Info about Pip My Dice:

Official game description:
**About the game**
------------------
Pip My Dice is a roguelike deck builder inspired by Balatro and the Yahtzee game. Customize different dice and use them together with powerful relics to break high scores and climb the leaderboard. 
Collect powerful relics to create synergies with your dice and upgrade your combination slots. Take your time and make wise decisions about what you buy in the shop and how you use it. Don't be greedy, you never know if you are going to roll what you are expecting... Unless you customize your dice so much that all faces are the same!
Enjoy endless replayability with the guarantee that every run will be different from the previous one, and save your favorite seeds to replay and share those you like the most.
Customize all faces of your dice individually to make the most of your relics and create game-breaking combos! Rig the odds by modifying the value of the dice faces, and make sure that there is no room for chance. Hold on to precious consumables to get you out of trouble.
**Features**
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*   130 Relics to create various builds and synergies with your dice
*   Climb the leaderboard with seeded or random runs to compete with the world or your friends!
*   Select from 15+ different starting dice cups
*   50+ Different dice modifiers with unique effects
*   20+ Different bosses to defeat
*   Daily runs
*   Stats and Run History
*   25 Consumables to give you some extra help when you need it the most
*   Level up your combination slots as the run goes on

Release date: Jul 25, 2025

Categories: Roguelike Deckbuilder, Dice-based Gameplay, Push-your-luck, Score Attack, Relic Synergy System, Procedural Generation, Roguelite, Endless Mode

Feature scans:
- Proton/Linux: score 35; verdict: Playable on Proton with a Steam Deck performance caveat; summary: The audits show a mixed picture for Linux/Proton compatibility. One user strongly endorses the game as Steam Deck verified, and PC performance is explicitly cleared. However, two users report a performance regression in the full release compared to the demo on Steam Deck, advising players to wait for official verification. No crashes, anti-cheat blocks, or launch failures are mentioned, so the game remains fundamentally playable on Proton, albeit with a notable Steam Deck performance caveat.
- Steam Deck: score 50; verdict: Playable with Tinkering; summary: The game is playable on Steam Deck but faces notable friction: control stability issues (random disconnects requiring touchscreen recalibration), mediocre controller support, hard-to-read UI elements, and performance that degrades compared to the demo. The lack of official verification pushes some users to wait. However, a subset of players report a flawless experience, indicating the issues are not universal.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 0.5h
  - Endgame: N/A
  - Reasoning: The average session length is directly stated as half an hour in one review, providing a clear metric for sessionLength. Another review reports a single session of 2.5 hours, indicating variation, and a third mentions runs taking about an hour, but the explicit average of 0.5 hours is the most reliable estimate for typical session duration. No specific total time to complete the game, story progression, or post-completion endgame playtime is mentioned, so those metrics remain null.
- Time-to-fun:
  - Summary: The game has a steep early learning curve and an overwhelming tutorial, but players report it becomes addictive and deeply engaging once they overcome the initial friction and learn the mechanics.
  - Stance: Clicks after
  - Anchor: Overcoming the initial learning curve and understanding the score modifiers and mechanics
  - Time to anchor: N/A
  - Friction: overwhelming tutorial with many buttons at once; difficulty understanding score modifiers; tutorial not helpful, requiring external video guides; hard to see button highlighting; incorrect button display with controller
  - Unlock drivers: continued play and growing familiarity; watching external tutorial videos; patience and perseverance; steady unlocking of new possibilities via progression system
  - Conditions: player must be patient and willing to push through the learning curve; player must learn the score modifiers and mechanics; player needs to get past the tutorial; player is a fan of dice games or roguelikes; player tolerates occasional frustration; early game lacks immediate incentive for dice customization
- Player Archetypes:
  - Balatro-Inspired Number Addict (buy)
    - Motivation: Enjoying escalating number combos and strategic dice/deck synergy
    - Playstyle: Focused on building optimal dice combos and pushing for high scores, often restarting for better runs
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Balatro
  - Casual Chill Seeker (buy)
    - Motivation: Relaxation and light entertainment with simple rules
    - Playstyle: Plays casually in short sessions, focusing on enjoyment over optimization
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Push-Your-Luck Strategist (buy)
    - Motivation: The thrill of risk-reward decisions and strategic dice planning
    - Playstyle: Carefully evaluates each roll, weighing the chance of rerolling against potential payoff
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Yahtzee; Farkle
  - Localization-Tolerant Rank Grinder (buy)
    - Motivation: Chasing leaderboard ranks and optimizing runs despite unclear text
    - Playstyle: Uses quick restart mechanics to iterate and climb rankings
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Balatro


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Extremely fun and enjoyable (weight 0.71): Reviewers consistently praise the game as very good, fun, excellent, and enjoyable. Players describe it as a ton of fun and addictive.
- Best Balatro-like game (weight 0.5): Many reviewers consider this game one of the best in the Balatro-style roguelike genre, with several even saying it surpasses Balatro itself. It closely matches Balatro's magic while introducing enough original ideas to stand out.
- High replayability and depth (weight 0.44): The game offers strong replayability, with players noting endless replay value and thousands of ways to win. It is described as surprisingly deep and highly engaging, with a large variety of strategies and variables.
- Great variety to explore (weight 0.25): Reviewers highlight the great variety and lots to explore in the game. This includes numerous dice configurations, customizations, and ways to play, contributing to its longevity.
- Quick learning curve (weight 0.23): The game starts making sense quickly after initially appearing overwhelming. Once players understand how to play, they find it simple and easy to pick up, with complexity only rising at higher levels.
- Well-polished and executed (weight 0.21): Reviewers find the game very well made, well-executed, and really well polished. The overall production quality and attention to detail are considered major strengths.
- Dice version of Balatro (weight 0.15): The game is described as a really fun dice version of Balatro, suitable for fans of Balatro and dice rolling. It successfully translates the Balatro formula to a dice-based system.
- Relic system adds strategy (weight 0.15): The relic system introduces a roguelike feel and adds another layer of strategy that keeps playthroughs fresh. Players appreciate how it enhances the strategic depth.
- Player control over randomness (weight 0.15): The game gives players a lot of control over randomness, making them feel in control of their builds despite the RNG. This is seen as a positive feature that increases satisfaction.
- Diverse dice modifications (weight 0.15): The dice modification concept allows for amazing combos without getting tired, offering diverse and versatile options. This feature keeps gameplay fresh and exciting.
- More versatile than Balatro (weight 0.15): Some reviewers find this game more versatile with more different ways to play than Balatro. It is also considered slightly more forgiving, which may appeal to a broader audience.
- Amazing soundtrack and audio (weight 0.14): Players praise the incredible soundtrack and the fantastic music and sound effects. The audio enhances the overall gaming experience.
- Motivating leaderboard system (weight 0.13): The leaderboard makes players come back again and again, as it shows overall rank and provides motivation to improve. This competitive element adds replay value.

Common complaints:
- Gameplay lacks depth compared to Balatro (weight 0.69): The game is frequently seen as a shallower Yahtzee-Balatro clone with less polish and strategic depth. There is little build diversity or incentive to explore different strategies, making the core gameplay feel unengaging.
- UI is clunky and confusing (weight 0.66): The interface suffers from inconsistent elements, unclear navigation, and a lack of proper highlighting, particularly with controllers. This hinders player interaction and creates a frustrating experience during busy turns.
- Boss modifiers are poorly balanced (weight 0.54): Boss modifiers are either ineffective or overwhelmingly punishing, often ending runs unfairly. Some modifiers, especially on higher difficulties, make success purely luck-based or create impossible situations.
- High RNG dependency reduces player agency (weight 0.5): The game relies heavily on dice rolls, relic drops, and shop offerings, making runs feel overly punishing based on luck. This lack of control leads to low engagement and a sense that bad luck is too impactful on outcomes.
- Painting and modifying dice is underutilized (weight 0.48): The dice painting mechanic feels useless, costly, and lacks clear purpose or synergies. Players find it easier to win with basic faces than to invest in the painting system, making it a dead feature.
- Tutorial is overwhelming and unhelpful (weight 0.45): The tutorial is a huge info-dump that fails to explain mechanics clearly, with many players needing external guides like YouTube videos to understand scoring. Key terms and mechanics are not elaborated, leaving players confused.
- Shop economy and pricing feel unfair (weight 0.4): Shop prices are excessively high relative to gold earned, making it difficult to maintain locked slots or purchase new dice. This creates a losing treadmill that discourages buying upgrades.
- Difficulty spikes are abrupt and unfair (weight 0.37): The jump from standard to expert difficulty, combined with reliance on RNG, makes wins feel luck-dependent rather than skill-based. Players report that modifiers and high win requirements on harder modes create unwinnable scenarios.
- Slow pacing leads to boredom (weight 0.36): Rounds are slow and sluggish, with the game dragging on long past the point of interest. Players report spending long times in battles of attrition with low rewards, leading to a loss of engagement and a feeling of wasted time.
- Relics lack impactful synergies (weight 0.36): Relics and consumables offer minimal or boring effects that fail to create interesting builds, unlike in competitors like StS or Balatro. This reduces replayability and makes runs feel very similar to each other.
- Lack of meta-progression and variety (weight 0.31): The game suffers from a lack of meaningful progression, incentives for build diversity, and overall variety in gameplay. This makes it feel repetitive quickly and reduces long-term replay value.
- Score button causes accidental run endings (weight 0.27): Players frequently end runs unintentionally because the Score button is positioned too close to the Reroll button. This leads to frustrating, premature game over screens that waste time and effort.
- Controller support has significant issues (weight 0.26): Controller users face numerous problems, including confusing UI, clunky dice modification, and controls that randomly stop working. These issues make the game nearly unplayable for some users on certain devices.
- Rendering and scaling issues on devices (weight 0.26): The game has visual and technical problems on Steam Deck and other devices, including buggy behavior, bad font choices, and softlocks at different resolutions. Harsh color schemes also impact visual clarity.
- Negative dice and big numbers are not viable (weight 0.26): There is little incentive to pursue negative dice or huge numbers, as they are hard to achieve and lack supporting relics. This limits the strategic depth and reduces the possible build variety.
- Music is grating and unsuited (weight 0.22): The soundtrack is described as horrible and grating, pulling players out of the experience. The lack of variety further exacerbates the issue, making the audio a repeated negative point.
- Translation issues hinder comprehension (weight 0.21): Auto-translations are often confusing, with reversed sentence order for effects and conditions. This undermines the player's ability to understand game mechanics and makes strategic decisions difficult.
- Lack of score preview and tactical clarity (weight 0.21): There is no way to preview the score of a combination before committing, which prevents strategic play. This, combined with a lack of shortcut for adding dice, makes the gameplay clunkier and less intuitive.
- Achievement and codex bugs (weight 0.15): Achievements and the in-game codex are either not progressing or not unlocking correctly. A player reported that completing the tutorial did not unlock the codex, which could impede game understanding.
- Game-breaking bugs occur across platforms (weight 0.09): Players report game-breaking bugs on multiple platforms, including Steam Deck and desktop. These bugs, alongside a buggy feel, significantly harm the overall experience.

Gameplay feedback:
- Balatro-inspired dice roguelike (weight 0.88): Players frequently compare the game to Balatro, often describing it as a Balatro-like dice variant or a roguelike inspired by Balatro. The core loop and presentation appear heavily influenced by Balatro's structure.
- Yahtzee mechanics with Balatro twist (weight 0.64): The game is frequently described as a combination of Yahtzee and Balatro, blending Yahtzee-style dice rolling and scoring with Balatro's roguelike progression. Reviewers highlight this hybrid as a defining feature.
- Dice rolling core mechanic (weight 0.62): Dice are central to the gameplay, with players rolling dice and manipulating them to accumulate scores and meet targets. The game is often characterized as a dice-based roguelike where strategic dice usage is key.
- Extensive dice customization options (weight 0.39): Players can customize dice extensively, including painting them for permanent bonuses, adjusting face numbers, and adding special modifiers to individual faces. This customization allows for strategic builds and varied playstyles.
- Roguelike progression with relics (weight 0.3): The game features a relic system that enhances the roguelike experience, with relics providing bonuses for specific scoring types, number of scores, and face values. Relics are unlocked as players progress, adding depth and variety.
- Strategic scoring lines and targets (weight 0.3): The game starts with five dice and three scoring lines, where players place dice to form pairs, runs, or five of a kind. Scoring lines have A and B values that are calculated and multiplied, and players must meet score thresholds each round.
- Score-based gameplay with twists (weight 0.26): The game centers on accumulating scores, with a scoring twist that adds depth beyond simple dice sums. Players must strategically place dice to maximize their final score using A and B values.
- Increasing difficulty levels (weight 0.23): The game has difficulty levels including hard and extreme, and higher levels become exponentially more complicated. Players can choose their preferred challenge, but the game ramps up difficulty significantly at higher tiers.
- Various starting configurations available (weight 0.19): The game offers customizations and different starting dice configurations, providing multiple slots for dice and options for players to tailor their initial setup. This adds variety and replayability.
- Push-your-luck and luck elements (weight 0.14): The game incorporates push-your-luck mechanics, where players must balance risk and reward, and luck plays a role in winning. This adds excitement and unpredictability to each run.
- Boss modifiers increase challenge (weight 0.14): Bosses in the game have special modifiers that can be applied, and the final boss includes modifiers that heighten difficulty. This adds strategic considerations when facing boss encounters.
- Consumables modify scores and re-rolls (weight 0.14): Consumables can add points, permanently modify base or multiplier, influence scoring numbers, money, or provide re-rolls. These items offer strategic options during runs to optimize scoring and progression.
- High replayability through variety (weight 0.14): The game offers tons of variety with many different ways to play and numerous variables to manipulate. This gives players a wide range of strategies and ensures high replayability.
- Shop system for upgrades and relics (weight 0.13): The game features a shop where players can purchase upgrades, relics, and other items. This shop provides a meta-progression element and allows players to tailor their builds.

Performance notes:
- Steam Deck control issues (weight 0.14): Players report that controls can be lost randomly on the Steam Deck, though one user noted they work properly. This inconsistency suggests a need for improved controller support and detection.
- Buggy feel on platforms (weight 0.07): One review mentions a generally buggy experience on both Steam Deck and desktop, indicating broader stability concerns beyond just the handheld device.
- Dice disappear off-screen (weight 0.07): A user found that dice can vanish from view, but minimizing and reopening the game window resolves the issue. This is a visual bug that affects gameplay clarity.
- Poor selection visibility on Deck (weight 0.07): On the Steam Deck, it's hard to tell which die, shop item, or menu button is currently selected, hampering usability. This is a UI/UX issue specific to the Deck's interface.
- Deck performance worse than demo (weight 0.07): A user notes that the full game runs less smoothly on the Steam Deck than the demo, implying optimization regressions between versions.
- Steam Deck compatibility confirmed (weight 0.06): At least one player confirms the game runs on the Steam Deck, suggesting basic playability is present despite other reported issues.

Recommendations:
- Recommended for Balatro fans (weight 0.77): Multiple reviewers suggest this game for players who enjoy Balatro and dice-rolling mechanics. They highlight its similarity to Balatro-style deckbuilders and roguelites, making it a strong pick for that audience.
- Overall strong recommendation (weight 0.48): Several reviewers give unconditional praise, calling it a must-buy, a no-brainer, and a worthy addition to any roguelike collection. They emphasize the game's value and enjoyment without caveats.
- Suggestions for new players (weight 0.2): Some reviewers advise starting on easy difficulty to learn the game's complexities and avoid frustration, suggesting a learning curve. They recommend easing into higher difficulties or understanding mechanics first.
- Appeals to Yahtzee and strategy fans (weight 0.15): The game is recommended for those who like Yahtzee and strategy games, indicating its dice mechanics and strategic depth align with classic dice games. This comparison broadens its appeal beyond just Balatro fans.
- Steam Deck users should wait (weight 0.14): Feedback mentions that Steam Deck users might want to wait until the game is verified before purchasing, and one reviewer would retry if verification improves. This is a specific platform-related concern.
- Best for big number fans (weight 0.13): Feedback indicates the game appeals to players who enjoy seeing numbers grow large, as it involves number scaling and satisfying progression. This is a niche but specific positive point.
- Not for Balatro purists (weight 0.12): One reviewer notes the game is not recommended for players seeking a Balatro-like experience, implying that while it shares genre traits, it may differ in key aspects. This is a single dissenting opinion.
- Great for explorers and tinkerers (weight 0.08): The game seems ideal for players who enjoy exploring different features and experimenting with many mechanics. This positive point focuses on the game's depth and variety.
- Check gameplay before buying (weight 0.07): A reviewer suggests watching a YouTuber play first before deciding, which helps potential buyers gauge if the game fits their taste. This is a cautious recommendation approach.
- Worth it on sale (weight 0.07): One reviewer states the game is not recommended at full price but might be worth it on sale, indicating a value concern. This is a minority perspective on pricing.

Other player notes:
- Frequent Balatro comparisons (weight 0.8): Many reviewers compared the game to Balatro, noting similarities in mechanics and vibes, with some stating it the next best thing and others noting it uses dice instead of poker. This indicates the game is heavily inspired by Balatro.
- Developer praised and active (weight 0.29): Reviewers praised the developer for being helpful, dedicated, and active, with improvements over time. This positive sentiment enhances player trust and satisfaction.
- Steam Deck compatibility mixed (weight 0.28): Some reviewers reported the game is Steam Deck friendly, while one noted it is not compatible and another mentioned the demo ran more smoothly than the full game. This suggests inconsistent performance or verification issues.
- Unique mechanics and twists (weight 0.25): The game adds new mechanics, has its own twist with scoring, and allows modifying dice faces, relics, and repainting dice, distinguishing it from pure Balatro clones.
- Positive overall impressions (weight 0.25): Some reviewers love the game, one calls it a favorite of all time, and others find it extremely pretty with great music and presentation. This indicates high enjoyment for certain players.
- Compared to other dice games (weight 0.23): Reviewers compare the game to Dicey Dungeons, Farkle, and Slots-In-Hell, noting influences and differences, such as more RNG and Balatro influence than Dicey Dungeons.
- Good replayability and content (weight 0.21): The game is noted for high replayability, a lot of content for combos, and being cheap relative to its replay value. This suggests strong long-term engagement.
- Learning curve and complexity (weight 0.19): The game requires a few plays to understand, but new players can learn easily without prior knowledge. It is also compared to Factorio in complexity, suggesting depth.
- Potential and future updates (weight 0.14): Reviewers are excited about future updates, mods, and improvements, though some note the game is still in alpha with unexplored areas. This suggests optimism for development.
- Steam Deck not fully compatible (weight 0.13): One reviewer explicitly states the game is not Steam Deck compatible, while another mentions potential verification issues, contradicting the positive Steam Deck reports.
- Simple design and presentation (weight 0.12): The game features a simple design and is recommended for fans of dice games, roguelikes, and synergy-heavy systems, suggesting accessibility and appeal to niche audiences.
- Global leaderboard and achievements (weight 0.11): The game includes a global leaderboard and achievements, which are standard features that enhance competitive replayability.
- Puzzled by low popularity (weight 0.07): A reviewer is puzzled by the game's low popularity, indicating the game may be underappreciated. This suggests quality that isn't widely recognized.
- Difficulty and game modes (weight 0.07): The expert difficulty requires double the score and has more boss modifiers, providing a challenge for experienced players.
- Works best on touchscreen (weight 0.07): One reviewer notes the game works best on a touchscreen, which may influence platform choice and user experience.

Emotions:
- Frustration (weight 0.16): Players experience deep frustration due to poorly designed boss modifiers that can make runs unbeatable after long play sessions, combined with a confusing and buggy controller UI. Balance issues favoring relics and the lack of clear explanations for key mechanics compound the feeling of helplessness, while accidental score-button presses can instantly end a run.
- Enjoyment (weight 0.13): The core gameplay loop of crafting dice and discovering synergies is widely praised as both entertaining and fun, with players returning regularly despite setbacks. The relic system successfully contributes to a roguelike feel, and the game often draws favorable comparisons to Balatro while offering fresh mechanics.
- Excitement (weight 0.08): The push-your-luck tension and constant discovery of new dice and relic combinations create an adrenaline-fueled experience. Players get a dopamine rush from watching scores climb and enjoy exploring the vast variety of unique runs and synergies, especially after long anticipation for the game's release.
- Satisfaction (weight 0.07): The well-polished gameplay loop, concise design, and deep dice modification mechanics deliver a genuinely satisfying experience. Unexpected synergies and the rewarding challenge of RNG make big-number achievements feel earned, and positive developer responsiveness enhances overall satisfaction.
- Disappointment (weight 0.05): Higher difficulties devolve into luck-dependent runs with unbeatable modifiers, stripping away player agency and meaningful meta-progression. Many find the game a shallow imitation of Balatro, lacking the strategic depth and visual variety of its inspiration, and poor explanation of mechanics undermines engagement.
- Fun (weight 0.04): The dice-building score-beater gameplay provides consistently fun sessions, even when players lose progress. The combination of satisfying rounds and bonus opportunities keeps the experience light and enjoyable.
- Annoyance (weight 0.03): A confusing controller UI and difficulty reading modified dice faces during rerolls generate frequent annoyance. Translation issues with sentence order further hinder usability, and the paint-die mechanic feels pointless, adding to general irritation.
- Love (weight 0.03): The game has earned such devotion that one household purchased a second copy to play simultaneously. Excellent customization options, daily runs, and leaderboards fuel a strong competitive drive, while the Balatro-like dice vibes resonate deeply with players.
- Addiction (weight 0.03): Constant experimentation with escalating score chains and fast, satisfying runs make the game intensely addictive. The rewarding loop keeps players coming back for one more attempt, often losing track of time.
- Boredom (weight 0.02): Rounds become slow plodding affairs with limited player interaction, and even the speed-up feature fails to make score calculations timely. Relics feel boring and repetitive, causing runs to blend together rather than feel unique.
- Confusion (weight 0.01): Scoring rules and trigger mechanics remain unclear even after completing the tutorial, leaving players puzzled about optimal play. The paint mechanic's purpose is ambiguous, and the overwhelming number of shop options early on adds to the difficulty of learning the game.
- Enthusiasm (weight 0.01): The game is hailed as a top-tier Balatro-like title and arguably the best Yahtzee-themed variant on the market. Its versatility and numerous possibilities, combined with a rewarding learning curve, generate strong enthusiasm among players.
- Fascination (weight 0.01): The dice-modification concept unlocks amazing combinations that captivate players, and the presentation has an almost hypnotic quality. The depth of interconnected systems keeps players fascinated with discovery.
- Anticipation (weight 0.01): Players are eagerly looking forward to ongoing updates and new content, trusting the developer to expand the game further. The expectation of fresh additions drives continued engagement and excitement.
- Satisfied (weight 0.01): The ability to manipulate dice and scores, paired with strong mechanics, visuals, and music, leaves players fully satisfied. The cohesive presentation and enjoyable scoring system are the highlights of the experience.
- Compelled (weight 0.01): The 'just one more turn' mentality is strong, driven by the desire to improve runs and outdo previous scores. The presence of a leaderboard adds a persistent competitive pull that keeps players engaged.
- Delight (weight 0.01): The combination of dice mechanics and Balatro-style gameplay delights players, tasting like a perfect fusion of genres. For those seeking an ideal dice game, this title finally meets their personal expectations.
- Dissatisfaction (weight 0.01): Gameplay fails to deliver satisfying depth, with no incentive to diversify builds beyond a single strategy. High shop prices relative to earnings further dampen the experience, making progression feel unrewarding.
- Hope (weight 0.01): Players hold hope for continued adjustments and balance refinements because the core game is fun and likely still in active development. Additional customization options are eagerly desired.
- Addicted (weight 0.01): The game is described as very addictive, drawing players into its loop of rolling, modifying dice, and chasing high scores. The compulsive pull is a defining characteristic of the experience.}