Info about House Flipper - Dine Out DLC:

Official game description:
Special Edition
===============
About the Game
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Dine Out DLC will let you get your foot in the door of the restaurant business. It comes with a set of engaging, immersive quests that will allow you to explore and renovate a variety of restaurants, cafes, sushi bars, wine cellars and pizzerias. The DLC also introduces numerous new items, mechanics and other features that will make your House Flipper experience more fun and comfortable.
**Let them rent!**
House Flipper has always enabled you to buy and sell properties, but now we're unlocking the opportunity for long-term profit making! Choose from residential properties, restaurants, cafes, or offices, and lease your freshly renovated spaces. The rental price depends on the number of rooms, furnishings and the type of property – choose a tenant that suits you and sign the contract.
**Universal Cooker - One Click and Ready!**
As with previous House Flipper DLCs, Dine Out comes with new tools to play with. One of them is the Universal Cooker – a multifunctional device that will let you spread your wings in the restaurant business both as a flipper and a chef. Have a taste for Thai cuisine? Or maybe you have a soft spot for some Italian classics? Pick and choose from our extensive list of diverse dishes and design the menu of your restaurant. Purchase the ingredients and wait as the magical Universal Cooker does its job! Dishes prepared with the Universal Cooker can be later used as delicious pieces of decor. And if you own our previous add-on (Farm DLC), you can get discounts on some of the dishes depending on the crops you have in your inventory.
**More precision to stop collision!**
A well-planned and decorated interior and elegant table setting are all factors when it comes to customer satisfaction. If you feel you might need a little help getting the establishment ready for a steady influx of demanding clientele, we recommend you take a look at our new grid measurement system. Buy in bulk and place items exactly where they need to be. The new tool that comes with Dine Out DLC allows you to keep everything as symmetrical as you'd like. Being a perfectionist has never been easier!
**Cook up your own style**
Make sure your establishment becomes an institution thanks to an iconic restaurant sign. Dine Out DLC comes with a tool that allows you to customize the logo of your restaurant with a plethora of shapes, fonts, colors and patterns. Mix it up, experiment, or keep it simple – there is no single recipe for success.
**Key Features**
*   10 engaging and immersive quests
*   10 houses to renovate and decorate
*   30 dishes from around the world to prepare
*   Precise and symmetrical object placement on flat surfaces
*   The ability to rent out restaurants, offices and houses
*   The ability to design and build entresol to maximize space and add a touch of modern style.
*   The ability to decorate kitchen tables with tablecloths
*   The ability to design your own advertising and neon signs
*   Over 1350 new items!

Release date: Nov 26, 2024

Categories: Renovation Simulation, House Customization, Job Simulation, Cooking Game, Property Management, Simulation

Feature scans:
- MTX: score 10; verdict: Fair / Traditional Paid DLC, No MTX Evidence; summary: The reviews discuss House Flipper's Dine Out DLC as a paid expansion, with complaints centered on price/value, technical bugs, generative AI posters, and underdeveloped features. There is no direct evidence of real-money microtransactions, paid gacha, loot boxes, currency obfuscation, battle passes, or pay-to-win mechanics. The monetization model appears to be a traditional paid DLC/expansion, so the score remains in the fair range.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $9.99 - $14.99
  - Reasoning: The reviews show mixed value perceptions: one explicitly says the content and quality are worth the price, while others describe content as a rip-off, say it is hardly worth it, or mention waiting for a sale. This suggests the community fair base-game range sits below the current $14.99 full price for more skeptical buyers but can reach $14.99 for those satisfied with the content. A range of $9.99 to $14.99 captures this split, with $14.99 acceptable only when quality is high and lower prices preferred otherwise. Confidence is limited because most comments reference DLC or expansion content rather than the base game directly.
- Playtime Metrics:
  - Game completion: 2.0h
  - Story completion: N/A
  - Session length: 0.5h
  - Endgame: N/A
  - Reasoning: The clearest total-content signal is that the DLC adds a couple hours of fun content, so gameCompletion is estimated at 2 hours. Another player reports finishing all jobs, supporting that the DLC is short and completable. A separate player says they got bored within half an hour of playing it, which gives a weak session-length signal of about 0.5 hours. The story is mentioned after only a few hours of play, but no review provides a reliable story-completion hour count, and no endgame duration is described, so storyCompletion and endgame remain null.
- Time-to-fun:
  - Summary: One reviewer reports that the game improves after several more hours, while others emphasize repetitive quests and tedious placement. The profile is therefore 'clicks after', with limited evidence for when enjoyment begins.
  - Stance: Clicks after
  - Anchor: After several more hours of play
  - Time to anchor: N/A
  - Friction: Repetitive restaurant-flipping quests with little kitchen variation; Tedious placement of many tables and chairs; Long single-house projects, including a reported twelve-hour house; Selling a house removes save access and leaves only limited screenshots; Boring overall for one player
  - Unlock drivers: Continued play after several more hours; Grid system helps keep placed furniture aligned
  - Conditions: Fun may emerge only after several more hours of continued play; Tolerance for repetitive restaurant-flipping affects enjoyment; The grid system can mitigate tedium when placing many tables and chairs; Long single-house commitments and loss of save access can reduce enjoyment; Players wanting immediate variety may not enjoy it
- Player Archetypes:
  - Loyal Franchise Collector (buy)
    - Motivation: Getting more content in a franchise they already love.
    - Playstyle: Buys and plays through each new DLC pack, judging it mainly by how much extra House Flipper content it adds.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Precision Decorator (buy)
    - Motivation: Achieving clean, accurate, and efficient decorating results.
    - Playstyle: Focuses on lining up, matching, and preset-based placement of objects rather than story or objectives.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Bug-Conscious Critical Reviewer (no buy)
    - Motivation: Getting a stable, bug-free experience and warning others about existing issues.
    - Playstyle: Tests technical aspects, verifies game files, and scrutinizes bugs before deciding whether to recommend.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Creative Architecture Critic (sale)
    - Motivation: Finding creative, ambitious architectural designs to build and explore.
    - Playstyle: Builds and inspects house layouts, seeking varied, imaginative architecture instead of repetitive boxy structures.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: House Flipper: Luxury DLC


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent DLC content overall (weight 0.59): Reviewers overwhelmingly praise the DLC as one of the best, with many calling it spectacular and worth it. The added items and thought put into the content are highly appreciated.
- Many new furniture and decor (weight 0.36): The DLC adds a large variety of beautiful new furniture and decoration options. Players particularly enjoy the expanded selection for customizing homes.
- Cooking feature with recipes (weight 0.3): The DLC introduces cooking mechanics using recipes and a Universal Cooker, allowing players to prepare various dishes. Cooked dishes can also be used as decoration.
- Rental system for passive income (weight 0.23): A new feature allows players to rent out owned properties and earn passive income. This is seen as a super cool and valuable addition to the gameplay loop.
- Precision placement grid improves building (weight 0.16): A new grid system with measurement values allows players to place furniture with exact distances from walls and other objects. This makes decorating easier and more precise.
- Universal Cooker simplifies cooking (weight 0.09): The Universal Cooker enables cooking 30 dishes without requiring culinary education. This makes the cooking feature accessible and enjoyable for all players.
- Cooked dishes as decor (weight 0.09): Players like using cooked dishes as decorative items in their homes. This mechanic adds a creative and functional aspect to the cooking system.
- Relaxing and comforting experience (weight 0.09): The DLC provides a relaxing and comforting gameplay experience. Players find it soothing and enjoyable to play.
- Custom tablecloths for tables (weight 0.08): The ability to add custom tablecloths to tables is a liked feature. It allows for more personalized and detailed table settings.

Common complaints:
- Persistent bugs and glitches (weight 0.97): Players encounter frequent bugs such as items not registering for quests, crashes, and progression blockers. These issues often prevent completing tasks at 100%.
- Shallow cooking mechanics (weight 0.42): The cooking feature is overly simplified, requiring only menu clicks and waiting, with no real ingredient preparation or use of stoves. This results in extreme boredom and lack of engagement.
- AI-generated art controversy (weight 0.37): Many reviewers criticize the use of generative AI in DLC poster assets and other content, feeling it is sloppy and devalues the game. Some decided not to recommend or buy from the franchise due to the AI art.
- Repetitive job design (weight 0.36): The DLC's jobs are heavily repetitive, with every task boiling down to placing numerous tables and chairs in restaurants. Many find the missions boring and lacking variation.
- Poor building design (weight 0.36): Buildings are criticized as bland boxes with no architectural creativity, and many are unsuitable for residential use. The boat map and commercial plots are particularly disappointing.
- Useless rental feature (weight 0.33): The rental system is passive and underdeveloped, with no meaningful interaction or impact on gameplay. Many find it pointless and disconnected from the restaurant theme.
- Straying from House Flipper identity (weight 0.3): The DLC's focus on restaurants and commercial properties feels out of place for a house-flipping game, losing the original charm. Some feel the game is losing its soul with each addition.
- Save data loss (weight 0.23): Players report losing progress after saving and quitting, sometimes requiring restarts or redoing completed homes. Uninstalling and reinstalling can also delete progress.
- Uninteresting and few jobs (weight 0.19): The DLC offers only about 10 new jobs, which are repetitive and lack creativity. Many players expected more missions and variety.
- Missing or broken items (weight 0.19): Some items like laptops and lamps go missing or are misplaced, and others like sinks leak uncontrollably. These bugs hinder progress.
- Tableware preset issues (weight 0.18): The tableware preset is ineffective because items are placed one by one and often don't register, requiring manual placement. It also only works on console.
- DLC installation issues (weight 0.17): Players report that the Dine Out DLC cannot be played after purchase, often encountering errors that prevent access. The base game may work, but the DLC remains inaccessible.
- Stairs and entresol issues (weight 0.15): Stairs often fail to place, and entresols cannot be undone or registered properly, causing progress blockers. This leads to incomplete tasks.
- Localization and translation problems (weight 0.14): The Chinese localization contains obvious errors, such as mistranslations and untranslated settings. Recipe names are also inconsistently translated.
- Bugs in wall placement (weight 0.09): Adding walls is problematic as they often don't go where intended, and tiling is limited until a perk is earned. This makes building frustrating.
- Invisible guests and tenants (weight 0.09): Guests and tenants are invisible and non-interactive, making the restaurant and rental features feel lifeless and pointless.
- Cooking items misbehave (weight 0.08): In the Universal Cooker, dishes may fly around and become stuck, causing visual and functional bugs. This disrupts the cooking minigame.
- Tool wheel unresponsive (weight 0.08): The tool wheel is buggy and often doesn't register selections, requiring multiple attempts to equip tools. This affects general gameplay.
- Game Pass incompatibility (weight 0.05): The game does not work in the Game Pass app, preventing some players from accessing the DLC.

Gameplay feedback:
- Rental property system (weight 0.59): A major new feature lets players rent out renovated houses, apartments, offices, and restaurants for passive income. This rental system is central to the DLC's landlord gameplay.
- Cooking feature added (weight 0.47): Players can cook dishes using a simple cooking system, including a Universal Cooker that automatically prepares 30 dishes. Cooking is a core mechanic of the DLC.
- New furniture and decorations (weight 0.33): The DLC adds a variety of new furniture and decoration items for players to use. These items enhance customization and are often part of new orders.
- Tableware and kitchen items (weight 0.25): New items include dishes, silverware, cooking utensils, tablecloths, and appliances like refrigerators. These expand kitchen and dining customization.
- Recipe unlocking via tasks (weight 0.22): Recipes are unlocked by completing in-game tasks, and players can then cook and serve the dishes. This ties progression to mission completion.
- Restaurant and catering focus (weight 0.16): The DLC emphasizes building and managing restaurants, cafes, and catering services, including spaces for food preparation. This aligns with the rental and cooking features.
- New grid placement system (weight 0.09): A grid system is introduced for placing items, likely improving precision in decoration and layout. This is a notable mechanical addition.

Performance notes:
- Poor Performance and Stuttering (weight 0.17): Feedback mentions lagging play, stuttering, and poor optimization with FPS drops to 10-20 even on good computers. Players hope for patches to fix these performance issues.
- Game Crashes Frequently (weight 0.1): Players report the game crashing repeatedly, with one instance specifically occurring when trying to return to the job. These crashes severely disrupt gameplay.
- DLC Access Issues (weight 0.06): One player reports being unable to play the game or use the DLC, indicating potential access or licensing problems.
- Smooth Performance Reported (weight 0.05): A player reports zero issues and great performance, contrasting with the majority of performance complaints.

Recommendations:
- Positive DLC Recommendation (weight 0.32): Many reviewers strongly recommend this DLC, stating it is a worthy addition that enhances the core game. It is especially appealing to players who already love House Flipper and want more content.
- Worth the Price (weight 0.17): Several reviewers consider the DLC worth buying at full price, citing good content and overall quality. The value proposition is seen as fair for what is offered.
- Not Recommended by Some (weight 0.16): Some reviewers explicitly do not recommend buying this DLC, with a few advising against it outright. Their negative stance is clear and direct.
- Adds More to Game (weight 0.13): Reviewers note that the DLC simply adds more of what fans love, such as new items and activities. It is seen as an enjoyable expansion rather than a drastic change.
- Support for Development Team (weight 0.08): One reviewer gives a positive review to support the development team, expressing hope that production will shift to the second generation after this DLC. This reflects goodwill toward the developers.
- Save-Vanishing Bug Issue (weight 0.06): At least one reviewer cannot recommend the DLC in its current state due to a save-vanishing bug. This technical issue significantly impacts the experience.
- Franchise Boycott (weight 0.05): A reviewer states they will no longer buy from this franchise, indicating a loss of trust or interest. This is a strong negative sentiment.
- Good but Not Must-Buy (weight 0.05): Reviewers find the DLC has many good aspects but is not essential, leading to a conditional recommendation. It is enjoyable but not critical.
- Dine Out Mission Focus (weight 0.05): Buy Dine Out for more missions, but do not expect many new mechanics to provide long-term mileage. The expansion is mission-oriented rather than mechanically deep.
- Purchase at Your Own Risk (weight 0.05): One reviewer advises purchasing the DLC at your own risk, implying potential issues or uncertainty. This cautious recommendation suggests mixed feelings.
- Appeals to Cooking Fans (weight 0.05): This DLC is particularly recommended for players who love cooking and/or flipping activities. It caters to specific interests within the game's audience.
- Commercial vs Residential Preference (weight 0.05): The DLC is great for designing commercial properties but less appealing for those who prefer residential homes. Player preference for property type influences enjoyment.
- Furniture Placement Enthusiasts (weight 0.05): The DLC is heartily recommended for those who enjoy furniture placement, as it offers satisfying design opportunities. This niche is well-served.
- AI Generation Controversy (weight 0.05): One reviewer's negative recommendation stems from the developers' alleged denial of using AI generation. This external controversy influenced their opinion.
- Pair with Other DLCs (weight 0.05): One reviewer recommends this DLC alongside Luxury and Farm DLCs for a complete experience. It is seen as a complementary addition.
- Cafe Rentals Less Appealing (weight 0.05): One reviewer plans to stick with renovating houses and gardens rather than cafe rentals, suggesting the new cafe mechanics may not appeal to all. The core house-flipping loop remains preferred.
- Indecisive Buyers Should Skip (weight 0.04): For those who are indecisive, the reviewer suggests the DLC is not for them. This implies the DLC may not cater to players seeking clear direction.

Other player notes:
- Positive reception and fun factor (weight 0.29): Numerous reviewers praise the Dine Out DLC as superb, the best DLC yet, and jam-packed with new items and mechanics. Many report it adds hours of fun and brought them back to House Flipper 1 from House Flipper 2.
- Content and theme of Dine Out (weight 0.29): The Dine Out DLC is specifically for restaurants, adding new stories and content related to food services. It includes 10 story orders, 10 properties, over 1350 items, and detailed instructions on making dishes.
- Comparison to other DLCs (weight 0.27): Reviewers compare Dine Out to other House Flipper DLCs such as Garden, HGTV, Luxury, Farm, and Pets, noting different focuses. Some feel Dine Out is lackluster compared to others, while others find it superior.
- Comparisons to House Flipper 2 (weight 0.26): Many reviewers compare the Dine Out DLC to House Flipper 2, noting that it brings improvements from HF2 into HF1, but some feel it should have been reserved for HF2. Others state that Dine Out is more fun than HF2 or that HF2 lacks the newer construction and decoration abilities present in this DLC.
- Preference for House Flipper 1 (weight 0.26): Several reviewers express a preference for House Flipper 1 over House Flipper 2, stating that HF1 remains their favorite and is more fun despite HF2's newer features. One reviewer feels the first generation should end based on the latest two DLCs.
- Restaurant theme compared to other DLCs (weight 0.23): Reviewers compare Dine Out to other House Flipper DLCs such as Pet Flipper, Garden Flipper, Farm Flipper, and Luxury. Some feel it lacks a distinguishing feature compared to those DLCs, while others note that Garden Flipper is considered the perfect DLC because it did not clash with existing homes.
- Bugs and save issues (weight 0.23): Some players report bugs, including a save issue that causes progress loss when falling into the void, and a problem with dogs not being able to come to work that started with the Dine Out DLC. A fix was later released to resolve the saving and other issues.
- Developer support and dedication (weight 0.16): Reviewers credit the developers for continuing to improve the game and for providing new content even after the release of House Flipper 2. They describe the production team as showing love and dedication to their product and fan base.
- DLC value and pricing (weight 0.16): The DLC is considered not expensive, especially when bought on sale, and offers many new items and mechanics. It is compared favorably to other games' DLC, such as The Sims 4, providing more options for half the price.
- Supporting developers and collection (weight 0.16): Some reviewers bought the DLC to support the developers and complete their collection, even if they had not played much of the game. They also own all DLC except VR.
- Gameplay enhancements and new features (weight 0.13): The DLC adds new furniture, perks, and jobs, and includes a level and symmetry tool that is exclusive to this DLC rather than a base game update. It also brings a poster asset called 'Poster Baked Goods.'
- DLC for House Flipper 1 not 2 (weight 0.12): Some reviewers think this DLC should have been left for House Flipper 2, as it is available for House Flipper 1. Others hope that cool items from HF1 DLC make it to HF2 someday.
- Miscellaneous positive remarks (weight 0.12): Various other positive comments include that the DLC holds true to the original but adds new immersive things, and that it is a DLC for House Flipper that enhances the game when all DLCs are owned.
- Mixed feelings on content amount (weight 0.09): While some praise the amount of content, others note that only 10 new jobs/quests are available while the city is full of decorative buildings. There is also comment on almost no story, so not reading it does not hinder play.
- Purchasing on Steam for DLC (weight 0.09): One reviewer bought the game on Steam specifically to play the Dine Out DLC, while another has not dared to buy and install the Steam version because of save issues.
- Specific comparisons to other games (weight 0.08): Reviewers compare the DLC favorably to EA and The Sims 4 in terms of interior decor and value, suggesting EA could learn from it.
- Future requests and suggestions (weight 0.08): One reviewer hopes for a blueprint/grid system for building houses in the future, and another knows a tiles trick for building houses.
- Nostalgia for restaurant management games (weight 0.05): The DLC brings back nostalgia for old restaurant management games, appealing to players who enjoy that genre.
- Streaming music copyright warning (weight 0.05): Content creators are warned to turn off game music while streaming or making videos of this DLC because some songs seem copyrighted and could prevent monetization.
- Technical issues with remastered collection (weight 0.05): One reviewer finds the remastered collection unappealing, possibly due to technical issues or changes.

Emotions:
- Frustration (weight 0.22): Players report severe technical issues such as lost saves, items not registering for quests, and unplaceable walls or stairs, which repeatedly block progress. Purchased DLC content is often inaccessible due to errors, missing emails, or broken tools, making the experience feel buggy and incomplete. Core features like the tool wheel, cooking, and rental system malfunction, adding to the constant irritation.
- Disappointment (weight 0.13): The DLC is seen as lackluster, with shallow cooking mechanics, dull missions, and buildings that lack creativity. Bugs frequently hinder completion and slow enjoyment, while the use of AI-generated poster assets and denial by developers further erode trust. Many feel the content is out of place, poorly optimized, and does not improve the core decoration experience.
- Satisfaction (weight 0.13): Players appreciate the new grid system, which simplifies item placement and organization. The DLC adds enjoyable mechanics like cooking, renting, and interactive furniture, providing passive income and new decoration options. Despite some broken items, the overall package feels worth the wait and enhances the game.
- Love (weight 0.09): The Dine Out DLC is praised for its fun new jobs, cool items, and the ability to design restaurants and earn money through rentals. Fans deeply enjoy the expansion's quality and value, as well as the engaging story and customization options like menus and posters. The franchise as a whole continues to hold a special place for many players.
- Annoyance (weight 0.07): Repetitive piano music and the use of generative AI in art assets irritate players. Locking the level and symmetry tool behind a DLC purchase feels unfair, and new furniture not being recognized for office rooms adds to the annoyance. Outdated items and bugs like the office house reverting to a dirty state exacerbate the frustration.
- Excitement (weight 0.06): The DLC introduces a wealth of new features, including a cooking system with many recipes, renting, custom signs, and numerous new items and houses. Players find the content exceeds expectations and offers tons of variety to explore. The launch of new jobs and mechanics generates genuine enthusiasm.
- Appreciation (weight 0.05): Players value the DLC for adding many new items and customization options without clashing with existing homes. They appreciate the developers' love and effort, as well as support for missing kanji fonts. Completing the game and supporting the developers are also sources of appreciation.
- Confusion (weight 0.05): Players are confused about how to create mezzanines, use eggs with the universal cooker, and unlock recipes or run restaurants. Inconsistent recipe translations and uncertainty about whether issues are bugs add to the confusion. The lack of clear instructions leaves many puzzled.
- Enjoyment (weight 0.04): Players enjoy the larger renovations for cafes and restaurants, as well as new options like renting houses and the universal cooker. Cooking, recipe-hunting, and decorating provide fun, and some still find House Flipper 1 more enjoyable than its sequel. Setting tables and playing the DLC are also cited as pleasant activities.
- Hope (weight 0.04): Players hope that the bugs will be fixed soon, as the DLC would be near-perfect otherwise. They also hope patches will resolve optimization problems and that things will return to normal over time. The belief that fixes are possible keeps optimism alive.
- Joy (weight 0.04): Beautiful furniture, great missions, and redesigning everything bring joy to players. Being a good landlord, new quests, and fun pre-renovation properties also contribute. The renting feature and House Flipper 1's enduring charm despite HF2's disappointment are sources of happiness.
- Boredom (weight 0.02): Players find the game boring due to janky controls, changed tiling mechanics, and repetitive tasks like placing tables and chairs. Simplified cooking lacks real process or purpose, and quests are repetitive with little variation. Boredom sets in within half an hour for some.
- Dissatisfaction (weight 0.02): Players wish cooking dishes had more purpose, such as opening their own restaurant instead of renting out one they worked on. Being unable to take dogs to work from the Pets DLC after Dine Out released also causes dissatisfaction. These unmet expectations lead to discontent.
- Relief (weight 0.02): Relief comes from the character returning safely after falling into the void, saving hours of banquet work. Additionally, after a new fix, the DLC works fine, alleviating prior frustration. These moments provide a sense of reprieve.
- Fun (weight 0.02): The cooking system and the ability to make any kind of restaurant or outing are specifically called out as fun. These features add enjoyable gameplay elements that players appreciate. The interactive nature of these additions brings entertainment.
- Gratitude (weight 0.02): Players are grateful for the DLC enhancing the game and for developers continuing to improve it. Detailed instructions on how to make dishes and the love put into the game are also acknowledged. This thankfulness stems from the ongoing support and enrichment of the experience.
- Admiration (weight 0.02): Admiration is expressed for the detailed and thoughtful DLC, as well as the developers' amazing job and dedication. The care put into the expansion earns respect from players. This recognition highlights the quality of the content.
- Gladness (weight 0.02): Players are glad that the production team still provides new content for House Flipper and that the renting system was added. These additions keep the game alive and bring happiness. The continued support is met with positive feelings.
- Amusement (weight 0.01): The one-click cooking is ideal for those who burn toast in real life, providing amusement. The Universal Cooker throwing dishes all over the place is described as 11/10 for laughs. These comedic bugs entertain players.
- Disgust (weight 0.01): Disgust arises from the discovery that many posters added in the DLC were made with Generative AI. This use of AI art is seen as unethical or low-quality. It leaves a sour taste for players who value human-created assets.}