fails to capture the charm and atmosphere of its predecessors. Players feel that the game lacks the magic and content that made previous games in the series enjoyable.

Gameplay feedback:
- Roller coaster design and customization (weight 0.41): The roller coaster designer allows for extensive customization and is intuitive and natural to use. Players can adjust terrain, use spline-based construction, and have freedom in creating roller coasters. However, there are issues with the lack of realistic coaster supports and limitations in customization options.
- Comprehensive park management (weight 0.37): The game offers a variety of management mechanics, including designing, building, and managing a thriving amusement park. Players can handle economic aspects, set level requirements, and use an auto-save feature. However, the management system is criticized for being glitchy and poorly executed.
- Tutorial and learning curve (weight 0.26): The tutorial is described as relatively good and explains most of the game mechanics. However, there are issues with the tutorial not covering all aspects of the game, and some players find it difficult to master certain features, such as the roller coaster designer.
- Graphics and visuals (weight 0.26): The game's graphics are criticized for being poor and lacking detail. Character animations are described as poor and glitchy, with guests walking through objects and appearing depressed. The overall visual presentation is considered subpar compared to other games in the series.
- Guest behavior and simulation (weight 0.25): The guest simulation and behavior are criticized for being poor and unrealistic. Guests are reported to walk through objects, have poor animations, and exhibit depressed behavior. The guest system is considered lacking compared to other games in the series.
- Influencer challenges and missions (weight 0.21): The game features influencer challenges and missions, which can attract more people to the park. However, these challenges are criticized for being poorly implemented and not adding significant value to the gameplay.
- Limited content and variety (weight 0.16): The game is criticized for having limited content, including a sparse variety of rides and booths. There are only a few songs available, and the overall content is considered lacking compared to previous games in the series.
- Path and object placement issues (weight 0.09): The path and object placement system is buggy and problematic. Players report issues with aligning buildings, placing shops on paths, and deleting objects. The terrain and path interactions are also criticized for being poorly implemented.
- Camera and control issues (weight 0.06): The camera movement and controls are criticized for being glitchy and difficult to use. Players report issues with camera rotation, movement, and the inability to use the mouse for camera control. The building controls are also described as far from ideal.

Performance notes:
- Long loading times and hangs (weight 0.21): The game has excessively long loading times, often getting stuck on loading screens or freezing after loading. This significantly impacts the gameplay experience.
- Save and load issues (weight 0.08): Players encounter frequent problems with saving and loading games. Saved games often do not load correctly, and the autosaving system is unreliable, leading to progress loss.
- Gameplay and feature issues (weight 0.05): Various features do not work as intended, including challenges, park management, and simulation behaviors. Players also report issues with park progression and tutorial completion.

Recommendations:
- Recommend other games over this (weight 0.2): Many players suggest playing other games in the series or similar titles like Planet Coaster or older RollerCoaster Tycoon games instead of this one. They feel these alternatives offer a better experience and are worth the money.
- Avoid purchasing the game (weight 0.16): Strong recommendations to avoid buying the game in its current state. Players express disappointment and suggest waiting for updates or improvements.
- Wait for game improvements (weight 0.16): Players suggest waiting for the game to stabilize and improve through updates before buying. They believe the game needs more development to be enjoyable.
- Game has potential but needs work (weight 0.01): A few players acknowledge that the game could have been better, suggesting that with more development and fixes, it might improve.

Other player notes:
- Early Access Miscommunication (weight 0.02): Players feel misled as the game was promised as a full release for months, but was suddenly released as Early Access a week before launch.

Emotions:
- Disappointment (weight 2.38): Players are disappointed due to the game's technical issues, including frequent crashes, poor optimization, and lack of improvements compared to previous titles. The game is seen as a letdown for its failure to meet expectations set by earlier versions, lacking features, and having poor graphics and controls.
- Frustration (weight 2.12): Players experience frustration due to the game's frequent crashes, poor performance, and buggy mechanics. The lack of intuitive controls, restrictive building tools, and issues with saving progress contribute to a frustrating gameplay experience.
- Anger (weight 0.5): Players are angry because the game is perceived as unplayable due to constant crashes and numerous bugs. The lack of promised content and poor performance make players feel cheated and disappointed.
- Disappointment (weight 0.27): Spieler sind enttäuscht wegen der Performance-Probleme, Bugs und des Mangels an Inhalten im Spiel. Die schlechte Erfahrung im Vergleich zur Beta-Version und der hohe Preis tragen zur Enttäuschung bei.
- Anger (weight 0.12): Spieler sind wütend über die schlechten Spielmechaniken und die mangelnden Kreativitätsoptionen. Die Erfahrung wird durch das Bannen von Usern in Foren wegen Kritik verschlimmert.
- Rage (weight 0.04): Players feel rage due to the game's frequent crashes and the loss of progress. These issues make the game frustrating and unenjoyable.
- Joy (weight 0.04): Some players find joy in the game, particularly enjoying the sandbox mode and finding it a good pastime. These players appreciate the gameplay despite the issues.
- Nostalgia (weight 0.04): Players feel nostalgia as long-time fans of the series, reminiscing about the earlier editions. This emotional connection is strong despite the current game's shortcomings.
- Sadness (weight 0.04): Players feel sadness due to the overall disappointment with the game's quality. The game's failure to meet expectations leads to a sense of loss and sadness.
- Heartbroken (weight 0.04): As a fan of the Rollercoaster Tycoon series, players feel heartbroken due to the game's poor quality and failure to live up to the legacy of previous installments. The disappointment is profound after an 11-year wait for a new installment.}