
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun, engaging, and accessible gameplay: The game is generally enjoyable, easy to learn, and relaxing, with a good balance of challenge and engagement. It is considered a good starting point for the genre and offers excellent value for its price. Many reviewers compare it favorably to other city-building games like Anno and Tropico.
Captivating and immersive atmosphere: The game has a captivating and immersive atmosphere, enhanced by spooky events, a haunting soundtrack, and well-written in-game text. The dark and eerie tone creates a sense of impending doom and wickedness, making it appealing to fans of cosmic horror. The voice acting also contributes positively to the immersive experience.
Embrace dark cult leader role: The game allows players to embrace the role of an evil cult leader, performing dark actions like human sacrifices, summoning horrors, and managing cultists to appease eldritch gods. This unique theme and gameplay element provide a refreshing twist to the city-building genre and offer a satisfying experience for players who enjoy darker themes.
Unique concept and deep lore: The game has a great concept for a city builder and offers a fresh perspective not commonly found in other games. It has a unique world, a compelling story filled with horrors and torture, and a great depth of lore. The game is meticulously detailed and has its own unique characteristics, setting it apart from other games in the same genre.
High-quality and thematic graphics: The game features beautiful graphics, a stylish art direction, and well-designed maps, locations, and buildings. The visuals are thematically appropriate and contribute to the overall atmosphere of the game. The music and sound design are also well-done, enhancing the immersive experience.
Excessive micromanagement required: The game suffers from excessive micromanagement, particularly in worker and resource management across multiple islands. Reviewers found themselves spending too much time clicking through menus and reassigning workers, which detracts from the overall enjoyment.
Buggy, unpolished, and unoptimized: The game suffers from numerous bugs, performance issues, and a lack of polish, with many reviewers noting that it feels unfinished and requires further debugging. Some players have encountered game-breaking bugs that prevent mission completion or even make the game unplayable. This is further exacerbated by the fact that the game is in early access.
Slow, tedious progression: Many reviewers feel the game's progression is slow and tedious due to resource scarcity, long wait times, and high costs for actions. This leads to a lot of downtime spent waiting for resources to accumulate, making the gameplay feel like a chore.
Theme feels superficial: The Lovecraftian theme feels superficial and poorly integrated into the gameplay. Many reviewers felt that the game is just a city builder with a Cthulhu skin, lacking the atmosphere and depth expected from a Lovecraftian setting.
Underdeveloped combat system: The combat system is underdeveloped and uninspired, with limited strategic options and clunky unit control. The summoned horrors, which are the primary combat units, have a short lifespan and are not very effective, making combat feel like an afterthought.
Anno-like city-builder with Lovecraftian theme: The core gameplay loop revolves around city-building and resource management, drawing strong inspiration from the Anno series. However, it is set within a unique Lovecraftian horror theme, tasking players with managing cultists and appeasing dark gods instead of traditional city populations.
Cult management meets city-building: The game uniquely blends city-building mechanics with cult management, tasking players with gathering fanatics, performing dark rituals, and making sacrifices to appease Cthulhu and other Lovecraftian entities. Players must balance city development with the demands of their dark gods.
Maintain Cthulhu's patience to survive: A core mechanic involves managing Cthulhu's patience through sacrifices, rituals, and completing quests. Failing to maintain Cthulhu's satisfaction results in a game over, adding a unique time-sensitive pressure to the city-building gameplay.
Manage specialized follower needs: Followers are a key resource, with specialized roles and needs that must be managed to optimize production and faith generation. Players can influence follower specialization through rituals and must balance their needs to maintain fervor and productivity.
Strategic building placement required: Buildings require road connections and strategic placement, with limited radius for certain structures, influencing city layout. Players must manage resources to meet the needs of their followers and advance them to higher tiers to work in advanced buildings.
Inconsistent performance, optimization issues: Many players report performance issues such as lag, stuttering, and frame rate drops, especially on lower-end hardware. Some players experience these issues even with capable hardware, suggesting optimization problems. While some reviewers found the game stable, these reports are less frequent.
Map rotation bug: One reviewer reported that map rotation was not working, making navigation and building placement difficult. This is a specific functional bug that impacts gameplay.
Misleading system requirements: One reviewer claims that the stated system requirements are inaccurate, as their hardware (Intel i7 8700 and RTX 3070) struggled even on medium settings. This suggests misleading information regarding the game's performance demands.
Steam Deck compatibility: The game runs on Steam Deck, but settings adjustments may be needed. This indicates that while the game is compatible, it may not be optimized for the platform out of the box.
Distracting subtitles: One reviewer found the subtitles distracting and obstructive. This is a minor issue, but it impacts the user experience.
Overall positive, enjoyable experience: Many reviewers express overall satisfaction with the game, praising its concept and gameplay. They find it enjoyable and worth the price, often recommending it to others. Some reviewers are so enthusiastic that they give the game a perfect score or state they would buy it again at almost any price.
Anticipation for future development: A common sentiment is anticipation for future content, updates, and the full release of the game. Reviewers are eager to see how the game evolves and are hopeful that the developers will continue to improve and expand upon the existing foundation. Many plan to revisit the game after updates.
Questionable value at full price: Some reviewers feel the game is not worth its current price, especially considering its unfinished state. They suggest waiting for a sale or further development before purchasing. This sentiment often arises from concerns about missing features, bugs, or a lack of polish.
Wait for full release: Several reviewers suggest that the game is fun for an Early Access title, but recommend waiting for the full release to fully enjoy the game. They acknowledge that the game is still in development and that the final product may offer a more complete and polished experience.
Improve core game mechanics: Some reviewers point out issues with the game's mechanics, such as a lack of automation, resource imbalances, and clunky interfaces. They suggest improvements like better resettlement tools and quality-of-life features to enhance the player experience.
Lovecraftian city-builder; summon Cthulhu: The game is set in the Lovecraftian universe, tasking players with managing resources, performing rituals, and making sacrifices to summon Cthulhu. The game blends city-building mechanics with Lovecraftian horror themes and imagery.
Dark tone; interesting setting: The game has a dark tone and well-executed atmosphere, enhanced by random events that reinforce the setting. The game's setting and story are interesting.
Dark themes; cult management: The game features dark themes and Lovecraftian horror elements, including ritual killings, sacrifices, and mutations, which are central to the gameplay as a cult leader. These elements may be unsettling to some players.
Faith is the main currency: Faith is the main currency, generated by followers, and functions similarly to gold in other games.
Recommended chapter order: The reviewer recommends playing the chapters in the order of Tutorial, Sub chapter, then Chapter 2 due to increasing difficulty.